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Commit message (Expand)AuthorAge
* finish the gameEnd methodMyles2022-12-06
* roundEnd maybe works now wheeeeMyles2022-12-06
* more modularity and reformatting and performance!!Myles2022-12-06
* we do a little reformattingMyles2022-12-06
* new tp method and more commentsMyles2022-12-06
* me when the importsMyles2022-12-06
* Infinite snowballs (unfixed) #2CraivMan2022-12-05
* Merge remote-tracking branch 'origin/alphatest' into alphatestCraivMan2022-12-05
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| * add gamemode switching at end of roundMyles2022-12-05
| * reformatting pt.2Myles2022-12-05
| * reformatting (this may break things)Myles2022-12-05
* | Infinite snowballs (unfixed)CraivMan2022-12-05
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* Prevented shovels from losing durability (PT 2)CraivMan2022-12-04
* Prevented shovels from losing durabilityCraivMan2022-12-04
* Added round logic (PT 2)CraivMan2022-12-03
* Added round logic (PT 1)CraivMan2022-12-03
* Merge remote-tracking branch 'origin/alphatest' into alphatestCraivMan2022-12-03
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| * add [tumble] prefixMyles2022-12-03
* | Added cuboid generator (clear layers)CraivMan2022-12-03
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* carver is too good at bug fixingMyles2022-12-03
* AAH SPIDERS EVERYWHEREMyles2022-12-03
* slight change to start messageMyles2022-12-03
* slight reformat in StartGame for the Game management refactorsMyles2022-12-02
* new Game managementMyles2022-12-02
* add PlayerDeathEvent for use in GameMyles2022-12-02
* add init messageMyles2022-12-02
* I unfourtenatly cannot spellMyles2022-12-02
* I WILL MURDER EVER YSINGEL EMISCOLON IN TEH WEORLDMyles2022-12-02
* imagine spellingMyles2022-12-02
* I CANT DO THISMyles2022-12-02
* VARIABLE TYPESMyles2022-12-02
* begin the game object (eventual replacement for gamemanager)Myles2022-12-02
* return statements exist?Myles2022-12-01
* start on methodized gameMyles2022-12-01
* add some static testing generation in the GameManagerMyles2022-11-27
* add cyl support in generatorMyles2022-11-27
* change startgame messageMyles2022-11-27
* add a circle generator (ew math)Myles2022-11-27
* more refactoring rel. TumbleManagerMyles2022-11-27
* reformat StartGame and integrate with GameManagerMyles2022-11-27
* create GameManagerMyles2022-11-27
* add gameMode to configMyles2022-11-27
* methodize StartGameMyles2022-11-27
* onDisable() isn't necessary, so it's removed for nowMyles2022-11-27
* rename 'setworld' command to 'link'Myles2022-11-27
* refactor: the PluginManager was too op, so we had to nerf itMyles2022-11-27
* the PluginManager is too opMyles2022-11-27
* reformat if/else to reflect commonalityMyles2022-11-27
* is it an honor to freeze the whole server thread?Myles2022-11-27
* add return false because that's what you're supposed to doMyles2022-11-27