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authorMyles <mylesandmore9@gmail.com>2022-12-07 19:54:54 -0600
committerMyles <mylesandmore9@gmail.com>2022-12-07 19:54:54 -0600
commiteec44e9903e3cb15449d9c1df41425e8063ee7f6 (patch)
tree76f03683c6f1e076a2fb09b7656edb166e3664b4 /src/main/java/com/MylesAndMore/tumble/Game.java
parente8e547d0f559f330157eda2d44596c13932400cf (diff)
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THE COUNTDOWN IS THE BEST THING I'VE ADDED
Diffstat (limited to 'src/main/java/com/MylesAndMore/tumble/Game.java')
-rw-r--r--src/main/java/com/MylesAndMore/tumble/Game.java48
1 files changed, 33 insertions, 15 deletions
diff --git a/src/main/java/com/MylesAndMore/tumble/Game.java b/src/main/java/com/MylesAndMore/tumble/Game.java
index 117faff..cb49443 100644
--- a/src/main/java/com/MylesAndMore/tumble/Game.java
+++ b/src/main/java/com/MylesAndMore/tumble/Game.java
@@ -124,12 +124,23 @@ public class Game {
gameWins.addAll(List.of(0,0,0,0,0,0,0,0));
// Wait 5s (100t) for the clients to load in
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
- // Display the "go!" title
- displayTitles(gamePlayers, ChatColor.GREEN + "Go!", null, 1, 5, 1);
- playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 1, 2);
- // Set gamemodes to survival
- setGamemode(gamePlayers, GameMode.SURVIVAL);
- gameState = "running";
+ // Begin the countdown sequence
+ playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 1, 1);
+ displayTitles(gamePlayers, ChatColor.DARK_GREEN + "3", null, 3, 10, 7);
+ Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
+ playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 1, 1);
+ displayTitles(gamePlayers, ChatColor.YELLOW + "2", null, 3, 10, 7);
+ Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
+ playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 1, 1);
+ displayTitles(gamePlayers, ChatColor.DARK_RED + "1", null, 3, 10, 7);
+ Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
+ playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 1, 2);
+ displayTitles(gamePlayers, ChatColor.GREEN + "Go!", null, 1, 5, 1);
+ setGamemode(gamePlayers, GameMode.SURVIVAL);
+ gameState = "running";
+ }, 20);
+ }, 20);
+ }, 20);
}, 100);
}
return true;
@@ -328,20 +339,27 @@ public class Game {
displayTitles(gamePlayers, ChatColor.RED + "Round over!", ChatColor.GOLD + winner.getName() + " has won the round!", 5, 60, 5);
// Re-generate layers
generateLayers(gameType);
- displayMessage(gamePlayers, ChatColor.BLUE + "A new round will begin in ten seconds!");
// Wait 5s (100t) for tp method
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
// Re-scatter players
gameState = "starting";
scatterPlayers(gamePlayers);
- // Wait another 5s for game start
+ playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 1, 1);
+ displayTitles(gamePlayers, ChatColor.DARK_GREEN + "3", null, 3, 10, 7);
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
- displayTitles(gamePlayers, ChatColor.GREEN + "Go!", null, 1, 5, 1);
- playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 1, 2);
- // Set their gamemodes to survival
- setGamemode(gamePlayers, GameMode.SURVIVAL);
- gameState = "running";
- }, 100);
+ playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 1, 1);
+ displayTitles(gamePlayers, ChatColor.YELLOW + "2", null, 3, 10, 7);
+ Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
+ playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 1, 1);
+ displayTitles(gamePlayers, ChatColor.DARK_RED + "1", null, 3, 10, 7);
+ Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
+ playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 1, 2);
+ displayTitles(gamePlayers, ChatColor.GREEN + "Go!", null, 1, 5, 1);
+ setGamemode(gamePlayers, GameMode.SURVIVAL);
+ gameState = "running";
+ }, 20);
+ }, 20);
+ }, 20);
}, 100);
}
}
@@ -349,7 +367,7 @@ public class Game {
private void gameEnd(Player winner) {
// Announce win
displayTitles(gamePlayers, ChatColor.RED + "Game over!", ChatColor.GOLD + winner.getName() + " has won the game!", 5, 60, 5);
- displayMessage(gamePlayers, ChatColor.BLUE + "Teleporting back in ten seconds...");
+ displayMessage(gamePlayers, ChatColor.BLUE + "Returning to lobby in ten seconds...");
// Wait 10s (200t), then
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
// Set their gamemodes to survival