diff options
Diffstat (limited to 'src/main/java/com/MylesAndMore/tumble/api/Generator.java')
-rw-r--r-- | src/main/java/com/MylesAndMore/tumble/api/Generator.java | 47 |
1 files changed, 46 insertions, 1 deletions
diff --git a/src/main/java/com/MylesAndMore/tumble/api/Generator.java b/src/main/java/com/MylesAndMore/tumble/api/Generator.java index 1be071d..533ee97 100644 --- a/src/main/java/com/MylesAndMore/tumble/api/Generator.java +++ b/src/main/java/com/MylesAndMore/tumble/api/Generator.java @@ -3,13 +3,30 @@ package com.MylesAndMore.tumble.api; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.World; +import org.bukkit.block.Block; +import org.bukkit.util.BlockVector; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; public class Generator { - public static void generateLayer(Location center, int radius, int height, Material material) { + /** + * Generates a layer (bascally just a cylinder) as best as it can w/ blocks + * + * @return A list of Blocks containing all the blocks it just changed + * + * @param center The center of the layer (Location) + * @param radius The whole number radius of the circle + * @param height The whole number height of the circle (1 for a flat layer) + * @param material The Material to use for generation + */ + public static List<Block> generateLayer(Location center, int radius, int height, Material material) { int Cx = center.getBlockX(); int Cy = center.getBlockY(); int Cz = center.getBlockZ(); World world = center.getWorld(); + List<Block> blocks = new ArrayList<>(); int rSq = radius * radius; @@ -18,12 +35,40 @@ public class Generator { for (int z = Cz - radius; z <= Cz + radius; z++) { if ((Cx - x) * (Cx - x) + (Cz - z) * (Cz - z) <= rSq) { world.getBlockAt(x, y, z).setType(material); + blocks.add(world.getBlockAt(x, y, z)); } } } } + return blocks; + } + + /** + * Generates clumps in a pre-generated layer. + * @param blocks A list of block Locations that this method is allowed to edit + * @param materials A list of Materials for the generator to randomly choose from. + * Keep in mind that not all Materials may be used, the amount used depends on the size of the layer. + * More Materials = more randomization + */ + public static void generateClumps(List<Block> blocks, List<Material> materials) { + // Define random class + Random random = new Random(); + // This for loop will run until there are no blocks left to change + for (Block aBlock : blocks) { + // Get a random Material from the provided materials list + Material randomMaterial = materials.get(random.nextInt(materials.size())); + aBlock.setType(randomMaterial); + // Get the blocks around that and change it to that same material + // ... + } } + /** + * Generates a cubiod (literally just a ripoff fill command) + * @param firstPos The first Location to fill (first three coords in a fill command) + * @param secondPos The second Location to fill to (second three coords) + * @param material The Material to fill + */ public static void generateCuboid(Location firstPos, Location secondPos, Material material) { World world = firstPos.getWorld(); int fX = firstPos.getBlockX(); |