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path: root/src/main/java/com/MylesAndMore/tumble/commands/StartGame.java (follow)
Commit message (Collapse)AuthorAge
* refactoring!MylesAndMore2023-06-17
| | | | it's been a while, I thought I would clean up the code a bit and test to make sure everything works on 1.20 :)
* fix bugsMyles2022-12-11
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* lang changesMyles2022-12-10
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* fix (most of) the bugsMyles2022-12-08
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* remove deprecated startGame method in commandMyles2022-12-08
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* rewrite basically an entire method (rip my sanity)Myles2022-12-07
| | | | | | | | | you can now specify what type of game in the cmd and not just the config file (although the config file still works) but now testing should be easier! and also flexibility is cool I wonder how many bugs this will cause in the future...
* I broke things (as usual)Myles2022-12-07
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* bug fixes and duplicate game glitch fixedMyles2022-12-07
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* reformatting (this may break things)Myles2022-12-05
| | | | | | removed some flagged imports and changed some of the regen code might need to revert the commit...
* carver is too good at bug fixingMyles2022-12-03
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* slight change to start messageMyles2022-12-03
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* slight reformat in StartGame for the Game management refactorsMyles2022-12-02
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* change startgame messageMyles2022-11-27
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* add a circle generator (ew math)Myles2022-11-27
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* reformat StartGame and integrate with GameManagerMyles2022-11-27
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* methodize StartGameMyles2022-11-27
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* refactor: the PluginManager was too op, so we had to nerf itMyles2022-11-27
| | | | it is now TumbleManager because I just realized bukkit already has something called PluginManager
* the PluginManager is too opMyles2022-11-27
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* is it an honor to freeze the whole server thread?Myles2022-11-27
| | | | | | | no. anyways I was referencing the wrong world I also transitioned to a for loop because they're better and added a method to get the players in lobby
* add comment to StartGameMyles2022-11-26
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* I stole my own code a little too wellMyles2022-11-26
| | | | | reformat to make use of lobbyWorld var I like cleaner code (although this is definetly not it)
* oops forgot to steal my own codeMyles2022-11-26
| | | | | to make it better! (players are now teleported from lobby -> game spawn instead of set coords, just to make it more customizable)
* add lobby -> game teleportation logic in StartGameMyles2022-11-26
| | | | also: check config file for nulls is added
* complete reformat of logic in StartGameMyles2022-11-26
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* add PluginManagerMyles2022-11-26
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* begin the StartGame commandMyles2022-11-26