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author | Myles <43725835+MylesAndMore@users.noreply.github.com> | 2022-12-13 22:10:11 -0600 |
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committer | GitHub <noreply@github.com> | 2022-12-13 22:10:11 -0600 |
commit | 516927c2df5b82ebd5c1843752dccd869c382d41 (patch) | |
tree | 0790a5ba53136b820eb35482939d70ae92d12b08 | |
parent | 3b4e4b2794c6ea652b1ceb628d325e31be89138c (diff) | |
parent | aa054e8d5c037ddfb8d45c373d237853c348405f (diff) | |
download | Tumble-516927c2df5b82ebd5c1843752dccd869c382d41.tar.gz Tumble-516927c2df5b82ebd5c1843752dccd869c382d41.tar.bz2 Tumble-516927c2df5b82ebd5c1843752dccd869c382d41.zip |
Merge pull request #3 (v.1.0.1) from MylesAndMore/beta
v.1.0.1
-rw-r--r-- | build.gradle | 2 | ||||
-rw-r--r-- | src/main/java/com/MylesAndMore/tumble/EventListener.java | 12 | ||||
-rw-r--r-- | src/main/java/com/MylesAndMore/tumble/Game.java | 24 | ||||
-rw-r--r-- | src/main/java/com/MylesAndMore/tumble/api/Layers.java | 119 | ||||
-rw-r--r-- | src/main/resources/plugin.yml | 2 |
5 files changed, 122 insertions, 37 deletions
diff --git a/build.gradle b/build.gradle index a7f815e..8692a34 100644 --- a/build.gradle +++ b/build.gradle @@ -9,7 +9,7 @@ java { } group 'tumble' -version '1.0.0' +version '1.0.1' repositories { // Use Maven Central for resolving dependencies. diff --git a/src/main/java/com/MylesAndMore/tumble/EventListener.java b/src/main/java/com/MylesAndMore/tumble/EventListener.java index 5e46e87..63ca9a0 100644 --- a/src/main/java/com/MylesAndMore/tumble/EventListener.java +++ b/src/main/java/com/MylesAndMore/tumble/EventListener.java @@ -12,6 +12,7 @@ import org.bukkit.event.block.Action; import org.bukkit.event.block.BlockBreakEvent; import org.bukkit.event.block.BlockDropItemEvent; import org.bukkit.event.entity.*; +import org.bukkit.event.inventory.InventoryDragEvent; import org.bukkit.event.player.*; import org.bukkit.inventory.ItemStack; import org.bukkit.util.Vector; @@ -281,4 +282,15 @@ public class EventListener implements Listener { } } } + + @EventHandler + public void InventoryDragEvent(InventoryDragEvent event) { + if (TumbleManager.getGameWorld() == null) { + return; + } + if (event.getWhoClicked().getWorld() == Bukkit.getWorld((TumbleManager.getGameWorld()))) { + event.setCancelled(true); + } + } + } diff --git a/src/main/java/com/MylesAndMore/tumble/Game.java b/src/main/java/com/MylesAndMore/tumble/Game.java index 91c2770..aa24e97 100644 --- a/src/main/java/com/MylesAndMore/tumble/Game.java +++ b/src/main/java/com/MylesAndMore/tumble/Game.java @@ -219,15 +219,15 @@ public class Game { // Choose a random type of generation; a circular layer, a square layer, or a multi-tiered layer of either variety if (Random.nextInt(4) == 0) { // Circular layer - Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.SNOW_BLOCK), layers.getMaterialList()); + Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.SNOW_BLOCK), layers.getSafeMaterialList()); } else if (Random.nextInt(4) == 1) { // Square layer - Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.SNOW_BLOCK), layers.getMaterialList()); + Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.SNOW_BLOCK), layers.getSafeMaterialList()); } else if (Random.nextInt(4) == 2) { // Multi-tiered circle - Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.SNOW_BLOCK), layers.getMaterialList()); + Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.SNOW_BLOCK), layers.getSafeMaterialList()); Generator.generateLayer(layer, 13, 1, Material.AIR); layer.setY(layer.getY() - 1); Generator.generateClumps(Generator.generateLayer(layer, 13, 1, Material.GRASS_BLOCK), layers.getMaterialList()); @@ -237,7 +237,7 @@ public class Game { } else { // Multi-tiered square - Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.SNOW_BLOCK), layers.getMaterialList()); + Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.SNOW_BLOCK), layers.getSafeMaterialList()); Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.AIR); layer.setY(layer.getY() - 1); Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.GRASS_BLOCK), layers.getMaterialList()); @@ -271,7 +271,7 @@ public class Game { // Similar generation to shovels, except there are three layers if (Random.nextInt(4) == 0) { // Circular layer - Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getMaterialList()); + Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getSafeMaterialList()); layer.setY(layer.getY() - 6); Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getMaterialList()); layer.setY(layer.getY() - 6); @@ -279,7 +279,7 @@ public class Game { } else if (Random.nextInt(4) == 1) { // Square layer - Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getMaterialList()); + Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getSafeMaterialList()); layer.setY(layer.getY() - 6); Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getMaterialList()); layer.setY(layer.getY() - 6); @@ -287,7 +287,7 @@ public class Game { } else if (Random.nextInt(4) == 2) { // Multi-tiered circle - Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getMaterialList()); + Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getSafeMaterialList()); Generator.generateLayer(layer, 13, 1, Material.AIR); layer.setY(layer.getY() - 1); Generator.generateClumps(Generator.generateLayer(layer, 13, 1, Material.GRANITE), layers.getMaterialList()); @@ -296,7 +296,7 @@ public class Game { Generator.generateClumps(Generator.generateLayer(layer, 4, 1, Material.LIME_GLAZED_TERRACOTTA), layers.getMaterialList()); layer.setY(layer.getY() - 6); - Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getMaterialList()); + Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getSafeMaterialList()); Generator.generateLayer(layer, 13, 1, Material.AIR); layer.setY(layer.getY() - 1); Generator.generateClumps(Generator.generateLayer(layer, 13, 1, Material.GRANITE), layers.getMaterialList()); @@ -305,7 +305,7 @@ public class Game { Generator.generateClumps(Generator.generateLayer(layer, 4, 1, Material.LIME_GLAZED_TERRACOTTA), layers.getMaterialList()); layer.setY(layer.getY() - 6); - Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getMaterialList()); + Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getSafeMaterialList()); Generator.generateLayer(layer, 13, 1, Material.AIR); layer.setY(layer.getY() - 1); Generator.generateClumps(Generator.generateLayer(layer, 13, 1, Material.GRANITE), layers.getMaterialList()); @@ -315,7 +315,7 @@ public class Game { } else { // Multi-tiered square - Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getMaterialList()); + Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getSafeMaterialList()); Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.AIR); layer.setY(layer.getY() - 1); Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.GRANITE), layers.getMaterialList()); @@ -324,7 +324,7 @@ public class Game { Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 7, layer.getY(), layer.getZ() - 7), new Location(layer.getWorld(), layer.getX() + 7, layer.getY(), layer.getZ() + 7), Material.LIME_GLAZED_TERRACOTTA), layers.getMaterialList()); layer.setY(layer.getY() - 6); - Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getMaterialList()); + Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getSafeMaterialList()); Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.AIR); layer.setY(layer.getY() - 1); Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.GRANITE), layers.getMaterialList()); @@ -333,7 +333,7 @@ public class Game { Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 7, layer.getY(), layer.getZ() - 7), new Location(layer.getWorld(), layer.getX() + 7, layer.getY(), layer.getZ() + 7), Material.LIME_GLAZED_TERRACOTTA), layers.getMaterialList()); layer.setY(layer.getY() - 6); - Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getMaterialList()); + Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getSafeMaterialList()); Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.AIR); layer.setY(layer.getY() - 1); Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.GRANITE), layers.getMaterialList()); diff --git a/src/main/java/com/MylesAndMore/tumble/api/Layers.java b/src/main/java/com/MylesAndMore/tumble/api/Layers.java index 8818631..d0d5890 100644 --- a/src/main/java/com/MylesAndMore/tumble/api/Layers.java +++ b/src/main/java/com/MylesAndMore/tumble/api/Layers.java @@ -12,25 +12,77 @@ import java.util.Random; public class Layers { public Layers(){ - // Make the other layers more common than the glass layer - for (int i = 0; i < 10; i++) { - matList.add(gen0); - matList.add(gen1); - matList.add(gen2); - matList.add(gen3); - matList.add(gen4); - matList.add(gen5); - matList.add(gen6); - matList.add(gen7); - matList.add(gen8); - matList.add(gen9); - matList.add(gen10); - matList.add(gen12); - matList.add(gen15); - matList.add(gen16); - } - // Glass layer + matList.add(gen0); + matList.add(gen1); + matList.add(gen2); + matList.add(gen3); + matList.add(gen4); + matList.add(gen5); + matList.add(gen6); + matList.add(gen7); + matList.add(gen8); + matList.add(gen9); + matList.add(gen10); + matList.add(gen12); + matList.add(gen14); + matList.add(gen15); + matList.add(gen16); + matList.add(gen0); + matList.add(gen1); + matList.add(gen2); + matList.add(gen3); + matList.add(gen4); + matList.add(gen5); + matList.add(gen6); + matList.add(gen7); + matList.add(gen8); + matList.add(gen9); + matList.add(gen10); + matList.add(gen12); + matList.add(gen14); + matList.add(gen15); + matList.add(gen16); + matList.add(gen0); + matList.add(gen1); + matList.add(gen2); + matList.add(gen3); + matList.add(gen4); + matList.add(gen5); + matList.add(gen6); + matList.add(gen7); + matList.add(gen8); + matList.add(gen9); + matList.add(gen10); + matList.add(gen12); + matList.add(gen14); + matList.add(gen15); + matList.add(gen16); + // Troll glass layer matList.add(gen11); + + safeMatList.add(gen1); + safeMatList.add(gen2); + safeMatList.add(gen4); + safeMatList.add(gen5); + safeMatList.add(gen7); + safeMatList.add(gen9); + safeMatList.add(gen10); + safeMatList.add(gen1); + safeMatList.add(gen2); + safeMatList.add(gen4); + safeMatList.add(gen5); + safeMatList.add(gen7); + safeMatList.add(gen9); + safeMatList.add(gen10); + safeMatList.add(gen1); + safeMatList.add(gen2); + safeMatList.add(gen4); + safeMatList.add(gen5); + safeMatList.add(gen7); + safeMatList.add(gen9); + safeMatList.add(gen10); + // Troll glass layer + safeMatList.add(gen11); } // Define Random class @@ -41,10 +93,11 @@ public class Layers { public List<Material> getMaterialList() { return matList.get(random.nextInt(matList.size())); } - - // Define the list that will store the material lists - private final List<List<Material>> matList = new ArrayList<>(); - + + /** + * @return A random predefined List of Materials that are okay to spawn players on top of + */ + public List<Material> getSafeMaterialList() { return safeMatList.get(random.nextInt(safeMatList.size())); } // Begin lists @@ -68,7 +121,7 @@ public class Layers { add(Material.GRASS_BLOCK); add(Material.GRASS_BLOCK); add(Material.GRASS_BLOCK); - // add(Material.COBWEB); + add(Material.COBWEB); }}; private final List<Material> gen1 = new ArrayList<>() {{ @@ -262,6 +315,14 @@ public class Layers { add(Material.GLASS); add(Material.GLASS); add(Material.GLASS); + add(Material.GLASS); + add(Material.GLASS); + add(Material.GLASS); + add(Material.GLASS); + add(Material.GLASS); + add(Material.GLASS); + add(Material.GLASS); + add(Material.GLASS); add(Material.WHITE_STAINED_GLASS); }}; @@ -274,6 +335,14 @@ public class Layers { add(Material.BRICK_STAIRS); }}; + private final List<Material> gen14 = new ArrayList<>() {{ + add(Material.LECTERN); + add(Material.OBSIDIAN); + add(Material.SPONGE); + add(Material.BEEHIVE); + add(Material.DRIED_KELP_BLOCK); + }}; + private final List<Material> gen15 = new ArrayList<>() {{ add(Material.SANDSTONE); add(Material.SANDSTONE_SLAB); @@ -297,4 +366,8 @@ public class Layers { add(Material.JUNGLE_TRAPDOOR); }}; + private final List<List<Material>> matList = new ArrayList<>(); + + private final List<List<Material>> safeMatList = new ArrayList<>(); + } diff --git a/src/main/resources/plugin.yml b/src/main/resources/plugin.yml index c78eece..02dd899 100644 --- a/src/main/resources/plugin.yml +++ b/src/main/resources/plugin.yml @@ -1,6 +1,6 @@ main: com.MylesAndMore.tumble.Main name: tumble -version: 1.0.0 +version: 1.0.1 description: 'A Minecraft: Java Edition plugin recreating the Tumble minigame from Minecraft Legacy Console Edition.' api-version: 1.19 load: STARTUP |