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package com.MylesAndMore.tumble.commands;
import com.MylesAndMore.tumble.Game;
import com.MylesAndMore.tumble.TumbleManager;
import org.bukkit.ChatColor;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import java.util.Objects;
public class StartGame implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
// Check if sender has perms to run command
if (sender.hasPermission("tumble.start")) {
// Check if there is a lobbyWorld specified in config
if (TumbleManager.getLobbyWorld() != null) {
// Check if there is more than one person in lobby
if (TumbleManager.getPlayersInLobby().size() > 0) {
// Check if there is a gameWorld specified in config
if (TumbleManager.getGameWorld() != null) {
// Check if a game is already pending to start
if (!Objects.equals(Game.getGame().getGameState(), "waiting")) {
sender.sendMessage(ChatColor.BLUE + "Generating layers, please wait.");
// Use multiverse to load game world
// If the load was successful, start game
if (TumbleManager.getMVWorldManager().loadWorld(TumbleManager.getGameWorld())) {
// If there is no starting argument,
if (args.length == 0) {
// pull which gamemode to initiate from the config file
if (!Game.getGame().startGame(TumbleManager.getGameType())) {
// Sender feedback for if the game failed to start
if (Objects.equals(Game.getGame().getGameState(), "starting")) {
sender.sendMessage(ChatColor.RED + "A game is already starting!");
}
else if (Objects.equals(Game.getGame().getGameState(), "running")) {
sender.sendMessage(ChatColor.RED + "A game is already running!");
}
else {
sender.sendMessage(ChatColor.RED + "Failed to recognize game of type " + ChatColor.GRAY + TumbleManager.getPlugin().getConfig().getString("gameMode"));
}
}
}
// If there was an argument for gameType, pass that into the startGame method
else {
if (!Game.getGame().startGame(args[0])) {
// Sender feedback for if the game failed to start
if (Objects.equals(Game.getGame().getGameState(), "starting")) {
sender.sendMessage(ChatColor.RED + "A game is already starting!");
}
else if (Objects.equals(Game.getGame().getGameState(), "running")) {
sender.sendMessage(ChatColor.RED + "A game is already running!");
}
else {
sender.sendMessage(ChatColor.RED + "Failed to recognize game of type " + ChatColor.GRAY + args[0]);
}
}
}
}
// If load was unsuccessful, give feedback
// Note: this should not occur unless the config file was edited externally,
// because the plugin prevents adding "worlds" that are not actually present to the config.
else {
sender.sendMessage(ChatColor.RED + "Failed to find a world named " + ChatColor.GRAY + TumbleManager.getGameWorld());
sender.sendMessage(ChatColor.RED + "Is the configuration file correct?");
}
}
else {
sender.sendMessage(ChatColor.RED + "A game is already queued to begin!");
}
}
// Feedback for if there is no gameWorld in the config
else {
sender.sendMessage(ChatColor.RED + "Please link a game world first!");
}
}
// Feedback for if there is only one person online
else {
sender.sendMessage(ChatColor.RED + "You can't start a game with yourself!");
}
}
else {
sender.sendMessage(ChatColor.RED + "Please link a lobby world first!");
}
}
// Feedback for if the sender has no perms
else {
sender.sendMessage(ChatColor.RED + TumbleManager.getPermissionMessage());
}
return true;
}
}
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