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package com.MylesAndMore.tumble.commands;
import com.MylesAndMore.tumble.TumbleManager;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.GameRule;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import java.util.Objects;
public class SetWorldConfig implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
// Catch for null arguments
if (args.length == 2) {
// Check if sender has perms to run command
if (sender.hasPermission("tumble.link")){
// Initialize vars for their respective command arguments
String world = args[0];
String worldType = args[1];
// Check if the world type is lobby
if (Objects.equals(worldType, "lobby")) {
// Check if the world is actually a world on the server
if (Bukkit.getWorld(world) != null) {
// Check if the world has already been configured
if (!Objects.equals(TumbleManager.getGameWorld(), world)) {
// Set the specified value of the world in the config under lobbyWorld
TumbleManager.getPlugin().getConfig().set("lobbyWorld", world);
// Save said config
TumbleManager.getPlugin().saveConfig();
// Feedback
sender.sendMessage(ChatColor.GREEN + "Lobby world successfully linked: " + ChatColor.GRAY + world);
sender.sendMessage(ChatColor.GREEN + "Please restart your server for the changes to take effect; " + ChatColor.RED + "reloading the plugin is insufficient!");
}
// Feedback for duplicate world configuration
else {
sender.sendMessage(ChatColor.RED + "That world has already been linked, please choose/create another world!");
}
}
// Feedback for if the world doesn't exist
else {
sender.sendMessage(ChatColor.RED + "Failed to find a world named " + ChatColor.GRAY + world);
}
}
// Check if the world type is game
else if (Objects.equals(args[1], "game")) {
if (Bukkit.getWorld(world) != null) {
if (!Objects.equals(TumbleManager.getLobbyWorld(), world)) {
TumbleManager.getPlugin().getConfig().set("gameWorld", world);
TumbleManager.getPlugin().saveConfig();
// Set the gamerule of doImmediateRespawn in the gameWorld for later
Bukkit.getWorld(world).setGameRule(GameRule.DO_IMMEDIATE_RESPAWN, true);
Bukkit.getWorld(world).setGameRule(GameRule.KEEP_INVENTORY, true);
sender.sendMessage(ChatColor.GREEN + "Game world successfully linked: " + ChatColor.GRAY + world);
sender.sendMessage(ChatColor.GREEN + "Please restart your server for the changes to take effect; " + ChatColor.RED + "reloading the plugin is insufficient!");
}
else {
sender.sendMessage(ChatColor.RED + "That world has already been linked, please choose/create another world!");
}
}
else {
sender.sendMessage(ChatColor.RED + "Failed to find a world named " + ChatColor.GRAY + world);
}
}
// Feedback for if lobby or game wasn't entered
else {
sender.sendMessage(ChatColor.RED + "Allowed world types are " + ChatColor.GRAY + "lobby " + ChatColor.RED + "and " + ChatColor.GRAY + "game" + ChatColor.RED + ".");
}
}
// Feedback for if sender has no perms
else {
sender.sendMessage(ChatColor.RED + TumbleManager.getPermissionMessage());
}
}
// Feedback for if no args were entered
else {
return false;
}
return true;
}
}
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