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authorMyles <mylesandmore9@gmail.com>2022-11-26 23:04:19 -0600
committerMyles <mylesandmore9@gmail.com>2022-11-26 23:04:19 -0600
commitbad6b98cf059a8e7330d1937bfe531e67a7c3c51 (patch)
tree67d48263d0ffcba70f3df6d53b6bcc6bf41cd9cd /src
parente558abe7b1e5fd3136796831a431e4e25757852f (diff)
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I stole my own code a little too well
reformat to make use of lobbyWorld var I like cleaner code (although this is definetly not it)
Diffstat (limited to 'src')
-rw-r--r--src/main/java/com/MylesAndMore/tumble/commands/StartGame.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main/java/com/MylesAndMore/tumble/commands/StartGame.java b/src/main/java/com/MylesAndMore/tumble/commands/StartGame.java
index a814556..6468121 100644
--- a/src/main/java/com/MylesAndMore/tumble/commands/StartGame.java
+++ b/src/main/java/com/MylesAndMore/tumble/commands/StartGame.java
@@ -41,7 +41,7 @@ public class StartGame implements CommandExecutor {
// Get a singular player from the player list
Player aPlayer = playersInLobby.get(0);
// Teleport that player to the spawn of the gameWorld
- aPlayer.teleport(Bukkit.getWorld(PluginManager.getPlugin().getConfig().getString("gameWorld")).getSpawnLocation());
+ aPlayer.teleport(Bukkit.getWorld(lobbyWorld).getSpawnLocation());
// Update the list of players still in the lobby
playersInLobby = Bukkit.getServer().getWorld(lobbyWorld).getPlayers();
}