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package com.MylesAndMore.tumble;
import com.MylesAndMore.tumble.api.Generator;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import java.util.List;
import java.util.Objects;
public class GameManager {
public static boolean createGame(String gameType) {
if (Objects.equals(gameType, "shovels")) {
// Generate layers
Location layer = Bukkit.getWorld(TumbleManager.getGameWorld()).getSpawnLocation();
layer.setY(layer.getY() - 1);
Generator.generateLayer(layer, 17, 1, Material.SNOW_BLOCK);
Generator.generateLayer(layer, 13, 1, Material.AIR);
layer.setY(layer.getY() - 1);
Generator.generateLayer(layer, 13, 1, Material.GRASS_BLOCK);
layer.setY(layer.getY() - 1);
Generator.generateLayer(layer, 4, 1, Material.PODZOL);
layer.setY(layer.getY() + 1);
Generator.generateLayer(layer, 4, 2, Material.GRASS);
// Give players diamond shovels
giveItems(new ItemStack(Material.DIAMOND_SHOVEL));
// Pass on the game type
}
else if (Objects.equals(gameType, "snowballs")) {
// Generate three layers
// (Will make this customizable in later versions)
// Remember, the snowballs don't interact with players!
// Give players infinite snowballs
// Pass on the game type
}
else if (Objects.equals(gameType, "mixed")) {
// Randomly select rounds from above
// Pass on the game type
}
else {
return false;
}
return true;
}
public static void giveItems(ItemStack itemStack) {
for (List<Player> playersWithoutItem = TumbleManager.getPlayersInLobby(); playersWithoutItem.size() > 0; playersWithoutItem.remove(0)) {
// Get a singular player from the player list
Player playerWithoutItem = playersWithoutItem.get(0);
// Give that player the specified item
playerWithoutItem.getInventory().addItem(itemStack);
}
}
}
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