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package gui;
import gameplay.SongPlayer;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.control.Button;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Pane;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.scene.text.Text;
import main.Difficulty;
import main.Level;
import main.ScoreController;
public class LevelSurround extends Pane
{
/*
* this class is a layout class, most of its purpose is to place UI elements like Buttons within Panes like VBoxes.
* the creation of these UI elements are mostly not commented due to their repetitive and self explanatory nature.
* style classes are defined in the style.css file.
*/
public LevelSurround(Level level, Difficulty difficulty, Pane prev)
{
ScoreController sc = new ScoreController();
SongPlayer game = new SongPlayer(level, difficulty, prev, sc);
Button exit = new Button();
exit.setText("Back");
exit.setOnAction(e -> Driver.setMenu(prev));
Button pause = new Button();
pause.setText("Pause");
HBox buttonBox = new HBox();
buttonBox.getChildren().addAll(exit,pause);
buttonBox.setAlignment(Pos.TOP_LEFT);
buttonBox.setSpacing(10);
Text title = new Text();
title.setText(level.getTitle());
title.getStyleClass().add("t2");
Text artist = new Text();
artist.setText(level.getArtist()+" - "+difficulty.title);
artist.getStyleClass().add("t3");
VBox titleTextBox = new VBox();
titleTextBox.setAlignment(Pos.TOP_RIGHT);
titleTextBox.getChildren().addAll(title, artist);
BorderPane topBar = new BorderPane();
topBar.setLeft(buttonBox);
topBar.setRight(titleTextBox);
topBar.setPadding(new Insets(10));
Text scoreLabel = new Text();
scoreLabel.setText("Score:");
scoreLabel.getStyleClass().add("t3");
Text scoreDisplay = new Text();
scoreDisplay.textProperty().bind(sc.scoreProperty);
scoreDisplay.getStyleClass().add("t1");
VBox scoreTextBox = new VBox();
scoreTextBox.setAlignment(Pos.BOTTOM_LEFT);
scoreTextBox.getChildren().addAll(scoreLabel,scoreDisplay);
scoreTextBox.setPadding(new Insets(10));
Text comboLabel = new Text();
comboLabel.setText("Combo:");
comboLabel.getStyleClass().add("t3");
Text comboDisplay = new Text();
comboDisplay.textProperty().bind(sc.comboProperty);
comboDisplay.getStyleClass().add("t1");
VBox comboTextBox = new VBox();
comboTextBox.setAlignment(Pos.BOTTOM_RIGHT);
comboTextBox.getChildren().addAll(comboLabel,comboDisplay);
comboTextBox.setPadding(new Insets(10));
game.minWidthProperty().bind(super.prefHeightProperty().multiply(0.66));
game.minHeightProperty().bind(super.prefHeightProperty());
game.getStyleClass().add("box");
comboTextBox.minWidthProperty().bind(super.prefWidthProperty().subtract(game.minWidthProperty()).divide(2));
scoreTextBox.minWidthProperty().bind(super.prefWidthProperty().subtract(game.minWidthProperty()).divide(2));
HBox centerBox = new HBox();
centerBox.getChildren().addAll(comboTextBox,game, scoreTextBox);
centerBox.setAlignment(Pos.BOTTOM_CENTER);
StackPane root = new StackPane();
root.getChildren().addAll(centerBox, topBar);
super.getChildren().add(root);
root.prefWidthProperty().bind(super.prefWidthProperty());
root.prefHeightProperty().bind(super.prefHeightProperty());
//for debug menu
Button addScore = new Button();
addScore.setText(level.getTitle() + " addscore");
addScore.setOnAction(e -> sc.setScore(sc.getScore()+1));
Driver.debug.addButton(addScore);
Button addCombo = new Button();
addCombo.setText(level.getTitle() + " addcombo");
addCombo.setOnAction(e -> sc.setCombo(sc.getCombo()+1));
Driver.debug.addButton(addCombo);
Button printD = new Button();
printD.setText(level.getTitle() + " print debug");
printD.setOnAction(e -> sc.print());
Driver.debug.addButton(printD);
Button testfinish = new Button();
testfinish.setText(level.getTitle() + "launch game end");
testfinish.setOnAction(e -> Driver.setMenu(new GameOver(level, difficulty, prev, sc.getScore())));
Driver.debug.addButton(testfinish);
}
}
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