| Commit message (Collapse) | Author | Age |
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(fix a bug, it might have been game-breaking ._.)
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- fixed about 20 bugs, glitches, exploits, you name it--Jacob can break anything (not even joking, did my first *real* playtest; it was...valuable...we'll leave it at that)
- added some sort of block balancing (want to improve on it later maybe?)
- change the prefix back to lowercase because we're emo or something (COMMONALITY SHUT UP)
- game env is now more controlled (thanks Jacob)
- can I go to bed now
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you can now specify what type of game in the cmd and not just the config file (although the config file still works)
but now testing should be easier!
and also flexibility is cool
I wonder how many bugs this will cause in the future...
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I think it happens if the snowball despawns before hitting something?
here's the stacktrace for future reference:
[21:46:02 ERROR]: Could not pass event ProjectileHitEvent to tumble v0.0.1-SNAPSHOT
java.lang.NullPointerException: Cannot invoke "org.bukkit.block.Block.getWorld()" because the return value of "org.bukkit.event.entity.ProjectileHitEvent.getHitBlock()" is null
at com.MylesAndMore.tumble.EventListener.ProjectileHitEvent(EventListener.java:97) ~[tumble-0.0.1-SNAPSHOT.jar:?]
at com.destroystokyo.paper.event.executor.asm.generated.GeneratedEventExecutor22.execute(Unknown Source) ~[?:?]
at org.bukkit.plugin.EventExecutor.lambda$create$1(EventExecutor.java:75) ~[paper-api-1.19.2-R0.1-SNAPSHOT.jar:?]
at co.aikar.timings.TimedEventExecutor.execute(TimedEventExecutor.java:80) ~[paper-api-1.19.2-R0.1-SNAPSHOT.jar:git-Paper-235]
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:70) ~[paper-api-1.19.2-R0.1-SNAPSHOT.jar:?]
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:670) ~[paper-api-1.19.2-R0.1-SNAPSHOT.jar:?]
at org.bukkit.craftbukkit.v1_19_R1.event.CraftEventFactory.callProjectileHitEvent(CraftEventFactory.java:1423) ~[paper-1.19.2.jar:git-Paper-235]
at net.minecraft.world.entity.projectile.Projectile.preOnHit(Projectile.java:169) ~[?:?]
at net.minecraft.world.entity.projectile.ThrowableProjectile.tick(ThrowableProjectile.java:79) ~[?:?]
at net.minecraft.server.level.ServerLevel.tickNonPassenger(ServerLevel.java:1192) ~[?:?]
at net.minecraft.world.level.Level.guardEntityTick(Level.java:897) ~[?:?]
at net.minecraft.server.level.ServerLevel.lambda$tick$6(ServerLevel.java:730) ~[?:?]
at net.minecraft.world.level.entity.EntityTickList.forEach(EntityTickList.java:42) ~[paper-1.19.2.jar:git-Paper-235]
at net.minecraft.server.level.ServerLevel.tick(ServerLevel.java:710) ~[?:?]
at net.minecraft.server.MinecraftServer.tickChildren(MinecraftServer.java:1535) ~[paper-1.19.2.jar:git-Paper-235]
at net.minecraft.server.dedicated.DedicatedServer.tickChildren(DedicatedServer.java:446) ~[paper-1.19.2.jar:git-Paper-235]
at net.minecraft.server.MinecraftServer.tickServer(MinecraftServer.java:1397) ~[paper-1.19.2.jar:git-Paper-235]
at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1173) ~[paper-1.19.2.jar:git-Paper-235]
at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:305) ~[paper-1.19.2.jar:git-Paper-235]
at java.lang.Thread.run(Thread.java:833) ~[?:?]
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(blocks break when a snowball impacts them in the gameWorld)
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now uses titles (mostly) instead of broadcast text
when broadcast text is used, it is only sent to the game's players
a few sounds have been added
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alphatest
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and just a *quick* side note, everything actually works now
basically: bug fixes, title, more user feedback, the usual
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(And prevented item dropping)
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Forget about ONE PART of the method so then you get on your phone in the GitHub web ui and change it (much harder than it seems!!)
Added change game modes to game end
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also more reformatting because I will never be satisfied with my code
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of the ItemDamage event to keep it all in one location
sorry Carver, it's just easier to read :)
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are unused
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this one *shouldn't* break everything (but that's what they all say)
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removed some flagged imports and changed some of the regen code
might need to revert the commit...
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I did this all (100% without myles)
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