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authorMyles <mylesandmore9@gmail.com>2022-12-10 14:59:58 -0600
committerMyles <mylesandmore9@gmail.com>2022-12-10 14:59:58 -0600
commitcf6bdc376b91e3c1ab5403e018470a7fee589986 (patch)
treea99f03b40e70fa42c71c9521df4e6e99fce9731d /src/main/java/com/MylesAndMore/tumble/Game.java
parent735fd623a2cb14223df65b17705c4eb6e01a681a (diff)
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THE CLUMPS WORK
Diffstat (limited to 'src/main/java/com/MylesAndMore/tumble/Game.java')
-rw-r--r--src/main/java/com/MylesAndMore/tumble/Game.java70
1 files changed, 35 insertions, 35 deletions
diff --git a/src/main/java/com/MylesAndMore/tumble/Game.java b/src/main/java/com/MylesAndMore/tumble/Game.java
index 7de988a..789edff 100644
--- a/src/main/java/com/MylesAndMore/tumble/Game.java
+++ b/src/main/java/com/MylesAndMore/tumble/Game.java
@@ -2,6 +2,7 @@ package com.MylesAndMore.tumble;
import com.MylesAndMore.tumble.api.Generator;
+import com.MylesAndMore.tumble.api.Layers;
import net.md_5.bungee.api.ChatMessageType;
import net.md_5.bungee.api.chat.TextComponent;
@@ -37,8 +38,8 @@ public class Game {
// Define local game vars
// The gameState keeps the current state of the game (I'm so creative, I know)
private String gameState;
- // Define a variable for the roundType
- private String roundType;
+ // Define a variable for the gameType
+ private String gameType;
// Define a variable for the autostart PID
private int autoStartID = -1;
@@ -77,8 +78,8 @@ public class Game {
// Define the gameType
if (Objects.equals(type, "shovels")) {
gameState = "starting";
- // Set the roundType to gameType since it won't change for this mode
- roundType = type;
+ // Set the type to gameType since it won't change for this mode
+ gameType = type;
// Clear the players' inventories so they can't bring any items into the game
clearInventories(TumbleManager.getPlayersInLobby());
// Generate the correct layers for a Shovels game
@@ -94,7 +95,7 @@ public class Game {
}
else if (Objects.equals(type, "snowballs")) {
gameState = "starting";
- roundType = type;
+ gameType = type;
clearInventories(TumbleManager.getPlayersInLobby());
if (generateLayers(type)) {
scatterPlayers(TumbleManager.getPlayersInLobby());
@@ -105,7 +106,7 @@ public class Game {
}
else if (Objects.equals(type, "mixed")) {
gameState = "starting";
- roundType = type;
+ gameType = type;
clearInventories(TumbleManager.getPlayersInLobby());
if (generateLayers(type)) {
scatterPlayers(TumbleManager.getPlayersInLobby());
@@ -184,6 +185,7 @@ public class Game {
*/
public void playerDeath(Player player) {
player.setGameMode(GameMode.SPECTATOR);
+ player.teleport(gameSpawn);
// If there are more than 2 players in the game,
if (roundPlayers.size() > 2) {
// remove that player (who just died) from the roundPlayersArray, effectively eliminating them,
@@ -201,11 +203,6 @@ public class Game {
// Methods to get the game type and game state for other classes outside the Game
/**
- * @return The round type of the current round as a String ("shovels", "snowballs")
- */
- public String getRoundType() { return roundType; }
-
- /**
* @return The game's current state as a String ("waiting", "starting", "running", "complete")
* Can also be null if not initialized.
*/
@@ -225,20 +222,20 @@ public class Game {
* @param type can be either "shovels", "snowballs", or "mixed", anything else will fail generation
* @return true if gameType was recognized and layers were (hopefully) generated, false if unrecognized
*/
+ // Initialize Layers
+ private final Layers layers = new Layers();
private boolean generateLayers(String type) {
// Create a new Location for the layers to work with--this is so that we don't modify the actual gameSpawn var
Location layer = new Location(gameSpawn.getWorld(), gameSpawn.getX(), gameSpawn.getY(), gameSpawn.getZ(), gameSpawn.getYaw(), gameSpawn.getPitch());
if (Objects.equals(type, "shovels")) {
layer.setY(layer.getY() - 1);
- Generator.generateLayer(layer, 17, 1, Material.SNOW_BLOCK);
+ Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.SNOW_BLOCK), layers.getMaterialList());
Generator.generateLayer(layer, 13, 1, Material.AIR);
layer.setY(layer.getY() - 1);
- Generator.generateLayer(layer, 13, 1, Material.GRASS_BLOCK);
+ Generator.generateClumps(Generator.generateLayer(layer, 13, 1, Material.GRASS_BLOCK), layers.getMaterialList());
Generator.generateLayer(layer, 4, 1, Material.AIR);
layer.setY(layer.getY() - 1);
- Generator.generateLayer(layer, 4, 1, Material.PODZOL);
- layer.setY(layer.getY() + 2);
- Generator.generateLayer(layer, 4, 2, Material.TALL_GRASS);
+ Generator.generateClumps(Generator.generateLayer(layer, 4, 1, Material.PODZOL), layers.getMaterialList());
ItemStack shovel = new ItemStack(Material.IRON_SHOVEL);
shovel.addEnchantment(Enchantment.SILK_TOUCH, 1);
if (Objects.equals(gameState, "running")) {
@@ -250,13 +247,13 @@ public class Game {
}
else if (Objects.equals(type, "snowballs")) {
layer.setY(layer.getY() - 1);
- Generator.generateLayer(layer, 17, 1, Material.COAL_ORE);
+ Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getMaterialList());
Generator.generateLayer(layer, 13, 1, Material.AIR);
layer.setY(layer.getY() - 1);
- Generator.generateLayer(layer, 13, 1, Material.GRANITE);
+ Generator.generateClumps(Generator.generateLayer(layer, 13, 1, Material.GRANITE), layers.getMaterialList());
Generator.generateLayer(layer, 4, 1, Material.AIR);
layer.setY(layer.getY() - 1);
- Generator.generateLayer(layer, 4, 1, Material.LIME_GLAZED_TERRACOTTA);
+ Generator.generateClumps(Generator.generateLayer(layer, 4, 1, Material.LIME_GLAZED_TERRACOTTA), layers.getMaterialList());
if (Objects.equals(gameState, "running")) {
giveItems(TumbleManager.getPlayersInGame(), new ItemStack(Material.SNOWBALL));
}
@@ -403,30 +400,33 @@ public class Game {
roundPlayers.addAll(gamePlayers);
clearInventories(gamePlayers);
displayTitles(gamePlayers, ChatColor.RED + "Round over!", ChatColor.GOLD + winner.getName() + " has won the round!", 5, 60, 5);
- // Re-generate layers
- generateLayers(roundType);
- // Wait 5s (100t) for tp method
+ // Wait for player to respawn before completely l a g g i n g the server ._.
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
- // Re-scatter players
- gameState = "starting";
- scatterPlayers(gamePlayers);
- playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 1, 1);
- displayTitles(gamePlayers, ChatColor.DARK_GREEN + "3", null, 3, 10, 7);
+ // Re-generate layers
+ generateLayers(gameType);
+ // Wait 5s (100t) for tp method
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
+ // Re-scatter players
+ gameState = "starting";
+ scatterPlayers(gamePlayers);
playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 1, 1);
- displayTitles(gamePlayers, ChatColor.YELLOW + "2", null, 3, 10, 7);
+ displayTitles(gamePlayers, ChatColor.DARK_GREEN + "3", null, 3, 10, 7);
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 1, 1);
- displayTitles(gamePlayers, ChatColor.DARK_RED + "1", null, 3, 10, 7);
+ displayTitles(gamePlayers, ChatColor.YELLOW + "2", null, 3, 10, 7);
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
- playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 1, 2);
- displayTitles(gamePlayers, ChatColor.GREEN + "Go!", null, 1, 5, 1);
- setGamemode(gamePlayers, GameMode.SURVIVAL);
- gameState = "running";
+ playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 1, 1);
+ displayTitles(gamePlayers, ChatColor.DARK_RED + "1", null, 3, 10, 7);
+ Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
+ playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 1, 2);
+ displayTitles(gamePlayers, ChatColor.GREEN + "Go!", null, 1, 5, 1);
+ setGamemode(gamePlayers, GameMode.SURVIVAL);
+ gameState = "running";
+ }, 20);
}, 20);
}, 20);
- }, 20);
- }, 100);
+ }, 100);
+ }, 1);
}
}