diff options
-rw-r--r-- | src/main/java/com/MylesAndMore/tumble/Game.java | 24 | ||||
-rw-r--r-- | src/main/java/com/MylesAndMore/tumble/api/Layers.java | 114 |
2 files changed, 104 insertions, 34 deletions
diff --git a/src/main/java/com/MylesAndMore/tumble/Game.java b/src/main/java/com/MylesAndMore/tumble/Game.java index 91c2770..aa24e97 100644 --- a/src/main/java/com/MylesAndMore/tumble/Game.java +++ b/src/main/java/com/MylesAndMore/tumble/Game.java @@ -219,15 +219,15 @@ public class Game { // Choose a random type of generation; a circular layer, a square layer, or a multi-tiered layer of either variety if (Random.nextInt(4) == 0) { // Circular layer - Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.SNOW_BLOCK), layers.getMaterialList()); + Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.SNOW_BLOCK), layers.getSafeMaterialList()); } else if (Random.nextInt(4) == 1) { // Square layer - Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.SNOW_BLOCK), layers.getMaterialList()); + Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.SNOW_BLOCK), layers.getSafeMaterialList()); } else if (Random.nextInt(4) == 2) { // Multi-tiered circle - Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.SNOW_BLOCK), layers.getMaterialList()); + Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.SNOW_BLOCK), layers.getSafeMaterialList()); Generator.generateLayer(layer, 13, 1, Material.AIR); layer.setY(layer.getY() - 1); Generator.generateClumps(Generator.generateLayer(layer, 13, 1, Material.GRASS_BLOCK), layers.getMaterialList()); @@ -237,7 +237,7 @@ public class Game { } else { // Multi-tiered square - Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.SNOW_BLOCK), layers.getMaterialList()); + Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.SNOW_BLOCK), layers.getSafeMaterialList()); Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.AIR); layer.setY(layer.getY() - 1); Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.GRASS_BLOCK), layers.getMaterialList()); @@ -271,7 +271,7 @@ public class Game { // Similar generation to shovels, except there are three layers if (Random.nextInt(4) == 0) { // Circular layer - Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getMaterialList()); + Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getSafeMaterialList()); layer.setY(layer.getY() - 6); Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getMaterialList()); layer.setY(layer.getY() - 6); @@ -279,7 +279,7 @@ public class Game { } else if (Random.nextInt(4) == 1) { // Square layer - Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getMaterialList()); + Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getSafeMaterialList()); layer.setY(layer.getY() - 6); Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getMaterialList()); layer.setY(layer.getY() - 6); @@ -287,7 +287,7 @@ public class Game { } else if (Random.nextInt(4) == 2) { // Multi-tiered circle - Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getMaterialList()); + Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getSafeMaterialList()); Generator.generateLayer(layer, 13, 1, Material.AIR); layer.setY(layer.getY() - 1); Generator.generateClumps(Generator.generateLayer(layer, 13, 1, Material.GRANITE), layers.getMaterialList()); @@ -296,7 +296,7 @@ public class Game { Generator.generateClumps(Generator.generateLayer(layer, 4, 1, Material.LIME_GLAZED_TERRACOTTA), layers.getMaterialList()); layer.setY(layer.getY() - 6); - Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getMaterialList()); + Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getSafeMaterialList()); Generator.generateLayer(layer, 13, 1, Material.AIR); layer.setY(layer.getY() - 1); Generator.generateClumps(Generator.generateLayer(layer, 13, 1, Material.GRANITE), layers.getMaterialList()); @@ -305,7 +305,7 @@ public class Game { Generator.generateClumps(Generator.generateLayer(layer, 4, 1, Material.LIME_GLAZED_TERRACOTTA), layers.getMaterialList()); layer.setY(layer.getY() - 6); - Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getMaterialList()); + Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getSafeMaterialList()); Generator.generateLayer(layer, 13, 1, Material.AIR); layer.setY(layer.getY() - 1); Generator.generateClumps(Generator.generateLayer(layer, 13, 1, Material.GRANITE), layers.getMaterialList()); @@ -315,7 +315,7 @@ public class Game { } else { // Multi-tiered square - Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getMaterialList()); + Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getSafeMaterialList()); Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.AIR); layer.setY(layer.getY() - 1); Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.GRANITE), layers.getMaterialList()); @@ -324,7 +324,7 @@ public class Game { Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 7, layer.getY(), layer.getZ() - 7), new Location(layer.getWorld(), layer.getX() + 7, layer.getY(), layer.getZ() + 7), Material.LIME_GLAZED_TERRACOTTA), layers.getMaterialList()); layer.setY(layer.getY() - 6); - Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getMaterialList()); + Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getSafeMaterialList()); Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.AIR); layer.setY(layer.getY() - 1); Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.GRANITE), layers.getMaterialList()); @@ -333,7 +333,7 @@ public class Game { Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 7, layer.getY(), layer.getZ() - 7), new Location(layer.getWorld(), layer.getX() + 7, layer.getY(), layer.getZ() + 7), Material.LIME_GLAZED_TERRACOTTA), layers.getMaterialList()); layer.setY(layer.getY() - 6); - Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getMaterialList()); + Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getSafeMaterialList()); Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.AIR); layer.setY(layer.getY() - 1); Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.GRANITE), layers.getMaterialList()); diff --git a/src/main/java/com/MylesAndMore/tumble/api/Layers.java b/src/main/java/com/MylesAndMore/tumble/api/Layers.java index 8818631..33ad21e 100644 --- a/src/main/java/com/MylesAndMore/tumble/api/Layers.java +++ b/src/main/java/com/MylesAndMore/tumble/api/Layers.java @@ -12,25 +12,77 @@ import java.util.Random; public class Layers { public Layers(){ - // Make the other layers more common than the glass layer - for (int i = 0; i < 10; i++) { - matList.add(gen0); - matList.add(gen1); - matList.add(gen2); - matList.add(gen3); - matList.add(gen4); - matList.add(gen5); - matList.add(gen6); - matList.add(gen7); - matList.add(gen8); - matList.add(gen9); - matList.add(gen10); - matList.add(gen12); - matList.add(gen15); - matList.add(gen16); - } - // Glass layer + matList.add(gen0); + matList.add(gen1); + matList.add(gen2); + matList.add(gen3); + matList.add(gen4); + matList.add(gen5); + matList.add(gen6); + matList.add(gen7); + matList.add(gen8); + matList.add(gen9); + matList.add(gen10); + matList.add(gen12); + matList.add(gen14); + matList.add(gen15); + matList.add(gen16); + matList.add(gen0); + matList.add(gen1); + matList.add(gen2); + matList.add(gen3); + matList.add(gen4); + matList.add(gen5); + matList.add(gen6); + matList.add(gen7); + matList.add(gen8); + matList.add(gen9); + matList.add(gen10); + matList.add(gen12); + matList.add(gen14); + matList.add(gen15); + matList.add(gen16); + matList.add(gen0); + matList.add(gen1); + matList.add(gen2); + matList.add(gen3); + matList.add(gen4); + matList.add(gen5); + matList.add(gen6); + matList.add(gen7); + matList.add(gen8); + matList.add(gen9); + matList.add(gen10); + matList.add(gen12); + matList.add(gen14); + matList.add(gen15); + matList.add(gen16); + // Troll glass layer matList.add(gen11); + + safeMatList.add(gen1); + safeMatList.add(gen2); + safeMatList.add(gen4); + safeMatList.add(gen5); + safeMatList.add(gen7); + safeMatList.add(gen9); + safeMatList.add(gen10); + safeMatList.add(gen1); + safeMatList.add(gen2); + safeMatList.add(gen4); + safeMatList.add(gen5); + safeMatList.add(gen7); + safeMatList.add(gen9); + safeMatList.add(gen10); + safeMatList.add(gen1); + safeMatList.add(gen2); + safeMatList.add(gen4); + safeMatList.add(gen5); + safeMatList.add(gen7); + safeMatList.add(gen9); + safeMatList.add(gen10); + // Troll glass layer + safeMatList.add(gen11); } // Define Random class @@ -42,9 +94,7 @@ public class Layers { return matList.get(random.nextInt(matList.size())); } - // Define the list that will store the material lists - private final List<List<Material>> matList = new ArrayList<>(); - + public List<Material> getSafeMaterialList() { return safeMatList.get(random.nextInt(safeMatList.size())); } // Begin lists @@ -68,7 +118,7 @@ public class Layers { add(Material.GRASS_BLOCK); add(Material.GRASS_BLOCK); add(Material.GRASS_BLOCK); - // add(Material.COBWEB); + add(Material.COBWEB); }}; private final List<Material> gen1 = new ArrayList<>() {{ @@ -262,6 +312,14 @@ public class Layers { add(Material.GLASS); add(Material.GLASS); add(Material.GLASS); + add(Material.GLASS); + add(Material.GLASS); + add(Material.GLASS); + add(Material.GLASS); + add(Material.GLASS); + add(Material.GLASS); + add(Material.GLASS); + add(Material.GLASS); add(Material.WHITE_STAINED_GLASS); }}; @@ -274,6 +332,14 @@ public class Layers { add(Material.BRICK_STAIRS); }}; + private final List<Material> gen14 = new ArrayList<>() {{ + add(Material.LECTERN); + add(Material.OBSIDIAN); + add(Material.SPONGE); + add(Material.BEEHIVE); + add(Material.DRIED_KELP_BLOCK); + }}; + private final List<Material> gen15 = new ArrayList<>() {{ add(Material.SANDSTONE); add(Material.SANDSTONE_SLAB); @@ -297,4 +363,8 @@ public class Layers { add(Material.JUNGLE_TRAPDOOR); }}; + private final List<List<Material>> matList = new ArrayList<>(); + + private final List<List<Material>> safeMatList = new ArrayList<>(); + } |