diff options
| -rw-r--r-- | src/main/java/com/MylesAndMore/tumble/Game.java | 6 | 
1 files changed, 4 insertions, 2 deletions
| diff --git a/src/main/java/com/MylesAndMore/tumble/Game.java b/src/main/java/com/MylesAndMore/tumble/Game.java index 6b4a9ae..1400887 100644 --- a/src/main/java/com/MylesAndMore/tumble/Game.java +++ b/src/main/java/com/MylesAndMore/tumble/Game.java @@ -94,8 +94,6 @@ public class Game {                      // Generate the correct layers for a Shovels game                      // The else statement is just in case the generator fails; this command will fail                      if (generateLayers(type)) { -                        // Put all players in spectator to prevent them from getting kicked for flying -                        setGamemode(TumbleManager.getPlayersInLobby(), GameMode.SPECTATOR);                          // Send all players from lobby to the game                          scatterPlayers(TumbleManager.getPlayersInLobby());                      } else { @@ -114,6 +112,10 @@ public class Game {              // Create a list that will later keep track of each player's wins              gameWins = new ArrayList<>();              gameWins.addAll(List.of(0,0,0,0,0,0,0,0)); +            // Put all players in spectator to prevent them from getting kicked for flying (this needs a delay bc servers are SLOOOWWW) +            Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> { +                setGamemode(gamePlayers, GameMode.SPECTATOR); +            }, 25);              // Wait 5s (100t) for the clients to load in              Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {                  // Begin the countdown sequence | 
