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package com.MylesAndMore.tumble.commands;
import com.MylesAndMore.tumble.PluginManager;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Location;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import java.util.List;
public class StartGame implements CommandExecutor {
String gameWorld = PluginManager.getPlugin().getConfig().getString("gameWorld");
String lobbyWorld = PluginManager.getPlugin().getConfig().getString("lobbyWorld");
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
// Check if sender has perms to run command
if (sender.hasPermission("tumble.startgame")) {
// Check if there is a lobbyWorld specified in config
if (lobbyWorld != null) {
// Initialize a list keeping the amount of players in the config-specified lobby world
List<Player> playersInLobby = Bukkit.getServer().getWorld(lobbyWorld).getPlayers();
// Check if there is more than one person in lobby
if (playersInLobby.size() > 1) {
// Check if there is a gameWorld specified in config
if (gameWorld != null) {
sender.sendMessage("Checking world, this could take a few moments...");
// Use multiverse to load game world
// If the load was successful, start game
if (PluginManager.getMVWorldManager().loadWorld(gameWorld)) {
sender.sendMessage("Starting game, please wait.");
// Generate the blocks in game world
// While there are still players in the lobby, send them to the gameWorld
// This is just a way of sending everybody in the lobby to the game
while (playersInLobby.size() > 0) {
// Get a singular player from the player list
Player aPlayer = playersInLobby.get(0);
// Teleport that player to the coordinates 0, 80, 0 in the gameWorld
aPlayer.teleport(new Location(Bukkit.getWorld(gameWorld), 0, 60, 0));
// Update the list of players still in the lobby
playersInLobby = Bukkit.getServer().getWorld(lobbyWorld).getPlayers();
}
// Make sure there is a pause here, as it can take the clients a bit to load into the world
// Give players game item (shovels/snowballs/etc.)
}
// If load was unsuccessful, give feedback
// Note: this should not occur unless the config file was edited externally,
// because the plugin prevents adding "worlds" that are not actually present to the config.
else {
sender.sendMessage(ChatColor.RED + "Failed to find a world named " + ChatColor.GRAY + gameWorld);
sender.sendMessage(ChatColor.RED + "Is the configuration file correct?");
}
}
// Feedback for if there is no gameWorld in the config
else {
sender.sendMessage(ChatColor.RED + "Please link a game world first!");
}
}
// Feedback for if there is only one person online
else {
sender.sendMessage(ChatColor.RED + "You can't start a game with yourself!");
}
}
else {
sender.sendMessage(ChatColor.RED + "Please link a lobby world first!");
}
}
// Feedback for if the sender has no perms
else {
sender.sendMessage(ChatColor.RED + PluginManager.getPlugin().getConfig().getString("permissionMessage"));
}
return true;
}
}
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