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-rw-r--r--src/main/java/com/MylesAndMore/tumble/api/Layers.java119
1 files changed, 96 insertions, 23 deletions
diff --git a/src/main/java/com/MylesAndMore/tumble/api/Layers.java b/src/main/java/com/MylesAndMore/tumble/api/Layers.java
index 8818631..d0d5890 100644
--- a/src/main/java/com/MylesAndMore/tumble/api/Layers.java
+++ b/src/main/java/com/MylesAndMore/tumble/api/Layers.java
@@ -12,25 +12,77 @@ import java.util.Random;
public class Layers {
public Layers(){
- // Make the other layers more common than the glass layer
- for (int i = 0; i < 10; i++) {
- matList.add(gen0);
- matList.add(gen1);
- matList.add(gen2);
- matList.add(gen3);
- matList.add(gen4);
- matList.add(gen5);
- matList.add(gen6);
- matList.add(gen7);
- matList.add(gen8);
- matList.add(gen9);
- matList.add(gen10);
- matList.add(gen12);
- matList.add(gen15);
- matList.add(gen16);
- }
- // Glass layer
+ matList.add(gen0);
+ matList.add(gen1);
+ matList.add(gen2);
+ matList.add(gen3);
+ matList.add(gen4);
+ matList.add(gen5);
+ matList.add(gen6);
+ matList.add(gen7);
+ matList.add(gen8);
+ matList.add(gen9);
+ matList.add(gen10);
+ matList.add(gen12);
+ matList.add(gen14);
+ matList.add(gen15);
+ matList.add(gen16);
+ matList.add(gen0);
+ matList.add(gen1);
+ matList.add(gen2);
+ matList.add(gen3);
+ matList.add(gen4);
+ matList.add(gen5);
+ matList.add(gen6);
+ matList.add(gen7);
+ matList.add(gen8);
+ matList.add(gen9);
+ matList.add(gen10);
+ matList.add(gen12);
+ matList.add(gen14);
+ matList.add(gen15);
+ matList.add(gen16);
+ matList.add(gen0);
+ matList.add(gen1);
+ matList.add(gen2);
+ matList.add(gen3);
+ matList.add(gen4);
+ matList.add(gen5);
+ matList.add(gen6);
+ matList.add(gen7);
+ matList.add(gen8);
+ matList.add(gen9);
+ matList.add(gen10);
+ matList.add(gen12);
+ matList.add(gen14);
+ matList.add(gen15);
+ matList.add(gen16);
+ // Troll glass layer
matList.add(gen11);
+
+ safeMatList.add(gen1);
+ safeMatList.add(gen2);
+ safeMatList.add(gen4);
+ safeMatList.add(gen5);
+ safeMatList.add(gen7);
+ safeMatList.add(gen9);
+ safeMatList.add(gen10);
+ safeMatList.add(gen1);
+ safeMatList.add(gen2);
+ safeMatList.add(gen4);
+ safeMatList.add(gen5);
+ safeMatList.add(gen7);
+ safeMatList.add(gen9);
+ safeMatList.add(gen10);
+ safeMatList.add(gen1);
+ safeMatList.add(gen2);
+ safeMatList.add(gen4);
+ safeMatList.add(gen5);
+ safeMatList.add(gen7);
+ safeMatList.add(gen9);
+ safeMatList.add(gen10);
+ // Troll glass layer
+ safeMatList.add(gen11);
}
// Define Random class
@@ -41,10 +93,11 @@ public class Layers {
public List<Material> getMaterialList() {
return matList.get(random.nextInt(matList.size()));
}
-
- // Define the list that will store the material lists
- private final List<List<Material>> matList = new ArrayList<>();
-
+
+ /**
+ * @return A random predefined List of Materials that are okay to spawn players on top of
+ */
+ public List<Material> getSafeMaterialList() { return safeMatList.get(random.nextInt(safeMatList.size())); }
// Begin lists
@@ -68,7 +121,7 @@ public class Layers {
add(Material.GRASS_BLOCK);
add(Material.GRASS_BLOCK);
add(Material.GRASS_BLOCK);
- // add(Material.COBWEB);
+ add(Material.COBWEB);
}};
private final List<Material> gen1 = new ArrayList<>() {{
@@ -262,6 +315,14 @@ public class Layers {
add(Material.GLASS);
add(Material.GLASS);
add(Material.GLASS);
+ add(Material.GLASS);
+ add(Material.GLASS);
+ add(Material.GLASS);
+ add(Material.GLASS);
+ add(Material.GLASS);
+ add(Material.GLASS);
+ add(Material.GLASS);
+ add(Material.GLASS);
add(Material.WHITE_STAINED_GLASS);
}};
@@ -274,6 +335,14 @@ public class Layers {
add(Material.BRICK_STAIRS);
}};
+ private final List<Material> gen14 = new ArrayList<>() {{
+ add(Material.LECTERN);
+ add(Material.OBSIDIAN);
+ add(Material.SPONGE);
+ add(Material.BEEHIVE);
+ add(Material.DRIED_KELP_BLOCK);
+ }};
+
private final List<Material> gen15 = new ArrayList<>() {{
add(Material.SANDSTONE);
add(Material.SANDSTONE_SLAB);
@@ -297,4 +366,8 @@ public class Layers {
add(Material.JUNGLE_TRAPDOOR);
}};
+ private final List<List<Material>> matList = new ArrayList<>();
+
+ private final List<List<Material>> safeMatList = new ArrayList<>();
+
}