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package com.MylesAndMore.tumble;
import com.MylesAndMore.tumble.api.Generator;
import com.MylesAndMore.tumble.api.Layers;
import net.md_5.bungee.api.ChatMessageType;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.*;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Item;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull;
import javax.annotation.Nullable;
import java.util.*;
/**
* This class holds all methods relating to the tumble Game in any way!
*/
public class Game {
// Singleton class logic
// Define the gameInstance
private static Game gameInstance;
// Private Game() constructor for singleton instance
private Game() {
gameWorld = Bukkit.getWorld(TumbleManager.getGameWorld());
gameSpawn = gameWorld.getSpawnLocation();
}
// ONLY Public method to get the game instance
public static Game getGame() {
if (gameInstance == null) {
gameInstance = new Game();
}
return gameInstance;
}
// Define local game vars
// The gameState keeps the current state of the game (I'm so creative, I know)
private String gameState;
// Define a variable for the gameType
private String gameType;
// Define a variable for the game ID
private int gameID = -1;
// Define a variable for the autostart PID
private int autoStartID = -1;
// Define a variable to keep the list of tracks that have already played in the game
List<String> sounds = new ArrayList<>();
// Initialize a new instance of the Random class for use later
private final Random Random = new Random();
// Define the game world and its spawnpoint as a new Location for use later
private final World gameWorld;
private final Location gameSpawn;
// Make a list of the game's players for later
private List<Player> gamePlayers;
// Make a list of the round's players
private List<Player> roundPlayers;
// Initialize a list to keep track of wins between rounds
private List<Integer> gameWins;
// BEGIN PUBLIC METHODS
/**
* Creates a new Game
* @param type The type of game
* @return true if the game succeeds creation, and false if not
*/
public boolean startGame(@NotNull String type) {
// Check if the game is starting or running, if so, do not start
if (Objects.equals(gameState, "starting")) {
return false;
}
else if (Objects.equals(gameState, "running")) {
return false;
}
else {
// Define the gameType
switch (type) {
case "shovels":
case "snowballs":
case "mixed":
gameState = "starting";
// Set the type to gameType since it won't change for this mode
gameType = type;
// Clear the players' inventories so they can't bring any items into the game
clearInventories(TumbleManager.getPlayersInLobby());
// Generate the correct layers for a Shovels game
// The else statement is just in case the generator fails; this command will fail
if (generateLayers(type)) {
// Send all players from lobby to the game
scatterPlayers(TumbleManager.getPlayersInLobby());
} else {
return false;
}
break;
default:
// The game type in the config did not match a specified game type; return false to signify that
return false;
}
// If a game creation succeeded, then,
// Update the game's players for later
gamePlayers = new ArrayList<>(TumbleManager.getPlayersInGame());
// Update the round's players for later
roundPlayers = new ArrayList<>(TumbleManager.getPlayersInGame());
// Create a list that will later keep track of each player's wins
gameWins = new ArrayList<>();
gameWins.addAll(List.of(0,0,0,0,0,0,0,0));
// Wait 5s (100t) for the clients to load in
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
// Begin the countdown sequence
playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 5, 1);
displayTitles(gamePlayers, ChatColor.DARK_GREEN + "3", null, 3, 10, 7);
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 5, 1);
displayTitles(gamePlayers, ChatColor.YELLOW + "2", null, 3, 10, 7);
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 5, 1);
displayTitles(gamePlayers, ChatColor.DARK_RED + "1", null, 3, 10, 7);
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 5, 2);
displayTitles(gamePlayers, ChatColor.GREEN + "Go!", null, 1, 5, 1);
setGamemode(gamePlayers, GameMode.SURVIVAL);
gameState = "running";
}, 20);
}, 20);
}, 20);
}, 100);
}
return true;
}
/**
* Initiates an automatic start of a Tumble game
*/
public void autoStart() {
// Wait for the player to load in
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
gameState = "waiting";
displayActionbar(TumbleManager.getPlayersInLobby(), ChatColor.GREEN + "Game will begin in 15 seconds!");
playSound(TumbleManager.getPlayersInLobby(), Sound.BLOCK_NOTE_BLOCK_CHIME, SoundCategory.BLOCKS, 1, 1);
TumbleManager.getMVWorldManager().loadWorld(TumbleManager.getGameWorld());
// Schedule a process to start the game in 300t (15s) and save the PID so we can cancel it later if needed
autoStartID = Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
startGame(TumbleManager.getGameType());
}, 300);
}, 50);
}
/**
* Cancels a "waiting" automatic start
*/
public void cancelStart() {
Bukkit.getServer().getScheduler().cancelTask(Game.getGame().getAutoStartID());
displayActionbar(TumbleManager.getPlayersInLobby(), ChatColor.RED + "Game start cancelled!");
playSound(TumbleManager.getPlayersInLobby(), Sound.BLOCK_NOTE_BLOCK_BASS, SoundCategory.BLOCKS, 1, 1);
gameState = null;
autoStartID = -1;
}
/**
* This method should be called on the death of one of the Game's players
* @param player The player who died
*/
public void playerDeath(Player player) {
player.setGameMode(GameMode.SPECTATOR);
// Add a delay to tp them to the gameWorld just in case they have a bed in another world
// Delay is needed because instant respawn takes 1t
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
player.teleport(gameSpawn);
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
player.setGameMode(GameMode.SPECTATOR);
}, 5);
}, 5);
// remove that player (who just died) from the roundPlayersArray, effectively eliminating them,
roundPlayers.remove(player);
// If there are less than 2 players in the game (1 just died),
if (roundPlayers.size() < 2) {
// End the game, passing the winner to the gameEnd method
roundEnd(roundPlayers.get(0));
}
}
// Methods to get the game type and game state for other classes outside the Game
/**
* @return The game's current state as a String ("waiting", "starting", "running", "complete")
* Can also be null if not initialized.
*/
public String getGameState() { return gameState; }
/**
* @return The Bukkit process ID of the autostart process, if applicable
* Can also be null if not initialized, and -1 if the process failed to schedule.
*/
public int getAutoStartID() { return autoStartID; }
// BEGIN PRIVATE METHODS
// Initialize Layers class
private final Layers layers = new Layers();
/**
* Generates the layers in the gameWorld for a certain gameType
* @param type can be either "shovels", "snowballs", or "mixed", anything else will fail generation
* @return true if gameType was recognized and layers were (hopefully) generated, false if unrecognized
*/
private boolean generateLayers(String type) {
// Create a new Location for the layers to work with--this is so that we don't modify the actual gameSpawn var
Location layer = new Location(gameSpawn.getWorld(), gameSpawn.getX(), gameSpawn.getY(), gameSpawn.getZ(), gameSpawn.getYaw(), gameSpawn.getPitch());
if (Objects.equals(type, "shovels")) {
layer.setY(layer.getY() - 1);
// Choose a random type of generation; a circular layer, a square layer, or a multi-tiered layer of either variety
if (Random.nextInt(4) == 0) {
// Circular layer
Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.SNOW_BLOCK), layers.getSafeMaterialList());
}
else if (Random.nextInt(4) == 1) {
// Square layer
Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.SNOW_BLOCK), layers.getSafeMaterialList());
}
else if (Random.nextInt(4) == 2) {
// Multi-tiered circle
Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.SNOW_BLOCK), layers.getSafeMaterialList());
Generator.generateLayer(layer, 13, 1, Material.AIR);
layer.setY(layer.getY() - 1);
Generator.generateClumps(Generator.generateLayer(layer, 13, 1, Material.GRASS_BLOCK), layers.getMaterialList());
Generator.generateLayer(layer, 4, 1, Material.AIR);
layer.setY(layer.getY() - 1);
Generator.generateClumps(Generator.generateLayer(layer, 4, 1, Material.PODZOL), layers.getMaterialList());
}
else {
// Multi-tiered square
Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.SNOW_BLOCK), layers.getSafeMaterialList());
Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.AIR);
layer.setY(layer.getY() - 1);
Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.GRASS_BLOCK), layers.getMaterialList());
Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 7, layer.getY(), layer.getZ() - 7), new Location(layer.getWorld(), layer.getX() + 7, layer.getY(), layer.getZ() + 7), Material.AIR);
layer.setY(layer.getY() - 1);
Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 7, layer.getY(), layer.getZ() - 7), new Location(layer.getWorld(), layer.getX() + 7, layer.getY(), layer.getZ() + 7), Material.PODZOL), layers.getMaterialList());
}
ItemStack shovel = new ItemStack(Material.IRON_SHOVEL);
shovel.addEnchantment(Enchantment.SILK_TOUCH, 1);
if (Objects.equals(gameState, "running")) {
giveItems(TumbleManager.getPlayersInGame(), shovel);
}
else if (Objects.equals(gameState, "starting")) {
giveItems(TumbleManager.getPlayersInLobby(), shovel);
}
// Schedule a process to give snowballs after 2m30s (so people can't island, the OG game had this)
// Add 160t because of the countdown
gameID = Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
clearInventories(gamePlayers);
giveItems(gamePlayers, new ItemStack(Material.SNOWBALL));
displayActionbar(gamePlayers, ChatColor.DARK_RED + "Showdown!");
playSound(gamePlayers, Sound.ENTITY_ELDER_GUARDIAN_CURSE, SoundCategory.HOSTILE, 1, 1);
// End the round in another 2m30s
gameID = Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
roundEnd(null);
}, 3000);
}, 3160);
}
else if (Objects.equals(type, "snowballs")) {
layer.setY(layer.getY() - 1);
// Similar generation to shovels, except there are three layers
if (Random.nextInt(4) == 0) {
// Circular layer
Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getSafeMaterialList());
layer.setY(layer.getY() - 6);
Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getMaterialList());
layer.setY(layer.getY() - 6);
Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getMaterialList());
}
else if (Random.nextInt(4) == 1) {
// Square layer
Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getSafeMaterialList());
layer.setY(layer.getY() - 6);
Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getMaterialList());
layer.setY(layer.getY() - 6);
Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getMaterialList());
}
else if (Random.nextInt(4) == 2) {
// Multi-tiered circle
Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getSafeMaterialList());
Generator.generateLayer(layer, 13, 1, Material.AIR);
layer.setY(layer.getY() - 1);
Generator.generateClumps(Generator.generateLayer(layer, 13, 1, Material.GRANITE), layers.getMaterialList());
Generator.generateLayer(layer, 4, 1, Material.AIR);
layer.setY(layer.getY() - 1);
Generator.generateClumps(Generator.generateLayer(layer, 4, 1, Material.LIME_GLAZED_TERRACOTTA), layers.getMaterialList());
layer.setY(layer.getY() - 6);
Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getSafeMaterialList());
Generator.generateLayer(layer, 13, 1, Material.AIR);
layer.setY(layer.getY() - 1);
Generator.generateClumps(Generator.generateLayer(layer, 13, 1, Material.GRANITE), layers.getMaterialList());
Generator.generateLayer(layer, 4, 1, Material.AIR);
layer.setY(layer.getY() - 1);
Generator.generateClumps(Generator.generateLayer(layer, 4, 1, Material.LIME_GLAZED_TERRACOTTA), layers.getMaterialList());
layer.setY(layer.getY() - 6);
Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getSafeMaterialList());
Generator.generateLayer(layer, 13, 1, Material.AIR);
layer.setY(layer.getY() - 1);
Generator.generateClumps(Generator.generateLayer(layer, 13, 1, Material.GRANITE), layers.getMaterialList());
Generator.generateLayer(layer, 4, 1, Material.AIR);
layer.setY(layer.getY() - 1);
Generator.generateClumps(Generator.generateLayer(layer, 4, 1, Material.LIME_GLAZED_TERRACOTTA), layers.getMaterialList());
}
else {
// Multi-tiered square
Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getSafeMaterialList());
Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.AIR);
layer.setY(layer.getY() - 1);
Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.GRANITE), layers.getMaterialList());
Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 7, layer.getY(), layer.getZ() - 7), new Location(layer.getWorld(), layer.getX() + 7, layer.getY(), layer.getZ() + 7), Material.AIR);
layer.setY(layer.getY() - 1);
Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 7, layer.getY(), layer.getZ() - 7), new Location(layer.getWorld(), layer.getX() + 7, layer.getY(), layer.getZ() + 7), Material.LIME_GLAZED_TERRACOTTA), layers.getMaterialList());
layer.setY(layer.getY() - 6);
Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getSafeMaterialList());
Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.AIR);
layer.setY(layer.getY() - 1);
Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.GRANITE), layers.getMaterialList());
Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 7, layer.getY(), layer.getZ() - 7), new Location(layer.getWorld(), layer.getX() + 7, layer.getY(), layer.getZ() + 7), Material.AIR);
layer.setY(layer.getY() - 1);
Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 7, layer.getY(), layer.getZ() - 7), new Location(layer.getWorld(), layer.getX() + 7, layer.getY(), layer.getZ() + 7), Material.LIME_GLAZED_TERRACOTTA), layers.getMaterialList());
layer.setY(layer.getY() - 6);
Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getSafeMaterialList());
Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.AIR);
layer.setY(layer.getY() - 1);
Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.GRANITE), layers.getMaterialList());
Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 7, layer.getY(), layer.getZ() - 7), new Location(layer.getWorld(), layer.getX() + 7, layer.getY(), layer.getZ() + 7), Material.AIR);
layer.setY(layer.getY() - 1);
Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 7, layer.getY(), layer.getZ() - 7), new Location(layer.getWorld(), layer.getX() + 7, layer.getY(), layer.getZ() + 7), Material.LIME_GLAZED_TERRACOTTA), layers.getMaterialList());
}
if (Objects.equals(gameState, "running")) {
giveItems(TumbleManager.getPlayersInGame(), new ItemStack(Material.SNOWBALL));
}
else if (Objects.equals(gameState, "starting")) {
giveItems(TumbleManager.getPlayersInLobby(), new ItemStack(Material.SNOWBALL));
}
// End the round in 5m
gameID = Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> roundEnd(null), 6160);
}
else if (Objects.equals(type, "mixed")) {
// Randomly select either shovels or snowballs and re-run the method
if (Random.nextInt(2) == 0) {
generateLayers("shovels");
} else {
generateLayers("snowballs");
}
}
// Game type was invalid
else {
return false;
}
return true;
}
/**
* Distributes items to a provided list of players
* @param players The player list for which to distribute the items to
* @param itemStack The ItemStack to be distributed
*/
private void giveItems(List<Player> players, ItemStack itemStack) {
for (Player aPlayer : players) {
// Get a singular player from the player list and give that player the specified item
aPlayer.getInventory().addItem(itemStack);
}
}
/**
* Clears the inventories of a provided player list
* @param players The player list for which to clear the inventories of
*/
private void clearInventories(List<Player> players) {
for (Player aPlayer : players) {
aPlayer.getInventory().clear();
}
}
/**
* Sets the gamemodes of a provided list of players
* @param players The player list for which to set the gamemodes of
* @param gameMode The GameMode to set
*/
private void setGamemode(List<Player> players, GameMode gameMode) {
for (Player aPlayer : players) {
// Get a singular player from the player list and set their gamemode to the specified gamemode
aPlayer.setGameMode(gameMode);
}
}
/**
* Displays a customized title to a provided list of players
* @param players The player list for which to show the titles to
* @param title The top title text
* @param subtitle The bottom title subtext (nullable)
* @param fadeIn The fadeIn duration (in ticks)
* @param stay The stay duration (in ticks)
* @param fadeOut The fadeOut duration (in ticks)
*/
private void displayTitles(List<Player> players, String title, @Nullable String subtitle, int fadeIn, int stay, int fadeOut) {
for (Player aPlayer : players) {
// Get a singular player from the player list and display them the specified title
aPlayer.sendTitle(title, subtitle, fadeIn, stay, fadeOut);
}
}
/**
* Displays an actionbar message to a provided list of players
* @param players The player list for which to display the actionbar to
* @param message The provided message (String format)
*/
private void displayActionbar(List<Player> players, String message) {
for (Player aPlayer : players) {
aPlayer.spigot().sendMessage(ChatMessageType.ACTION_BAR, TextComponent.fromLegacyText(message));
}
}
/**
* Plays a sound to a provided list of players
* @param players The player list for which to play the sound to
* @param sound The sound to play
* @param category The category of the sound
* @param volume The volume of the sound
* @param pitch The pitch of the sound
*/
private void playSound(@NotNull List<Player> players, @NotNull Sound sound, @NotNull SoundCategory category, float volume, float pitch) {
for (Player aPlayer : players) {
aPlayer.playSound(aPlayer, sound, category, volume, pitch);
}
}
/**
* Teleports a list of players to the specified scatter locations in the gameWorld
* @param players a List of Players to teleport
*/
private void scatterPlayers(List<Player> players) {
// Get the coords of the game's spawn location
double x = gameSpawn.getX();
double y = gameSpawn.getY();
double z = gameSpawn.getZ();
// Create the scatter locations based off the game's spawn
List<Location> scatterLocations = new ArrayList<>(List.of(
new Location(gameWorld, (x - 14.5), y, (z + 0.5), -90, 0),
new Location(gameWorld, (x + 0.5), y, (z - 14.5), 0, 0),
new Location(gameWorld, (x + 15.5), y, (z + 0.5), 90, 0),
new Location(gameWorld, (x + 0.5), y, (z + 15.5), 180, 0),
new Location(gameWorld, (x - 10.5), y, (z - 10.5), -45, 0),
new Location(gameWorld, (x - 10.5), y, (z + 11.5), -135, 0),
new Location(gameWorld, (x + 11.5), y, (z - 10.5), 45, 0),
new Location(gameWorld, (x + 11.5), y, (z + 11.5), 135, 0)));
// Shuffle the list (randomize)
Collections.shuffle(scatterLocations);
// While there are still unteleported players from the list, teleport them
for (Player aPlayer : players) {
// Select a singular player and singular location from the lists and teleport that player
aPlayer.teleport(scatterLocations.get(0));
// Remove that location so multiple players won't get the same one
scatterLocations.remove(0);
}
}
private void roundEnd(@Nullable Player winner) {
// Cancel the tasks that auto-end the round
Bukkit.getServer().getScheduler().cancelTask(gameID);
// Clear old layers (as a fill command, this would be /fill ~-20 ~-20 ~-20 ~20 ~ ~20 relative to spawn)
Generator.generateCuboid(new Location(gameSpawn.getWorld(), gameSpawn.getX() - 20, gameSpawn.getY() - 20, gameSpawn.getZ() - 20), new Location(gameSpawn.getWorld(), gameSpawn.getX() + 20, gameSpawn.getY(), gameSpawn.getZ() + 20), Material.AIR);
playSound(gamePlayers, Sound.BLOCK_NOTE_BLOCK_PLING, SoundCategory.BLOCKS, 5, 0);
// Check if there was a definite winner or not
if (winner != null) {
// Set the wins of the player to their current # of wins + 1
gameWins.set(gamePlayers.indexOf(winner), (gameWins.get(gamePlayers.indexOf(winner)) + 1));
// If the player has three wins, they won the game, so initiate the gameEnd
if (gameWins.get(gamePlayers.indexOf(winner)) == 3) {
gameEnd(winner);
}
// If that player doesn't have three wins, nobody else does, so we need another round
else {
roundPlayers.get(0).setGameMode(GameMode.SPECTATOR);
roundPlayers.remove(0);
roundPlayers.addAll(gamePlayers);
clearInventories(gamePlayers);
displayTitles(gamePlayers, ChatColor.RED + "Round over!", ChatColor.GOLD + winner.getName() + " has won the round!", 5, 60, 5);
// Wait for player to respawn before completely l a g g i n g the server ._.
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
// Re-generate layers
generateLayers(gameType);
// Wait 5s (100t) for tp method
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
// Kill all items (pistons are weird)
for (Entity entity : gameWorld.getEntities()) {
if (entity instanceof Item) {
entity.remove();
}
}
// Re-scatter players
gameState = "starting";
scatterPlayers(gamePlayers);
playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 5, 1);
displayTitles(gamePlayers, ChatColor.DARK_GREEN + "3", null, 3, 10, 7);
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 5, 1);
displayTitles(gamePlayers, ChatColor.YELLOW + "2", null, 3, 10, 7);
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 5, 1);
displayTitles(gamePlayers, ChatColor.DARK_RED + "1", null, 3, 10, 7);
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 5, 2);
displayTitles(gamePlayers, ChatColor.GREEN + "Go!", null, 1, 5, 1);
setGamemode(gamePlayers, GameMode.SURVIVAL);
gameState = "running";
}, 20);
}, 20);
}, 20);
}, 100);
}, 1);
}
}
else {
setGamemode(gamePlayers, GameMode.SPECTATOR);
roundPlayers.removeAll(roundPlayers);
roundPlayers.addAll(gamePlayers);
clearInventories(gamePlayers);
displayTitles(gamePlayers, ChatColor.RED + "Round over!", ChatColor.GOLD + "Draw!", 5, 60, 5);
// Wait for player to respawn before completely l a g g i n g the server ._.
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
// Re-generate layers
generateLayers(gameType);
// Wait 5s (100t) for tp method
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
// Kill all items (pistons are weird)
for (Entity entity : gameWorld.getEntities()) {
if (entity instanceof Item) {
entity.remove();
}
}
// Re-scatter players
gameState = "starting";
scatterPlayers(gamePlayers);
playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 5, 1);
displayTitles(gamePlayers, ChatColor.DARK_GREEN + "3", null, 3, 10, 7);
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 5, 1);
displayTitles(gamePlayers, ChatColor.YELLOW + "2", null, 3, 10, 7);
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 5, 1);
displayTitles(gamePlayers, ChatColor.DARK_RED + "1", null, 3, 10, 7);
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
playSound(gamePlayers, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.NEUTRAL, 5, 2);
displayTitles(gamePlayers, ChatColor.GREEN + "Go!", null, 1, 5, 1);
setGamemode(gamePlayers, GameMode.SURVIVAL);
gameState = "running";
}, 20);
}, 20);
}, 20);
}, 100);
}, 1);
}
}
private void gameEnd(Player winner) {
winner.setGameMode(GameMode.SPECTATOR);
clearInventories(gamePlayers);
// Announce win
displayTitles(gamePlayers, ChatColor.RED + "Game over!", ChatColor.GOLD + winner.getName() + " has won the game!", 5, 60, 5);
displayActionbar(gamePlayers, ChatColor.BLUE + "Returning to lobby in ten seconds...");
// Wait 10s (200t), then
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(TumbleManager.getPlugin(), () -> {
// First, check to see if there is a separate location to tp the winner to
if ((TumbleManager.getPlugin().getConfig().getDouble("winnerTeleport.x") != 0) && (TumbleManager.getPlugin().getConfig().getDouble("winnerTeleport.y") != 0) && (TumbleManager.getPlugin().getConfig().getDouble("winnerTeleport.z") != 0)) {
// Tp the winner to that location
winner.teleport(new Location(Bukkit.getWorld(TumbleManager.getLobbyWorld()), TumbleManager.getPlugin().getConfig().getDouble("winnerTeleport.x"), TumbleManager.getPlugin().getConfig().getDouble("winnerTeleport.y"), TumbleManager.getPlugin().getConfig().getDouble("winnerTeleport.z")));
// Remove the winner from the gamePlayers so they don't get double-tp'd
gamePlayers.remove(winner);
}
// Send all players back to lobby (spawn)
for (Player aPlayer : gamePlayers) {
aPlayer.teleport(Bukkit.getWorld(TumbleManager.getLobbyWorld()).getSpawnLocation());
}
}, 200);
gameState = "complete";
}
}
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