aboutsummaryrefslogtreecommitdiff
path: root/src/main/java/com/MylesAndMore/tumble/GameManager.java
diff options
context:
space:
mode:
authorMyles <mylesandmore9@gmail.com>2022-12-02 23:29:31 -0600
committerMyles <mylesandmore9@gmail.com>2022-12-02 23:29:31 -0600
commit3a8fcb3aaec9d1c43f9d7a2f04cdbfb5b43696b3 (patch)
tree50b3496d3b7e52c948b58f4f0986c93ffecd9d1c /src/main/java/com/MylesAndMore/tumble/GameManager.java
parent8273f0654e8dac3ff2ce0da422afce12c54cd0e3 (diff)
downloadTumble-3a8fcb3aaec9d1c43f9d7a2f04cdbfb5b43696b3.tar.gz
Tumble-3a8fcb3aaec9d1c43f9d7a2f04cdbfb5b43696b3.tar.bz2
Tumble-3a8fcb3aaec9d1c43f9d7a2f04cdbfb5b43696b3.zip
new Game management
GameManager.java has been superseded by Game.java this is where the game will be managed from now on; created, scores tracked, ended, etc (this was way harder than it looks to code...) AND IT STILL DOESNT WORK AOIFHJRGRI HRSDO
Diffstat (limited to 'src/main/java/com/MylesAndMore/tumble/GameManager.java')
-rw-r--r--src/main/java/com/MylesAndMore/tumble/GameManager.java68
1 files changed, 0 insertions, 68 deletions
diff --git a/src/main/java/com/MylesAndMore/tumble/GameManager.java b/src/main/java/com/MylesAndMore/tumble/GameManager.java
deleted file mode 100644
index a00d764..0000000
--- a/src/main/java/com/MylesAndMore/tumble/GameManager.java
+++ /dev/null
@@ -1,68 +0,0 @@
-package com.MylesAndMore.tumble;
-
-import com.MylesAndMore.tumble.api.Generator;
-import org.bukkit.Bukkit;
-import org.bukkit.Location;
-import org.bukkit.Material;
-import org.bukkit.entity.Player;
-import org.bukkit.inventory.ItemStack;
-
-import java.util.List;
-import java.util.Objects;
-
-public class GameManager {
- public boolean TumbleGame(String gameType) {
- // Run createGame to distribute items
- // Make a method to generate random layers (so we can reuse it later)
- // Run sendWorld (move from startGame)
- // Start blocking new games and start keeping score/rounds
- return true;
- }
-
- public static boolean createGame(String gameType) {
- if (Objects.equals(gameType, "shovels")) {
- // Generate layers
- Location layer = Bukkit.getWorld(TumbleManager.getGameWorld()).getSpawnLocation();
- layer.setY(layer.getY() - 1);
- Generator.generateLayer(layer, 17, 1, Material.SNOW_BLOCK);
- Generator.generateLayer(layer, 13, 1, Material.AIR);
- layer.setY(layer.getY() - 1);
- Generator.generateLayer(layer, 13, 1, Material.GRASS_BLOCK);
- layer.setY(layer.getY() - 1);
- Generator.generateLayer(layer, 4, 1, Material.PODZOL);
- layer.setY(layer.getY() + 1);
- Generator.generateLayer(layer, 4, 2, Material.GRASS);
- // Give players diamond shovels
- giveItems(new ItemStack(Material.DIAMOND_SHOVEL));
- // Pass on the game type
-
- }
- else if (Objects.equals(gameType, "snowballs")) {
- // Generate three layers
- // (Will make this customizable in later versions)
- // Remember, the snowballs don't interact with players!
-
- // Give players infinite snowballs
-
- // Pass on the game type
- }
- else if (Objects.equals(gameType, "mixed")) {
- // Randomly select rounds from above
-
- // Pass on the game type
- }
- else {
- return false;
- }
- return true;
- }
-
- public static void giveItems(ItemStack itemStack) {
- for (List<Player> playersWithoutItem = TumbleManager.getPlayersInLobby(); playersWithoutItem.size() > 0; playersWithoutItem.remove(0)) {
- // Get a singular player from the player list
- Player playerWithoutItem = playersWithoutItem.get(0);
- // Give that player the specified item
- playerWithoutItem.getInventory().addItem(itemStack);
- }
- }
-}