aboutsummaryrefslogtreecommitdiff
path: root/README.md
diff options
context:
space:
mode:
authorMyles <mylesandmore9@gmail.com>2022-12-10 01:23:40 -0600
committerMyles <mylesandmore9@gmail.com>2022-12-10 01:23:40 -0600
commita56513d85180c699b566783d7e1ce1f12d641aa4 (patch)
tree406d942b7b40f91de92224f18b49fe295c9e341d /README.md
parent074bd245939ae6cd29d5e2a55840fdecc512716e (diff)
downloadTumble-a56513d85180c699b566783d7e1ce1f12d641aa4.tar.gz
Tumble-a56513d85180c699b566783d7e1ce1f12d641aa4.tar.bz2
Tumble-a56513d85180c699b566783d7e1ce1f12d641aa4.zip
1AM COMMIT LETS GOOOO
- fixed about 20 bugs, glitches, exploits, you name it--Jacob can break anything (not even joking, did my first *real* playtest; it was...valuable...we'll leave it at that) - added some sort of block balancing (want to improve on it later maybe?) - change the prefix back to lowercase because we're emo or something (COMMONALITY SHUT UP) - game env is now more controlled (thanks Jacob) - can I go to bed now
Diffstat (limited to '')
-rw-r--r--README.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.md b/README.md
index e3135c0..e0d0663 100644
--- a/README.md
+++ b/README.md
@@ -16,7 +16,7 @@ once this list is complete and all bugs are fixed, we *should* be ready for rele
- [x] make the shovel in shovels mode not lose any durabilty
- [x] make it so that you can't move until the game begins
-- [ ] make the game blocks breakable very fast, but **not instantly--very important for balancing!!**
+- [x] make the game blocks breakable very fast, but **not instantly--very important for balancing!!**
- Basically, just set a "cooldown" on both snowballs and shovels--not a long one--but one at that
- [ ] add infinite snowballs in the gamemanager for tumble mode
- [x] make it so that you can't remove any of the game items from your inventory