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Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 20 |
1 files changed, 8 insertions, 12 deletions
@@ -14,25 +14,21 @@ once this list is complete and all bugs are fixed, we *should* be ready for rele - [x] make the shovel in shovels mode not lose any durabilty - [x] make it so that you can't move until the game begins - [ ] make the game blocks breakable very fast, but **not instantly--very important for balancing!!** + - Basically, just set a "cooldown" on both snowballs and shovels--not a long one--but one at that - [ ] add infinite snowballs in the gamemanager for tumble mode - [x] make it so that you can't remove any of the game items from your inventory -- [ ] make snowballs actually break blocks (duh) +- [x] make snowballs actually break blocks (duh) - [x] make the randomized mode logic - [ ] set some limits on the spectator mode in-game; make it so they can't fly outside of the map -## game logic (fyi: very object-oriented) +## game logic - [x] make a Game class and object that we can initialize a new instance of with a gameType - - [ ] within this game object, while games are running: - - [x] prevent players from joining/autojoining during - - [x] keep track of when someone wins; start a new round when this happens - - [x] keep track of how many wins each player has; end the game when a player reaches 3 - - [ ] add a section in the config for a place to tp the winning player - - [ ] add logic to do this - -## game legitimacy (@MylesAndMore) - -- [ ] add some example layer generation and layer material types, from actual game @MylesAndMore +- [x] prevent players from joining/autojoining during a game +- [x] keep track of when someone wins; start a new round when this happens +- [x] keep track of how many wins each player has; end the game when a player reaches 3 + - [ ] add a section in the config for a place to tp the winning player + - [ ] add logic to do this ## configuration/customization |