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* carver is too good at bug fixingMyles2022-12-03
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* AAH SPIDERS EVERYWHEREMyles2022-12-03
| | | | (bug fixes)
* slight change to start messageMyles2022-12-03
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* slight reformat in StartGame for the Game management refactorsMyles2022-12-02
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* new Game managementMyles2022-12-02
| | | | | | | | | GameManager.java has been superseded by Game.java this is where the game will be managed from now on; created, scores tracked, ended, etc (this was way harder than it looks to code...) AND IT STILL DOESNT WORK AOIFHJRGRI HRSDO
* add PlayerDeathEvent for use in GameMyles2022-12-02
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* add init messageMyles2022-12-02
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* I unfourtenatly cannot spellMyles2022-12-02
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* I WILL MURDER EVER YSINGEL EMISCOLON IN TEH WEORLDMyles2022-12-02
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* imagine spellingMyles2022-12-02
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* I CANT DO THISMyles2022-12-02
| | | | | by that I mean editing without an ide seriously the chromebook is AWFUL :((((
* VARIABLE TYPESMyles2022-12-02
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* begin the game object (eventual replacement for gamemanager)Myles2022-12-02
| | | also added another field in the TumbleManager for getting the game type
* return statements exist?Myles2022-12-01
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* start on methodized gameMyles2022-12-01
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* add some static testing generation in the GameManagerMyles2022-11-27
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* add cyl support in generatorMyles2022-11-27
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* change startgame messageMyles2022-11-27
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* add a circle generator (ew math)Myles2022-11-27
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* more refactoring rel. TumbleManagerMyles2022-11-27
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* reformat StartGame and integrate with GameManagerMyles2022-11-27
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* create GameManagerMyles2022-11-27
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* add gameMode to configMyles2022-11-27
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* methodize StartGameMyles2022-11-27
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* onDisable() isn't necessary, so it's removed for nowMyles2022-11-27
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* rename 'setworld' command to 'link'Myles2022-11-27
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* refactor: the PluginManager was too op, so we had to nerf itMyles2022-11-27
| | | | it is now TumbleManager because I just realized bukkit already has something called PluginManager
* the PluginManager is too opMyles2022-11-27
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* reformat if/else to reflect commonalityMyles2022-11-27
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* is it an honor to freeze the whole server thread?Myles2022-11-27
| | | | | | | no. anyways I was referencing the wrong world I also transitioned to a for loop because they're better and added a method to get the players in lobby
* add return false because that's what you're supposed to doMyles2022-11-27
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* slight lang change to warning wording on startupMyles2022-11-27
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* add comment to StartGameMyles2022-11-26
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* I stole my own code a little too wellMyles2022-11-26
| | | | | reformat to make use of lobbyWorld var I like cleaner code (although this is definetly not it)
* oops forgot to steal my own codeMyles2022-11-26
| | | | | to make it better! (players are now teleported from lobby -> game spawn instead of set coords, just to make it more customizable)
* add lobby -> game teleportation logic in StartGameMyles2022-11-26
| | | | also: check config file for nulls is added
* change error feedback in SetWorldConfigMyles2022-11-26
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* add logic so players cannot rejoin in game worldMyles2022-11-26
| | | | EventListener logic
* remove start-game aliasMyles2022-11-26
| | | | it's no longer applicable with the new command name
* add null config check in Main.javaMyles2022-11-26
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* complete reformat of logic in StartGameMyles2022-11-26
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* add duplicate world protection in SetWorldConfigMyles2022-11-26
| | | | also changed the msgs slightly
* rename StartGame to startMyles2022-11-26
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* amend PluginManagerMyles2022-11-26
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* add PluginManagerMyles2022-11-26
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* begin the StartGame commandMyles2022-11-26
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* we're too cool for a worldmanagerMyles2022-11-26
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* spigot yaml parser is weirdMyles2022-11-26
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* oopsies forgot to add permsMyles2022-11-26
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* add world config commandMyles2022-11-26
| | | | PLEASE I JUST WANT TO GO TO BED