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-rw-r--r--node_modules/@discordjs/ws/CHANGELOG.md317
-rw-r--r--node_modules/@discordjs/ws/LICENSE191
-rw-r--r--node_modules/@discordjs/ws/README.md196
-rw-r--r--node_modules/@discordjs/ws/dist/defaultWorker.d.mts2
-rw-r--r--node_modules/@discordjs/ws/dist/defaultWorker.d.ts2
-rw-r--r--node_modules/@discordjs/ws/dist/defaultWorker.js1051
-rw-r--r--node_modules/@discordjs/ws/dist/defaultWorker.js.map1
-rw-r--r--node_modules/@discordjs/ws/dist/defaultWorker.mjs1033
-rw-r--r--node_modules/@discordjs/ws/dist/defaultWorker.mjs.map1
-rw-r--r--node_modules/@discordjs/ws/dist/index.d.mts669
-rw-r--r--node_modules/@discordjs/ws/dist/index.d.ts669
-rw-r--r--node_modules/@discordjs/ws/dist/index.js1482
-rw-r--r--node_modules/@discordjs/ws/dist/index.js.map1
-rw-r--r--node_modules/@discordjs/ws/dist/index.mjs1446
-rw-r--r--node_modules/@discordjs/ws/dist/index.mjs.map1
-rw-r--r--node_modules/@discordjs/ws/package.json99
16 files changed, 7161 insertions, 0 deletions
diff --git a/node_modules/@discordjs/ws/CHANGELOG.md b/node_modules/@discordjs/ws/CHANGELOG.md
new file mode 100644
index 0000000..f7e4442
--- /dev/null
+++ b/node_modules/@discordjs/ws/CHANGELOG.md
@@ -0,0 +1,317 @@
+# Changelog
+
+All notable changes to this project will be documented in this file.
+
+# [@discordjs/ws@1.0.1](https://github.com/discordjs/discord.js/compare/@discordjs/ws@1.0.0...@discordjs/ws@1.0.1) - (2023-08-17)
+
+## Documentation
+
+- Update Node.js requirement to 16.11.0 (#9764) ([188877c](https://github.com/discordjs/discord.js/commit/188877c50af70f0d5cffb246620fa277435c6ce6))
+
+# [@discordjs/ws@1.0.0](https://github.com/discordjs/discord.js/compare/@discordjs/ws@0.8.3...@discordjs/ws@1.0.0) - (2023-07-31)
+
+## Bug Fixes
+
+- **WebSocketShard:** Close errors not being catchable (#9704) ([8c782bf](https://github.com/discordjs/discord.js/commit/8c782bfd52b1d7bbfbf1dfd39d0c45828298e285))
+- **WebSocketManager:** Always cache result of fetchGatewayInformation (#9611) ([df8b6e9](https://github.com/discordjs/discord.js/commit/df8b6e9934af5b21aa2701ce54244c38a5f133e0))
+- **WebSocketShard:** Handle initial connect being a resume (#9549) ([4dcc9c5](https://github.com/discordjs/discord.js/commit/4dcc9c50f83cd234cb2c2ede47fb505ffb75eef2))
+
+## Features
+
+- No-de-no-de, now with extra buns (#9683) ([386f206](https://github.com/discordjs/discord.js/commit/386f206caf74a04c426799af9796ca96dcb37056))
+ - **BREAKING CHANGE:** The REST and RequestManager classes now extend AsyncEventEmitter
+from `@vladfrangu/async_event_emitter`, which aids in cross-compatibility
+between Node, Deno, Bun, CF Workers, Vercel Functions, etc.
+ - **BREAKING CHANGE:** DefaultUserAgentAppendix has been adapted to support multiple
+different platforms (previously mentioned Deno, Bun, CF Workers, etc)
+ - **BREAKING CHANGE:** the entry point for `@discordjs/rest` will now differ
+in non-node-like environments (CF Workers, etc.)
+ - **Co-authored-by:** Suneet Tipirneni <77477100+suneettipirneni@users.noreply.github.com>
+ - **Co-authored-by:** Jiralite <33201955+Jiralite@users.noreply.github.com>
+ - **Co-authored-by:** suneettipirneni <suneettipirneni@icloud.com>
+
+## Refactor
+
+- **WebSocketShard:** Throttling error handling (#9701) ([ceab07b](https://github.com/discordjs/discord.js/commit/ceab07bec85c8d678958b8023a9c1902136f9f83))
+- **rest:** Switch api to fetch-like and provide strategies (#9416) ([cdaa0a3](https://github.com/discordjs/discord.js/commit/cdaa0a36f586459f1e5ede868c4250c7da90455c))
+ - **BREAKING CHANGE:** NodeJS v18+ is required when using node due to the use of global `fetch`
+ - **BREAKING CHANGE:** The raw method of REST now returns a web compatible `Respone` object.
+ - **BREAKING CHANGE:** The `parseResponse` utility method has been updated to operate on a web compatible `Response` object.
+ - **BREAKING CHANGE:** Many underlying internals have changed, some of which were exported.
+ - **BREAKING CHANGE:** `DefaultRestOptions` used to contain a default `agent`, which is now set to `null` instead.
+
+# [@discordjs/ws@0.8.3](https://github.com/discordjs/discord.js/compare/@discordjs/ws@0.8.2...@discordjs/ws@0.8.3) - (2023-05-06)
+
+## Bug Fixes
+
+- **WebSocketShard:** Wait a little before reconnecting (#9517) ([00da44a](https://github.com/discordjs/discord.js/commit/00da44a120fb0eeb2bdc3a03670836a544dc5418))
+
+## Testing
+
+- **ws:** Fix tests (#9520) ([3e80f0b](https://github.com/discordjs/discord.js/commit/3e80f0b384ea2dc14c1b60b5897e90040cab9a24))
+
+# [@discordjs/ws@0.8.2](https://github.com/discordjs/discord.js/compare/@discordjs/ws@0.8.1...@discordjs/ws@0.8.2) - (2023-05-01)
+
+## Documentation
+
+- Generate static imports for types with api-extractor ([98a76db](https://github.com/discordjs/discord.js/commit/98a76db482879f79d6bb2fb2e5fc65ac2c34e2d9))
+
+# [@discordjs/ws@0.8.1](https://github.com/discordjs/discord.js/compare/@discordjs/ws@0.8.0...@discordjs/ws@0.8.1) - (2023-04-16)
+
+## Bug Fixes
+
+- Fix external links (#9313) ([a7425c2](https://github.com/discordjs/discord.js/commit/a7425c29c4f23f1b31f4c6a463107ca9eb7fd7e2))
+
+## Refactor
+
+- Abstract identify throttling and correct max_concurrency handling (#9375) ([02dfaf1](https://github.com/discordjs/discord.js/commit/02dfaf1aa2c798315d0dd7f809cc469771b36ffc))
+- **WebSocketShard:** WaitForEvent and its error handling (#9282) ([dcf58d8](https://github.com/discordjs/discord.js/commit/dcf58d81401387a5e157b20829aa56638e106e9d))
+
+# [@discordjs/ws@1.0.0](https://github.com/discordjs/discord.js/compare/@discordjs/ws@0.8.3...@discordjs/ws@1.0.0) - (2023-07-31)
+
+## Bug Fixes
+
+- **WebSocketShard:** Close errors not being catchable (#9704) ([8c782bf](https://github.com/discordjs/discord.js/commit/8c782bfd52b1d7bbfbf1dfd39d0c45828298e285))
+- **WebSocketManager:** Always cache result of fetchGatewayInformation (#9611) ([df8b6e9](https://github.com/discordjs/discord.js/commit/df8b6e9934af5b21aa2701ce54244c38a5f133e0))
+- **WebSocketShard:** Handle initial connect being a resume (#9549) ([4dcc9c5](https://github.com/discordjs/discord.js/commit/4dcc9c50f83cd234cb2c2ede47fb505ffb75eef2))
+
+## Features
+
+- No-de-no-de, now with extra buns (#9683) ([386f206](https://github.com/discordjs/discord.js/commit/386f206caf74a04c426799af9796ca96dcb37056))
+ - **BREAKING CHANGE:** The REST and RequestManager classes now extend AsyncEventEmitter
+from `@vladfrangu/async_event_emitter`, which aids in cross-compatibility
+between Node, Deno, Bun, CF Workers, Vercel Functions, etc.
+ - **BREAKING CHANGE:** DefaultUserAgentAppendix has been adapted to support multiple
+different platforms (previously mentioned Deno, Bun, CF Workers, etc)
+ - **BREAKING CHANGE:** the entry point for `@discordjs/rest` will now differ
+in non-node-like environments (CF Workers, etc.)
+ - **Co-authored-by:** Suneet Tipirneni <77477100+suneettipirneni@users.noreply.github.com>
+ - **Co-authored-by:** Jiralite <33201955+Jiralite@users.noreply.github.com>
+ - **Co-authored-by:** suneettipirneni <suneettipirneni@icloud.com>
+
+## Refactor
+
+- **WebSocketShard:** Throttling error handling (#9701) ([ceab07b](https://github.com/discordjs/discord.js/commit/ceab07bec85c8d678958b8023a9c1902136f9f83))
+- **rest:** Switch api to fetch-like and provide strategies (#9416) ([cdaa0a3](https://github.com/discordjs/discord.js/commit/cdaa0a36f586459f1e5ede868c4250c7da90455c))
+ - **BREAKING CHANGE:** NodeJS v18+ is required when using node due to the use of global `fetch`
+ - **BREAKING CHANGE:** The raw method of REST now returns a web compatible `Respone` object.
+ - **BREAKING CHANGE:** The `parseResponse` utility method has been updated to operate on a web compatible `Response` object.
+ - **BREAKING CHANGE:** Many underlying internals have changed, some of which were exported.
+ - **BREAKING CHANGE:** `DefaultRestOptions` used to contain a default `agent`, which is now set to `null` instead.
+
+# [@discordjs/ws@0.8.3](https://github.com/discordjs/discord.js/compare/@discordjs/ws@0.8.2...@discordjs/ws@0.8.3) - (2023-05-06)
+
+## Bug Fixes
+
+- **WebSocketShard:** Wait a little before reconnecting (#9517) ([00da44a](https://github.com/discordjs/discord.js/commit/00da44a120fb0eeb2bdc3a03670836a544dc5418))
+
+## Testing
+
+- **ws:** Fix tests (#9520) ([3e80f0b](https://github.com/discordjs/discord.js/commit/3e80f0b384ea2dc14c1b60b5897e90040cab9a24))
+
+# [@discordjs/ws@0.8.2](https://github.com/discordjs/discord.js/compare/@discordjs/ws@0.8.1...@discordjs/ws@0.8.2) - (2023-05-01)
+
+## Documentation
+
+- Generate static imports for types with api-extractor ([98a76db](https://github.com/discordjs/discord.js/commit/98a76db482879f79d6bb2fb2e5fc65ac2c34e2d9))
+
+# [@discordjs/ws@0.8.1](https://github.com/discordjs/discord.js/compare/@discordjs/ws@0.8.0...@discordjs/ws@0.8.1) - (2023-04-16)
+
+## Bug Fixes
+
+- Fix external links (#9313) ([a7425c2](https://github.com/discordjs/discord.js/commit/a7425c29c4f23f1b31f4c6a463107ca9eb7fd7e2))
+
+## Refactor
+
+- Abstract identify throttling and correct max_concurrency handling (#9375) ([02dfaf1](https://github.com/discordjs/discord.js/commit/02dfaf1aa2c798315d0dd7f809cc469771b36ffc))
+- **WebSocketShard:** WaitForEvent and its error handling (#9282) ([dcf58d8](https://github.com/discordjs/discord.js/commit/dcf58d81401387a5e157b20829aa56638e106e9d))
+
+# [@discordjs/ws@0.8.3](https://github.com/discordjs/discord.js/compare/@discordjs/ws@0.8.2...@discordjs/ws@0.8.3) - (2023-05-06)
+
+## Bug Fixes
+
+- **WebSocketShard:** Wait a little before reconnecting (#9517) ([00da44a](https://github.com/discordjs/discord.js/commit/00da44a120fb0eeb2bdc3a03670836a544dc5418))
+
+## Testing
+
+- **ws:** Fix tests (#9520) ([3e80f0b](https://github.com/discordjs/discord.js/commit/3e80f0b384ea2dc14c1b60b5897e90040cab9a24))
+
+# [@discordjs/ws@0.8.2](https://github.com/discordjs/discord.js/compare/@discordjs/ws@0.8.1...@discordjs/ws@0.8.2) - (2023-05-01)
+
+## Documentation
+
+- Generate static imports for types with api-extractor ([98a76db](https://github.com/discordjs/discord.js/commit/98a76db482879f79d6bb2fb2e5fc65ac2c34e2d9))
+
+# [@discordjs/ws@0.8.1](https://github.com/discordjs/discord.js/compare/@discordjs/ws@0.8.0...@discordjs/ws@0.8.1) - (2023-04-16)
+
+## Bug Fixes
+
+- Fix external links (#9313) ([a7425c2](https://github.com/discordjs/discord.js/commit/a7425c29c4f23f1b31f4c6a463107ca9eb7fd7e2))
+
+## Refactor
+
+- Abstract identify throttling and correct max_concurrency handling (#9375) ([02dfaf1](https://github.com/discordjs/discord.js/commit/02dfaf1aa2c798315d0dd7f809cc469771b36ffc))
+- **WebSocketShard:** WaitForEvent and its error handling (#9282) ([dcf58d8](https://github.com/discordjs/discord.js/commit/dcf58d81401387a5e157b20829aa56638e106e9d))
+
+# [@discordjs/ws@0.8.2](https://github.com/discordjs/discord.js/compare/@discordjs/ws@0.8.1...@discordjs/ws@0.8.2) - (2023-05-01)
+
+## Documentation
+
+- Generate static imports for types with api-extractor ([98a76db](https://github.com/discordjs/discord.js/commit/98a76db482879f79d6bb2fb2e5fc65ac2c34e2d9))
+
+# [@discordjs/ws@0.8.1](https://github.com/discordjs/discord.js/compare/@discordjs/ws@0.8.0...@discordjs/ws@0.8.1) - (2023-04-16)
+
+## Bug Fixes
+
+- Fix external links (#9313) ([a7425c2](https://github.com/discordjs/discord.js/commit/a7425c29c4f23f1b31f4c6a463107ca9eb7fd7e2))
+
+## Refactor
+
+- Abstract identify throttling and correct max_concurrency handling (#9375) ([02dfaf1](https://github.com/discordjs/discord.js/commit/02dfaf1aa2c798315d0dd7f809cc469771b36ffc))
+- **WebSocketShard:** WaitForEvent and its error handling (#9282) ([dcf58d8](https://github.com/discordjs/discord.js/commit/dcf58d81401387a5e157b20829aa56638e106e9d))
+
+# [@discordjs/ws@0.8.1](https://github.com/discordjs/discord.js/compare/@discordjs/ws@0.8.0...@discordjs/ws@0.8.1) - (2023-04-16)
+
+## Bug Fixes
+
+- Fix external links (#9313) ([a7425c2](https://github.com/discordjs/discord.js/commit/a7425c29c4f23f1b31f4c6a463107ca9eb7fd7e2))
+
+## Refactor
+
+- Abstract identify throttling and correct max_concurrency handling (#9375) ([02dfaf1](https://github.com/discordjs/discord.js/commit/02dfaf1aa2c798315d0dd7f809cc469771b36ffc))
+- **WebSocketShard:** WaitForEvent and its error handling (#9282) ([dcf58d8](https://github.com/discordjs/discord.js/commit/dcf58d81401387a5e157b20829aa56638e106e9d))
+
+# [@discordjs/ws@0.8.0](https://github.com/discordjs/discord.js/compare/@discordjs/ws@0.7.0...@discordjs/ws@0.8.0) - (2023-04-01)
+
+## Bug Fixes
+
+- **scripts:** Accessing tsComment ([d8d5f31](https://github.com/discordjs/discord.js/commit/d8d5f31d3927fd1de62f1fa3a1a6e454243ad87b))
+- **WebSocketShard:** Don't await #destroy in error bubbling logic (#9276) ([519825a](https://github.com/discordjs/discord.js/commit/519825a651fe22042a73046824d12f03f56ca9e2))
+- **WebSocketShard:** Don't close in #destroy when status is connecting (#9254) ([c76b17d](https://github.com/discordjs/discord.js/commit/c76b17d3b327fb55ef76770d4825e02ab8f26ad1))
+- **WebSocketShard:** Cancel initial heartbeat in destroy (#9244) ([9842082](https://github.com/discordjs/discord.js/commit/98420826bc2296fc392f17e8254cf4ad743ff5af))
+
+## Features
+
+- **website:** Render syntax and mdx on the server (#9086) ([ee5169e](https://github.com/discordjs/discord.js/commit/ee5169e0aadd7bbfcd752aae614ec0f69602b68b))
+
+# [@discordjs/ws@0.7.0](https://github.com/discordjs/discord.js/compare/@discordjs/ws@0.6.0...@discordjs/ws@0.7.0) - (2023-03-12)
+
+## Bug Fixes
+
+- **WebSocketShard:** #send race condition due to ready state (#9226) ([a99fc64](https://github.com/discordjs/discord.js/commit/a99fc64e3f73c3976617a7ed825fa7d6e9fb3b53))
+- **WebSocketShard:** Wait for hello rather than ready in connect (#9178) ([27e0b32](https://github.com/discordjs/discord.js/commit/27e0b32c5f0fe605f152e6ba67ce3f596137ff01))
+- **WebSocketShard:** Proper error bubbling (#9119) ([9681f34](https://github.com/discordjs/discord.js/commit/9681f348770b0e2ff9b7c96b1c30575dd950e2ed))
+- Ws typo (#9056) ([05a1cbf](https://github.com/discordjs/discord.js/commit/05a1cbfe5479195b0bc9b6f0971fe39f6af6fd77))
+
+## Documentation
+
+- Fix typos (#9127) ([1ba1f23](https://github.com/discordjs/discord.js/commit/1ba1f238f04221ec890fc921678909b5b7d92c26))
+- Fix version export (#9049) ([8b70f49](https://github.com/discordjs/discord.js/commit/8b70f497a1207e30edebdecd12b926c981c13d28))
+- Updated @discordjs/ws README.md to include optional packages (#8973) ([4ee00b6](https://github.com/discordjs/discord.js/commit/4ee00b6534fad39da1fe54fb2c1766b264a020ca))
+
+## Features
+
+- **WebSocketShard:** Heartbeat jitter (#9223) ([6ecff26](https://github.com/discordjs/discord.js/commit/6ecff26ec65ce1d559a3406b396b3190868b1961))
+- **website:** Add support for source file links (#9048) ([f6506e9](https://github.com/discordjs/discord.js/commit/f6506e99c496683ee0ab67db0726b105b929af38))
+- **ws:** Custom workers (#9004) ([828a13b](https://github.com/discordjs/discord.js/commit/828a13b526dde1334e8879e76e664584bdb5db73))
+- **ws:** Metrics (#9005) ([0ff67d8](https://github.com/discordjs/discord.js/commit/0ff67d8e7adee43ff82bbf072dac9a4c7c9fe8c2))
+
+## Refactor
+
+- **WebSocketManager:** Passing in strategy (#9122) ([5c5a583](https://github.com/discordjs/discord.js/commit/5c5a5832b94cd4d371cc99c4f9c3384523dabeeb))
+
+## Styling
+
+- Run prettier (#9041) ([2798ba1](https://github.com/discordjs/discord.js/commit/2798ba1eb3d734f0cf2eeccd2e16cfba6804873b))
+
+# [@discordjs/ws@0.6.0](https://github.com/discordjs/discord.js/compare/@discordjs/ws@0.5.0...@discordjs/ws@0.6.0) - (2022-12-16)
+
+## Bug Fixes
+
+- **WebSocketShard:** Send ratelimit handling (#8887) ([40b504a](https://github.com/discordjs/discord.js/commit/40b504a2088effc6a467f40ac3cf2a6d736ab209))
+
+## Features
+
+- **core:** Add support for role connections (#8930) ([3d6fa24](https://github.com/discordjs/discord.js/commit/3d6fa248c07b2278504bbe8bafa17a3294971fd9))
+
+## Refactor
+
+- **WebSocketShard:** Identify throttling (#8888) ([8f552a0](https://github.com/discordjs/discord.js/commit/8f552a0e17c0eca71063e7a4353b9b351bcdf9fd))
+
+# [@discordjs/ws@0.5.0](https://github.com/discordjs/discord.js/compare/@discordjs/ws@0.4.1...@discordjs/ws@0.5.0) - (2022-11-28)
+
+## Bug Fixes
+
+- Pin @types/node version ([9d8179c](https://github.com/discordjs/discord.js/commit/9d8179c6a78e1c7f9976f852804055964d5385d4))
+
+## Documentation
+
+- Remove unused imports (#8744) ([179392d](https://github.com/discordjs/discord.js/commit/179392d6d7d634c6d10f6abb20c072516c1c1d43))
+
+## Features
+
+- New select menus (#8793) ([5152abf](https://github.com/discordjs/discord.js/commit/5152abf7285581abf7689e9050fdc56c4abb1e2b))
+
+# [@discordjs/ws@0.4.1](https://github.com/discordjs/discord.js/compare/@discordjs/ws@0.4.0...@discordjs/ws@0.4.1) - (2022-10-10)
+
+## Bug Fixes
+
+- **WebSocketShard:** Dispatch race condition (#8731) ([c2b6777](https://github.com/discordjs/discord.js/commit/c2b677759b905d6eb3ebcefcec2cb04eb38436bb))
+
+# [@discordjs/ws@0.4.0](https://github.com/discordjs/discord.js/compare/@discordjs/ws@0.3.0...@discordjs/ws@0.4.0) - (2022-10-08)
+
+## Bug Fixes
+
+- Ws package.json path (#8720) ([7af3c3b](https://github.com/discordjs/discord.js/commit/7af3c3b6f1517a5d14372b5aa0ef3a2ed8633f6f))
+- **WebSocketShard:** Add ready data parameter to ready event (#8705) ([a7eab50](https://github.com/discordjs/discord.js/commit/a7eab50ee3e286ca10e37107d695385251bd044d))
+- Footer / sidebar / deprecation alert ([ba3e0ed](https://github.com/discordjs/discord.js/commit/ba3e0ed348258fe8e51eefb4aa7379a1230616a9))
+
+## Documentation
+
+- Change name (#8604) ([dd5a089](https://github.com/discordjs/discord.js/commit/dd5a08944c258a847fc4377f1d5e953264ab47d0))
+
+## Features
+
+- Web-components (#8715) ([0ac3e76](https://github.com/discordjs/discord.js/commit/0ac3e766bd9dbdeb106483fa4bb085d74de346a2))
+- Add `@discordjs/util` (#8591) ([b2ec865](https://github.com/discordjs/discord.js/commit/b2ec865765bf94181473864a627fb63ea8173fd3))
+
+## Refactor
+
+- Website components (#8600) ([c334157](https://github.com/discordjs/discord.js/commit/c3341570d983aea9ecc419979d5a01de658c9d67))
+- Use `eslint-config-neon` for packages. (#8579) ([edadb9f](https://github.com/discordjs/discord.js/commit/edadb9fe5dfd9ff51a3cfc9b25cb242d3f9f5241))
+
+# [@discordjs/ws@0.3.0](https://github.com/discordjs/discord.js/compare/@discordjs/ws@0.2.0...@discordjs/ws@0.3.0) - (2022-08-22)
+
+## Bug Fixes
+
+- **WebSocketShard#destroy:** Wait for close and cleanup listeners (#8479) ([acdafe6](https://github.com/discordjs/discord.js/commit/acdafe60c7aa1ac5a3d358934c055c297080a944))
+- **WebSocketManager#connect:** Check if we have enough sessions (#8481) ([4fd4252](https://github.com/discordjs/discord.js/commit/4fd42528fea6127e6468a651f9544913c19ade4d))
+- **WebSocketShard:** Always reconnect on disconnected with 1000 (#8405) ([359f688](https://github.com/discordjs/discord.js/commit/359f6885558fcfb3151971ab589077a89ee71a01))
+- **WebSocketShard:** Emit errors directly instead of objects (#8406) ([3161e1a](https://github.com/discordjs/discord.js/commit/3161e1a1acfbf929ecf33958fa1657553dd9bc1e))
+
+## Documentation
+
+- Fence examples in codeblocks ([193b252](https://github.com/discordjs/discord.js/commit/193b252672440a860318d3c2968aedd9cb88e0ce))
+
+## Features
+
+- **website:** Show `constructor` information (#8540) ([e42fd16](https://github.com/discordjs/discord.js/commit/e42fd1636973b10dd7ed6fb4280ee1a4a8f82007))
+- **website:** Render `@defaultValue` blocks (#8527) ([8028813](https://github.com/discordjs/discord.js/commit/8028813825e7708915ea892760c1003afd60df2f))
+- **website:** Render tsdoc examples (#8494) ([7116647](https://github.com/discordjs/discord.js/commit/7116647947e413da59fbf493ed5251ddcd710ce7))
+- **WebSocketShard:** Support new resume url (#8480) ([bc06cc6](https://github.com/discordjs/discord.js/commit/bc06cc638d2f57ab5c600e8cdb6afc8eb2180166))
+
+## Refactor
+
+- **website:** Adjust typography (#8503) ([0f83402](https://github.com/discordjs/discord.js/commit/0f834029850d2448981596cf082ff59917018d66))
+- Docs design (#8487) ([4ab1d09](https://github.com/discordjs/discord.js/commit/4ab1d09997a18879a9eb9bda39df6f15aa22557e))
+
+# [@discordjs/ws@0.2.0](https://github.com/discordjs/discord.js/tree/@discordjs/ws@0.2.0) - (2022-07-30)
+
+## Bug Fixes
+
+- **WebSocketShard:** Account code 1000 with no prior indication (#8399) ([5137bfc](https://github.com/discordjs/discord.js/commit/5137bfc17d763488083b76ee9008611df333272a))
+- **WebSocketShard:** Use correct import (#8357) ([78d4295](https://github.com/discordjs/discord.js/commit/78d4295a40b83ea4f7cc830ff81927cba2d1d3f0))
+
+## Features
+
+- @discordjs/ws (#8260) ([748d727](https://github.com/discordjs/discord.js/commit/748d7271c45796479a29d8ed3101421de09ef867))
diff --git a/node_modules/@discordjs/ws/LICENSE b/node_modules/@discordjs/ws/LICENSE
new file mode 100644
index 0000000..f9786ff
--- /dev/null
+++ b/node_modules/@discordjs/ws/LICENSE
@@ -0,0 +1,191 @@
+ Apache License
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+ http://www.apache.org/licenses/
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+ 8. Limitation of Liability. In no event and under no legal theory,
+ whether in tort (including negligence), contract, or otherwise,
+ unless required by applicable law (such as deliberate and grossly
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+
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+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
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diff --git a/node_modules/@discordjs/ws/README.md b/node_modules/@discordjs/ws/README.md
new file mode 100644
index 0000000..b75c1b2
--- /dev/null
+++ b/node_modules/@discordjs/ws/README.md
@@ -0,0 +1,196 @@
+<div align="center">
+ <br />
+ <p>
+ <a href="https://discord.js.org"><img src="https://discord.js.org/static/logo.svg" width="546" alt="discord.js" /></a>
+ </p>
+ <br />
+ <p>
+ <a href="https://discord.gg/djs"><img src="https://img.shields.io/discord/222078108977594368?color=5865F2&logo=discord&logoColor=white" alt="Discord server" /></a>
+ <a href="https://www.npmjs.com/package/@discordjs/ws"><img src="https://img.shields.io/npm/v/@discordjs/ws.svg?maxAge=3600" alt="npm version" /></a>
+ <a href="https://www.npmjs.com/package/@discordjs/ws"><img src="https://img.shields.io/npm/dt/@discordjs/ws.svg?maxAge=3600" alt="npm downloads" /></a>
+ <a href="https://github.com/discordjs/discord.js/actions"><img src="https://github.com/discordjs/discord.js/actions/workflows/test.yml/badge.svg" alt="Build status" /></a>
+ <a href="https://codecov.io/gh/discordjs/discord.js" ><img src="https://codecov.io/gh/discordjs/discord.js/branch/main/graph/badge.svg?precision=2&flag=ws" alt="Code coverage" /></a>
+ </p>
+ <p>
+ <a href="https://vercel.com/?utm_source=discordjs&utm_campaign=oss"><img src="https://raw.githubusercontent.com/discordjs/discord.js/main/.github/powered-by-vercel.svg" alt="Vercel" /></a>
+ <a href="https://www.cloudflare.com"><img src="https://raw.githubusercontent.com/discordjs/discord.js/main/.github/powered-by-workers.png" alt="Cloudflare Workers" height="44" /></a>
+ </p>
+</div>
+
+## About
+
+`@discordjs/ws` is a powerful wrapper around Discord's gateway.
+
+## Installation
+
+**Node.js 16.11.0 or newer is required.**
+
+```sh
+npm install @discordjs/ws
+yarn add @discordjs/ws
+pnpm add @discordjs/ws
+```
+
+### Optional packages
+
+- [zlib-sync](https://www.npmjs.com/package/zlib-sync) for WebSocket data compression and inflation (`npm install zlib-sync`)
+- [bufferutil](https://www.npmjs.com/package/bufferutil) for a much faster WebSocket connection (`npm install bufferutil`)
+- [utf-8-validate](https://www.npmjs.com/package/utf-8-validate) in combination with `bufferutil` for much faster WebSocket processing (`npm install utf-8-validate`)
+
+## Example usage
+
+```ts
+import { WebSocketManager, WebSocketShardEvents, CompressionMethod } from '@discordjs/ws';
+import { REST } from '@discordjs/rest';
+
+const rest = new REST().setToken(process.env.DISCORD_TOKEN);
+// This example will spawn Discord's recommended shard count, all under the current process.
+const manager = new WebSocketManager({
+ token: process.env.DISCORD_TOKEN,
+ intents: 0, // for no intents
+ rest,
+ // uncomment if you have zlib-sync installed and want to use compression
+ // compression: CompressionMethod.ZlibStream,
+});
+
+manager.on(WebSocketShardEvents.Dispatch, (event) => {
+ // Process gateway events here.
+});
+
+await manager.connect();
+```
+
+### Specify shards
+
+```ts
+// Spawn 4 shards
+const manager = new WebSocketManager({
+ token: process.env.DISCORD_TOKEN,
+ intents: 0,
+ rest,
+ shardCount: 4,
+});
+
+// The manager also supports being responsible for only a subset of your shards:
+
+// Your bot will run 8 shards overall
+// This manager will only take care of 0, 2, 4, and 6
+const manager = new WebSocketManager({
+ token: process.env.DISCORD_TOKEN,
+ intents: 0,
+ rest,
+ shardCount: 8,
+ shardIds: [0, 2, 4, 6],
+});
+
+// Alternatively, if your shards are consecutive, you can pass in a range
+const manager = new WebSocketManager({
+ token: process.env.DISCORD_TOKEN,
+ intents: 0,
+ rest,
+ shardCount: 8,
+ shardIds: {
+ start: 0,
+ end: 4,
+ },
+});
+```
+
+### Specify `worker_threads`
+
+You can also have the shards spawn in worker threads:
+
+```ts
+import { WebSocketManager, WorkerShardingStrategy } from '@discordjs/ws';
+import { REST } from '@discordjs/rest';
+
+const rest = new REST().setToken(process.env.DISCORD_TOKEN);
+const manager = new WebSocketManager({
+ token: process.env.DISCORD_TOKEN,
+ intents: 0,
+ rest,
+ shardCount: 6,
+ // This will cause 3 workers to spawn, 2 shards per each
+ buildStrategy: (manager) => new WorkerShardingStrategy(manager, { shardsPerWorker: 2 }),
+ // Or maybe you want all your shards under a single worker
+ buildStrategy: (manager) => new WorkerShardingStrategy(manager, { shardsPerWorker: 'all' }),
+});
+```
+
+**Note**: By default, this will cause the workers to effectively only be responsible for the WebSocket connection, they simply pass up all the events back to the main process for the manager to emit. If you want to have the workers handle events as well, you can pass in a `workerPath` option to the `WorkerShardingStrategy` constructor:
+
+```ts
+import { WebSocketManager, WorkerShardingStrategy } from '@discordjs/ws';
+import { REST } from '@discordjs/rest';
+
+const rest = new REST().setToken(process.env.DISCORD_TOKEN);
+const manager = new WebSocketManager({
+ token: process.env.DISCORD_TOKEN,
+ intents: 0,
+ rest,
+ buildStrategy: (manager) =>
+ new WorkerShardingStrategy(manager, {
+ shardsPerWorker: 2,
+ workerPath: './worker.js',
+ }),
+});
+```
+
+And your `worker.ts` file:
+
+```ts
+import { WorkerBootstrapper, WebSocketShardEvents } from '@discordjs/ws';
+
+const bootstrapper = new WorkerBootstrapper();
+void bootstrapper.bootstrap({
+ // Those will be sent to the main thread for the manager to emit
+ forwardEvents: [
+ WebSocketShardEvents.Closed,
+ WebSocketShardEvents.Debug,
+ WebSocketShardEvents.Hello,
+ WebSocketShardEvents.Ready,
+ WebSocketShardEvents.Resumed,
+ ],
+ shardCallback: (shard) => {
+ shard.on(WebSocketShardEvents.Dispatch, (event) => {
+ // Process gateway events here however you want (e.g. send them through a message broker)
+ // You also have access to shard.id if you need it
+ });
+ },
+});
+```
+
+## Links
+
+- [Website][website] ([source][website-source])
+- [Documentation][documentation]
+- [Guide][guide] ([source][guide-source])
+ Also see the v13 to v14 [Update Guide][guide-update], which includes updated and removed items from the library.
+- [discord.js Discord server][discord]
+- [Discord API Discord server][discord-api]
+- [GitHub][source]
+- [npm][npm]
+- [Related libraries][related-libs]
+
+## Contributing
+
+Before creating an issue, please ensure that it hasn't already been reported/suggested, and double-check the
+[documentation][documentation].
+See [the contribution guide][contributing] if you'd like to submit a PR.
+
+## Help
+
+If you don't understand something in the documentation, you are experiencing problems, or you just need a gentle nudge in the right direction, please don't hesitate to join our official [discord.js Server][discord].
+
+[website]: https://discord.js.org
+[website-source]: https://github.com/discordjs/discord.js/tree/main/apps/website
+[documentation]: https://discord.js.org/docs/packages/ws/stable
+[guide]: https://discordjs.guide/
+[guide-source]: https://github.com/discordjs/guide
+[guide-update]: https://discordjs.guide/additional-info/changes-in-v14.html
+[discord]: https://discord.gg/djs
+[discord-api]: https://discord.gg/discord-api
+[source]: https://github.com/discordjs/discord.js/tree/main/packages/ws
+[npm]: https://www.npmjs.com/package/@discordjs/ws
+[related-libs]: https://discord.com/developers/docs/topics/community-resources#libraries
+[contributing]: https://github.com/discordjs/discord.js/blob/main/.github/CONTRIBUTING.md
diff --git a/node_modules/@discordjs/ws/dist/defaultWorker.d.mts b/node_modules/@discordjs/ws/dist/defaultWorker.d.mts
new file mode 100644
index 0000000..c9247d4
--- /dev/null
+++ b/node_modules/@discordjs/ws/dist/defaultWorker.d.mts
@@ -0,0 +1,2 @@
+
+export { }
diff --git a/node_modules/@discordjs/ws/dist/defaultWorker.d.ts b/node_modules/@discordjs/ws/dist/defaultWorker.d.ts
new file mode 100644
index 0000000..c9247d4
--- /dev/null
+++ b/node_modules/@discordjs/ws/dist/defaultWorker.d.ts
@@ -0,0 +1,2 @@
+
+export { }
diff --git a/node_modules/@discordjs/ws/dist/defaultWorker.js b/node_modules/@discordjs/ws/dist/defaultWorker.js
new file mode 100644
index 0000000..4e19dff
--- /dev/null
+++ b/node_modules/@discordjs/ws/dist/defaultWorker.js
@@ -0,0 +1,1051 @@
+"use strict";
+var __create = Object.create;
+var __defProp = Object.defineProperty;
+var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
+var __getOwnPropNames = Object.getOwnPropertyNames;
+var __getProtoOf = Object.getPrototypeOf;
+var __hasOwnProp = Object.prototype.hasOwnProperty;
+var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
+var __copyProps = (to, from, except, desc) => {
+ if (from && typeof from === "object" || typeof from === "function") {
+ for (let key of __getOwnPropNames(from))
+ if (!__hasOwnProp.call(to, key) && key !== except)
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
+ }
+ return to;
+};
+var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
+ // If the importer is in node compatibility mode or this is not an ESM
+ // file that has been converted to a CommonJS file using a Babel-
+ // compatible transform (i.e. "__esModule" has not been set), then set
+ // "default" to the CommonJS "module.exports" for node compatibility.
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
+ mod
+));
+
+// src/utils/WorkerBootstrapper.ts
+var import_node_worker_threads3 = require("worker_threads");
+var import_collection7 = require("@discordjs/collection");
+
+// src/strategies/context/WorkerContextFetchingStrategy.ts
+var import_node_worker_threads2 = require("worker_threads");
+var import_collection2 = require("@discordjs/collection");
+
+// src/strategies/sharding/WorkerShardingStrategy.ts
+var import_node_events = require("events");
+var import_node_path = require("path");
+var import_node_worker_threads = require("worker_threads");
+var import_collection = require("@discordjs/collection");
+
+// src/strategies/context/IContextFetchingStrategy.ts
+async function managerToFetchingStrategyOptions(manager) {
+ const {
+ buildIdentifyThrottler,
+ buildStrategy,
+ retrieveSessionInfo,
+ updateSessionInfo,
+ shardCount,
+ shardIds,
+ rest,
+ ...managerOptions
+ } = manager.options;
+ return {
+ ...managerOptions,
+ gatewayInformation: await manager.fetchGatewayInformation(),
+ shardCount: await manager.getShardCount()
+ };
+}
+__name(managerToFetchingStrategyOptions, "managerToFetchingStrategyOptions");
+
+// src/strategies/context/WorkerContextFetchingStrategy.ts
+var WorkerContextFetchingStrategy = class {
+ constructor(options) {
+ this.options = options;
+ if (import_node_worker_threads2.isMainThread) {
+ throw new Error("Cannot instantiate WorkerContextFetchingStrategy on the main thread");
+ }
+ import_node_worker_threads2.parentPort.on("message", (payload) => {
+ if (payload.op === 3 /* SessionInfoResponse */) {
+ this.sessionPromises.get(payload.nonce)?.(payload.session);
+ this.sessionPromises.delete(payload.nonce);
+ }
+ if (payload.op === 4 /* ShardIdentifyResponse */) {
+ const promise = this.waitForIdentifyPromises.get(payload.nonce);
+ if (payload.ok) {
+ promise?.resolve();
+ } else {
+ promise?.reject(promise.signal.reason);
+ }
+ this.waitForIdentifyPromises.delete(payload.nonce);
+ }
+ });
+ }
+ static {
+ __name(this, "WorkerContextFetchingStrategy");
+ }
+ sessionPromises = new import_collection2.Collection();
+ waitForIdentifyPromises = new import_collection2.Collection();
+ async retrieveSessionInfo(shardId) {
+ const nonce = Math.random();
+ const payload = {
+ op: 3 /* RetrieveSessionInfo */,
+ shardId,
+ nonce
+ };
+ const promise = new Promise((resolve2) => this.sessionPromises.set(nonce, resolve2));
+ import_node_worker_threads2.parentPort.postMessage(payload);
+ return promise;
+ }
+ updateSessionInfo(shardId, sessionInfo) {
+ const payload = {
+ op: 4 /* UpdateSessionInfo */,
+ shardId,
+ session: sessionInfo
+ };
+ import_node_worker_threads2.parentPort.postMessage(payload);
+ }
+ async waitForIdentify(shardId, signal) {
+ const nonce = Math.random();
+ const payload = {
+ op: 5 /* WaitForIdentify */,
+ nonce,
+ shardId
+ };
+ const promise = new Promise(
+ (resolve2, reject) => (
+ // eslint-disable-next-line no-promise-executor-return
+ this.waitForIdentifyPromises.set(nonce, { signal, resolve: resolve2, reject })
+ )
+ );
+ import_node_worker_threads2.parentPort.postMessage(payload);
+ const listener = /* @__PURE__ */ __name(() => {
+ const payload2 = {
+ op: 8 /* CancelIdentify */,
+ nonce
+ };
+ import_node_worker_threads2.parentPort.postMessage(payload2);
+ }, "listener");
+ signal.addEventListener("abort", listener);
+ try {
+ await promise;
+ } finally {
+ signal.removeEventListener("abort", listener);
+ }
+ }
+};
+
+// src/ws/WebSocketShard.ts
+var import_node_buffer = require("buffer");
+var import_node_events2 = require("events");
+var import_node_timers = require("timers");
+var import_promises2 = require("timers/promises");
+var import_node_url = require("url");
+var import_node_util = require("util");
+var import_node_zlib = require("zlib");
+var import_collection6 = require("@discordjs/collection");
+var import_util2 = require("@discordjs/util");
+var import_async_queue2 = require("@sapphire/async-queue");
+var import_async_event_emitter = require("@vladfrangu/async_event_emitter");
+var import_v102 = require("discord-api-types/v10");
+var import_ws = require("ws");
+
+// src/utils/constants.ts
+var import_node_process = __toESM(require("process"));
+var import_collection5 = require("@discordjs/collection");
+var import_util = require("@discordjs/util");
+var import_v10 = require("discord-api-types/v10");
+
+// src/strategies/sharding/SimpleShardingStrategy.ts
+var import_collection3 = require("@discordjs/collection");
+
+// src/strategies/context/SimpleContextFetchingStrategy.ts
+var SimpleContextFetchingStrategy = class _SimpleContextFetchingStrategy {
+ constructor(manager, options) {
+ this.manager = manager;
+ this.options = options;
+ }
+ static {
+ __name(this, "SimpleContextFetchingStrategy");
+ }
+ // This strategy assumes every shard is running under the same process - therefore we need a single
+ // IdentifyThrottler per manager.
+ static throttlerCache = /* @__PURE__ */ new WeakMap();
+ static async ensureThrottler(manager) {
+ const throttler = _SimpleContextFetchingStrategy.throttlerCache.get(manager);
+ if (throttler) {
+ return throttler;
+ }
+ const newThrottler = await manager.options.buildIdentifyThrottler(manager);
+ _SimpleContextFetchingStrategy.throttlerCache.set(manager, newThrottler);
+ return newThrottler;
+ }
+ async retrieveSessionInfo(shardId) {
+ return this.manager.options.retrieveSessionInfo(shardId);
+ }
+ updateSessionInfo(shardId, sessionInfo) {
+ return this.manager.options.updateSessionInfo(shardId, sessionInfo);
+ }
+ async waitForIdentify(shardId, signal) {
+ const throttler = await _SimpleContextFetchingStrategy.ensureThrottler(this.manager);
+ await throttler.waitForIdentify(shardId, signal);
+ }
+};
+
+// src/strategies/sharding/SimpleShardingStrategy.ts
+var SimpleShardingStrategy = class {
+ static {
+ __name(this, "SimpleShardingStrategy");
+ }
+ manager;
+ shards = new import_collection3.Collection();
+ constructor(manager) {
+ this.manager = manager;
+ }
+ /**
+ * {@inheritDoc IShardingStrategy.spawn}
+ */
+ async spawn(shardIds) {
+ const strategyOptions = await managerToFetchingStrategyOptions(this.manager);
+ for (const shardId of shardIds) {
+ const strategy = new SimpleContextFetchingStrategy(this.manager, strategyOptions);
+ const shard = new WebSocketShard(strategy, shardId);
+ for (const event of Object.values(WebSocketShardEvents)) {
+ shard.on(event, (payload) => this.manager.emit(event, { ...payload, shardId }));
+ }
+ this.shards.set(shardId, shard);
+ }
+ }
+ /**
+ * {@inheritDoc IShardingStrategy.connect}
+ */
+ async connect() {
+ const promises = [];
+ for (const shard of this.shards.values()) {
+ promises.push(shard.connect());
+ }
+ await Promise.all(promises);
+ }
+ /**
+ * {@inheritDoc IShardingStrategy.destroy}
+ */
+ async destroy(options) {
+ const promises = [];
+ for (const shard of this.shards.values()) {
+ promises.push(shard.destroy(options));
+ }
+ await Promise.all(promises);
+ this.shards.clear();
+ }
+ /**
+ * {@inheritDoc IShardingStrategy.send}
+ */
+ async send(shardId, payload) {
+ const shard = this.shards.get(shardId);
+ if (!shard) {
+ throw new RangeError(`Shard ${shardId} not found`);
+ }
+ return shard.send(payload);
+ }
+ /**
+ * {@inheritDoc IShardingStrategy.fetchStatus}
+ */
+ async fetchStatus() {
+ return this.shards.mapValues((shard) => shard.status);
+ }
+};
+
+// src/throttling/SimpleIdentifyThrottler.ts
+var import_promises = require("timers/promises");
+var import_collection4 = require("@discordjs/collection");
+var import_async_queue = require("@sapphire/async-queue");
+var SimpleIdentifyThrottler = class {
+ constructor(maxConcurrency) {
+ this.maxConcurrency = maxConcurrency;
+ }
+ static {
+ __name(this, "SimpleIdentifyThrottler");
+ }
+ states = new import_collection4.Collection();
+ /**
+ * {@inheritDoc IIdentifyThrottler.waitForIdentify}
+ */
+ async waitForIdentify(shardId, signal) {
+ const key = shardId % this.maxConcurrency;
+ const state = this.states.ensure(key, () => {
+ return {
+ queue: new import_async_queue.AsyncQueue(),
+ resetsAt: Number.POSITIVE_INFINITY
+ };
+ });
+ await state.queue.wait({ signal });
+ try {
+ const diff = state.resetsAt - Date.now();
+ if (diff <= 5e3) {
+ const time = diff + Math.random() * 1500;
+ await (0, import_promises.setTimeout)(time);
+ }
+ state.resetsAt = Date.now() + 5e3;
+ } finally {
+ state.queue.shift();
+ }
+ }
+};
+
+// src/utils/constants.ts
+var DefaultDeviceProperty = `@discordjs/ws 1.0.1`;
+var getDefaultSessionStore = (0, import_util.lazy)(() => new import_collection5.Collection());
+var DefaultWebSocketManagerOptions = {
+ async buildIdentifyThrottler(manager) {
+ const info = await manager.fetchGatewayInformation();
+ return new SimpleIdentifyThrottler(info.session_start_limit.max_concurrency);
+ },
+ buildStrategy: (manager) => new SimpleShardingStrategy(manager),
+ shardCount: null,
+ shardIds: null,
+ largeThreshold: null,
+ initialPresence: null,
+ identifyProperties: {
+ browser: DefaultDeviceProperty,
+ device: DefaultDeviceProperty,
+ os: import_node_process.default.platform
+ },
+ version: import_v10.APIVersion,
+ encoding: "json" /* JSON */,
+ compression: null,
+ retrieveSessionInfo(shardId) {
+ const store = getDefaultSessionStore();
+ return store.get(shardId) ?? null;
+ },
+ updateSessionInfo(shardId, info) {
+ const store = getDefaultSessionStore();
+ if (info) {
+ store.set(shardId, info);
+ } else {
+ store.delete(shardId);
+ }
+ },
+ handshakeTimeout: 3e4,
+ helloTimeout: 6e4,
+ readyTimeout: 15e3
+};
+var ImportantGatewayOpcodes = /* @__PURE__ */ new Set([
+ import_v10.GatewayOpcodes.Heartbeat,
+ import_v10.GatewayOpcodes.Identify,
+ import_v10.GatewayOpcodes.Resume
+]);
+function getInitialSendRateLimitState() {
+ return {
+ remaining: 120,
+ resetAt: Date.now() + 6e4
+ };
+}
+__name(getInitialSendRateLimitState, "getInitialSendRateLimitState");
+
+// src/ws/WebSocketShard.ts
+var getZlibSync = (0, import_util2.lazy)(async () => import("zlib-sync").then((mod) => mod.default).catch(() => null));
+var WebSocketShardEvents = /* @__PURE__ */ ((WebSocketShardEvents2) => {
+ WebSocketShardEvents2["Closed"] = "closed";
+ WebSocketShardEvents2["Debug"] = "debug";
+ WebSocketShardEvents2["Dispatch"] = "dispatch";
+ WebSocketShardEvents2["Error"] = "error";
+ WebSocketShardEvents2["HeartbeatComplete"] = "heartbeat";
+ WebSocketShardEvents2["Hello"] = "hello";
+ WebSocketShardEvents2["Ready"] = "ready";
+ WebSocketShardEvents2["Resumed"] = "resumed";
+ return WebSocketShardEvents2;
+})(WebSocketShardEvents || {});
+var WebSocketShardDestroyRecovery = /* @__PURE__ */ ((WebSocketShardDestroyRecovery2) => {
+ WebSocketShardDestroyRecovery2[WebSocketShardDestroyRecovery2["Reconnect"] = 0] = "Reconnect";
+ WebSocketShardDestroyRecovery2[WebSocketShardDestroyRecovery2["Resume"] = 1] = "Resume";
+ return WebSocketShardDestroyRecovery2;
+})(WebSocketShardDestroyRecovery || {});
+var WebSocketConstructor = import_ws.WebSocket;
+var WebSocketShard = class extends import_async_event_emitter.AsyncEventEmitter {
+ static {
+ __name(this, "WebSocketShard");
+ }
+ connection = null;
+ useIdentifyCompress = false;
+ inflate = null;
+ textDecoder = new import_node_util.TextDecoder();
+ replayedEvents = 0;
+ isAck = true;
+ sendRateLimitState = getInitialSendRateLimitState();
+ initialHeartbeatTimeoutController = null;
+ heartbeatInterval = null;
+ lastHeartbeatAt = -1;
+ // Indicates whether the shard has already resolved its original connect() call
+ initialConnectResolved = false;
+ // Indicates if we failed to connect to the ws url (ECONNREFUSED/ECONNRESET)
+ failedToConnectDueToNetworkError = false;
+ sendQueue = new import_async_queue2.AsyncQueue();
+ timeoutAbortControllers = new import_collection6.Collection();
+ strategy;
+ id;
+ #status = 0 /* Idle */;
+ get status() {
+ return this.#status;
+ }
+ constructor(strategy, id) {
+ super();
+ this.strategy = strategy;
+ this.id = id;
+ }
+ async connect() {
+ const controller = new AbortController();
+ let promise;
+ if (!this.initialConnectResolved) {
+ promise = Promise.race([
+ (0, import_node_events2.once)(this, "ready" /* Ready */, { signal: controller.signal }),
+ (0, import_node_events2.once)(this, "resumed" /* Resumed */, { signal: controller.signal })
+ ]);
+ }
+ void this.internalConnect();
+ try {
+ await promise;
+ } catch ({ error }) {
+ throw error;
+ } finally {
+ controller.abort();
+ }
+ this.initialConnectResolved = true;
+ }
+ async internalConnect() {
+ if (this.#status !== 0 /* Idle */) {
+ throw new Error("Tried to connect a shard that wasn't idle");
+ }
+ const { version, encoding, compression } = this.strategy.options;
+ const params = new import_node_url.URLSearchParams({ v: version, encoding });
+ if (compression) {
+ const zlib = await getZlibSync();
+ if (zlib) {
+ params.append("compress", compression);
+ this.inflate = new zlib.Inflate({
+ chunkSize: 65535,
+ to: "string"
+ });
+ } else if (!this.useIdentifyCompress) {
+ this.useIdentifyCompress = true;
+ console.warn(
+ "WebSocketShard: Compression is enabled but zlib-sync is not installed, falling back to identify compress"
+ );
+ }
+ }
+ const session = await this.strategy.retrieveSessionInfo(this.id);
+ const url = `${session?.resumeURL ?? this.strategy.options.gatewayInformation.url}?${params.toString()}`;
+ this.debug([`Connecting to ${url}`]);
+ const connection = new WebSocketConstructor(url, {
+ handshakeTimeout: this.strategy.options.handshakeTimeout ?? void 0
+ });
+ connection.binaryType = "arraybuffer";
+ connection.onmessage = (event) => {
+ void this.onMessage(event.data, event.data instanceof ArrayBuffer);
+ };
+ connection.onerror = (event) => {
+ this.onError(event.error);
+ };
+ connection.onclose = (event) => {
+ void this.onClose(event.code);
+ };
+ this.connection = connection;
+ this.#status = 1 /* Connecting */;
+ this.sendRateLimitState = getInitialSendRateLimitState();
+ const { ok } = await this.waitForEvent("hello" /* Hello */, this.strategy.options.helloTimeout);
+ if (!ok) {
+ return;
+ }
+ if (session?.shardCount === this.strategy.options.shardCount) {
+ await this.resume(session);
+ } else {
+ await this.identify();
+ }
+ }
+ async destroy(options = {}) {
+ if (this.#status === 0 /* Idle */) {
+ this.debug(["Tried to destroy a shard that was idle"]);
+ return;
+ }
+ if (!options.code) {
+ options.code = options.recover === 1 /* Resume */ ? 4200 /* Resuming */ : 1e3 /* Normal */;
+ }
+ this.debug([
+ "Destroying shard",
+ `Reason: ${options.reason ?? "none"}`,
+ `Code: ${options.code}`,
+ `Recover: ${options.recover === void 0 ? "none" : WebSocketShardDestroyRecovery[options.recover]}`
+ ]);
+ this.isAck = true;
+ if (this.heartbeatInterval) {
+ (0, import_node_timers.clearInterval)(this.heartbeatInterval);
+ }
+ if (this.initialHeartbeatTimeoutController) {
+ this.initialHeartbeatTimeoutController.abort();
+ this.initialHeartbeatTimeoutController = null;
+ }
+ this.lastHeartbeatAt = -1;
+ for (const controller of this.timeoutAbortControllers.values()) {
+ controller.abort();
+ }
+ this.timeoutAbortControllers.clear();
+ this.failedToConnectDueToNetworkError = false;
+ if (options.recover !== 1 /* Resume */) {
+ await this.strategy.updateSessionInfo(this.id, null);
+ }
+ if (this.connection) {
+ this.connection.onmessage = null;
+ this.connection.onclose = null;
+ const shouldClose = this.connection.readyState === import_ws.WebSocket.OPEN;
+ this.debug([
+ "Connection status during destroy",
+ `Needs closing: ${shouldClose}`,
+ `Ready state: ${this.connection.readyState}`
+ ]);
+ if (shouldClose) {
+ let outerResolve;
+ const promise = new Promise((resolve2) => {
+ outerResolve = resolve2;
+ });
+ this.connection.onclose = outerResolve;
+ this.connection.close(options.code, options.reason);
+ await promise;
+ this.emit("closed" /* Closed */, { code: options.code });
+ }
+ this.connection.onerror = null;
+ } else {
+ this.debug(["Destroying a shard that has no connection; please open an issue on GitHub"]);
+ }
+ this.#status = 0 /* Idle */;
+ if (options.recover !== void 0) {
+ await (0, import_promises2.setTimeout)(500);
+ return this.internalConnect();
+ }
+ }
+ async waitForEvent(event, timeoutDuration) {
+ this.debug([`Waiting for event ${event} ${timeoutDuration ? `for ${timeoutDuration}ms` : "indefinitely"}`]);
+ const timeoutController = new AbortController();
+ const timeout = timeoutDuration ? (0, import_node_timers.setTimeout)(() => timeoutController.abort(), timeoutDuration).unref() : null;
+ this.timeoutAbortControllers.set(event, timeoutController);
+ const closeController = new AbortController();
+ try {
+ const closed = await Promise.race([
+ (0, import_node_events2.once)(this, event, { signal: timeoutController.signal }).then(() => false),
+ (0, import_node_events2.once)(this, "closed" /* Closed */, { signal: closeController.signal }).then(() => true)
+ ]);
+ return { ok: !closed };
+ } catch {
+ void this.destroy({
+ code: 1e3 /* Normal */,
+ reason: "Something timed out or went wrong while waiting for an event",
+ recover: 0 /* Reconnect */
+ });
+ return { ok: false };
+ } finally {
+ if (timeout) {
+ (0, import_node_timers.clearTimeout)(timeout);
+ }
+ this.timeoutAbortControllers.delete(event);
+ if (!closeController.signal.aborted) {
+ closeController.abort();
+ }
+ }
+ }
+ async send(payload) {
+ if (!this.connection) {
+ throw new Error("WebSocketShard wasn't connected");
+ }
+ if (this.#status !== 3 /* Ready */ && !ImportantGatewayOpcodes.has(payload.op)) {
+ this.debug(["Tried to send a non-crucial payload before the shard was ready, waiting"]);
+ try {
+ await (0, import_node_events2.once)(this, "ready" /* Ready */);
+ } catch {
+ return this.send(payload);
+ }
+ }
+ await this.sendQueue.wait();
+ if (--this.sendRateLimitState.remaining <= 0) {
+ const now = Date.now();
+ if (this.sendRateLimitState.resetAt > now) {
+ const sleepFor = this.sendRateLimitState.resetAt - now;
+ this.debug([`Was about to hit the send rate limit, sleeping for ${sleepFor}ms`]);
+ const controller = new AbortController();
+ const interrupted = await Promise.race([
+ (0, import_promises2.setTimeout)(sleepFor).then(() => false),
+ (0, import_node_events2.once)(this, "closed" /* Closed */, { signal: controller.signal }).then(() => true)
+ ]);
+ if (interrupted) {
+ this.debug(["Connection closed while waiting for the send rate limit to reset, re-queueing payload"]);
+ this.sendQueue.shift();
+ return this.send(payload);
+ }
+ controller.abort();
+ }
+ this.sendRateLimitState = getInitialSendRateLimitState();
+ }
+ this.sendQueue.shift();
+ this.connection.send(JSON.stringify(payload));
+ }
+ async identify() {
+ this.debug(["Waiting for identify throttle"]);
+ const controller = new AbortController();
+ const closeHandler = /* @__PURE__ */ __name(() => {
+ controller.abort();
+ }, "closeHandler");
+ this.on("closed" /* Closed */, closeHandler);
+ try {
+ await this.strategy.waitForIdentify(this.id, controller.signal);
+ } catch {
+ if (controller.signal.aborted) {
+ this.debug(["Was waiting for an identify, but the shard closed in the meantime"]);
+ return;
+ }
+ this.debug([
+ "IContextFetchingStrategy#waitForIdentify threw an unknown error.",
+ "If you're using a custom strategy, this is probably nothing to worry about.",
+ "If you're not, please open an issue on GitHub."
+ ]);
+ await this.destroy({
+ reason: "Identify throttling logic failed",
+ recover: 1 /* Resume */
+ });
+ } finally {
+ this.off("closed" /* Closed */, closeHandler);
+ }
+ this.debug([
+ "Identifying",
+ `shard id: ${this.id.toString()}`,
+ `shard count: ${this.strategy.options.shardCount}`,
+ `intents: ${this.strategy.options.intents}`,
+ `compression: ${this.inflate ? "zlib-stream" : this.useIdentifyCompress ? "identify" : "none"}`
+ ]);
+ const d = {
+ token: this.strategy.options.token,
+ properties: this.strategy.options.identifyProperties,
+ intents: this.strategy.options.intents,
+ compress: this.useIdentifyCompress,
+ shard: [this.id, this.strategy.options.shardCount]
+ };
+ if (this.strategy.options.largeThreshold) {
+ d.large_threshold = this.strategy.options.largeThreshold;
+ }
+ if (this.strategy.options.initialPresence) {
+ d.presence = this.strategy.options.initialPresence;
+ }
+ await this.send({
+ op: import_v102.GatewayOpcodes.Identify,
+ d
+ });
+ await this.waitForEvent("ready" /* Ready */, this.strategy.options.readyTimeout);
+ }
+ async resume(session) {
+ this.debug([
+ "Resuming session",
+ `resume url: ${session.resumeURL}`,
+ `sequence: ${session.sequence}`,
+ `shard id: ${this.id.toString()}`
+ ]);
+ this.#status = 2 /* Resuming */;
+ this.replayedEvents = 0;
+ return this.send({
+ op: import_v102.GatewayOpcodes.Resume,
+ d: {
+ token: this.strategy.options.token,
+ seq: session.sequence,
+ session_id: session.sessionId
+ }
+ });
+ }
+ async heartbeat(requested = false) {
+ if (!this.isAck && !requested) {
+ return this.destroy({ reason: "Zombie connection", recover: 1 /* Resume */ });
+ }
+ const session = await this.strategy.retrieveSessionInfo(this.id);
+ await this.send({
+ op: import_v102.GatewayOpcodes.Heartbeat,
+ d: session?.sequence ?? null
+ });
+ this.lastHeartbeatAt = Date.now();
+ this.isAck = false;
+ }
+ async unpackMessage(data, isBinary) {
+ if (!isBinary) {
+ try {
+ return JSON.parse(data);
+ } catch {
+ return null;
+ }
+ }
+ const decompressable = new Uint8Array(data);
+ if (this.useIdentifyCompress) {
+ return new Promise((resolve2, reject) => {
+ (0, import_node_zlib.inflate)(decompressable, { chunkSize: 65535 }, (err, result) => {
+ if (err) {
+ reject(err);
+ return;
+ }
+ resolve2(JSON.parse(this.textDecoder.decode(result)));
+ });
+ });
+ }
+ if (this.inflate) {
+ const l = decompressable.length;
+ const flush = l >= 4 && decompressable[l - 4] === 0 && decompressable[l - 3] === 0 && decompressable[l - 2] === 255 && decompressable[l - 1] === 255;
+ const zlib = await getZlibSync();
+ this.inflate.push(import_node_buffer.Buffer.from(decompressable), flush ? zlib.Z_SYNC_FLUSH : zlib.Z_NO_FLUSH);
+ if (this.inflate.err) {
+ this.emit("error" /* Error */, {
+ error: new Error(`${this.inflate.err}${this.inflate.msg ? `: ${this.inflate.msg}` : ""}`)
+ });
+ }
+ if (!flush) {
+ return null;
+ }
+ const { result } = this.inflate;
+ if (!result) {
+ return null;
+ }
+ return JSON.parse(typeof result === "string" ? result : this.textDecoder.decode(result));
+ }
+ this.debug([
+ "Received a message we were unable to decompress",
+ `isBinary: ${isBinary.toString()}`,
+ `useIdentifyCompress: ${this.useIdentifyCompress.toString()}`,
+ `inflate: ${Boolean(this.inflate).toString()}`
+ ]);
+ return null;
+ }
+ async onMessage(data, isBinary) {
+ const payload = await this.unpackMessage(data, isBinary);
+ if (!payload) {
+ return;
+ }
+ switch (payload.op) {
+ case import_v102.GatewayOpcodes.Dispatch: {
+ if (this.#status === 2 /* Resuming */) {
+ this.replayedEvents++;
+ }
+ switch (payload.t) {
+ case import_v102.GatewayDispatchEvents.Ready: {
+ this.#status = 3 /* Ready */;
+ const session2 = {
+ sequence: payload.s,
+ sessionId: payload.d.session_id,
+ shardId: this.id,
+ shardCount: this.strategy.options.shardCount,
+ resumeURL: payload.d.resume_gateway_url
+ };
+ await this.strategy.updateSessionInfo(this.id, session2);
+ this.emit("ready" /* Ready */, { data: payload.d });
+ break;
+ }
+ case import_v102.GatewayDispatchEvents.Resumed: {
+ this.#status = 3 /* Ready */;
+ this.debug([`Resumed and replayed ${this.replayedEvents} events`]);
+ this.emit("resumed" /* Resumed */);
+ break;
+ }
+ default: {
+ break;
+ }
+ }
+ const session = await this.strategy.retrieveSessionInfo(this.id);
+ if (session) {
+ if (payload.s > session.sequence) {
+ await this.strategy.updateSessionInfo(this.id, { ...session, sequence: payload.s });
+ }
+ } else {
+ this.debug([
+ `Received a ${payload.t} event but no session is available. Session information cannot be re-constructed in this state without a full reconnect`
+ ]);
+ }
+ this.emit("dispatch" /* Dispatch */, { data: payload });
+ break;
+ }
+ case import_v102.GatewayOpcodes.Heartbeat: {
+ await this.heartbeat(true);
+ break;
+ }
+ case import_v102.GatewayOpcodes.Reconnect: {
+ await this.destroy({
+ reason: "Told to reconnect by Discord",
+ recover: 1 /* Resume */
+ });
+ break;
+ }
+ case import_v102.GatewayOpcodes.InvalidSession: {
+ this.debug([`Invalid session; will attempt to resume: ${payload.d.toString()}`]);
+ const session = await this.strategy.retrieveSessionInfo(this.id);
+ if (payload.d && session) {
+ await this.resume(session);
+ } else {
+ await this.destroy({
+ reason: "Invalid session",
+ recover: 0 /* Reconnect */
+ });
+ }
+ break;
+ }
+ case import_v102.GatewayOpcodes.Hello: {
+ this.emit("hello" /* Hello */);
+ const jitter = Math.random();
+ const firstWait = Math.floor(payload.d.heartbeat_interval * jitter);
+ this.debug([`Preparing first heartbeat of the connection with a jitter of ${jitter}; waiting ${firstWait}ms`]);
+ try {
+ const controller = new AbortController();
+ this.initialHeartbeatTimeoutController = controller;
+ await (0, import_promises2.setTimeout)(firstWait, void 0, { signal: controller.signal });
+ } catch {
+ this.debug(["Cancelled initial heartbeat due to #destroy being called"]);
+ return;
+ } finally {
+ this.initialHeartbeatTimeoutController = null;
+ }
+ await this.heartbeat();
+ this.debug([`First heartbeat sent, starting to beat every ${payload.d.heartbeat_interval}ms`]);
+ this.heartbeatInterval = (0, import_node_timers.setInterval)(() => void this.heartbeat(), payload.d.heartbeat_interval);
+ break;
+ }
+ case import_v102.GatewayOpcodes.HeartbeatAck: {
+ this.isAck = true;
+ const ackAt = Date.now();
+ this.emit("heartbeat" /* HeartbeatComplete */, {
+ ackAt,
+ heartbeatAt: this.lastHeartbeatAt,
+ latency: ackAt - this.lastHeartbeatAt
+ });
+ break;
+ }
+ }
+ }
+ onError(error) {
+ if ("code" in error && ["ECONNRESET", "ECONNREFUSED"].includes(error.code)) {
+ this.debug(["Failed to connect to the gateway URL specified due to a network error"]);
+ this.failedToConnectDueToNetworkError = true;
+ return;
+ }
+ this.emit("error" /* Error */, { error });
+ }
+ async onClose(code) {
+ this.emit("closed" /* Closed */, { code });
+ switch (code) {
+ case 1e3 /* Normal */: {
+ return this.destroy({
+ code,
+ reason: "Got disconnected by Discord",
+ recover: 0 /* Reconnect */
+ });
+ }
+ case 4200 /* Resuming */: {
+ break;
+ }
+ case import_v102.GatewayCloseCodes.UnknownError: {
+ this.debug([`An unknown error occurred: ${code}`]);
+ return this.destroy({ code, recover: 1 /* Resume */ });
+ }
+ case import_v102.GatewayCloseCodes.UnknownOpcode: {
+ this.debug(["An invalid opcode was sent to Discord."]);
+ return this.destroy({ code, recover: 1 /* Resume */ });
+ }
+ case import_v102.GatewayCloseCodes.DecodeError: {
+ this.debug(["An invalid payload was sent to Discord."]);
+ return this.destroy({ code, recover: 1 /* Resume */ });
+ }
+ case import_v102.GatewayCloseCodes.NotAuthenticated: {
+ this.debug(["A request was somehow sent before the identify/resume payload."]);
+ return this.destroy({ code, recover: 0 /* Reconnect */ });
+ }
+ case import_v102.GatewayCloseCodes.AuthenticationFailed: {
+ this.emit("error" /* Error */, {
+ error: new Error("Authentication failed")
+ });
+ return this.destroy({ code });
+ }
+ case import_v102.GatewayCloseCodes.AlreadyAuthenticated: {
+ this.debug(["More than one auth payload was sent."]);
+ return this.destroy({ code, recover: 0 /* Reconnect */ });
+ }
+ case import_v102.GatewayCloseCodes.InvalidSeq: {
+ this.debug(["An invalid sequence was sent."]);
+ return this.destroy({ code, recover: 0 /* Reconnect */ });
+ }
+ case import_v102.GatewayCloseCodes.RateLimited: {
+ this.debug(["The WebSocket rate limit has been hit, this should never happen"]);
+ return this.destroy({ code, recover: 0 /* Reconnect */ });
+ }
+ case import_v102.GatewayCloseCodes.SessionTimedOut: {
+ this.debug(["Session timed out."]);
+ return this.destroy({ code, recover: 1 /* Resume */ });
+ }
+ case import_v102.GatewayCloseCodes.InvalidShard: {
+ this.emit("error" /* Error */, {
+ error: new Error("Invalid shard")
+ });
+ return this.destroy({ code });
+ }
+ case import_v102.GatewayCloseCodes.ShardingRequired: {
+ this.emit("error" /* Error */, {
+ error: new Error("Sharding is required")
+ });
+ return this.destroy({ code });
+ }
+ case import_v102.GatewayCloseCodes.InvalidAPIVersion: {
+ this.emit("error" /* Error */, {
+ error: new Error("Used an invalid API version")
+ });
+ return this.destroy({ code });
+ }
+ case import_v102.GatewayCloseCodes.InvalidIntents: {
+ this.emit("error" /* Error */, {
+ error: new Error("Used invalid intents")
+ });
+ return this.destroy({ code });
+ }
+ case import_v102.GatewayCloseCodes.DisallowedIntents: {
+ this.emit("error" /* Error */, {
+ error: new Error("Used disallowed intents")
+ });
+ return this.destroy({ code });
+ }
+ default: {
+ this.debug([
+ `The gateway closed with an unexpected code ${code}, attempting to ${this.failedToConnectDueToNetworkError ? "reconnect" : "resume"}.`
+ ]);
+ return this.destroy({
+ code,
+ recover: this.failedToConnectDueToNetworkError ? 0 /* Reconnect */ : 1 /* Resume */
+ });
+ }
+ }
+ }
+ debug(messages) {
+ const message = `${messages[0]}${messages.length > 1 ? `
+${messages.slice(1).map((m) => ` ${m}`).join("\n")}` : ""}`;
+ this.emit("debug" /* Debug */, { message });
+ }
+};
+
+// src/utils/WorkerBootstrapper.ts
+var WorkerBootstrapper = class {
+ static {
+ __name(this, "WorkerBootstrapper");
+ }
+ /**
+ * The data passed to the worker thread
+ */
+ data = import_node_worker_threads3.workerData;
+ /**
+ * The shards that are managed by this worker
+ */
+ shards = new import_collection7.Collection();
+ constructor() {
+ if (import_node_worker_threads3.isMainThread) {
+ throw new Error("Expected WorkerBootstrap to not be used within the main thread");
+ }
+ }
+ /**
+ * Helper method to initiate a shard's connection process
+ */
+ async connect(shardId) {
+ const shard = this.shards.get(shardId);
+ if (!shard) {
+ throw new RangeError(`Shard ${shardId} does not exist`);
+ }
+ await shard.connect();
+ }
+ /**
+ * Helper method to destroy a shard
+ */
+ async destroy(shardId, options) {
+ const shard = this.shards.get(shardId);
+ if (!shard) {
+ throw new RangeError(`Shard ${shardId} does not exist`);
+ }
+ await shard.destroy(options);
+ }
+ /**
+ * Helper method to attach event listeners to the parentPort
+ */
+ setupThreadEvents() {
+ import_node_worker_threads3.parentPort.on("messageerror", (err) => {
+ throw err;
+ }).on("message", async (payload) => {
+ switch (payload.op) {
+ case 0 /* Connect */: {
+ await this.connect(payload.shardId);
+ const response = {
+ op: 0 /* Connected */,
+ shardId: payload.shardId
+ };
+ import_node_worker_threads3.parentPort.postMessage(response);
+ break;
+ }
+ case 1 /* Destroy */: {
+ await this.destroy(payload.shardId, payload.options);
+ const response = {
+ op: 1 /* Destroyed */,
+ shardId: payload.shardId
+ };
+ import_node_worker_threads3.parentPort.postMessage(response);
+ break;
+ }
+ case 2 /* Send */: {
+ const shard = this.shards.get(payload.shardId);
+ if (!shard) {
+ throw new RangeError(`Shard ${payload.shardId} does not exist`);
+ }
+ await shard.send(payload.payload);
+ break;
+ }
+ case 3 /* SessionInfoResponse */: {
+ break;
+ }
+ case 4 /* ShardIdentifyResponse */: {
+ break;
+ }
+ case 5 /* FetchStatus */: {
+ const shard = this.shards.get(payload.shardId);
+ if (!shard) {
+ throw new Error(`Shard ${payload.shardId} does not exist`);
+ }
+ const response = {
+ op: 6 /* FetchStatusResponse */,
+ status: shard.status,
+ nonce: payload.nonce
+ };
+ import_node_worker_threads3.parentPort.postMessage(response);
+ break;
+ }
+ }
+ });
+ }
+ /**
+ * Bootstraps the worker thread with the provided options
+ */
+ async bootstrap(options = {}) {
+ for (const shardId of this.data.shardIds) {
+ const shard = new WebSocketShard(new WorkerContextFetchingStrategy(this.data), shardId);
+ for (const event of options.forwardEvents ?? Object.values(WebSocketShardEvents)) {
+ shard.on(event, (data) => {
+ const payload = {
+ op: 2 /* Event */,
+ event,
+ data,
+ shardId
+ };
+ import_node_worker_threads3.parentPort.postMessage(payload);
+ });
+ }
+ await options.shardCallback?.(shard);
+ this.shards.set(shardId, shard);
+ }
+ this.setupThreadEvents();
+ const message = {
+ op: 7 /* WorkerReady */
+ };
+ import_node_worker_threads3.parentPort.postMessage(message);
+ }
+};
+
+// src/strategies/sharding/defaultWorker.ts
+var bootstrapper = new WorkerBootstrapper();
+void bootstrapper.bootstrap();
+//# sourceMappingURL=defaultWorker.js.map \ No newline at end of file
diff --git a/node_modules/@discordjs/ws/dist/defaultWorker.js.map b/node_modules/@discordjs/ws/dist/defaultWorker.js.map
new file mode 100644
index 0000000..1daa8d6
--- /dev/null
+++ b/node_modules/@discordjs/ws/dist/defaultWorker.js.map
@@ -0,0 +1 @@
+{"version":3,"sources":["../src/utils/WorkerBootstrapper.ts","../src/strategies/context/WorkerContextFetchingStrategy.ts","../src/strategies/sharding/WorkerShardingStrategy.ts","../src/strategies/context/IContextFetchingStrategy.ts","../src/ws/WebSocketShard.ts","../src/utils/constants.ts","../src/strategies/sharding/SimpleShardingStrategy.ts","../src/strategies/context/SimpleContextFetchingStrategy.ts","../src/throttling/SimpleIdentifyThrottler.ts","../src/strategies/sharding/defaultWorker.ts"],"sourcesContent":["import { isMainThread, parentPort, workerData } from 'node:worker_threads';\nimport { Collection } from '@discordjs/collection';\nimport type { Awaitable } from '@discordjs/util';\nimport { WorkerContextFetchingStrategy } from '../strategies/context/WorkerContextFetchingStrategy.js';\nimport {\n\tWorkerReceivePayloadOp,\n\tWorkerSendPayloadOp,\n\ttype WorkerData,\n\ttype WorkerReceivePayload,\n\ttype WorkerSendPayload,\n} from '../strategies/sharding/WorkerShardingStrategy.js';\nimport type { WebSocketShardDestroyOptions } from '../ws/WebSocketShard.js';\nimport { WebSocketShardEvents, WebSocketShard } from '../ws/WebSocketShard.js';\n\n/**\n * Options for bootstrapping the worker\n */\nexport interface BootstrapOptions {\n\t/**\n\t * Shard events to just arbitrarily forward to the parent thread for the manager to emit\n\t * Note: By default, this will include ALL events\n\t * you most likely want to handle dispatch within the worker itself\n\t */\n\tforwardEvents?: WebSocketShardEvents[];\n\t/**\n\t * Function to call when a shard is created for additional setup\n\t */\n\tshardCallback?(shard: WebSocketShard): Awaitable<void>;\n}\n\n/**\n * Utility class for bootstrapping a worker thread to be used for sharding\n */\nexport class WorkerBootstrapper {\n\t/**\n\t * The data passed to the worker thread\n\t */\n\tprotected readonly data = workerData as WorkerData;\n\n\t/**\n\t * The shards that are managed by this worker\n\t */\n\tprotected readonly shards = new Collection<number, WebSocketShard>();\n\n\tpublic constructor() {\n\t\tif (isMainThread) {\n\t\t\tthrow new Error('Expected WorkerBootstrap to not be used within the main thread');\n\t\t}\n\t}\n\n\t/**\n\t * Helper method to initiate a shard's connection process\n\t */\n\tprotected async connect(shardId: number): Promise<void> {\n\t\tconst shard = this.shards.get(shardId);\n\t\tif (!shard) {\n\t\t\tthrow new RangeError(`Shard ${shardId} does not exist`);\n\t\t}\n\n\t\tawait shard.connect();\n\t}\n\n\t/**\n\t * Helper method to destroy a shard\n\t */\n\tprotected async destroy(shardId: number, options?: WebSocketShardDestroyOptions): Promise<void> {\n\t\tconst shard = this.shards.get(shardId);\n\t\tif (!shard) {\n\t\t\tthrow new RangeError(`Shard ${shardId} does not exist`);\n\t\t}\n\n\t\tawait shard.destroy(options);\n\t}\n\n\t/**\n\t * Helper method to attach event listeners to the parentPort\n\t */\n\tprotected setupThreadEvents(): void {\n\t\tparentPort!\n\t\t\t.on('messageerror', (err) => {\n\t\t\t\tthrow err;\n\t\t\t})\n\t\t\t.on('message', async (payload: WorkerSendPayload) => {\n\t\t\t\tswitch (payload.op) {\n\t\t\t\t\tcase WorkerSendPayloadOp.Connect: {\n\t\t\t\t\t\tawait this.connect(payload.shardId);\n\t\t\t\t\t\tconst response: WorkerReceivePayload = {\n\t\t\t\t\t\t\top: WorkerReceivePayloadOp.Connected,\n\t\t\t\t\t\t\tshardId: payload.shardId,\n\t\t\t\t\t\t};\n\t\t\t\t\t\tparentPort!.postMessage(response);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tcase WorkerSendPayloadOp.Destroy: {\n\t\t\t\t\t\tawait this.destroy(payload.shardId, payload.options);\n\t\t\t\t\t\tconst response: WorkerReceivePayload = {\n\t\t\t\t\t\t\top: WorkerReceivePayloadOp.Destroyed,\n\t\t\t\t\t\t\tshardId: payload.shardId,\n\t\t\t\t\t\t};\n\n\t\t\t\t\t\tparentPort!.postMessage(response);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tcase WorkerSendPayloadOp.Send: {\n\t\t\t\t\t\tconst shard = this.shards.get(payload.shardId);\n\t\t\t\t\t\tif (!shard) {\n\t\t\t\t\t\t\tthrow new RangeError(`Shard ${payload.shardId} does not exist`);\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tawait shard.send(payload.payload);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tcase WorkerSendPayloadOp.SessionInfoResponse: {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tcase WorkerSendPayloadOp.ShardIdentifyResponse: {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tcase WorkerSendPayloadOp.FetchStatus: {\n\t\t\t\t\t\tconst shard = this.shards.get(payload.shardId);\n\t\t\t\t\t\tif (!shard) {\n\t\t\t\t\t\t\tthrow new Error(`Shard ${payload.shardId} does not exist`);\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tconst response: WorkerReceivePayload = {\n\t\t\t\t\t\t\top: WorkerReceivePayloadOp.FetchStatusResponse,\n\t\t\t\t\t\t\tstatus: shard.status,\n\t\t\t\t\t\t\tnonce: payload.nonce,\n\t\t\t\t\t\t};\n\n\t\t\t\t\t\tparentPort!.postMessage(response);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t});\n\t}\n\n\t/**\n\t * Bootstraps the worker thread with the provided options\n\t */\n\tpublic async bootstrap(options: Readonly<BootstrapOptions> = {}): Promise<void> {\n\t\t// Start by initializing the shards\n\t\tfor (const shardId of this.data.shardIds) {\n\t\t\tconst shard = new WebSocketShard(new WorkerContextFetchingStrategy(this.data), shardId);\n\t\t\tfor (const event of options.forwardEvents ?? Object.values(WebSocketShardEvents)) {\n\t\t\t\t// @ts-expect-error: Event types incompatible\n\t\t\t\tshard.on(event, (data) => {\n\t\t\t\t\tconst payload: WorkerReceivePayload = {\n\t\t\t\t\t\top: WorkerReceivePayloadOp.Event,\n\t\t\t\t\t\tevent,\n\t\t\t\t\t\tdata,\n\t\t\t\t\t\tshardId,\n\t\t\t\t\t};\n\t\t\t\t\tparentPort!.postMessage(payload);\n\t\t\t\t});\n\t\t\t}\n\n\t\t\t// Any additional setup the user might want to do\n\t\t\tawait options.shardCallback?.(shard);\n\t\t\tthis.shards.set(shardId, shard);\n\t\t}\n\n\t\t// Lastly, start listening to messages from the parent thread\n\t\tthis.setupThreadEvents();\n\n\t\tconst message: WorkerReceivePayload = {\n\t\t\top: WorkerReceivePayloadOp.WorkerReady,\n\t\t};\n\t\tparentPort!.postMessage(message);\n\t}\n}\n","import { isMainThread, parentPort } from 'node:worker_threads';\nimport { Collection } from '@discordjs/collection';\nimport type { SessionInfo } from '../../ws/WebSocketManager.js';\nimport {\n\tWorkerReceivePayloadOp,\n\tWorkerSendPayloadOp,\n\ttype WorkerReceivePayload,\n\ttype WorkerSendPayload,\n} from '../sharding/WorkerShardingStrategy.js';\nimport type { FetchingStrategyOptions, IContextFetchingStrategy } from './IContextFetchingStrategy.js';\n\nexport class WorkerContextFetchingStrategy implements IContextFetchingStrategy {\n\tprivate readonly sessionPromises = new Collection<number, (session: SessionInfo | null) => void>();\n\n\tprivate readonly waitForIdentifyPromises = new Collection<\n\t\tnumber,\n\t\t{ reject(error: unknown): void; resolve(): void; signal: AbortSignal }\n\t>();\n\n\tpublic constructor(public readonly options: FetchingStrategyOptions) {\n\t\tif (isMainThread) {\n\t\t\tthrow new Error('Cannot instantiate WorkerContextFetchingStrategy on the main thread');\n\t\t}\n\n\t\tparentPort!.on('message', (payload: WorkerSendPayload) => {\n\t\t\tif (payload.op === WorkerSendPayloadOp.SessionInfoResponse) {\n\t\t\t\tthis.sessionPromises.get(payload.nonce)?.(payload.session);\n\t\t\t\tthis.sessionPromises.delete(payload.nonce);\n\t\t\t}\n\n\t\t\tif (payload.op === WorkerSendPayloadOp.ShardIdentifyResponse) {\n\t\t\t\tconst promise = this.waitForIdentifyPromises.get(payload.nonce);\n\t\t\t\tif (payload.ok) {\n\t\t\t\t\tpromise?.resolve();\n\t\t\t\t} else {\n\t\t\t\t\t// We need to make sure we reject with an abort error\n\t\t\t\t\tpromise?.reject(promise.signal.reason);\n\t\t\t\t}\n\n\t\t\t\tthis.waitForIdentifyPromises.delete(payload.nonce);\n\t\t\t}\n\t\t});\n\t}\n\n\tpublic async retrieveSessionInfo(shardId: number): Promise<SessionInfo | null> {\n\t\tconst nonce = Math.random();\n\t\tconst payload: WorkerReceivePayload = {\n\t\t\top: WorkerReceivePayloadOp.RetrieveSessionInfo,\n\t\t\tshardId,\n\t\t\tnonce,\n\t\t};\n\t\t// eslint-disable-next-line no-promise-executor-return\n\t\tconst promise = new Promise<SessionInfo | null>((resolve) => this.sessionPromises.set(nonce, resolve));\n\t\tparentPort!.postMessage(payload);\n\t\treturn promise;\n\t}\n\n\tpublic updateSessionInfo(shardId: number, sessionInfo: SessionInfo | null) {\n\t\tconst payload: WorkerReceivePayload = {\n\t\t\top: WorkerReceivePayloadOp.UpdateSessionInfo,\n\t\t\tshardId,\n\t\t\tsession: sessionInfo,\n\t\t};\n\t\tparentPort!.postMessage(payload);\n\t}\n\n\tpublic async waitForIdentify(shardId: number, signal: AbortSignal): Promise<void> {\n\t\tconst nonce = Math.random();\n\n\t\tconst payload: WorkerReceivePayload = {\n\t\t\top: WorkerReceivePayloadOp.WaitForIdentify,\n\t\t\tnonce,\n\t\t\tshardId,\n\t\t};\n\t\tconst promise = new Promise<void>((resolve, reject) =>\n\t\t\t// eslint-disable-next-line no-promise-executor-return\n\t\t\tthis.waitForIdentifyPromises.set(nonce, { signal, resolve, reject }),\n\t\t);\n\n\t\tparentPort!.postMessage(payload);\n\n\t\tconst listener = () => {\n\t\t\tconst payload: WorkerReceivePayload = {\n\t\t\t\top: WorkerReceivePayloadOp.CancelIdentify,\n\t\t\t\tnonce,\n\t\t\t};\n\n\t\t\tparentPort!.postMessage(payload);\n\t\t};\n\n\t\tsignal.addEventListener('abort', listener);\n\n\t\ttry {\n\t\t\tawait promise;\n\t\t} finally {\n\t\t\tsignal.removeEventListener('abort', listener);\n\t\t}\n\t}\n}\n","import { once } from 'node:events';\nimport { join, isAbsolute, resolve } from 'node:path';\nimport { Worker } from 'node:worker_threads';\nimport { Collection } from '@discordjs/collection';\nimport type { GatewaySendPayload } from 'discord-api-types/v10';\nimport type { IIdentifyThrottler } from '../../throttling/IIdentifyThrottler.js';\nimport type { SessionInfo, WebSocketManager } from '../../ws/WebSocketManager.js';\nimport type {\n\tWebSocketShardDestroyOptions,\n\tWebSocketShardEvents,\n\tWebSocketShardStatus,\n} from '../../ws/WebSocketShard.js';\nimport { managerToFetchingStrategyOptions, type FetchingStrategyOptions } from '../context/IContextFetchingStrategy.js';\nimport type { IShardingStrategy } from './IShardingStrategy.js';\n\nexport interface WorkerData extends FetchingStrategyOptions {\n\tshardIds: number[];\n}\n\nexport enum WorkerSendPayloadOp {\n\tConnect,\n\tDestroy,\n\tSend,\n\tSessionInfoResponse,\n\tShardIdentifyResponse,\n\tFetchStatus,\n}\n\nexport type WorkerSendPayload =\n\t| { nonce: number; ok: boolean; op: WorkerSendPayloadOp.ShardIdentifyResponse }\n\t| { nonce: number; op: WorkerSendPayloadOp.FetchStatus; shardId: number }\n\t| { nonce: number; op: WorkerSendPayloadOp.SessionInfoResponse; session: SessionInfo | null }\n\t| { op: WorkerSendPayloadOp.Connect; shardId: number }\n\t| { op: WorkerSendPayloadOp.Destroy; options?: WebSocketShardDestroyOptions; shardId: number }\n\t| { op: WorkerSendPayloadOp.Send; payload: GatewaySendPayload; shardId: number };\n\nexport enum WorkerReceivePayloadOp {\n\tConnected,\n\tDestroyed,\n\tEvent,\n\tRetrieveSessionInfo,\n\tUpdateSessionInfo,\n\tWaitForIdentify,\n\tFetchStatusResponse,\n\tWorkerReady,\n\tCancelIdentify,\n}\n\nexport type WorkerReceivePayload =\n\t// Can't seem to get a type-safe union based off of the event, so I'm sadly leaving data as any for now\n\t| { data: any; event: WebSocketShardEvents; op: WorkerReceivePayloadOp.Event; shardId: number }\n\t| { nonce: number; op: WorkerReceivePayloadOp.CancelIdentify }\n\t| { nonce: number; op: WorkerReceivePayloadOp.FetchStatusResponse; status: WebSocketShardStatus }\n\t| { nonce: number; op: WorkerReceivePayloadOp.RetrieveSessionInfo; shardId: number }\n\t| { nonce: number; op: WorkerReceivePayloadOp.WaitForIdentify; shardId: number }\n\t| { op: WorkerReceivePayloadOp.Connected; shardId: number }\n\t| { op: WorkerReceivePayloadOp.Destroyed; shardId: number }\n\t| { op: WorkerReceivePayloadOp.UpdateSessionInfo; session: SessionInfo | null; shardId: number }\n\t| { op: WorkerReceivePayloadOp.WorkerReady };\n\n/**\n * Options for a {@link WorkerShardingStrategy}\n */\nexport interface WorkerShardingStrategyOptions {\n\t/**\n\t * Dictates how many shards should be spawned per worker thread.\n\t */\n\tshardsPerWorker: number | 'all';\n\t/**\n\t * Path to the worker file to use. The worker requires quite a bit of setup, it is recommended you leverage the {@link WorkerBootstrapper} class.\n\t */\n\tworkerPath?: string;\n}\n\n/**\n * Strategy used to spawn threads in worker_threads\n */\nexport class WorkerShardingStrategy implements IShardingStrategy {\n\tprivate readonly manager: WebSocketManager;\n\n\tprivate readonly options: WorkerShardingStrategyOptions;\n\n\t#workers: Worker[] = [];\n\n\treadonly #workerByShardId = new Collection<number, Worker>();\n\n\tprivate readonly connectPromises = new Collection<number, () => void>();\n\n\tprivate readonly destroyPromises = new Collection<number, () => void>();\n\n\tprivate readonly fetchStatusPromises = new Collection<number, (status: WebSocketShardStatus) => void>();\n\n\tprivate readonly waitForIdentifyControllers = new Collection<number, AbortController>();\n\n\tprivate throttler?: IIdentifyThrottler;\n\n\tpublic constructor(manager: WebSocketManager, options: WorkerShardingStrategyOptions) {\n\t\tthis.manager = manager;\n\t\tthis.options = options;\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.spawn}\n\t */\n\tpublic async spawn(shardIds: number[]) {\n\t\tconst shardsPerWorker = this.options.shardsPerWorker === 'all' ? shardIds.length : this.options.shardsPerWorker;\n\t\tconst strategyOptions = await managerToFetchingStrategyOptions(this.manager);\n\n\t\tconst loops = Math.ceil(shardIds.length / shardsPerWorker);\n\t\tconst promises: Promise<void>[] = [];\n\n\t\tfor (let idx = 0; idx < loops; idx++) {\n\t\t\tconst slice = shardIds.slice(idx * shardsPerWorker, (idx + 1) * shardsPerWorker);\n\t\t\tconst workerData: WorkerData = {\n\t\t\t\t...strategyOptions,\n\t\t\t\tshardIds: slice,\n\t\t\t};\n\n\t\t\tpromises.push(this.setupWorker(workerData));\n\t\t}\n\n\t\tawait Promise.all(promises);\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.connect}\n\t */\n\tpublic async connect() {\n\t\tconst promises = [];\n\n\t\tfor (const [shardId, worker] of this.#workerByShardId.entries()) {\n\t\t\tconst payload: WorkerSendPayload = {\n\t\t\t\top: WorkerSendPayloadOp.Connect,\n\t\t\t\tshardId,\n\t\t\t};\n\n\t\t\t// eslint-disable-next-line no-promise-executor-return\n\t\t\tconst promise = new Promise<void>((resolve) => this.connectPromises.set(shardId, resolve));\n\t\t\tworker.postMessage(payload);\n\t\t\tpromises.push(promise);\n\t\t}\n\n\t\tawait Promise.all(promises);\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.destroy}\n\t */\n\tpublic async destroy(options: Omit<WebSocketShardDestroyOptions, 'recover'> = {}) {\n\t\tconst promises = [];\n\n\t\tfor (const [shardId, worker] of this.#workerByShardId.entries()) {\n\t\t\tconst payload: WorkerSendPayload = {\n\t\t\t\top: WorkerSendPayloadOp.Destroy,\n\t\t\t\tshardId,\n\t\t\t\toptions,\n\t\t\t};\n\n\t\t\tpromises.push(\n\t\t\t\t// eslint-disable-next-line no-promise-executor-return, promise/prefer-await-to-then\n\t\t\t\tnew Promise<void>((resolve) => this.destroyPromises.set(shardId, resolve)).then(async () => worker.terminate()),\n\t\t\t);\n\t\t\tworker.postMessage(payload);\n\t\t}\n\n\t\tthis.#workers = [];\n\t\tthis.#workerByShardId.clear();\n\n\t\tawait Promise.all(promises);\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.send}\n\t */\n\tpublic send(shardId: number, data: GatewaySendPayload) {\n\t\tconst worker = this.#workerByShardId.get(shardId);\n\t\tif (!worker) {\n\t\t\tthrow new Error(`No worker found for shard ${shardId}`);\n\t\t}\n\n\t\tconst payload: WorkerSendPayload = {\n\t\t\top: WorkerSendPayloadOp.Send,\n\t\t\tshardId,\n\t\t\tpayload: data,\n\t\t};\n\t\tworker.postMessage(payload);\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.fetchStatus}\n\t */\n\tpublic async fetchStatus() {\n\t\tconst statuses = new Collection<number, WebSocketShardStatus>();\n\n\t\tfor (const [shardId, worker] of this.#workerByShardId.entries()) {\n\t\t\tconst nonce = Math.random();\n\t\t\tconst payload: WorkerSendPayload = {\n\t\t\t\top: WorkerSendPayloadOp.FetchStatus,\n\t\t\t\tshardId,\n\t\t\t\tnonce,\n\t\t\t};\n\n\t\t\t// eslint-disable-next-line no-promise-executor-return\n\t\t\tconst promise = new Promise<WebSocketShardStatus>((resolve) => this.fetchStatusPromises.set(nonce, resolve));\n\t\t\tworker.postMessage(payload);\n\n\t\t\tconst status = await promise;\n\t\t\tstatuses.set(shardId, status);\n\t\t}\n\n\t\treturn statuses;\n\t}\n\n\tprivate async setupWorker(workerData: WorkerData) {\n\t\tconst worker = new Worker(this.resolveWorkerPath(), { workerData });\n\n\t\tawait once(worker, 'online');\n\t\t// We do this in case the user has any potentially long running code in their worker\n\t\tawait this.waitForWorkerReady(worker);\n\n\t\tworker\n\t\t\t.on('error', (err) => {\n\t\t\t\tthrow err;\n\t\t\t})\n\t\t\t.on('messageerror', (err) => {\n\t\t\t\tthrow err;\n\t\t\t})\n\t\t\t.on('message', async (payload: WorkerReceivePayload) => this.onMessage(worker, payload));\n\n\t\tthis.#workers.push(worker);\n\t\tfor (const shardId of workerData.shardIds) {\n\t\t\tthis.#workerByShardId.set(shardId, worker);\n\t\t}\n\t}\n\n\tprivate resolveWorkerPath(): string {\n\t\tconst path = this.options.workerPath;\n\n\t\tif (!path) {\n\t\t\treturn join(__dirname, 'defaultWorker.js');\n\t\t}\n\n\t\tif (isAbsolute(path)) {\n\t\t\treturn path;\n\t\t}\n\n\t\tif (/^\\.\\.?[/\\\\]/.test(path)) {\n\t\t\treturn resolve(path);\n\t\t}\n\n\t\ttry {\n\t\t\treturn require.resolve(path);\n\t\t} catch {\n\t\t\treturn resolve(path);\n\t\t}\n\t}\n\n\tprivate async waitForWorkerReady(worker: Worker): Promise<void> {\n\t\treturn new Promise((resolve) => {\n\t\t\tconst handler = (payload: WorkerReceivePayload) => {\n\t\t\t\tif (payload.op === WorkerReceivePayloadOp.WorkerReady) {\n\t\t\t\t\tresolve();\n\t\t\t\t\tworker.off('message', handler);\n\t\t\t\t}\n\t\t\t};\n\n\t\t\tworker.on('message', handler);\n\t\t});\n\t}\n\n\tprivate async onMessage(worker: Worker, payload: WorkerReceivePayload) {\n\t\tswitch (payload.op) {\n\t\t\tcase WorkerReceivePayloadOp.Connected: {\n\t\t\t\tthis.connectPromises.get(payload.shardId)?.();\n\t\t\t\tthis.connectPromises.delete(payload.shardId);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.Destroyed: {\n\t\t\t\tthis.destroyPromises.get(payload.shardId)?.();\n\t\t\t\tthis.destroyPromises.delete(payload.shardId);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.Event: {\n\t\t\t\tthis.manager.emit(payload.event, { ...payload.data, shardId: payload.shardId });\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.RetrieveSessionInfo: {\n\t\t\t\tconst session = await this.manager.options.retrieveSessionInfo(payload.shardId);\n\t\t\t\tconst response: WorkerSendPayload = {\n\t\t\t\t\top: WorkerSendPayloadOp.SessionInfoResponse,\n\t\t\t\t\tnonce: payload.nonce,\n\t\t\t\t\tsession,\n\t\t\t\t};\n\t\t\t\tworker.postMessage(response);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.UpdateSessionInfo: {\n\t\t\t\tawait this.manager.options.updateSessionInfo(payload.shardId, payload.session);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.WaitForIdentify: {\n\t\t\t\tconst throttler = await this.ensureThrottler();\n\n\t\t\t\t// If this rejects it means we aborted, in which case we reply elsewhere.\n\t\t\t\ttry {\n\t\t\t\t\tconst controller = new AbortController();\n\t\t\t\t\tthis.waitForIdentifyControllers.set(payload.nonce, controller);\n\t\t\t\t\tawait throttler.waitForIdentify(payload.shardId, controller.signal);\n\t\t\t\t} catch {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tconst response: WorkerSendPayload = {\n\t\t\t\t\top: WorkerSendPayloadOp.ShardIdentifyResponse,\n\t\t\t\t\tnonce: payload.nonce,\n\t\t\t\t\tok: true,\n\t\t\t\t};\n\t\t\t\tworker.postMessage(response);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.FetchStatusResponse: {\n\t\t\t\tthis.fetchStatusPromises.get(payload.nonce)?.(payload.status);\n\t\t\t\tthis.fetchStatusPromises.delete(payload.nonce);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.WorkerReady: {\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.CancelIdentify: {\n\t\t\t\tthis.waitForIdentifyControllers.get(payload.nonce)?.abort();\n\t\t\t\tthis.waitForIdentifyControllers.delete(payload.nonce);\n\n\t\t\t\tconst response: WorkerSendPayload = {\n\t\t\t\t\top: WorkerSendPayloadOp.ShardIdentifyResponse,\n\t\t\t\t\tnonce: payload.nonce,\n\t\t\t\t\tok: false,\n\t\t\t\t};\n\t\t\t\tworker.postMessage(response);\n\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate async ensureThrottler(): Promise<IIdentifyThrottler> {\n\t\tthis.throttler ??= await this.manager.options.buildIdentifyThrottler(this.manager);\n\t\treturn this.throttler;\n\t}\n}\n","import type { Awaitable } from '@discordjs/util';\nimport type { APIGatewayBotInfo } from 'discord-api-types/v10';\nimport type { SessionInfo, WebSocketManager, WebSocketManagerOptions } from '../../ws/WebSocketManager.js';\n\nexport interface FetchingStrategyOptions\n\textends Omit<\n\t\tWebSocketManagerOptions,\n\t\t| 'buildIdentifyThrottler'\n\t\t| 'buildStrategy'\n\t\t| 'rest'\n\t\t| 'retrieveSessionInfo'\n\t\t| 'shardCount'\n\t\t| 'shardIds'\n\t\t| 'updateSessionInfo'\n\t> {\n\treadonly gatewayInformation: APIGatewayBotInfo;\n\treadonly shardCount: number;\n}\n\n/**\n * Strategies responsible solely for making manager information accessible\n */\nexport interface IContextFetchingStrategy {\n\treadonly options: FetchingStrategyOptions;\n\tretrieveSessionInfo(shardId: number): Awaitable<SessionInfo | null>;\n\tupdateSessionInfo(shardId: number, sessionInfo: SessionInfo | null): Awaitable<void>;\n\t/**\n\t * Resolves once the given shard should be allowed to identify\n\t * This should correctly handle the signal and reject with an abort error if the operation is aborted.\n\t * Other errors will cause the shard to reconnect.\n\t */\n\twaitForIdentify(shardId: number, signal: AbortSignal): Promise<void>;\n}\n\nexport async function managerToFetchingStrategyOptions(manager: WebSocketManager): Promise<FetchingStrategyOptions> {\n\t/* eslint-disable @typescript-eslint/unbound-method */\n\tconst {\n\t\tbuildIdentifyThrottler,\n\t\tbuildStrategy,\n\t\tretrieveSessionInfo,\n\t\tupdateSessionInfo,\n\t\tshardCount,\n\t\tshardIds,\n\t\trest,\n\t\t...managerOptions\n\t} = manager.options;\n\t/* eslint-enable @typescript-eslint/unbound-method */\n\n\treturn {\n\t\t...managerOptions,\n\t\tgatewayInformation: await manager.fetchGatewayInformation(),\n\t\tshardCount: await manager.getShardCount(),\n\t};\n}\n","/* eslint-disable id-length */\nimport { Buffer } from 'node:buffer';\nimport { once } from 'node:events';\nimport { clearInterval, clearTimeout, setInterval, setTimeout } from 'node:timers';\nimport { setTimeout as sleep } from 'node:timers/promises';\nimport { URLSearchParams } from 'node:url';\nimport { TextDecoder } from 'node:util';\nimport { inflate } from 'node:zlib';\nimport { Collection } from '@discordjs/collection';\nimport { lazy } from '@discordjs/util';\nimport { AsyncQueue } from '@sapphire/async-queue';\nimport { AsyncEventEmitter } from '@vladfrangu/async_event_emitter';\nimport {\n\tGatewayCloseCodes,\n\tGatewayDispatchEvents,\n\tGatewayOpcodes,\n\ttype GatewayDispatchPayload,\n\ttype GatewayIdentifyData,\n\ttype GatewayReadyDispatchData,\n\ttype GatewayReceivePayload,\n\ttype GatewaySendPayload,\n} from 'discord-api-types/v10';\nimport { WebSocket, type Data } from 'ws';\nimport type { Inflate } from 'zlib-sync';\nimport type { IContextFetchingStrategy } from '../strategies/context/IContextFetchingStrategy.js';\nimport { ImportantGatewayOpcodes, getInitialSendRateLimitState } from '../utils/constants.js';\nimport type { SessionInfo } from './WebSocketManager.js';\n\n// eslint-disable-next-line promise/prefer-await-to-then\nconst getZlibSync = lazy(async () => import('zlib-sync').then((mod) => mod.default).catch(() => null));\n\nexport enum WebSocketShardEvents {\n\tClosed = 'closed',\n\tDebug = 'debug',\n\tDispatch = 'dispatch',\n\tError = 'error',\n\tHeartbeatComplete = 'heartbeat',\n\tHello = 'hello',\n\tReady = 'ready',\n\tResumed = 'resumed',\n}\n\nexport enum WebSocketShardStatus {\n\tIdle,\n\tConnecting,\n\tResuming,\n\tReady,\n}\n\nexport enum WebSocketShardDestroyRecovery {\n\tReconnect,\n\tResume,\n}\n\n// eslint-disable-next-line @typescript-eslint/consistent-type-definitions\nexport type WebSocketShardEventsMap = {\n\t[WebSocketShardEvents.Closed]: [{ code: number }];\n\t[WebSocketShardEvents.Debug]: [payload: { message: string }];\n\t[WebSocketShardEvents.Dispatch]: [payload: { data: GatewayDispatchPayload }];\n\t[WebSocketShardEvents.Error]: [payload: { error: Error }];\n\t[WebSocketShardEvents.Hello]: [];\n\t[WebSocketShardEvents.Ready]: [payload: { data: GatewayReadyDispatchData }];\n\t[WebSocketShardEvents.Resumed]: [];\n\t[WebSocketShardEvents.HeartbeatComplete]: [payload: { ackAt: number; heartbeatAt: number; latency: number }];\n};\n\nexport interface WebSocketShardDestroyOptions {\n\tcode?: number;\n\treason?: string;\n\trecover?: WebSocketShardDestroyRecovery;\n}\n\nexport enum CloseCodes {\n\tNormal = 1_000,\n\tResuming = 4_200,\n}\n\nexport interface SendRateLimitState {\n\tremaining: number;\n\tresetAt: number;\n}\n\n// TODO(vladfrangu): enable this once https://github.com/oven-sh/bun/issues/3392 is solved\n// const WebSocketConstructor: typeof WebSocket = shouldUseGlobalFetchAndWebSocket()\n// \t? (globalThis as any).WebSocket\n// \t: WebSocket;\nconst WebSocketConstructor: typeof WebSocket = WebSocket;\n\nexport class WebSocketShard extends AsyncEventEmitter<WebSocketShardEventsMap> {\n\tprivate connection: WebSocket | null = null;\n\n\tprivate useIdentifyCompress = false;\n\n\tprivate inflate: Inflate | null = null;\n\n\tprivate readonly textDecoder = new TextDecoder();\n\n\tprivate replayedEvents = 0;\n\n\tprivate isAck = true;\n\n\tprivate sendRateLimitState: SendRateLimitState = getInitialSendRateLimitState();\n\n\tprivate initialHeartbeatTimeoutController: AbortController | null = null;\n\n\tprivate heartbeatInterval: NodeJS.Timer | null = null;\n\n\tprivate lastHeartbeatAt = -1;\n\n\t// Indicates whether the shard has already resolved its original connect() call\n\tprivate initialConnectResolved = false;\n\n\t// Indicates if we failed to connect to the ws url (ECONNREFUSED/ECONNRESET)\n\tprivate failedToConnectDueToNetworkError = false;\n\n\tprivate readonly sendQueue = new AsyncQueue();\n\n\tprivate readonly timeoutAbortControllers = new Collection<WebSocketShardEvents, AbortController>();\n\n\tprivate readonly strategy: IContextFetchingStrategy;\n\n\tpublic readonly id: number;\n\n\t#status: WebSocketShardStatus = WebSocketShardStatus.Idle;\n\n\tpublic get status(): WebSocketShardStatus {\n\t\treturn this.#status;\n\t}\n\n\tpublic constructor(strategy: IContextFetchingStrategy, id: number) {\n\t\tsuper();\n\t\tthis.strategy = strategy;\n\t\tthis.id = id;\n\t}\n\n\tpublic async connect() {\n\t\tconst controller = new AbortController();\n\t\tlet promise;\n\n\t\tif (!this.initialConnectResolved) {\n\t\t\t// Sleep for the remaining time, but if the connection closes in the meantime, we shouldn't wait the remainder to avoid blocking the new conn\n\t\t\tpromise = Promise.race([\n\t\t\t\tonce(this, WebSocketShardEvents.Ready, { signal: controller.signal }),\n\t\t\t\tonce(this, WebSocketShardEvents.Resumed, { signal: controller.signal }),\n\t\t\t]);\n\t\t}\n\n\t\tvoid this.internalConnect();\n\n\t\ttry {\n\t\t\tawait promise;\n\t\t} catch ({ error }: any) {\n\t\t\tthrow error;\n\t\t} finally {\n\t\t\t// cleanup hanging listeners\n\t\t\tcontroller.abort();\n\t\t}\n\n\t\tthis.initialConnectResolved = true;\n\t}\n\n\tprivate async internalConnect() {\n\t\tif (this.#status !== WebSocketShardStatus.Idle) {\n\t\t\tthrow new Error(\"Tried to connect a shard that wasn't idle\");\n\t\t}\n\n\t\tconst { version, encoding, compression } = this.strategy.options;\n\t\tconst params = new URLSearchParams({ v: version, encoding });\n\t\tif (compression) {\n\t\t\tconst zlib = await getZlibSync();\n\t\t\tif (zlib) {\n\t\t\t\tparams.append('compress', compression);\n\t\t\t\tthis.inflate = new zlib.Inflate({\n\t\t\t\t\tchunkSize: 65_535,\n\t\t\t\t\tto: 'string',\n\t\t\t\t});\n\t\t\t} else if (!this.useIdentifyCompress) {\n\t\t\t\tthis.useIdentifyCompress = true;\n\t\t\t\tconsole.warn(\n\t\t\t\t\t'WebSocketShard: Compression is enabled but zlib-sync is not installed, falling back to identify compress',\n\t\t\t\t);\n\t\t\t}\n\t\t}\n\n\t\tconst session = await this.strategy.retrieveSessionInfo(this.id);\n\n\t\tconst url = `${session?.resumeURL ?? this.strategy.options.gatewayInformation.url}?${params.toString()}`;\n\n\t\tthis.debug([`Connecting to ${url}`]);\n\n\t\tconst connection = new WebSocketConstructor(url, {\n\t\t\thandshakeTimeout: this.strategy.options.handshakeTimeout ?? undefined,\n\t\t});\n\n\t\tconnection.binaryType = 'arraybuffer';\n\n\t\tconnection.onmessage = (event) => {\n\t\t\tvoid this.onMessage(event.data, event.data instanceof ArrayBuffer);\n\t\t};\n\n\t\tconnection.onerror = (event) => {\n\t\t\tthis.onError(event.error);\n\t\t};\n\n\t\tconnection.onclose = (event) => {\n\t\t\tvoid this.onClose(event.code);\n\t\t};\n\n\t\tthis.connection = connection;\n\n\t\tthis.#status = WebSocketShardStatus.Connecting;\n\n\t\tthis.sendRateLimitState = getInitialSendRateLimitState();\n\n\t\tconst { ok } = await this.waitForEvent(WebSocketShardEvents.Hello, this.strategy.options.helloTimeout);\n\t\tif (!ok) {\n\t\t\treturn;\n\t\t}\n\n\t\tif (session?.shardCount === this.strategy.options.shardCount) {\n\t\t\tawait this.resume(session);\n\t\t} else {\n\t\t\tawait this.identify();\n\t\t}\n\t}\n\n\tpublic async destroy(options: WebSocketShardDestroyOptions = {}) {\n\t\tif (this.#status === WebSocketShardStatus.Idle) {\n\t\t\tthis.debug(['Tried to destroy a shard that was idle']);\n\t\t\treturn;\n\t\t}\n\n\t\tif (!options.code) {\n\t\t\toptions.code = options.recover === WebSocketShardDestroyRecovery.Resume ? CloseCodes.Resuming : CloseCodes.Normal;\n\t\t}\n\n\t\tthis.debug([\n\t\t\t'Destroying shard',\n\t\t\t`Reason: ${options.reason ?? 'none'}`,\n\t\t\t`Code: ${options.code}`,\n\t\t\t`Recover: ${options.recover === undefined ? 'none' : WebSocketShardDestroyRecovery[options.recover]!}`,\n\t\t]);\n\n\t\t// Reset state\n\t\tthis.isAck = true;\n\t\tif (this.heartbeatInterval) {\n\t\t\tclearInterval(this.heartbeatInterval);\n\t\t}\n\n\t\tif (this.initialHeartbeatTimeoutController) {\n\t\t\tthis.initialHeartbeatTimeoutController.abort();\n\t\t\tthis.initialHeartbeatTimeoutController = null;\n\t\t}\n\n\t\tthis.lastHeartbeatAt = -1;\n\n\t\tfor (const controller of this.timeoutAbortControllers.values()) {\n\t\t\tcontroller.abort();\n\t\t}\n\n\t\tthis.timeoutAbortControllers.clear();\n\n\t\tthis.failedToConnectDueToNetworkError = false;\n\n\t\t// Clear session state if applicable\n\t\tif (options.recover !== WebSocketShardDestroyRecovery.Resume) {\n\t\t\tawait this.strategy.updateSessionInfo(this.id, null);\n\t\t}\n\n\t\tif (this.connection) {\n\t\t\t// No longer need to listen to messages\n\t\t\tthis.connection.onmessage = null;\n\t\t\t// Prevent a reconnection loop by unbinding the main close event\n\t\t\tthis.connection.onclose = null;\n\n\t\t\tconst shouldClose = this.connection.readyState === WebSocket.OPEN;\n\n\t\t\tthis.debug([\n\t\t\t\t'Connection status during destroy',\n\t\t\t\t`Needs closing: ${shouldClose}`,\n\t\t\t\t`Ready state: ${this.connection.readyState}`,\n\t\t\t]);\n\n\t\t\tif (shouldClose) {\n\t\t\t\tlet outerResolve: () => void;\n\t\t\t\tconst promise = new Promise<void>((resolve) => {\n\t\t\t\t\touterResolve = resolve;\n\t\t\t\t});\n\n\t\t\t\tthis.connection.onclose = outerResolve!;\n\n\t\t\t\tthis.connection.close(options.code, options.reason);\n\n\t\t\t\tawait promise;\n\t\t\t\tthis.emit(WebSocketShardEvents.Closed, { code: options.code });\n\t\t\t}\n\n\t\t\t// Lastly, remove the error event.\n\t\t\t// Doing this earlier would cause a hard crash in case an error event fired on our `close` call\n\t\t\tthis.connection.onerror = null;\n\t\t} else {\n\t\t\tthis.debug(['Destroying a shard that has no connection; please open an issue on GitHub']);\n\t\t}\n\n\t\tthis.#status = WebSocketShardStatus.Idle;\n\n\t\tif (options.recover !== undefined) {\n\t\t\t// There's cases (like no internet connection) where we immediately fail to connect,\n\t\t\t// causing a very fast and draining reconnection loop.\n\t\t\tawait sleep(500);\n\t\t\treturn this.internalConnect();\n\t\t}\n\t}\n\n\tprivate async waitForEvent(event: WebSocketShardEvents, timeoutDuration?: number | null): Promise<{ ok: boolean }> {\n\t\tthis.debug([`Waiting for event ${event} ${timeoutDuration ? `for ${timeoutDuration}ms` : 'indefinitely'}`]);\n\t\tconst timeoutController = new AbortController();\n\t\tconst timeout = timeoutDuration ? setTimeout(() => timeoutController.abort(), timeoutDuration).unref() : null;\n\n\t\tthis.timeoutAbortControllers.set(event, timeoutController);\n\n\t\tconst closeController = new AbortController();\n\n\t\ttry {\n\t\t\t// If the first promise resolves, all is well. If the 2nd promise resolves,\n\t\t\t// the shard has meanwhile closed. In that case, a destroy is already ongoing, so we just need to\n\t\t\t// return false. Meanwhile, if something rejects (error event) or the first controller is aborted,\n\t\t\t// we enter the catch block and trigger a destroy there.\n\t\t\tconst closed = await Promise.race<boolean>([\n\t\t\t\tonce(this, event, { signal: timeoutController.signal }).then(() => false),\n\t\t\t\tonce(this, WebSocketShardEvents.Closed, { signal: closeController.signal }).then(() => true),\n\t\t\t]);\n\n\t\t\treturn { ok: !closed };\n\t\t} catch {\n\t\t\t// If we're here because of other reasons, we need to destroy the shard\n\t\t\tvoid this.destroy({\n\t\t\t\tcode: CloseCodes.Normal,\n\t\t\t\treason: 'Something timed out or went wrong while waiting for an event',\n\t\t\t\trecover: WebSocketShardDestroyRecovery.Reconnect,\n\t\t\t});\n\n\t\t\treturn { ok: false };\n\t\t} finally {\n\t\t\tif (timeout) {\n\t\t\t\tclearTimeout(timeout);\n\t\t\t}\n\n\t\t\tthis.timeoutAbortControllers.delete(event);\n\n\t\t\t// Clean up the close listener to not leak memory\n\t\t\tif (!closeController.signal.aborted) {\n\t\t\t\tcloseController.abort();\n\t\t\t}\n\t\t}\n\t}\n\n\tpublic async send(payload: GatewaySendPayload): Promise<void> {\n\t\tif (!this.connection) {\n\t\t\tthrow new Error(\"WebSocketShard wasn't connected\");\n\t\t}\n\n\t\tif (this.#status !== WebSocketShardStatus.Ready && !ImportantGatewayOpcodes.has(payload.op)) {\n\t\t\tthis.debug(['Tried to send a non-crucial payload before the shard was ready, waiting']);\n\t\t\t// This will throw if the shard throws an error event in the meantime, just requeue the payload\n\t\t\ttry {\n\t\t\t\tawait once(this, WebSocketShardEvents.Ready);\n\t\t\t} catch {\n\t\t\t\treturn this.send(payload);\n\t\t\t}\n\t\t}\n\n\t\tawait this.sendQueue.wait();\n\n\t\tif (--this.sendRateLimitState.remaining <= 0) {\n\t\t\tconst now = Date.now();\n\n\t\t\tif (this.sendRateLimitState.resetAt > now) {\n\t\t\t\tconst sleepFor = this.sendRateLimitState.resetAt - now;\n\n\t\t\t\tthis.debug([`Was about to hit the send rate limit, sleeping for ${sleepFor}ms`]);\n\t\t\t\tconst controller = new AbortController();\n\n\t\t\t\t// Sleep for the remaining time, but if the connection closes in the meantime, we shouldn't wait the remainder to avoid blocking the new conn\n\t\t\t\tconst interrupted = await Promise.race([\n\t\t\t\t\tsleep(sleepFor).then(() => false),\n\t\t\t\t\tonce(this, WebSocketShardEvents.Closed, { signal: controller.signal }).then(() => true),\n\t\t\t\t]);\n\n\t\t\t\tif (interrupted) {\n\t\t\t\t\tthis.debug(['Connection closed while waiting for the send rate limit to reset, re-queueing payload']);\n\t\t\t\t\tthis.sendQueue.shift();\n\t\t\t\t\treturn this.send(payload);\n\t\t\t\t}\n\n\t\t\t\t// This is so the listener from the `once` call is removed\n\t\t\t\tcontroller.abort();\n\t\t\t}\n\n\t\t\tthis.sendRateLimitState = getInitialSendRateLimitState();\n\t\t}\n\n\t\tthis.sendQueue.shift();\n\t\tthis.connection.send(JSON.stringify(payload));\n\t}\n\n\tprivate async identify() {\n\t\tthis.debug(['Waiting for identify throttle']);\n\n\t\tconst controller = new AbortController();\n\t\tconst closeHandler = () => {\n\t\t\tcontroller.abort();\n\t\t};\n\n\t\tthis.on(WebSocketShardEvents.Closed, closeHandler);\n\n\t\ttry {\n\t\t\tawait this.strategy.waitForIdentify(this.id, controller.signal);\n\t\t} catch {\n\t\t\tif (controller.signal.aborted) {\n\t\t\t\tthis.debug(['Was waiting for an identify, but the shard closed in the meantime']);\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tthis.debug([\n\t\t\t\t'IContextFetchingStrategy#waitForIdentify threw an unknown error.',\n\t\t\t\t\"If you're using a custom strategy, this is probably nothing to worry about.\",\n\t\t\t\t\"If you're not, please open an issue on GitHub.\",\n\t\t\t]);\n\n\t\t\tawait this.destroy({\n\t\t\t\treason: 'Identify throttling logic failed',\n\t\t\t\trecover: WebSocketShardDestroyRecovery.Resume,\n\t\t\t});\n\t\t} finally {\n\t\t\tthis.off(WebSocketShardEvents.Closed, closeHandler);\n\t\t}\n\n\t\tthis.debug([\n\t\t\t'Identifying',\n\t\t\t`shard id: ${this.id.toString()}`,\n\t\t\t`shard count: ${this.strategy.options.shardCount}`,\n\t\t\t`intents: ${this.strategy.options.intents}`,\n\t\t\t`compression: ${this.inflate ? 'zlib-stream' : this.useIdentifyCompress ? 'identify' : 'none'}`,\n\t\t]);\n\n\t\tconst d: GatewayIdentifyData = {\n\t\t\ttoken: this.strategy.options.token,\n\t\t\tproperties: this.strategy.options.identifyProperties,\n\t\t\tintents: this.strategy.options.intents,\n\t\t\tcompress: this.useIdentifyCompress,\n\t\t\tshard: [this.id, this.strategy.options.shardCount],\n\t\t};\n\n\t\tif (this.strategy.options.largeThreshold) {\n\t\t\td.large_threshold = this.strategy.options.largeThreshold;\n\t\t}\n\n\t\tif (this.strategy.options.initialPresence) {\n\t\t\td.presence = this.strategy.options.initialPresence;\n\t\t}\n\n\t\tawait this.send({\n\t\t\top: GatewayOpcodes.Identify,\n\t\t\td,\n\t\t});\n\n\t\tawait this.waitForEvent(WebSocketShardEvents.Ready, this.strategy.options.readyTimeout);\n\t}\n\n\tprivate async resume(session: SessionInfo) {\n\t\tthis.debug([\n\t\t\t'Resuming session',\n\t\t\t`resume url: ${session.resumeURL}`,\n\t\t\t`sequence: ${session.sequence}`,\n\t\t\t`shard id: ${this.id.toString()}`,\n\t\t]);\n\n\t\tthis.#status = WebSocketShardStatus.Resuming;\n\t\tthis.replayedEvents = 0;\n\t\treturn this.send({\n\t\t\top: GatewayOpcodes.Resume,\n\t\t\td: {\n\t\t\t\ttoken: this.strategy.options.token,\n\t\t\t\tseq: session.sequence,\n\t\t\t\tsession_id: session.sessionId,\n\t\t\t},\n\t\t});\n\t}\n\n\tprivate async heartbeat(requested = false) {\n\t\tif (!this.isAck && !requested) {\n\t\t\treturn this.destroy({ reason: 'Zombie connection', recover: WebSocketShardDestroyRecovery.Resume });\n\t\t}\n\n\t\tconst session = await this.strategy.retrieveSessionInfo(this.id);\n\n\t\tawait this.send({\n\t\t\top: GatewayOpcodes.Heartbeat,\n\t\t\td: session?.sequence ?? null,\n\t\t});\n\n\t\tthis.lastHeartbeatAt = Date.now();\n\t\tthis.isAck = false;\n\t}\n\n\tprivate async unpackMessage(data: Data, isBinary: boolean): Promise<GatewayReceivePayload | null> {\n\t\t// Deal with no compression\n\t\tif (!isBinary) {\n\t\t\ttry {\n\t\t\t\treturn JSON.parse(data as string) as GatewayReceivePayload;\n\t\t\t} catch {\n\t\t\t\t// This is a non-JSON payload / (at the time of writing this comment) emitted by bun wrongly interpreting custom close codes https://github.com/oven-sh/bun/issues/3392\n\t\t\t\treturn null;\n\t\t\t}\n\t\t}\n\n\t\tconst decompressable = new Uint8Array(data as ArrayBuffer);\n\n\t\t// Deal with identify compress\n\t\tif (this.useIdentifyCompress) {\n\t\t\treturn new Promise((resolve, reject) => {\n\t\t\t\t// eslint-disable-next-line promise/prefer-await-to-callbacks\n\t\t\t\tinflate(decompressable, { chunkSize: 65_535 }, (err, result) => {\n\t\t\t\t\tif (err) {\n\t\t\t\t\t\treject(err);\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\n\t\t\t\t\tresolve(JSON.parse(this.textDecoder.decode(result)) as GatewayReceivePayload);\n\t\t\t\t});\n\t\t\t});\n\t\t}\n\n\t\t// Deal with gw wide zlib-stream compression\n\t\tif (this.inflate) {\n\t\t\tconst l = decompressable.length;\n\t\t\tconst flush =\n\t\t\t\tl >= 4 &&\n\t\t\t\tdecompressable[l - 4] === 0x00 &&\n\t\t\t\tdecompressable[l - 3] === 0x00 &&\n\t\t\t\tdecompressable[l - 2] === 0xff &&\n\t\t\t\tdecompressable[l - 1] === 0xff;\n\n\t\t\tconst zlib = (await getZlibSync())!;\n\t\t\tthis.inflate.push(Buffer.from(decompressable), flush ? zlib.Z_SYNC_FLUSH : zlib.Z_NO_FLUSH);\n\n\t\t\tif (this.inflate.err) {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error(`${this.inflate.err}${this.inflate.msg ? `: ${this.inflate.msg}` : ''}`),\n\t\t\t\t});\n\t\t\t}\n\n\t\t\tif (!flush) {\n\t\t\t\treturn null;\n\t\t\t}\n\n\t\t\tconst { result } = this.inflate;\n\t\t\tif (!result) {\n\t\t\t\treturn null;\n\t\t\t}\n\n\t\t\treturn JSON.parse(typeof result === 'string' ? result : this.textDecoder.decode(result)) as GatewayReceivePayload;\n\t\t}\n\n\t\tthis.debug([\n\t\t\t'Received a message we were unable to decompress',\n\t\t\t`isBinary: ${isBinary.toString()}`,\n\t\t\t`useIdentifyCompress: ${this.useIdentifyCompress.toString()}`,\n\t\t\t`inflate: ${Boolean(this.inflate).toString()}`,\n\t\t]);\n\n\t\treturn null;\n\t}\n\n\tprivate async onMessage(data: Data, isBinary: boolean) {\n\t\tconst payload = await this.unpackMessage(data, isBinary);\n\t\tif (!payload) {\n\t\t\treturn;\n\t\t}\n\n\t\tswitch (payload.op) {\n\t\t\tcase GatewayOpcodes.Dispatch: {\n\t\t\t\tif (this.#status === WebSocketShardStatus.Resuming) {\n\t\t\t\t\tthis.replayedEvents++;\n\t\t\t\t}\n\n\t\t\t\t// eslint-disable-next-line sonarjs/no-nested-switch\n\t\t\t\tswitch (payload.t) {\n\t\t\t\t\tcase GatewayDispatchEvents.Ready: {\n\t\t\t\t\t\tthis.#status = WebSocketShardStatus.Ready;\n\n\t\t\t\t\t\tconst session = {\n\t\t\t\t\t\t\tsequence: payload.s,\n\t\t\t\t\t\t\tsessionId: payload.d.session_id,\n\t\t\t\t\t\t\tshardId: this.id,\n\t\t\t\t\t\t\tshardCount: this.strategy.options.shardCount,\n\t\t\t\t\t\t\tresumeURL: payload.d.resume_gateway_url,\n\t\t\t\t\t\t};\n\n\t\t\t\t\t\tawait this.strategy.updateSessionInfo(this.id, session);\n\n\t\t\t\t\t\tthis.emit(WebSocketShardEvents.Ready, { data: payload.d });\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tcase GatewayDispatchEvents.Resumed: {\n\t\t\t\t\t\tthis.#status = WebSocketShardStatus.Ready;\n\t\t\t\t\t\tthis.debug([`Resumed and replayed ${this.replayedEvents} events`]);\n\t\t\t\t\t\tthis.emit(WebSocketShardEvents.Resumed);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tdefault: {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tconst session = await this.strategy.retrieveSessionInfo(this.id);\n\t\t\t\tif (session) {\n\t\t\t\t\tif (payload.s > session.sequence) {\n\t\t\t\t\t\tawait this.strategy.updateSessionInfo(this.id, { ...session, sequence: payload.s });\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\tthis.debug([\n\t\t\t\t\t\t`Received a ${payload.t} event but no session is available. Session information cannot be re-constructed in this state without a full reconnect`,\n\t\t\t\t\t]);\n\t\t\t\t}\n\n\t\t\t\tthis.emit(WebSocketShardEvents.Dispatch, { data: payload });\n\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase GatewayOpcodes.Heartbeat: {\n\t\t\t\tawait this.heartbeat(true);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase GatewayOpcodes.Reconnect: {\n\t\t\t\tawait this.destroy({\n\t\t\t\t\treason: 'Told to reconnect by Discord',\n\t\t\t\t\trecover: WebSocketShardDestroyRecovery.Resume,\n\t\t\t\t});\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase GatewayOpcodes.InvalidSession: {\n\t\t\t\tthis.debug([`Invalid session; will attempt to resume: ${payload.d.toString()}`]);\n\t\t\t\tconst session = await this.strategy.retrieveSessionInfo(this.id);\n\t\t\t\tif (payload.d && session) {\n\t\t\t\t\tawait this.resume(session);\n\t\t\t\t} else {\n\t\t\t\t\tawait this.destroy({\n\t\t\t\t\t\treason: 'Invalid session',\n\t\t\t\t\t\trecover: WebSocketShardDestroyRecovery.Reconnect,\n\t\t\t\t\t});\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase GatewayOpcodes.Hello: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Hello);\n\t\t\t\tconst jitter = Math.random();\n\t\t\t\tconst firstWait = Math.floor(payload.d.heartbeat_interval * jitter);\n\t\t\t\tthis.debug([`Preparing first heartbeat of the connection with a jitter of ${jitter}; waiting ${firstWait}ms`]);\n\n\t\t\t\ttry {\n\t\t\t\t\tconst controller = new AbortController();\n\t\t\t\t\tthis.initialHeartbeatTimeoutController = controller;\n\t\t\t\t\tawait sleep(firstWait, undefined, { signal: controller.signal });\n\t\t\t\t} catch {\n\t\t\t\t\tthis.debug(['Cancelled initial heartbeat due to #destroy being called']);\n\t\t\t\t\treturn;\n\t\t\t\t} finally {\n\t\t\t\t\tthis.initialHeartbeatTimeoutController = null;\n\t\t\t\t}\n\n\t\t\t\tawait this.heartbeat();\n\n\t\t\t\tthis.debug([`First heartbeat sent, starting to beat every ${payload.d.heartbeat_interval}ms`]);\n\t\t\t\tthis.heartbeatInterval = setInterval(() => void this.heartbeat(), payload.d.heartbeat_interval);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase GatewayOpcodes.HeartbeatAck: {\n\t\t\t\tthis.isAck = true;\n\n\t\t\t\tconst ackAt = Date.now();\n\t\t\t\tthis.emit(WebSocketShardEvents.HeartbeatComplete, {\n\t\t\t\t\tackAt,\n\t\t\t\t\theartbeatAt: this.lastHeartbeatAt,\n\t\t\t\t\tlatency: ackAt - this.lastHeartbeatAt,\n\t\t\t\t});\n\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate onError(error: Error) {\n\t\tif ('code' in error && ['ECONNRESET', 'ECONNREFUSED'].includes(error.code as string)) {\n\t\t\tthis.debug(['Failed to connect to the gateway URL specified due to a network error']);\n\t\t\tthis.failedToConnectDueToNetworkError = true;\n\t\t\treturn;\n\t\t}\n\n\t\tthis.emit(WebSocketShardEvents.Error, { error });\n\t}\n\n\tprivate async onClose(code: number) {\n\t\tthis.emit(WebSocketShardEvents.Closed, { code });\n\n\t\tswitch (code) {\n\t\t\tcase CloseCodes.Normal: {\n\t\t\t\treturn this.destroy({\n\t\t\t\t\tcode,\n\t\t\t\t\treason: 'Got disconnected by Discord',\n\t\t\t\t\trecover: WebSocketShardDestroyRecovery.Reconnect,\n\t\t\t\t});\n\t\t\t}\n\n\t\t\tcase CloseCodes.Resuming: {\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.UnknownError: {\n\t\t\t\tthis.debug([`An unknown error occurred: ${code}`]);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Resume });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.UnknownOpcode: {\n\t\t\t\tthis.debug(['An invalid opcode was sent to Discord.']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Resume });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.DecodeError: {\n\t\t\t\tthis.debug(['An invalid payload was sent to Discord.']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Resume });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.NotAuthenticated: {\n\t\t\t\tthis.debug(['A request was somehow sent before the identify/resume payload.']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Reconnect });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.AuthenticationFailed: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error('Authentication failed'),\n\t\t\t\t});\n\t\t\t\treturn this.destroy({ code });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.AlreadyAuthenticated: {\n\t\t\t\tthis.debug(['More than one auth payload was sent.']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Reconnect });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.InvalidSeq: {\n\t\t\t\tthis.debug(['An invalid sequence was sent.']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Reconnect });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.RateLimited: {\n\t\t\t\tthis.debug(['The WebSocket rate limit has been hit, this should never happen']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Reconnect });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.SessionTimedOut: {\n\t\t\t\tthis.debug(['Session timed out.']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Resume });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.InvalidShard: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error('Invalid shard'),\n\t\t\t\t});\n\t\t\t\treturn this.destroy({ code });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.ShardingRequired: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error('Sharding is required'),\n\t\t\t\t});\n\t\t\t\treturn this.destroy({ code });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.InvalidAPIVersion: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error('Used an invalid API version'),\n\t\t\t\t});\n\t\t\t\treturn this.destroy({ code });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.InvalidIntents: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error('Used invalid intents'),\n\t\t\t\t});\n\t\t\t\treturn this.destroy({ code });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.DisallowedIntents: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error('Used disallowed intents'),\n\t\t\t\t});\n\t\t\t\treturn this.destroy({ code });\n\t\t\t}\n\n\t\t\tdefault: {\n\t\t\t\tthis.debug([\n\t\t\t\t\t`The gateway closed with an unexpected code ${code}, attempting to ${\n\t\t\t\t\t\tthis.failedToConnectDueToNetworkError ? 'reconnect' : 'resume'\n\t\t\t\t\t}.`,\n\t\t\t\t]);\n\t\t\t\treturn this.destroy({\n\t\t\t\t\tcode,\n\t\t\t\t\trecover: this.failedToConnectDueToNetworkError\n\t\t\t\t\t\t? WebSocketShardDestroyRecovery.Reconnect\n\t\t\t\t\t\t: WebSocketShardDestroyRecovery.Resume,\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate debug(messages: [string, ...string[]]) {\n\t\tconst message = `${messages[0]}${\n\t\t\tmessages.length > 1\n\t\t\t\t? `\\n${messages\n\t\t\t\t\t\t.slice(1)\n\t\t\t\t\t\t.map((m) => `\t${m}`)\n\t\t\t\t\t\t.join('\\n')}`\n\t\t\t\t: ''\n\t\t}`;\n\n\t\tthis.emit(WebSocketShardEvents.Debug, { message });\n\t}\n}\n","import process from 'node:process';\nimport { Collection } from '@discordjs/collection';\nimport { lazy } from '@discordjs/util';\nimport { APIVersion, GatewayOpcodes } from 'discord-api-types/v10';\nimport { SimpleShardingStrategy } from '../strategies/sharding/SimpleShardingStrategy.js';\nimport { SimpleIdentifyThrottler } from '../throttling/SimpleIdentifyThrottler.js';\nimport type { SessionInfo, OptionalWebSocketManagerOptions, WebSocketManager } from '../ws/WebSocketManager.js';\nimport type { SendRateLimitState } from '../ws/WebSocketShard.js';\n\n/**\n * Valid encoding types\n */\nexport enum Encoding {\n\tJSON = 'json',\n}\n\n/**\n * Valid compression methods\n */\nexport enum CompressionMethod {\n\tZlibStream = 'zlib-stream',\n}\n\nexport const DefaultDeviceProperty = `@discordjs/ws 1.0.1` as `@discordjs/ws ${string}`;\n\nconst getDefaultSessionStore = lazy(() => new Collection<number, SessionInfo | null>());\n\n/**\n * Default options used by the manager\n */\nexport const DefaultWebSocketManagerOptions = {\n\tasync buildIdentifyThrottler(manager: WebSocketManager) {\n\t\tconst info = await manager.fetchGatewayInformation();\n\t\treturn new SimpleIdentifyThrottler(info.session_start_limit.max_concurrency);\n\t},\n\tbuildStrategy: (manager) => new SimpleShardingStrategy(manager),\n\tshardCount: null,\n\tshardIds: null,\n\tlargeThreshold: null,\n\tinitialPresence: null,\n\tidentifyProperties: {\n\t\tbrowser: DefaultDeviceProperty,\n\t\tdevice: DefaultDeviceProperty,\n\t\tos: process.platform,\n\t},\n\tversion: APIVersion,\n\tencoding: Encoding.JSON,\n\tcompression: null,\n\tretrieveSessionInfo(shardId) {\n\t\tconst store = getDefaultSessionStore();\n\t\treturn store.get(shardId) ?? null;\n\t},\n\tupdateSessionInfo(shardId: number, info: SessionInfo | null) {\n\t\tconst store = getDefaultSessionStore();\n\t\tif (info) {\n\t\t\tstore.set(shardId, info);\n\t\t} else {\n\t\t\tstore.delete(shardId);\n\t\t}\n\t},\n\thandshakeTimeout: 30_000,\n\thelloTimeout: 60_000,\n\treadyTimeout: 15_000,\n} as const satisfies OptionalWebSocketManagerOptions;\n\nexport const ImportantGatewayOpcodes = new Set([\n\tGatewayOpcodes.Heartbeat,\n\tGatewayOpcodes.Identify,\n\tGatewayOpcodes.Resume,\n]);\n\nexport function getInitialSendRateLimitState(): SendRateLimitState {\n\treturn {\n\t\tremaining: 120,\n\t\tresetAt: Date.now() + 60_000,\n\t};\n}\n","import { Collection } from '@discordjs/collection';\nimport type { GatewaySendPayload } from 'discord-api-types/v10';\nimport type { WebSocketManager } from '../../ws/WebSocketManager.js';\nimport { WebSocketShard, WebSocketShardEvents, type WebSocketShardDestroyOptions } from '../../ws/WebSocketShard.js';\nimport { managerToFetchingStrategyOptions } from '../context/IContextFetchingStrategy.js';\nimport { SimpleContextFetchingStrategy } from '../context/SimpleContextFetchingStrategy.js';\nimport type { IShardingStrategy } from './IShardingStrategy.js';\n\n/**\n * Simple strategy that just spawns shards in the current process\n */\nexport class SimpleShardingStrategy implements IShardingStrategy {\n\tprivate readonly manager: WebSocketManager;\n\n\tprivate readonly shards = new Collection<number, WebSocketShard>();\n\n\tpublic constructor(manager: WebSocketManager) {\n\t\tthis.manager = manager;\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.spawn}\n\t */\n\tpublic async spawn(shardIds: number[]) {\n\t\tconst strategyOptions = await managerToFetchingStrategyOptions(this.manager);\n\n\t\tfor (const shardId of shardIds) {\n\t\t\tconst strategy = new SimpleContextFetchingStrategy(this.manager, strategyOptions);\n\t\t\tconst shard = new WebSocketShard(strategy, shardId);\n\t\t\tfor (const event of Object.values(WebSocketShardEvents)) {\n\t\t\t\t// @ts-expect-error: Intentional\n\t\t\t\tshard.on(event, (payload) => this.manager.emit(event, { ...payload, shardId }));\n\t\t\t}\n\n\t\t\tthis.shards.set(shardId, shard);\n\t\t}\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.connect}\n\t */\n\tpublic async connect() {\n\t\tconst promises = [];\n\n\t\tfor (const shard of this.shards.values()) {\n\t\t\tpromises.push(shard.connect());\n\t\t}\n\n\t\tawait Promise.all(promises);\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.destroy}\n\t */\n\tpublic async destroy(options?: Omit<WebSocketShardDestroyOptions, 'recover'>) {\n\t\tconst promises = [];\n\n\t\tfor (const shard of this.shards.values()) {\n\t\t\tpromises.push(shard.destroy(options));\n\t\t}\n\n\t\tawait Promise.all(promises);\n\t\tthis.shards.clear();\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.send}\n\t */\n\tpublic async send(shardId: number, payload: GatewaySendPayload) {\n\t\tconst shard = this.shards.get(shardId);\n\t\tif (!shard) {\n\t\t\tthrow new RangeError(`Shard ${shardId} not found`);\n\t\t}\n\n\t\treturn shard.send(payload);\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.fetchStatus}\n\t */\n\tpublic async fetchStatus() {\n\t\treturn this.shards.mapValues((shard) => shard.status);\n\t}\n}\n","import type { IIdentifyThrottler } from '../../throttling/IIdentifyThrottler.js';\nimport type { SessionInfo, WebSocketManager } from '../../ws/WebSocketManager.js';\nimport type { FetchingStrategyOptions, IContextFetchingStrategy } from './IContextFetchingStrategy.js';\n\nexport class SimpleContextFetchingStrategy implements IContextFetchingStrategy {\n\t// This strategy assumes every shard is running under the same process - therefore we need a single\n\t// IdentifyThrottler per manager.\n\tprivate static throttlerCache = new WeakMap<WebSocketManager, IIdentifyThrottler>();\n\n\tprivate static async ensureThrottler(manager: WebSocketManager): Promise<IIdentifyThrottler> {\n\t\tconst throttler = SimpleContextFetchingStrategy.throttlerCache.get(manager);\n\t\tif (throttler) {\n\t\t\treturn throttler;\n\t\t}\n\n\t\tconst newThrottler = await manager.options.buildIdentifyThrottler(manager);\n\t\tSimpleContextFetchingStrategy.throttlerCache.set(manager, newThrottler);\n\n\t\treturn newThrottler;\n\t}\n\n\tpublic constructor(private readonly manager: WebSocketManager, public readonly options: FetchingStrategyOptions) {}\n\n\tpublic async retrieveSessionInfo(shardId: number): Promise<SessionInfo | null> {\n\t\treturn this.manager.options.retrieveSessionInfo(shardId);\n\t}\n\n\tpublic updateSessionInfo(shardId: number, sessionInfo: SessionInfo | null) {\n\t\treturn this.manager.options.updateSessionInfo(shardId, sessionInfo);\n\t}\n\n\tpublic async waitForIdentify(shardId: number, signal: AbortSignal): Promise<void> {\n\t\tconst throttler = await SimpleContextFetchingStrategy.ensureThrottler(this.manager);\n\t\tawait throttler.waitForIdentify(shardId, signal);\n\t}\n}\n","import { setTimeout as sleep } from 'node:timers/promises';\nimport { Collection } from '@discordjs/collection';\nimport { AsyncQueue } from '@sapphire/async-queue';\nimport type { IIdentifyThrottler } from './IIdentifyThrottler.js';\n\n/**\n * The state of a rate limit key's identify queue.\n */\nexport interface IdentifyState {\n\tqueue: AsyncQueue;\n\tresetsAt: number;\n}\n\n/**\n * Local, in-memory identify throttler.\n */\nexport class SimpleIdentifyThrottler implements IIdentifyThrottler {\n\tprivate readonly states = new Collection<number, IdentifyState>();\n\n\tpublic constructor(private readonly maxConcurrency: number) {}\n\n\t/**\n\t * {@inheritDoc IIdentifyThrottler.waitForIdentify}\n\t */\n\tpublic async waitForIdentify(shardId: number, signal: AbortSignal): Promise<void> {\n\t\tconst key = shardId % this.maxConcurrency;\n\n\t\tconst state = this.states.ensure(key, () => {\n\t\t\treturn {\n\t\t\t\tqueue: new AsyncQueue(),\n\t\t\t\tresetsAt: Number.POSITIVE_INFINITY,\n\t\t\t};\n\t\t});\n\n\t\tawait state.queue.wait({ signal });\n\n\t\ttry {\n\t\t\tconst diff = state.resetsAt - Date.now();\n\t\t\tif (diff <= 5_000) {\n\t\t\t\t// To account for the latency the IDENTIFY payload goes through, we add a bit more wait time\n\t\t\t\tconst time = diff + Math.random() * 1_500;\n\t\t\t\tawait sleep(time);\n\t\t\t}\n\n\t\t\tstate.resetsAt = Date.now() + 5_000;\n\t\t} finally {\n\t\t\tstate.queue.shift();\n\t\t}\n\t}\n}\n","import { WorkerBootstrapper } from '../../utils/WorkerBootstrapper.js';\n\nconst bootstrapper = new WorkerBootstrapper();\nvoid 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\ No newline at end of file
diff --git a/node_modules/@discordjs/ws/dist/defaultWorker.mjs b/node_modules/@discordjs/ws/dist/defaultWorker.mjs
new file mode 100644
index 0000000..9f90978
--- /dev/null
+++ b/node_modules/@discordjs/ws/dist/defaultWorker.mjs
@@ -0,0 +1,1033 @@
+var __defProp = Object.defineProperty;
+var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
+
+// src/utils/WorkerBootstrapper.ts
+import { isMainThread as isMainThread2, parentPort as parentPort2, workerData } from "node:worker_threads";
+import { Collection as Collection7 } from "@discordjs/collection";
+
+// src/strategies/context/WorkerContextFetchingStrategy.ts
+import { isMainThread, parentPort } from "node:worker_threads";
+import { Collection as Collection2 } from "@discordjs/collection";
+
+// src/strategies/sharding/WorkerShardingStrategy.ts
+import { once } from "node:events";
+import { join, isAbsolute, resolve } from "node:path";
+import { Worker } from "node:worker_threads";
+import { Collection } from "@discordjs/collection";
+
+// src/strategies/context/IContextFetchingStrategy.ts
+async function managerToFetchingStrategyOptions(manager) {
+ const {
+ buildIdentifyThrottler,
+ buildStrategy,
+ retrieveSessionInfo,
+ updateSessionInfo,
+ shardCount,
+ shardIds,
+ rest,
+ ...managerOptions
+ } = manager.options;
+ return {
+ ...managerOptions,
+ gatewayInformation: await manager.fetchGatewayInformation(),
+ shardCount: await manager.getShardCount()
+ };
+}
+__name(managerToFetchingStrategyOptions, "managerToFetchingStrategyOptions");
+
+// src/strategies/context/WorkerContextFetchingStrategy.ts
+var WorkerContextFetchingStrategy = class {
+ constructor(options) {
+ this.options = options;
+ if (isMainThread) {
+ throw new Error("Cannot instantiate WorkerContextFetchingStrategy on the main thread");
+ }
+ parentPort.on("message", (payload) => {
+ if (payload.op === 3 /* SessionInfoResponse */) {
+ this.sessionPromises.get(payload.nonce)?.(payload.session);
+ this.sessionPromises.delete(payload.nonce);
+ }
+ if (payload.op === 4 /* ShardIdentifyResponse */) {
+ const promise = this.waitForIdentifyPromises.get(payload.nonce);
+ if (payload.ok) {
+ promise?.resolve();
+ } else {
+ promise?.reject(promise.signal.reason);
+ }
+ this.waitForIdentifyPromises.delete(payload.nonce);
+ }
+ });
+ }
+ static {
+ __name(this, "WorkerContextFetchingStrategy");
+ }
+ sessionPromises = new Collection2();
+ waitForIdentifyPromises = new Collection2();
+ async retrieveSessionInfo(shardId) {
+ const nonce = Math.random();
+ const payload = {
+ op: 3 /* RetrieveSessionInfo */,
+ shardId,
+ nonce
+ };
+ const promise = new Promise((resolve2) => this.sessionPromises.set(nonce, resolve2));
+ parentPort.postMessage(payload);
+ return promise;
+ }
+ updateSessionInfo(shardId, sessionInfo) {
+ const payload = {
+ op: 4 /* UpdateSessionInfo */,
+ shardId,
+ session: sessionInfo
+ };
+ parentPort.postMessage(payload);
+ }
+ async waitForIdentify(shardId, signal) {
+ const nonce = Math.random();
+ const payload = {
+ op: 5 /* WaitForIdentify */,
+ nonce,
+ shardId
+ };
+ const promise = new Promise(
+ (resolve2, reject) => (
+ // eslint-disable-next-line no-promise-executor-return
+ this.waitForIdentifyPromises.set(nonce, { signal, resolve: resolve2, reject })
+ )
+ );
+ parentPort.postMessage(payload);
+ const listener = /* @__PURE__ */ __name(() => {
+ const payload2 = {
+ op: 8 /* CancelIdentify */,
+ nonce
+ };
+ parentPort.postMessage(payload2);
+ }, "listener");
+ signal.addEventListener("abort", listener);
+ try {
+ await promise;
+ } finally {
+ signal.removeEventListener("abort", listener);
+ }
+ }
+};
+
+// src/ws/WebSocketShard.ts
+import { Buffer as Buffer2 } from "node:buffer";
+import { once as once2 } from "node:events";
+import { clearInterval, clearTimeout, setInterval, setTimeout } from "node:timers";
+import { setTimeout as sleep2 } from "node:timers/promises";
+import { URLSearchParams } from "node:url";
+import { TextDecoder } from "node:util";
+import { inflate } from "node:zlib";
+import { Collection as Collection6 } from "@discordjs/collection";
+import { lazy as lazy2 } from "@discordjs/util";
+import { AsyncQueue as AsyncQueue2 } from "@sapphire/async-queue";
+import { AsyncEventEmitter } from "@vladfrangu/async_event_emitter";
+import {
+ GatewayCloseCodes,
+ GatewayDispatchEvents,
+ GatewayOpcodes as GatewayOpcodes2
+} from "discord-api-types/v10";
+import { WebSocket } from "ws";
+
+// src/utils/constants.ts
+import process from "node:process";
+import { Collection as Collection5 } from "@discordjs/collection";
+import { lazy } from "@discordjs/util";
+import { APIVersion, GatewayOpcodes } from "discord-api-types/v10";
+
+// src/strategies/sharding/SimpleShardingStrategy.ts
+import { Collection as Collection3 } from "@discordjs/collection";
+
+// src/strategies/context/SimpleContextFetchingStrategy.ts
+var SimpleContextFetchingStrategy = class _SimpleContextFetchingStrategy {
+ constructor(manager, options) {
+ this.manager = manager;
+ this.options = options;
+ }
+ static {
+ __name(this, "SimpleContextFetchingStrategy");
+ }
+ // This strategy assumes every shard is running under the same process - therefore we need a single
+ // IdentifyThrottler per manager.
+ static throttlerCache = /* @__PURE__ */ new WeakMap();
+ static async ensureThrottler(manager) {
+ const throttler = _SimpleContextFetchingStrategy.throttlerCache.get(manager);
+ if (throttler) {
+ return throttler;
+ }
+ const newThrottler = await manager.options.buildIdentifyThrottler(manager);
+ _SimpleContextFetchingStrategy.throttlerCache.set(manager, newThrottler);
+ return newThrottler;
+ }
+ async retrieveSessionInfo(shardId) {
+ return this.manager.options.retrieveSessionInfo(shardId);
+ }
+ updateSessionInfo(shardId, sessionInfo) {
+ return this.manager.options.updateSessionInfo(shardId, sessionInfo);
+ }
+ async waitForIdentify(shardId, signal) {
+ const throttler = await _SimpleContextFetchingStrategy.ensureThrottler(this.manager);
+ await throttler.waitForIdentify(shardId, signal);
+ }
+};
+
+// src/strategies/sharding/SimpleShardingStrategy.ts
+var SimpleShardingStrategy = class {
+ static {
+ __name(this, "SimpleShardingStrategy");
+ }
+ manager;
+ shards = new Collection3();
+ constructor(manager) {
+ this.manager = manager;
+ }
+ /**
+ * {@inheritDoc IShardingStrategy.spawn}
+ */
+ async spawn(shardIds) {
+ const strategyOptions = await managerToFetchingStrategyOptions(this.manager);
+ for (const shardId of shardIds) {
+ const strategy = new SimpleContextFetchingStrategy(this.manager, strategyOptions);
+ const shard = new WebSocketShard(strategy, shardId);
+ for (const event of Object.values(WebSocketShardEvents)) {
+ shard.on(event, (payload) => this.manager.emit(event, { ...payload, shardId }));
+ }
+ this.shards.set(shardId, shard);
+ }
+ }
+ /**
+ * {@inheritDoc IShardingStrategy.connect}
+ */
+ async connect() {
+ const promises = [];
+ for (const shard of this.shards.values()) {
+ promises.push(shard.connect());
+ }
+ await Promise.all(promises);
+ }
+ /**
+ * {@inheritDoc IShardingStrategy.destroy}
+ */
+ async destroy(options) {
+ const promises = [];
+ for (const shard of this.shards.values()) {
+ promises.push(shard.destroy(options));
+ }
+ await Promise.all(promises);
+ this.shards.clear();
+ }
+ /**
+ * {@inheritDoc IShardingStrategy.send}
+ */
+ async send(shardId, payload) {
+ const shard = this.shards.get(shardId);
+ if (!shard) {
+ throw new RangeError(`Shard ${shardId} not found`);
+ }
+ return shard.send(payload);
+ }
+ /**
+ * {@inheritDoc IShardingStrategy.fetchStatus}
+ */
+ async fetchStatus() {
+ return this.shards.mapValues((shard) => shard.status);
+ }
+};
+
+// src/throttling/SimpleIdentifyThrottler.ts
+import { setTimeout as sleep } from "node:timers/promises";
+import { Collection as Collection4 } from "@discordjs/collection";
+import { AsyncQueue } from "@sapphire/async-queue";
+var SimpleIdentifyThrottler = class {
+ constructor(maxConcurrency) {
+ this.maxConcurrency = maxConcurrency;
+ }
+ static {
+ __name(this, "SimpleIdentifyThrottler");
+ }
+ states = new Collection4();
+ /**
+ * {@inheritDoc IIdentifyThrottler.waitForIdentify}
+ */
+ async waitForIdentify(shardId, signal) {
+ const key = shardId % this.maxConcurrency;
+ const state = this.states.ensure(key, () => {
+ return {
+ queue: new AsyncQueue(),
+ resetsAt: Number.POSITIVE_INFINITY
+ };
+ });
+ await state.queue.wait({ signal });
+ try {
+ const diff = state.resetsAt - Date.now();
+ if (diff <= 5e3) {
+ const time = diff + Math.random() * 1500;
+ await sleep(time);
+ }
+ state.resetsAt = Date.now() + 5e3;
+ } finally {
+ state.queue.shift();
+ }
+ }
+};
+
+// src/utils/constants.ts
+var DefaultDeviceProperty = `@discordjs/ws 1.0.1`;
+var getDefaultSessionStore = lazy(() => new Collection5());
+var DefaultWebSocketManagerOptions = {
+ async buildIdentifyThrottler(manager) {
+ const info = await manager.fetchGatewayInformation();
+ return new SimpleIdentifyThrottler(info.session_start_limit.max_concurrency);
+ },
+ buildStrategy: (manager) => new SimpleShardingStrategy(manager),
+ shardCount: null,
+ shardIds: null,
+ largeThreshold: null,
+ initialPresence: null,
+ identifyProperties: {
+ browser: DefaultDeviceProperty,
+ device: DefaultDeviceProperty,
+ os: process.platform
+ },
+ version: APIVersion,
+ encoding: "json" /* JSON */,
+ compression: null,
+ retrieveSessionInfo(shardId) {
+ const store = getDefaultSessionStore();
+ return store.get(shardId) ?? null;
+ },
+ updateSessionInfo(shardId, info) {
+ const store = getDefaultSessionStore();
+ if (info) {
+ store.set(shardId, info);
+ } else {
+ store.delete(shardId);
+ }
+ },
+ handshakeTimeout: 3e4,
+ helloTimeout: 6e4,
+ readyTimeout: 15e3
+};
+var ImportantGatewayOpcodes = /* @__PURE__ */ new Set([
+ GatewayOpcodes.Heartbeat,
+ GatewayOpcodes.Identify,
+ GatewayOpcodes.Resume
+]);
+function getInitialSendRateLimitState() {
+ return {
+ remaining: 120,
+ resetAt: Date.now() + 6e4
+ };
+}
+__name(getInitialSendRateLimitState, "getInitialSendRateLimitState");
+
+// src/ws/WebSocketShard.ts
+var getZlibSync = lazy2(async () => import("zlib-sync").then((mod) => mod.default).catch(() => null));
+var WebSocketShardEvents = /* @__PURE__ */ ((WebSocketShardEvents2) => {
+ WebSocketShardEvents2["Closed"] = "closed";
+ WebSocketShardEvents2["Debug"] = "debug";
+ WebSocketShardEvents2["Dispatch"] = "dispatch";
+ WebSocketShardEvents2["Error"] = "error";
+ WebSocketShardEvents2["HeartbeatComplete"] = "heartbeat";
+ WebSocketShardEvents2["Hello"] = "hello";
+ WebSocketShardEvents2["Ready"] = "ready";
+ WebSocketShardEvents2["Resumed"] = "resumed";
+ return WebSocketShardEvents2;
+})(WebSocketShardEvents || {});
+var WebSocketShardDestroyRecovery = /* @__PURE__ */ ((WebSocketShardDestroyRecovery2) => {
+ WebSocketShardDestroyRecovery2[WebSocketShardDestroyRecovery2["Reconnect"] = 0] = "Reconnect";
+ WebSocketShardDestroyRecovery2[WebSocketShardDestroyRecovery2["Resume"] = 1] = "Resume";
+ return WebSocketShardDestroyRecovery2;
+})(WebSocketShardDestroyRecovery || {});
+var WebSocketConstructor = WebSocket;
+var WebSocketShard = class extends AsyncEventEmitter {
+ static {
+ __name(this, "WebSocketShard");
+ }
+ connection = null;
+ useIdentifyCompress = false;
+ inflate = null;
+ textDecoder = new TextDecoder();
+ replayedEvents = 0;
+ isAck = true;
+ sendRateLimitState = getInitialSendRateLimitState();
+ initialHeartbeatTimeoutController = null;
+ heartbeatInterval = null;
+ lastHeartbeatAt = -1;
+ // Indicates whether the shard has already resolved its original connect() call
+ initialConnectResolved = false;
+ // Indicates if we failed to connect to the ws url (ECONNREFUSED/ECONNRESET)
+ failedToConnectDueToNetworkError = false;
+ sendQueue = new AsyncQueue2();
+ timeoutAbortControllers = new Collection6();
+ strategy;
+ id;
+ #status = 0 /* Idle */;
+ get status() {
+ return this.#status;
+ }
+ constructor(strategy, id) {
+ super();
+ this.strategy = strategy;
+ this.id = id;
+ }
+ async connect() {
+ const controller = new AbortController();
+ let promise;
+ if (!this.initialConnectResolved) {
+ promise = Promise.race([
+ once2(this, "ready" /* Ready */, { signal: controller.signal }),
+ once2(this, "resumed" /* Resumed */, { signal: controller.signal })
+ ]);
+ }
+ void this.internalConnect();
+ try {
+ await promise;
+ } catch ({ error }) {
+ throw error;
+ } finally {
+ controller.abort();
+ }
+ this.initialConnectResolved = true;
+ }
+ async internalConnect() {
+ if (this.#status !== 0 /* Idle */) {
+ throw new Error("Tried to connect a shard that wasn't idle");
+ }
+ const { version, encoding, compression } = this.strategy.options;
+ const params = new URLSearchParams({ v: version, encoding });
+ if (compression) {
+ const zlib = await getZlibSync();
+ if (zlib) {
+ params.append("compress", compression);
+ this.inflate = new zlib.Inflate({
+ chunkSize: 65535,
+ to: "string"
+ });
+ } else if (!this.useIdentifyCompress) {
+ this.useIdentifyCompress = true;
+ console.warn(
+ "WebSocketShard: Compression is enabled but zlib-sync is not installed, falling back to identify compress"
+ );
+ }
+ }
+ const session = await this.strategy.retrieveSessionInfo(this.id);
+ const url = `${session?.resumeURL ?? this.strategy.options.gatewayInformation.url}?${params.toString()}`;
+ this.debug([`Connecting to ${url}`]);
+ const connection = new WebSocketConstructor(url, {
+ handshakeTimeout: this.strategy.options.handshakeTimeout ?? void 0
+ });
+ connection.binaryType = "arraybuffer";
+ connection.onmessage = (event) => {
+ void this.onMessage(event.data, event.data instanceof ArrayBuffer);
+ };
+ connection.onerror = (event) => {
+ this.onError(event.error);
+ };
+ connection.onclose = (event) => {
+ void this.onClose(event.code);
+ };
+ this.connection = connection;
+ this.#status = 1 /* Connecting */;
+ this.sendRateLimitState = getInitialSendRateLimitState();
+ const { ok } = await this.waitForEvent("hello" /* Hello */, this.strategy.options.helloTimeout);
+ if (!ok) {
+ return;
+ }
+ if (session?.shardCount === this.strategy.options.shardCount) {
+ await this.resume(session);
+ } else {
+ await this.identify();
+ }
+ }
+ async destroy(options = {}) {
+ if (this.#status === 0 /* Idle */) {
+ this.debug(["Tried to destroy a shard that was idle"]);
+ return;
+ }
+ if (!options.code) {
+ options.code = options.recover === 1 /* Resume */ ? 4200 /* Resuming */ : 1e3 /* Normal */;
+ }
+ this.debug([
+ "Destroying shard",
+ `Reason: ${options.reason ?? "none"}`,
+ `Code: ${options.code}`,
+ `Recover: ${options.recover === void 0 ? "none" : WebSocketShardDestroyRecovery[options.recover]}`
+ ]);
+ this.isAck = true;
+ if (this.heartbeatInterval) {
+ clearInterval(this.heartbeatInterval);
+ }
+ if (this.initialHeartbeatTimeoutController) {
+ this.initialHeartbeatTimeoutController.abort();
+ this.initialHeartbeatTimeoutController = null;
+ }
+ this.lastHeartbeatAt = -1;
+ for (const controller of this.timeoutAbortControllers.values()) {
+ controller.abort();
+ }
+ this.timeoutAbortControllers.clear();
+ this.failedToConnectDueToNetworkError = false;
+ if (options.recover !== 1 /* Resume */) {
+ await this.strategy.updateSessionInfo(this.id, null);
+ }
+ if (this.connection) {
+ this.connection.onmessage = null;
+ this.connection.onclose = null;
+ const shouldClose = this.connection.readyState === WebSocket.OPEN;
+ this.debug([
+ "Connection status during destroy",
+ `Needs closing: ${shouldClose}`,
+ `Ready state: ${this.connection.readyState}`
+ ]);
+ if (shouldClose) {
+ let outerResolve;
+ const promise = new Promise((resolve2) => {
+ outerResolve = resolve2;
+ });
+ this.connection.onclose = outerResolve;
+ this.connection.close(options.code, options.reason);
+ await promise;
+ this.emit("closed" /* Closed */, { code: options.code });
+ }
+ this.connection.onerror = null;
+ } else {
+ this.debug(["Destroying a shard that has no connection; please open an issue on GitHub"]);
+ }
+ this.#status = 0 /* Idle */;
+ if (options.recover !== void 0) {
+ await sleep2(500);
+ return this.internalConnect();
+ }
+ }
+ async waitForEvent(event, timeoutDuration) {
+ this.debug([`Waiting for event ${event} ${timeoutDuration ? `for ${timeoutDuration}ms` : "indefinitely"}`]);
+ const timeoutController = new AbortController();
+ const timeout = timeoutDuration ? setTimeout(() => timeoutController.abort(), timeoutDuration).unref() : null;
+ this.timeoutAbortControllers.set(event, timeoutController);
+ const closeController = new AbortController();
+ try {
+ const closed = await Promise.race([
+ once2(this, event, { signal: timeoutController.signal }).then(() => false),
+ once2(this, "closed" /* Closed */, { signal: closeController.signal }).then(() => true)
+ ]);
+ return { ok: !closed };
+ } catch {
+ void this.destroy({
+ code: 1e3 /* Normal */,
+ reason: "Something timed out or went wrong while waiting for an event",
+ recover: 0 /* Reconnect */
+ });
+ return { ok: false };
+ } finally {
+ if (timeout) {
+ clearTimeout(timeout);
+ }
+ this.timeoutAbortControllers.delete(event);
+ if (!closeController.signal.aborted) {
+ closeController.abort();
+ }
+ }
+ }
+ async send(payload) {
+ if (!this.connection) {
+ throw new Error("WebSocketShard wasn't connected");
+ }
+ if (this.#status !== 3 /* Ready */ && !ImportantGatewayOpcodes.has(payload.op)) {
+ this.debug(["Tried to send a non-crucial payload before the shard was ready, waiting"]);
+ try {
+ await once2(this, "ready" /* Ready */);
+ } catch {
+ return this.send(payload);
+ }
+ }
+ await this.sendQueue.wait();
+ if (--this.sendRateLimitState.remaining <= 0) {
+ const now = Date.now();
+ if (this.sendRateLimitState.resetAt > now) {
+ const sleepFor = this.sendRateLimitState.resetAt - now;
+ this.debug([`Was about to hit the send rate limit, sleeping for ${sleepFor}ms`]);
+ const controller = new AbortController();
+ const interrupted = await Promise.race([
+ sleep2(sleepFor).then(() => false),
+ once2(this, "closed" /* Closed */, { signal: controller.signal }).then(() => true)
+ ]);
+ if (interrupted) {
+ this.debug(["Connection closed while waiting for the send rate limit to reset, re-queueing payload"]);
+ this.sendQueue.shift();
+ return this.send(payload);
+ }
+ controller.abort();
+ }
+ this.sendRateLimitState = getInitialSendRateLimitState();
+ }
+ this.sendQueue.shift();
+ this.connection.send(JSON.stringify(payload));
+ }
+ async identify() {
+ this.debug(["Waiting for identify throttle"]);
+ const controller = new AbortController();
+ const closeHandler = /* @__PURE__ */ __name(() => {
+ controller.abort();
+ }, "closeHandler");
+ this.on("closed" /* Closed */, closeHandler);
+ try {
+ await this.strategy.waitForIdentify(this.id, controller.signal);
+ } catch {
+ if (controller.signal.aborted) {
+ this.debug(["Was waiting for an identify, but the shard closed in the meantime"]);
+ return;
+ }
+ this.debug([
+ "IContextFetchingStrategy#waitForIdentify threw an unknown error.",
+ "If you're using a custom strategy, this is probably nothing to worry about.",
+ "If you're not, please open an issue on GitHub."
+ ]);
+ await this.destroy({
+ reason: "Identify throttling logic failed",
+ recover: 1 /* Resume */
+ });
+ } finally {
+ this.off("closed" /* Closed */, closeHandler);
+ }
+ this.debug([
+ "Identifying",
+ `shard id: ${this.id.toString()}`,
+ `shard count: ${this.strategy.options.shardCount}`,
+ `intents: ${this.strategy.options.intents}`,
+ `compression: ${this.inflate ? "zlib-stream" : this.useIdentifyCompress ? "identify" : "none"}`
+ ]);
+ const d = {
+ token: this.strategy.options.token,
+ properties: this.strategy.options.identifyProperties,
+ intents: this.strategy.options.intents,
+ compress: this.useIdentifyCompress,
+ shard: [this.id, this.strategy.options.shardCount]
+ };
+ if (this.strategy.options.largeThreshold) {
+ d.large_threshold = this.strategy.options.largeThreshold;
+ }
+ if (this.strategy.options.initialPresence) {
+ d.presence = this.strategy.options.initialPresence;
+ }
+ await this.send({
+ op: GatewayOpcodes2.Identify,
+ d
+ });
+ await this.waitForEvent("ready" /* Ready */, this.strategy.options.readyTimeout);
+ }
+ async resume(session) {
+ this.debug([
+ "Resuming session",
+ `resume url: ${session.resumeURL}`,
+ `sequence: ${session.sequence}`,
+ `shard id: ${this.id.toString()}`
+ ]);
+ this.#status = 2 /* Resuming */;
+ this.replayedEvents = 0;
+ return this.send({
+ op: GatewayOpcodes2.Resume,
+ d: {
+ token: this.strategy.options.token,
+ seq: session.sequence,
+ session_id: session.sessionId
+ }
+ });
+ }
+ async heartbeat(requested = false) {
+ if (!this.isAck && !requested) {
+ return this.destroy({ reason: "Zombie connection", recover: 1 /* Resume */ });
+ }
+ const session = await this.strategy.retrieveSessionInfo(this.id);
+ await this.send({
+ op: GatewayOpcodes2.Heartbeat,
+ d: session?.sequence ?? null
+ });
+ this.lastHeartbeatAt = Date.now();
+ this.isAck = false;
+ }
+ async unpackMessage(data, isBinary) {
+ if (!isBinary) {
+ try {
+ return JSON.parse(data);
+ } catch {
+ return null;
+ }
+ }
+ const decompressable = new Uint8Array(data);
+ if (this.useIdentifyCompress) {
+ return new Promise((resolve2, reject) => {
+ inflate(decompressable, { chunkSize: 65535 }, (err, result) => {
+ if (err) {
+ reject(err);
+ return;
+ }
+ resolve2(JSON.parse(this.textDecoder.decode(result)));
+ });
+ });
+ }
+ if (this.inflate) {
+ const l = decompressable.length;
+ const flush = l >= 4 && decompressable[l - 4] === 0 && decompressable[l - 3] === 0 && decompressable[l - 2] === 255 && decompressable[l - 1] === 255;
+ const zlib = await getZlibSync();
+ this.inflate.push(Buffer2.from(decompressable), flush ? zlib.Z_SYNC_FLUSH : zlib.Z_NO_FLUSH);
+ if (this.inflate.err) {
+ this.emit("error" /* Error */, {
+ error: new Error(`${this.inflate.err}${this.inflate.msg ? `: ${this.inflate.msg}` : ""}`)
+ });
+ }
+ if (!flush) {
+ return null;
+ }
+ const { result } = this.inflate;
+ if (!result) {
+ return null;
+ }
+ return JSON.parse(typeof result === "string" ? result : this.textDecoder.decode(result));
+ }
+ this.debug([
+ "Received a message we were unable to decompress",
+ `isBinary: ${isBinary.toString()}`,
+ `useIdentifyCompress: ${this.useIdentifyCompress.toString()}`,
+ `inflate: ${Boolean(this.inflate).toString()}`
+ ]);
+ return null;
+ }
+ async onMessage(data, isBinary) {
+ const payload = await this.unpackMessage(data, isBinary);
+ if (!payload) {
+ return;
+ }
+ switch (payload.op) {
+ case GatewayOpcodes2.Dispatch: {
+ if (this.#status === 2 /* Resuming */) {
+ this.replayedEvents++;
+ }
+ switch (payload.t) {
+ case GatewayDispatchEvents.Ready: {
+ this.#status = 3 /* Ready */;
+ const session2 = {
+ sequence: payload.s,
+ sessionId: payload.d.session_id,
+ shardId: this.id,
+ shardCount: this.strategy.options.shardCount,
+ resumeURL: payload.d.resume_gateway_url
+ };
+ await this.strategy.updateSessionInfo(this.id, session2);
+ this.emit("ready" /* Ready */, { data: payload.d });
+ break;
+ }
+ case GatewayDispatchEvents.Resumed: {
+ this.#status = 3 /* Ready */;
+ this.debug([`Resumed and replayed ${this.replayedEvents} events`]);
+ this.emit("resumed" /* Resumed */);
+ break;
+ }
+ default: {
+ break;
+ }
+ }
+ const session = await this.strategy.retrieveSessionInfo(this.id);
+ if (session) {
+ if (payload.s > session.sequence) {
+ await this.strategy.updateSessionInfo(this.id, { ...session, sequence: payload.s });
+ }
+ } else {
+ this.debug([
+ `Received a ${payload.t} event but no session is available. Session information cannot be re-constructed in this state without a full reconnect`
+ ]);
+ }
+ this.emit("dispatch" /* Dispatch */, { data: payload });
+ break;
+ }
+ case GatewayOpcodes2.Heartbeat: {
+ await this.heartbeat(true);
+ break;
+ }
+ case GatewayOpcodes2.Reconnect: {
+ await this.destroy({
+ reason: "Told to reconnect by Discord",
+ recover: 1 /* Resume */
+ });
+ break;
+ }
+ case GatewayOpcodes2.InvalidSession: {
+ this.debug([`Invalid session; will attempt to resume: ${payload.d.toString()}`]);
+ const session = await this.strategy.retrieveSessionInfo(this.id);
+ if (payload.d && session) {
+ await this.resume(session);
+ } else {
+ await this.destroy({
+ reason: "Invalid session",
+ recover: 0 /* Reconnect */
+ });
+ }
+ break;
+ }
+ case GatewayOpcodes2.Hello: {
+ this.emit("hello" /* Hello */);
+ const jitter = Math.random();
+ const firstWait = Math.floor(payload.d.heartbeat_interval * jitter);
+ this.debug([`Preparing first heartbeat of the connection with a jitter of ${jitter}; waiting ${firstWait}ms`]);
+ try {
+ const controller = new AbortController();
+ this.initialHeartbeatTimeoutController = controller;
+ await sleep2(firstWait, void 0, { signal: controller.signal });
+ } catch {
+ this.debug(["Cancelled initial heartbeat due to #destroy being called"]);
+ return;
+ } finally {
+ this.initialHeartbeatTimeoutController = null;
+ }
+ await this.heartbeat();
+ this.debug([`First heartbeat sent, starting to beat every ${payload.d.heartbeat_interval}ms`]);
+ this.heartbeatInterval = setInterval(() => void this.heartbeat(), payload.d.heartbeat_interval);
+ break;
+ }
+ case GatewayOpcodes2.HeartbeatAck: {
+ this.isAck = true;
+ const ackAt = Date.now();
+ this.emit("heartbeat" /* HeartbeatComplete */, {
+ ackAt,
+ heartbeatAt: this.lastHeartbeatAt,
+ latency: ackAt - this.lastHeartbeatAt
+ });
+ break;
+ }
+ }
+ }
+ onError(error) {
+ if ("code" in error && ["ECONNRESET", "ECONNREFUSED"].includes(error.code)) {
+ this.debug(["Failed to connect to the gateway URL specified due to a network error"]);
+ this.failedToConnectDueToNetworkError = true;
+ return;
+ }
+ this.emit("error" /* Error */, { error });
+ }
+ async onClose(code) {
+ this.emit("closed" /* Closed */, { code });
+ switch (code) {
+ case 1e3 /* Normal */: {
+ return this.destroy({
+ code,
+ reason: "Got disconnected by Discord",
+ recover: 0 /* Reconnect */
+ });
+ }
+ case 4200 /* Resuming */: {
+ break;
+ }
+ case GatewayCloseCodes.UnknownError: {
+ this.debug([`An unknown error occurred: ${code}`]);
+ return this.destroy({ code, recover: 1 /* Resume */ });
+ }
+ case GatewayCloseCodes.UnknownOpcode: {
+ this.debug(["An invalid opcode was sent to Discord."]);
+ return this.destroy({ code, recover: 1 /* Resume */ });
+ }
+ case GatewayCloseCodes.DecodeError: {
+ this.debug(["An invalid payload was sent to Discord."]);
+ return this.destroy({ code, recover: 1 /* Resume */ });
+ }
+ case GatewayCloseCodes.NotAuthenticated: {
+ this.debug(["A request was somehow sent before the identify/resume payload."]);
+ return this.destroy({ code, recover: 0 /* Reconnect */ });
+ }
+ case GatewayCloseCodes.AuthenticationFailed: {
+ this.emit("error" /* Error */, {
+ error: new Error("Authentication failed")
+ });
+ return this.destroy({ code });
+ }
+ case GatewayCloseCodes.AlreadyAuthenticated: {
+ this.debug(["More than one auth payload was sent."]);
+ return this.destroy({ code, recover: 0 /* Reconnect */ });
+ }
+ case GatewayCloseCodes.InvalidSeq: {
+ this.debug(["An invalid sequence was sent."]);
+ return this.destroy({ code, recover: 0 /* Reconnect */ });
+ }
+ case GatewayCloseCodes.RateLimited: {
+ this.debug(["The WebSocket rate limit has been hit, this should never happen"]);
+ return this.destroy({ code, recover: 0 /* Reconnect */ });
+ }
+ case GatewayCloseCodes.SessionTimedOut: {
+ this.debug(["Session timed out."]);
+ return this.destroy({ code, recover: 1 /* Resume */ });
+ }
+ case GatewayCloseCodes.InvalidShard: {
+ this.emit("error" /* Error */, {
+ error: new Error("Invalid shard")
+ });
+ return this.destroy({ code });
+ }
+ case GatewayCloseCodes.ShardingRequired: {
+ this.emit("error" /* Error */, {
+ error: new Error("Sharding is required")
+ });
+ return this.destroy({ code });
+ }
+ case GatewayCloseCodes.InvalidAPIVersion: {
+ this.emit("error" /* Error */, {
+ error: new Error("Used an invalid API version")
+ });
+ return this.destroy({ code });
+ }
+ case GatewayCloseCodes.InvalidIntents: {
+ this.emit("error" /* Error */, {
+ error: new Error("Used invalid intents")
+ });
+ return this.destroy({ code });
+ }
+ case GatewayCloseCodes.DisallowedIntents: {
+ this.emit("error" /* Error */, {
+ error: new Error("Used disallowed intents")
+ });
+ return this.destroy({ code });
+ }
+ default: {
+ this.debug([
+ `The gateway closed with an unexpected code ${code}, attempting to ${this.failedToConnectDueToNetworkError ? "reconnect" : "resume"}.`
+ ]);
+ return this.destroy({
+ code,
+ recover: this.failedToConnectDueToNetworkError ? 0 /* Reconnect */ : 1 /* Resume */
+ });
+ }
+ }
+ }
+ debug(messages) {
+ const message = `${messages[0]}${messages.length > 1 ? `
+${messages.slice(1).map((m) => ` ${m}`).join("\n")}` : ""}`;
+ this.emit("debug" /* Debug */, { message });
+ }
+};
+
+// src/utils/WorkerBootstrapper.ts
+var WorkerBootstrapper = class {
+ static {
+ __name(this, "WorkerBootstrapper");
+ }
+ /**
+ * The data passed to the worker thread
+ */
+ data = workerData;
+ /**
+ * The shards that are managed by this worker
+ */
+ shards = new Collection7();
+ constructor() {
+ if (isMainThread2) {
+ throw new Error("Expected WorkerBootstrap to not be used within the main thread");
+ }
+ }
+ /**
+ * Helper method to initiate a shard's connection process
+ */
+ async connect(shardId) {
+ const shard = this.shards.get(shardId);
+ if (!shard) {
+ throw new RangeError(`Shard ${shardId} does not exist`);
+ }
+ await shard.connect();
+ }
+ /**
+ * Helper method to destroy a shard
+ */
+ async destroy(shardId, options) {
+ const shard = this.shards.get(shardId);
+ if (!shard) {
+ throw new RangeError(`Shard ${shardId} does not exist`);
+ }
+ await shard.destroy(options);
+ }
+ /**
+ * Helper method to attach event listeners to the parentPort
+ */
+ setupThreadEvents() {
+ parentPort2.on("messageerror", (err) => {
+ throw err;
+ }).on("message", async (payload) => {
+ switch (payload.op) {
+ case 0 /* Connect */: {
+ await this.connect(payload.shardId);
+ const response = {
+ op: 0 /* Connected */,
+ shardId: payload.shardId
+ };
+ parentPort2.postMessage(response);
+ break;
+ }
+ case 1 /* Destroy */: {
+ await this.destroy(payload.shardId, payload.options);
+ const response = {
+ op: 1 /* Destroyed */,
+ shardId: payload.shardId
+ };
+ parentPort2.postMessage(response);
+ break;
+ }
+ case 2 /* Send */: {
+ const shard = this.shards.get(payload.shardId);
+ if (!shard) {
+ throw new RangeError(`Shard ${payload.shardId} does not exist`);
+ }
+ await shard.send(payload.payload);
+ break;
+ }
+ case 3 /* SessionInfoResponse */: {
+ break;
+ }
+ case 4 /* ShardIdentifyResponse */: {
+ break;
+ }
+ case 5 /* FetchStatus */: {
+ const shard = this.shards.get(payload.shardId);
+ if (!shard) {
+ throw new Error(`Shard ${payload.shardId} does not exist`);
+ }
+ const response = {
+ op: 6 /* FetchStatusResponse */,
+ status: shard.status,
+ nonce: payload.nonce
+ };
+ parentPort2.postMessage(response);
+ break;
+ }
+ }
+ });
+ }
+ /**
+ * Bootstraps the worker thread with the provided options
+ */
+ async bootstrap(options = {}) {
+ for (const shardId of this.data.shardIds) {
+ const shard = new WebSocketShard(new WorkerContextFetchingStrategy(this.data), shardId);
+ for (const event of options.forwardEvents ?? Object.values(WebSocketShardEvents)) {
+ shard.on(event, (data) => {
+ const payload = {
+ op: 2 /* Event */,
+ event,
+ data,
+ shardId
+ };
+ parentPort2.postMessage(payload);
+ });
+ }
+ await options.shardCallback?.(shard);
+ this.shards.set(shardId, shard);
+ }
+ this.setupThreadEvents();
+ const message = {
+ op: 7 /* WorkerReady */
+ };
+ parentPort2.postMessage(message);
+ }
+};
+
+// src/strategies/sharding/defaultWorker.ts
+var bootstrapper = new WorkerBootstrapper();
+void bootstrapper.bootstrap();
+//# sourceMappingURL=defaultWorker.mjs.map \ No newline at end of file
diff --git a/node_modules/@discordjs/ws/dist/defaultWorker.mjs.map b/node_modules/@discordjs/ws/dist/defaultWorker.mjs.map
new file mode 100644
index 0000000..8ef3f02
--- /dev/null
+++ b/node_modules/@discordjs/ws/dist/defaultWorker.mjs.map
@@ -0,0 +1 @@
+{"version":3,"sources":["../src/utils/WorkerBootstrapper.ts","../src/strategies/context/WorkerContextFetchingStrategy.ts","../src/strategies/sharding/WorkerShardingStrategy.ts","../src/strategies/context/IContextFetchingStrategy.ts","../src/ws/WebSocketShard.ts","../src/utils/constants.ts","../src/strategies/sharding/SimpleShardingStrategy.ts","../src/strategies/context/SimpleContextFetchingStrategy.ts","../src/throttling/SimpleIdentifyThrottler.ts","../src/strategies/sharding/defaultWorker.ts"],"sourcesContent":["import { isMainThread, parentPort, workerData } from 'node:worker_threads';\nimport { Collection } from '@discordjs/collection';\nimport type { Awaitable } from '@discordjs/util';\nimport { WorkerContextFetchingStrategy } from '../strategies/context/WorkerContextFetchingStrategy.js';\nimport {\n\tWorkerReceivePayloadOp,\n\tWorkerSendPayloadOp,\n\ttype WorkerData,\n\ttype WorkerReceivePayload,\n\ttype WorkerSendPayload,\n} from '../strategies/sharding/WorkerShardingStrategy.js';\nimport type { WebSocketShardDestroyOptions } from '../ws/WebSocketShard.js';\nimport { WebSocketShardEvents, WebSocketShard } from '../ws/WebSocketShard.js';\n\n/**\n * Options for bootstrapping the worker\n */\nexport interface BootstrapOptions {\n\t/**\n\t * Shard events to just arbitrarily forward to the parent thread for the manager to emit\n\t * Note: By default, this will include ALL events\n\t * you most likely want to handle dispatch within the worker itself\n\t */\n\tforwardEvents?: WebSocketShardEvents[];\n\t/**\n\t * Function to call when a shard is created for additional setup\n\t */\n\tshardCallback?(shard: WebSocketShard): Awaitable<void>;\n}\n\n/**\n * Utility class for bootstrapping a worker thread to be used for sharding\n */\nexport class WorkerBootstrapper {\n\t/**\n\t * The data passed to the worker thread\n\t */\n\tprotected readonly data = workerData as WorkerData;\n\n\t/**\n\t * The shards that are managed by this worker\n\t */\n\tprotected readonly shards = new Collection<number, WebSocketShard>();\n\n\tpublic constructor() {\n\t\tif (isMainThread) {\n\t\t\tthrow new Error('Expected WorkerBootstrap to not be used within the main thread');\n\t\t}\n\t}\n\n\t/**\n\t * Helper method to initiate a shard's connection process\n\t */\n\tprotected async connect(shardId: number): Promise<void> {\n\t\tconst shard = this.shards.get(shardId);\n\t\tif (!shard) {\n\t\t\tthrow new RangeError(`Shard ${shardId} does not exist`);\n\t\t}\n\n\t\tawait shard.connect();\n\t}\n\n\t/**\n\t * Helper method to destroy a shard\n\t */\n\tprotected async destroy(shardId: number, options?: WebSocketShardDestroyOptions): Promise<void> {\n\t\tconst shard = this.shards.get(shardId);\n\t\tif (!shard) {\n\t\t\tthrow new RangeError(`Shard ${shardId} does not exist`);\n\t\t}\n\n\t\tawait shard.destroy(options);\n\t}\n\n\t/**\n\t * Helper method to attach event listeners to the parentPort\n\t */\n\tprotected setupThreadEvents(): void {\n\t\tparentPort!\n\t\t\t.on('messageerror', (err) => {\n\t\t\t\tthrow err;\n\t\t\t})\n\t\t\t.on('message', async (payload: WorkerSendPayload) => {\n\t\t\t\tswitch (payload.op) {\n\t\t\t\t\tcase WorkerSendPayloadOp.Connect: {\n\t\t\t\t\t\tawait this.connect(payload.shardId);\n\t\t\t\t\t\tconst response: WorkerReceivePayload = {\n\t\t\t\t\t\t\top: WorkerReceivePayloadOp.Connected,\n\t\t\t\t\t\t\tshardId: payload.shardId,\n\t\t\t\t\t\t};\n\t\t\t\t\t\tparentPort!.postMessage(response);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tcase WorkerSendPayloadOp.Destroy: {\n\t\t\t\t\t\tawait this.destroy(payload.shardId, payload.options);\n\t\t\t\t\t\tconst response: WorkerReceivePayload = {\n\t\t\t\t\t\t\top: WorkerReceivePayloadOp.Destroyed,\n\t\t\t\t\t\t\tshardId: payload.shardId,\n\t\t\t\t\t\t};\n\n\t\t\t\t\t\tparentPort!.postMessage(response);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tcase WorkerSendPayloadOp.Send: {\n\t\t\t\t\t\tconst shard = this.shards.get(payload.shardId);\n\t\t\t\t\t\tif (!shard) {\n\t\t\t\t\t\t\tthrow new RangeError(`Shard ${payload.shardId} does not exist`);\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tawait shard.send(payload.payload);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tcase WorkerSendPayloadOp.SessionInfoResponse: {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tcase WorkerSendPayloadOp.ShardIdentifyResponse: {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tcase WorkerSendPayloadOp.FetchStatus: {\n\t\t\t\t\t\tconst shard = this.shards.get(payload.shardId);\n\t\t\t\t\t\tif (!shard) {\n\t\t\t\t\t\t\tthrow new Error(`Shard ${payload.shardId} does not exist`);\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tconst response: WorkerReceivePayload = {\n\t\t\t\t\t\t\top: WorkerReceivePayloadOp.FetchStatusResponse,\n\t\t\t\t\t\t\tstatus: shard.status,\n\t\t\t\t\t\t\tnonce: payload.nonce,\n\t\t\t\t\t\t};\n\n\t\t\t\t\t\tparentPort!.postMessage(response);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t});\n\t}\n\n\t/**\n\t * Bootstraps the worker thread with the provided options\n\t */\n\tpublic async bootstrap(options: Readonly<BootstrapOptions> = {}): Promise<void> {\n\t\t// Start by initializing the shards\n\t\tfor (const shardId of this.data.shardIds) {\n\t\t\tconst shard = new WebSocketShard(new WorkerContextFetchingStrategy(this.data), shardId);\n\t\t\tfor (const event of options.forwardEvents ?? Object.values(WebSocketShardEvents)) {\n\t\t\t\t// @ts-expect-error: Event types incompatible\n\t\t\t\tshard.on(event, (data) => {\n\t\t\t\t\tconst payload: WorkerReceivePayload = {\n\t\t\t\t\t\top: WorkerReceivePayloadOp.Event,\n\t\t\t\t\t\tevent,\n\t\t\t\t\t\tdata,\n\t\t\t\t\t\tshardId,\n\t\t\t\t\t};\n\t\t\t\t\tparentPort!.postMessage(payload);\n\t\t\t\t});\n\t\t\t}\n\n\t\t\t// Any additional setup the user might want to do\n\t\t\tawait options.shardCallback?.(shard);\n\t\t\tthis.shards.set(shardId, shard);\n\t\t}\n\n\t\t// Lastly, start listening to messages from the parent thread\n\t\tthis.setupThreadEvents();\n\n\t\tconst message: WorkerReceivePayload = {\n\t\t\top: WorkerReceivePayloadOp.WorkerReady,\n\t\t};\n\t\tparentPort!.postMessage(message);\n\t}\n}\n","import { isMainThread, parentPort } from 'node:worker_threads';\nimport { Collection } from '@discordjs/collection';\nimport type { SessionInfo } from '../../ws/WebSocketManager.js';\nimport {\n\tWorkerReceivePayloadOp,\n\tWorkerSendPayloadOp,\n\ttype WorkerReceivePayload,\n\ttype WorkerSendPayload,\n} from '../sharding/WorkerShardingStrategy.js';\nimport type { FetchingStrategyOptions, IContextFetchingStrategy } from './IContextFetchingStrategy.js';\n\nexport class WorkerContextFetchingStrategy implements IContextFetchingStrategy {\n\tprivate readonly sessionPromises = new Collection<number, (session: SessionInfo | null) => void>();\n\n\tprivate readonly waitForIdentifyPromises = new Collection<\n\t\tnumber,\n\t\t{ reject(error: unknown): void; resolve(): void; signal: AbortSignal }\n\t>();\n\n\tpublic constructor(public readonly options: FetchingStrategyOptions) {\n\t\tif (isMainThread) {\n\t\t\tthrow new Error('Cannot instantiate WorkerContextFetchingStrategy on the main thread');\n\t\t}\n\n\t\tparentPort!.on('message', (payload: WorkerSendPayload) => {\n\t\t\tif (payload.op === WorkerSendPayloadOp.SessionInfoResponse) {\n\t\t\t\tthis.sessionPromises.get(payload.nonce)?.(payload.session);\n\t\t\t\tthis.sessionPromises.delete(payload.nonce);\n\t\t\t}\n\n\t\t\tif (payload.op === WorkerSendPayloadOp.ShardIdentifyResponse) {\n\t\t\t\tconst promise = this.waitForIdentifyPromises.get(payload.nonce);\n\t\t\t\tif (payload.ok) {\n\t\t\t\t\tpromise?.resolve();\n\t\t\t\t} else {\n\t\t\t\t\t// We need to make sure we reject with an abort error\n\t\t\t\t\tpromise?.reject(promise.signal.reason);\n\t\t\t\t}\n\n\t\t\t\tthis.waitForIdentifyPromises.delete(payload.nonce);\n\t\t\t}\n\t\t});\n\t}\n\n\tpublic async retrieveSessionInfo(shardId: number): Promise<SessionInfo | null> {\n\t\tconst nonce = Math.random();\n\t\tconst payload: WorkerReceivePayload = {\n\t\t\top: WorkerReceivePayloadOp.RetrieveSessionInfo,\n\t\t\tshardId,\n\t\t\tnonce,\n\t\t};\n\t\t// eslint-disable-next-line no-promise-executor-return\n\t\tconst promise = new Promise<SessionInfo | null>((resolve) => this.sessionPromises.set(nonce, resolve));\n\t\tparentPort!.postMessage(payload);\n\t\treturn promise;\n\t}\n\n\tpublic updateSessionInfo(shardId: number, sessionInfo: SessionInfo | null) {\n\t\tconst payload: WorkerReceivePayload = {\n\t\t\top: WorkerReceivePayloadOp.UpdateSessionInfo,\n\t\t\tshardId,\n\t\t\tsession: sessionInfo,\n\t\t};\n\t\tparentPort!.postMessage(payload);\n\t}\n\n\tpublic async waitForIdentify(shardId: number, signal: AbortSignal): Promise<void> {\n\t\tconst nonce = Math.random();\n\n\t\tconst payload: WorkerReceivePayload = {\n\t\t\top: WorkerReceivePayloadOp.WaitForIdentify,\n\t\t\tnonce,\n\t\t\tshardId,\n\t\t};\n\t\tconst promise = new Promise<void>((resolve, reject) =>\n\t\t\t// eslint-disable-next-line no-promise-executor-return\n\t\t\tthis.waitForIdentifyPromises.set(nonce, { signal, resolve, reject }),\n\t\t);\n\n\t\tparentPort!.postMessage(payload);\n\n\t\tconst listener = () => {\n\t\t\tconst payload: WorkerReceivePayload = {\n\t\t\t\top: WorkerReceivePayloadOp.CancelIdentify,\n\t\t\t\tnonce,\n\t\t\t};\n\n\t\t\tparentPort!.postMessage(payload);\n\t\t};\n\n\t\tsignal.addEventListener('abort', listener);\n\n\t\ttry {\n\t\t\tawait promise;\n\t\t} finally {\n\t\t\tsignal.removeEventListener('abort', listener);\n\t\t}\n\t}\n}\n","import { once } from 'node:events';\nimport { join, isAbsolute, resolve } from 'node:path';\nimport { Worker } from 'node:worker_threads';\nimport { Collection } from '@discordjs/collection';\nimport type { GatewaySendPayload } from 'discord-api-types/v10';\nimport type { IIdentifyThrottler } from '../../throttling/IIdentifyThrottler.js';\nimport type { SessionInfo, WebSocketManager } from '../../ws/WebSocketManager.js';\nimport type {\n\tWebSocketShardDestroyOptions,\n\tWebSocketShardEvents,\n\tWebSocketShardStatus,\n} from '../../ws/WebSocketShard.js';\nimport { managerToFetchingStrategyOptions, type FetchingStrategyOptions } from '../context/IContextFetchingStrategy.js';\nimport type { IShardingStrategy } from './IShardingStrategy.js';\n\nexport interface WorkerData extends FetchingStrategyOptions {\n\tshardIds: number[];\n}\n\nexport enum WorkerSendPayloadOp {\n\tConnect,\n\tDestroy,\n\tSend,\n\tSessionInfoResponse,\n\tShardIdentifyResponse,\n\tFetchStatus,\n}\n\nexport type WorkerSendPayload =\n\t| { nonce: number; ok: boolean; op: WorkerSendPayloadOp.ShardIdentifyResponse }\n\t| { nonce: number; op: WorkerSendPayloadOp.FetchStatus; shardId: number }\n\t| { nonce: number; op: WorkerSendPayloadOp.SessionInfoResponse; session: SessionInfo | null }\n\t| { op: WorkerSendPayloadOp.Connect; shardId: number }\n\t| { op: WorkerSendPayloadOp.Destroy; options?: WebSocketShardDestroyOptions; shardId: number }\n\t| { op: WorkerSendPayloadOp.Send; payload: GatewaySendPayload; shardId: number };\n\nexport enum WorkerReceivePayloadOp {\n\tConnected,\n\tDestroyed,\n\tEvent,\n\tRetrieveSessionInfo,\n\tUpdateSessionInfo,\n\tWaitForIdentify,\n\tFetchStatusResponse,\n\tWorkerReady,\n\tCancelIdentify,\n}\n\nexport type WorkerReceivePayload =\n\t// Can't seem to get a type-safe union based off of the event, so I'm sadly leaving data as any for now\n\t| { data: any; event: WebSocketShardEvents; op: WorkerReceivePayloadOp.Event; shardId: number }\n\t| { nonce: number; op: WorkerReceivePayloadOp.CancelIdentify }\n\t| { nonce: number; op: WorkerReceivePayloadOp.FetchStatusResponse; status: WebSocketShardStatus }\n\t| { nonce: number; op: WorkerReceivePayloadOp.RetrieveSessionInfo; shardId: number }\n\t| { nonce: number; op: WorkerReceivePayloadOp.WaitForIdentify; shardId: number }\n\t| { op: WorkerReceivePayloadOp.Connected; shardId: number }\n\t| { op: WorkerReceivePayloadOp.Destroyed; shardId: number }\n\t| { op: WorkerReceivePayloadOp.UpdateSessionInfo; session: SessionInfo | null; shardId: number }\n\t| { op: WorkerReceivePayloadOp.WorkerReady };\n\n/**\n * Options for a {@link WorkerShardingStrategy}\n */\nexport interface WorkerShardingStrategyOptions {\n\t/**\n\t * Dictates how many shards should be spawned per worker thread.\n\t */\n\tshardsPerWorker: number | 'all';\n\t/**\n\t * Path to the worker file to use. The worker requires quite a bit of setup, it is recommended you leverage the {@link WorkerBootstrapper} class.\n\t */\n\tworkerPath?: string;\n}\n\n/**\n * Strategy used to spawn threads in worker_threads\n */\nexport class WorkerShardingStrategy implements IShardingStrategy {\n\tprivate readonly manager: WebSocketManager;\n\n\tprivate readonly options: WorkerShardingStrategyOptions;\n\n\t#workers: Worker[] = [];\n\n\treadonly #workerByShardId = new Collection<number, Worker>();\n\n\tprivate readonly connectPromises = new Collection<number, () => void>();\n\n\tprivate readonly destroyPromises = new Collection<number, () => void>();\n\n\tprivate readonly fetchStatusPromises = new Collection<number, (status: WebSocketShardStatus) => void>();\n\n\tprivate readonly waitForIdentifyControllers = new Collection<number, AbortController>();\n\n\tprivate throttler?: IIdentifyThrottler;\n\n\tpublic constructor(manager: WebSocketManager, options: WorkerShardingStrategyOptions) {\n\t\tthis.manager = manager;\n\t\tthis.options = options;\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.spawn}\n\t */\n\tpublic async spawn(shardIds: number[]) {\n\t\tconst shardsPerWorker = this.options.shardsPerWorker === 'all' ? shardIds.length : this.options.shardsPerWorker;\n\t\tconst strategyOptions = await managerToFetchingStrategyOptions(this.manager);\n\n\t\tconst loops = Math.ceil(shardIds.length / shardsPerWorker);\n\t\tconst promises: Promise<void>[] = [];\n\n\t\tfor (let idx = 0; idx < loops; idx++) {\n\t\t\tconst slice = shardIds.slice(idx * shardsPerWorker, (idx + 1) * shardsPerWorker);\n\t\t\tconst workerData: WorkerData = {\n\t\t\t\t...strategyOptions,\n\t\t\t\tshardIds: slice,\n\t\t\t};\n\n\t\t\tpromises.push(this.setupWorker(workerData));\n\t\t}\n\n\t\tawait Promise.all(promises);\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.connect}\n\t */\n\tpublic async connect() {\n\t\tconst promises = [];\n\n\t\tfor (const [shardId, worker] of this.#workerByShardId.entries()) {\n\t\t\tconst payload: WorkerSendPayload = {\n\t\t\t\top: WorkerSendPayloadOp.Connect,\n\t\t\t\tshardId,\n\t\t\t};\n\n\t\t\t// eslint-disable-next-line no-promise-executor-return\n\t\t\tconst promise = new Promise<void>((resolve) => this.connectPromises.set(shardId, resolve));\n\t\t\tworker.postMessage(payload);\n\t\t\tpromises.push(promise);\n\t\t}\n\n\t\tawait Promise.all(promises);\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.destroy}\n\t */\n\tpublic async destroy(options: Omit<WebSocketShardDestroyOptions, 'recover'> = {}) {\n\t\tconst promises = [];\n\n\t\tfor (const [shardId, worker] of this.#workerByShardId.entries()) {\n\t\t\tconst payload: WorkerSendPayload = {\n\t\t\t\top: WorkerSendPayloadOp.Destroy,\n\t\t\t\tshardId,\n\t\t\t\toptions,\n\t\t\t};\n\n\t\t\tpromises.push(\n\t\t\t\t// eslint-disable-next-line no-promise-executor-return, promise/prefer-await-to-then\n\t\t\t\tnew Promise<void>((resolve) => this.destroyPromises.set(shardId, resolve)).then(async () => worker.terminate()),\n\t\t\t);\n\t\t\tworker.postMessage(payload);\n\t\t}\n\n\t\tthis.#workers = [];\n\t\tthis.#workerByShardId.clear();\n\n\t\tawait Promise.all(promises);\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.send}\n\t */\n\tpublic send(shardId: number, data: GatewaySendPayload) {\n\t\tconst worker = this.#workerByShardId.get(shardId);\n\t\tif (!worker) {\n\t\t\tthrow new Error(`No worker found for shard ${shardId}`);\n\t\t}\n\n\t\tconst payload: WorkerSendPayload = {\n\t\t\top: WorkerSendPayloadOp.Send,\n\t\t\tshardId,\n\t\t\tpayload: data,\n\t\t};\n\t\tworker.postMessage(payload);\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.fetchStatus}\n\t */\n\tpublic async fetchStatus() {\n\t\tconst statuses = new Collection<number, WebSocketShardStatus>();\n\n\t\tfor (const [shardId, worker] of this.#workerByShardId.entries()) {\n\t\t\tconst nonce = Math.random();\n\t\t\tconst payload: WorkerSendPayload = {\n\t\t\t\top: WorkerSendPayloadOp.FetchStatus,\n\t\t\t\tshardId,\n\t\t\t\tnonce,\n\t\t\t};\n\n\t\t\t// eslint-disable-next-line no-promise-executor-return\n\t\t\tconst promise = new Promise<WebSocketShardStatus>((resolve) => this.fetchStatusPromises.set(nonce, resolve));\n\t\t\tworker.postMessage(payload);\n\n\t\t\tconst status = await promise;\n\t\t\tstatuses.set(shardId, status);\n\t\t}\n\n\t\treturn statuses;\n\t}\n\n\tprivate async setupWorker(workerData: WorkerData) {\n\t\tconst worker = new Worker(this.resolveWorkerPath(), { workerData });\n\n\t\tawait once(worker, 'online');\n\t\t// We do this in case the user has any potentially long running code in their worker\n\t\tawait this.waitForWorkerReady(worker);\n\n\t\tworker\n\t\t\t.on('error', (err) => {\n\t\t\t\tthrow err;\n\t\t\t})\n\t\t\t.on('messageerror', (err) => {\n\t\t\t\tthrow err;\n\t\t\t})\n\t\t\t.on('message', async (payload: WorkerReceivePayload) => this.onMessage(worker, payload));\n\n\t\tthis.#workers.push(worker);\n\t\tfor (const shardId of workerData.shardIds) {\n\t\t\tthis.#workerByShardId.set(shardId, worker);\n\t\t}\n\t}\n\n\tprivate resolveWorkerPath(): string {\n\t\tconst path = this.options.workerPath;\n\n\t\tif (!path) {\n\t\t\treturn join(__dirname, 'defaultWorker.js');\n\t\t}\n\n\t\tif (isAbsolute(path)) {\n\t\t\treturn path;\n\t\t}\n\n\t\tif (/^\\.\\.?[/\\\\]/.test(path)) {\n\t\t\treturn resolve(path);\n\t\t}\n\n\t\ttry {\n\t\t\treturn require.resolve(path);\n\t\t} catch {\n\t\t\treturn resolve(path);\n\t\t}\n\t}\n\n\tprivate async waitForWorkerReady(worker: Worker): Promise<void> {\n\t\treturn new Promise((resolve) => {\n\t\t\tconst handler = (payload: WorkerReceivePayload) => {\n\t\t\t\tif (payload.op === WorkerReceivePayloadOp.WorkerReady) {\n\t\t\t\t\tresolve();\n\t\t\t\t\tworker.off('message', handler);\n\t\t\t\t}\n\t\t\t};\n\n\t\t\tworker.on('message', handler);\n\t\t});\n\t}\n\n\tprivate async onMessage(worker: Worker, payload: WorkerReceivePayload) {\n\t\tswitch (payload.op) {\n\t\t\tcase WorkerReceivePayloadOp.Connected: {\n\t\t\t\tthis.connectPromises.get(payload.shardId)?.();\n\t\t\t\tthis.connectPromises.delete(payload.shardId);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.Destroyed: {\n\t\t\t\tthis.destroyPromises.get(payload.shardId)?.();\n\t\t\t\tthis.destroyPromises.delete(payload.shardId);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.Event: {\n\t\t\t\tthis.manager.emit(payload.event, { ...payload.data, shardId: payload.shardId });\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.RetrieveSessionInfo: {\n\t\t\t\tconst session = await this.manager.options.retrieveSessionInfo(payload.shardId);\n\t\t\t\tconst response: WorkerSendPayload = {\n\t\t\t\t\top: WorkerSendPayloadOp.SessionInfoResponse,\n\t\t\t\t\tnonce: payload.nonce,\n\t\t\t\t\tsession,\n\t\t\t\t};\n\t\t\t\tworker.postMessage(response);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.UpdateSessionInfo: {\n\t\t\t\tawait this.manager.options.updateSessionInfo(payload.shardId, payload.session);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.WaitForIdentify: {\n\t\t\t\tconst throttler = await this.ensureThrottler();\n\n\t\t\t\t// If this rejects it means we aborted, in which case we reply elsewhere.\n\t\t\t\ttry {\n\t\t\t\t\tconst controller = new AbortController();\n\t\t\t\t\tthis.waitForIdentifyControllers.set(payload.nonce, controller);\n\t\t\t\t\tawait throttler.waitForIdentify(payload.shardId, controller.signal);\n\t\t\t\t} catch {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tconst response: WorkerSendPayload = {\n\t\t\t\t\top: WorkerSendPayloadOp.ShardIdentifyResponse,\n\t\t\t\t\tnonce: payload.nonce,\n\t\t\t\t\tok: true,\n\t\t\t\t};\n\t\t\t\tworker.postMessage(response);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.FetchStatusResponse: {\n\t\t\t\tthis.fetchStatusPromises.get(payload.nonce)?.(payload.status);\n\t\t\t\tthis.fetchStatusPromises.delete(payload.nonce);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.WorkerReady: {\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.CancelIdentify: {\n\t\t\t\tthis.waitForIdentifyControllers.get(payload.nonce)?.abort();\n\t\t\t\tthis.waitForIdentifyControllers.delete(payload.nonce);\n\n\t\t\t\tconst response: WorkerSendPayload = {\n\t\t\t\t\top: WorkerSendPayloadOp.ShardIdentifyResponse,\n\t\t\t\t\tnonce: payload.nonce,\n\t\t\t\t\tok: false,\n\t\t\t\t};\n\t\t\t\tworker.postMessage(response);\n\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate async ensureThrottler(): Promise<IIdentifyThrottler> {\n\t\tthis.throttler ??= await this.manager.options.buildIdentifyThrottler(this.manager);\n\t\treturn this.throttler;\n\t}\n}\n","import type { Awaitable } from '@discordjs/util';\nimport type { APIGatewayBotInfo } from 'discord-api-types/v10';\nimport type { SessionInfo, WebSocketManager, WebSocketManagerOptions } from '../../ws/WebSocketManager.js';\n\nexport interface FetchingStrategyOptions\n\textends Omit<\n\t\tWebSocketManagerOptions,\n\t\t| 'buildIdentifyThrottler'\n\t\t| 'buildStrategy'\n\t\t| 'rest'\n\t\t| 'retrieveSessionInfo'\n\t\t| 'shardCount'\n\t\t| 'shardIds'\n\t\t| 'updateSessionInfo'\n\t> {\n\treadonly gatewayInformation: APIGatewayBotInfo;\n\treadonly shardCount: number;\n}\n\n/**\n * Strategies responsible solely for making manager information accessible\n */\nexport interface IContextFetchingStrategy {\n\treadonly options: FetchingStrategyOptions;\n\tretrieveSessionInfo(shardId: number): Awaitable<SessionInfo | null>;\n\tupdateSessionInfo(shardId: number, sessionInfo: SessionInfo | null): Awaitable<void>;\n\t/**\n\t * Resolves once the given shard should be allowed to identify\n\t * This should correctly handle the signal and reject with an abort error if the operation is aborted.\n\t * Other errors will cause the shard to reconnect.\n\t */\n\twaitForIdentify(shardId: number, signal: AbortSignal): Promise<void>;\n}\n\nexport async function managerToFetchingStrategyOptions(manager: WebSocketManager): Promise<FetchingStrategyOptions> {\n\t/* eslint-disable @typescript-eslint/unbound-method */\n\tconst {\n\t\tbuildIdentifyThrottler,\n\t\tbuildStrategy,\n\t\tretrieveSessionInfo,\n\t\tupdateSessionInfo,\n\t\tshardCount,\n\t\tshardIds,\n\t\trest,\n\t\t...managerOptions\n\t} = manager.options;\n\t/* eslint-enable @typescript-eslint/unbound-method */\n\n\treturn {\n\t\t...managerOptions,\n\t\tgatewayInformation: await manager.fetchGatewayInformation(),\n\t\tshardCount: await manager.getShardCount(),\n\t};\n}\n","/* eslint-disable id-length */\nimport { Buffer } from 'node:buffer';\nimport { once } from 'node:events';\nimport { clearInterval, clearTimeout, setInterval, setTimeout } from 'node:timers';\nimport { setTimeout as sleep } from 'node:timers/promises';\nimport { URLSearchParams } from 'node:url';\nimport { TextDecoder } from 'node:util';\nimport { inflate } from 'node:zlib';\nimport { Collection } from '@discordjs/collection';\nimport { lazy } from '@discordjs/util';\nimport { AsyncQueue } from '@sapphire/async-queue';\nimport { AsyncEventEmitter } from '@vladfrangu/async_event_emitter';\nimport {\n\tGatewayCloseCodes,\n\tGatewayDispatchEvents,\n\tGatewayOpcodes,\n\ttype GatewayDispatchPayload,\n\ttype GatewayIdentifyData,\n\ttype GatewayReadyDispatchData,\n\ttype GatewayReceivePayload,\n\ttype GatewaySendPayload,\n} from 'discord-api-types/v10';\nimport { WebSocket, type Data } from 'ws';\nimport type { Inflate } from 'zlib-sync';\nimport type { IContextFetchingStrategy } from '../strategies/context/IContextFetchingStrategy.js';\nimport { ImportantGatewayOpcodes, getInitialSendRateLimitState } from '../utils/constants.js';\nimport type { SessionInfo } from './WebSocketManager.js';\n\n// eslint-disable-next-line promise/prefer-await-to-then\nconst getZlibSync = lazy(async () => import('zlib-sync').then((mod) => mod.default).catch(() => null));\n\nexport enum WebSocketShardEvents {\n\tClosed = 'closed',\n\tDebug = 'debug',\n\tDispatch = 'dispatch',\n\tError = 'error',\n\tHeartbeatComplete = 'heartbeat',\n\tHello = 'hello',\n\tReady = 'ready',\n\tResumed = 'resumed',\n}\n\nexport enum WebSocketShardStatus {\n\tIdle,\n\tConnecting,\n\tResuming,\n\tReady,\n}\n\nexport enum WebSocketShardDestroyRecovery {\n\tReconnect,\n\tResume,\n}\n\n// eslint-disable-next-line @typescript-eslint/consistent-type-definitions\nexport type WebSocketShardEventsMap = {\n\t[WebSocketShardEvents.Closed]: [{ code: number }];\n\t[WebSocketShardEvents.Debug]: [payload: { message: string }];\n\t[WebSocketShardEvents.Dispatch]: [payload: { data: GatewayDispatchPayload }];\n\t[WebSocketShardEvents.Error]: [payload: { error: Error }];\n\t[WebSocketShardEvents.Hello]: [];\n\t[WebSocketShardEvents.Ready]: [payload: { data: GatewayReadyDispatchData }];\n\t[WebSocketShardEvents.Resumed]: [];\n\t[WebSocketShardEvents.HeartbeatComplete]: [payload: { ackAt: number; heartbeatAt: number; latency: number }];\n};\n\nexport interface WebSocketShardDestroyOptions {\n\tcode?: number;\n\treason?: string;\n\trecover?: WebSocketShardDestroyRecovery;\n}\n\nexport enum CloseCodes {\n\tNormal = 1_000,\n\tResuming = 4_200,\n}\n\nexport interface SendRateLimitState {\n\tremaining: number;\n\tresetAt: number;\n}\n\n// TODO(vladfrangu): enable this once https://github.com/oven-sh/bun/issues/3392 is solved\n// const WebSocketConstructor: typeof WebSocket = shouldUseGlobalFetchAndWebSocket()\n// \t? (globalThis as any).WebSocket\n// \t: WebSocket;\nconst WebSocketConstructor: typeof WebSocket = WebSocket;\n\nexport class WebSocketShard extends AsyncEventEmitter<WebSocketShardEventsMap> {\n\tprivate connection: WebSocket | null = null;\n\n\tprivate useIdentifyCompress = false;\n\n\tprivate inflate: Inflate | null = null;\n\n\tprivate readonly textDecoder = new TextDecoder();\n\n\tprivate replayedEvents = 0;\n\n\tprivate isAck = true;\n\n\tprivate sendRateLimitState: SendRateLimitState = getInitialSendRateLimitState();\n\n\tprivate initialHeartbeatTimeoutController: AbortController | null = null;\n\n\tprivate heartbeatInterval: NodeJS.Timer | null = null;\n\n\tprivate lastHeartbeatAt = -1;\n\n\t// Indicates whether the shard has already resolved its original connect() call\n\tprivate initialConnectResolved = false;\n\n\t// Indicates if we failed to connect to the ws url (ECONNREFUSED/ECONNRESET)\n\tprivate failedToConnectDueToNetworkError = false;\n\n\tprivate readonly sendQueue = new AsyncQueue();\n\n\tprivate readonly timeoutAbortControllers = new Collection<WebSocketShardEvents, AbortController>();\n\n\tprivate readonly strategy: IContextFetchingStrategy;\n\n\tpublic readonly id: number;\n\n\t#status: WebSocketShardStatus = WebSocketShardStatus.Idle;\n\n\tpublic get status(): WebSocketShardStatus {\n\t\treturn this.#status;\n\t}\n\n\tpublic constructor(strategy: IContextFetchingStrategy, id: number) {\n\t\tsuper();\n\t\tthis.strategy = strategy;\n\t\tthis.id = id;\n\t}\n\n\tpublic async connect() {\n\t\tconst controller = new AbortController();\n\t\tlet promise;\n\n\t\tif (!this.initialConnectResolved) {\n\t\t\t// Sleep for the remaining time, but if the connection closes in the meantime, we shouldn't wait the remainder to avoid blocking the new conn\n\t\t\tpromise = Promise.race([\n\t\t\t\tonce(this, WebSocketShardEvents.Ready, { signal: controller.signal }),\n\t\t\t\tonce(this, WebSocketShardEvents.Resumed, { signal: controller.signal }),\n\t\t\t]);\n\t\t}\n\n\t\tvoid this.internalConnect();\n\n\t\ttry {\n\t\t\tawait promise;\n\t\t} catch ({ error }: any) {\n\t\t\tthrow error;\n\t\t} finally {\n\t\t\t// cleanup hanging listeners\n\t\t\tcontroller.abort();\n\t\t}\n\n\t\tthis.initialConnectResolved = true;\n\t}\n\n\tprivate async internalConnect() {\n\t\tif (this.#status !== WebSocketShardStatus.Idle) {\n\t\t\tthrow new Error(\"Tried to connect a shard that wasn't idle\");\n\t\t}\n\n\t\tconst { version, encoding, compression } = this.strategy.options;\n\t\tconst params = new URLSearchParams({ v: version, encoding });\n\t\tif (compression) {\n\t\t\tconst zlib = await getZlibSync();\n\t\t\tif (zlib) {\n\t\t\t\tparams.append('compress', compression);\n\t\t\t\tthis.inflate = new zlib.Inflate({\n\t\t\t\t\tchunkSize: 65_535,\n\t\t\t\t\tto: 'string',\n\t\t\t\t});\n\t\t\t} else if (!this.useIdentifyCompress) {\n\t\t\t\tthis.useIdentifyCompress = true;\n\t\t\t\tconsole.warn(\n\t\t\t\t\t'WebSocketShard: Compression is enabled but zlib-sync is not installed, falling back to identify compress',\n\t\t\t\t);\n\t\t\t}\n\t\t}\n\n\t\tconst session = await this.strategy.retrieveSessionInfo(this.id);\n\n\t\tconst url = `${session?.resumeURL ?? this.strategy.options.gatewayInformation.url}?${params.toString()}`;\n\n\t\tthis.debug([`Connecting to ${url}`]);\n\n\t\tconst connection = new WebSocketConstructor(url, {\n\t\t\thandshakeTimeout: this.strategy.options.handshakeTimeout ?? undefined,\n\t\t});\n\n\t\tconnection.binaryType = 'arraybuffer';\n\n\t\tconnection.onmessage = (event) => {\n\t\t\tvoid this.onMessage(event.data, event.data instanceof ArrayBuffer);\n\t\t};\n\n\t\tconnection.onerror = (event) => {\n\t\t\tthis.onError(event.error);\n\t\t};\n\n\t\tconnection.onclose = (event) => {\n\t\t\tvoid this.onClose(event.code);\n\t\t};\n\n\t\tthis.connection = connection;\n\n\t\tthis.#status = WebSocketShardStatus.Connecting;\n\n\t\tthis.sendRateLimitState = getInitialSendRateLimitState();\n\n\t\tconst { ok } = await this.waitForEvent(WebSocketShardEvents.Hello, this.strategy.options.helloTimeout);\n\t\tif (!ok) {\n\t\t\treturn;\n\t\t}\n\n\t\tif (session?.shardCount === this.strategy.options.shardCount) {\n\t\t\tawait this.resume(session);\n\t\t} else {\n\t\t\tawait this.identify();\n\t\t}\n\t}\n\n\tpublic async destroy(options: WebSocketShardDestroyOptions = {}) {\n\t\tif (this.#status === WebSocketShardStatus.Idle) {\n\t\t\tthis.debug(['Tried to destroy a shard that was idle']);\n\t\t\treturn;\n\t\t}\n\n\t\tif (!options.code) {\n\t\t\toptions.code = options.recover === WebSocketShardDestroyRecovery.Resume ? CloseCodes.Resuming : CloseCodes.Normal;\n\t\t}\n\n\t\tthis.debug([\n\t\t\t'Destroying shard',\n\t\t\t`Reason: ${options.reason ?? 'none'}`,\n\t\t\t`Code: ${options.code}`,\n\t\t\t`Recover: ${options.recover === undefined ? 'none' : WebSocketShardDestroyRecovery[options.recover]!}`,\n\t\t]);\n\n\t\t// Reset state\n\t\tthis.isAck = true;\n\t\tif (this.heartbeatInterval) {\n\t\t\tclearInterval(this.heartbeatInterval);\n\t\t}\n\n\t\tif (this.initialHeartbeatTimeoutController) {\n\t\t\tthis.initialHeartbeatTimeoutController.abort();\n\t\t\tthis.initialHeartbeatTimeoutController = null;\n\t\t}\n\n\t\tthis.lastHeartbeatAt = -1;\n\n\t\tfor (const controller of this.timeoutAbortControllers.values()) {\n\t\t\tcontroller.abort();\n\t\t}\n\n\t\tthis.timeoutAbortControllers.clear();\n\n\t\tthis.failedToConnectDueToNetworkError = false;\n\n\t\t// Clear session state if applicable\n\t\tif (options.recover !== WebSocketShardDestroyRecovery.Resume) {\n\t\t\tawait this.strategy.updateSessionInfo(this.id, null);\n\t\t}\n\n\t\tif (this.connection) {\n\t\t\t// No longer need to listen to messages\n\t\t\tthis.connection.onmessage = null;\n\t\t\t// Prevent a reconnection loop by unbinding the main close event\n\t\t\tthis.connection.onclose = null;\n\n\t\t\tconst shouldClose = this.connection.readyState === WebSocket.OPEN;\n\n\t\t\tthis.debug([\n\t\t\t\t'Connection status during destroy',\n\t\t\t\t`Needs closing: ${shouldClose}`,\n\t\t\t\t`Ready state: ${this.connection.readyState}`,\n\t\t\t]);\n\n\t\t\tif (shouldClose) {\n\t\t\t\tlet outerResolve: () => void;\n\t\t\t\tconst promise = new Promise<void>((resolve) => {\n\t\t\t\t\touterResolve = resolve;\n\t\t\t\t});\n\n\t\t\t\tthis.connection.onclose = outerResolve!;\n\n\t\t\t\tthis.connection.close(options.code, options.reason);\n\n\t\t\t\tawait promise;\n\t\t\t\tthis.emit(WebSocketShardEvents.Closed, { code: options.code });\n\t\t\t}\n\n\t\t\t// Lastly, remove the error event.\n\t\t\t// Doing this earlier would cause a hard crash in case an error event fired on our `close` call\n\t\t\tthis.connection.onerror = null;\n\t\t} else {\n\t\t\tthis.debug(['Destroying a shard that has no connection; please open an issue on GitHub']);\n\t\t}\n\n\t\tthis.#status = WebSocketShardStatus.Idle;\n\n\t\tif (options.recover !== undefined) {\n\t\t\t// There's cases (like no internet connection) where we immediately fail to connect,\n\t\t\t// causing a very fast and draining reconnection loop.\n\t\t\tawait sleep(500);\n\t\t\treturn this.internalConnect();\n\t\t}\n\t}\n\n\tprivate async waitForEvent(event: WebSocketShardEvents, timeoutDuration?: number | null): Promise<{ ok: boolean }> {\n\t\tthis.debug([`Waiting for event ${event} ${timeoutDuration ? `for ${timeoutDuration}ms` : 'indefinitely'}`]);\n\t\tconst timeoutController = new AbortController();\n\t\tconst timeout = timeoutDuration ? setTimeout(() => timeoutController.abort(), timeoutDuration).unref() : null;\n\n\t\tthis.timeoutAbortControllers.set(event, timeoutController);\n\n\t\tconst closeController = new AbortController();\n\n\t\ttry {\n\t\t\t// If the first promise resolves, all is well. If the 2nd promise resolves,\n\t\t\t// the shard has meanwhile closed. In that case, a destroy is already ongoing, so we just need to\n\t\t\t// return false. Meanwhile, if something rejects (error event) or the first controller is aborted,\n\t\t\t// we enter the catch block and trigger a destroy there.\n\t\t\tconst closed = await Promise.race<boolean>([\n\t\t\t\tonce(this, event, { signal: timeoutController.signal }).then(() => false),\n\t\t\t\tonce(this, WebSocketShardEvents.Closed, { signal: closeController.signal }).then(() => true),\n\t\t\t]);\n\n\t\t\treturn { ok: !closed };\n\t\t} catch {\n\t\t\t// If we're here because of other reasons, we need to destroy the shard\n\t\t\tvoid this.destroy({\n\t\t\t\tcode: CloseCodes.Normal,\n\t\t\t\treason: 'Something timed out or went wrong while waiting for an event',\n\t\t\t\trecover: WebSocketShardDestroyRecovery.Reconnect,\n\t\t\t});\n\n\t\t\treturn { ok: false };\n\t\t} finally {\n\t\t\tif (timeout) {\n\t\t\t\tclearTimeout(timeout);\n\t\t\t}\n\n\t\t\tthis.timeoutAbortControllers.delete(event);\n\n\t\t\t// Clean up the close listener to not leak memory\n\t\t\tif (!closeController.signal.aborted) {\n\t\t\t\tcloseController.abort();\n\t\t\t}\n\t\t}\n\t}\n\n\tpublic async send(payload: GatewaySendPayload): Promise<void> {\n\t\tif (!this.connection) {\n\t\t\tthrow new Error(\"WebSocketShard wasn't connected\");\n\t\t}\n\n\t\tif (this.#status !== WebSocketShardStatus.Ready && !ImportantGatewayOpcodes.has(payload.op)) {\n\t\t\tthis.debug(['Tried to send a non-crucial payload before the shard was ready, waiting']);\n\t\t\t// This will throw if the shard throws an error event in the meantime, just requeue the payload\n\t\t\ttry {\n\t\t\t\tawait once(this, WebSocketShardEvents.Ready);\n\t\t\t} catch {\n\t\t\t\treturn this.send(payload);\n\t\t\t}\n\t\t}\n\n\t\tawait this.sendQueue.wait();\n\n\t\tif (--this.sendRateLimitState.remaining <= 0) {\n\t\t\tconst now = Date.now();\n\n\t\t\tif (this.sendRateLimitState.resetAt > now) {\n\t\t\t\tconst sleepFor = this.sendRateLimitState.resetAt - now;\n\n\t\t\t\tthis.debug([`Was about to hit the send rate limit, sleeping for ${sleepFor}ms`]);\n\t\t\t\tconst controller = new AbortController();\n\n\t\t\t\t// Sleep for the remaining time, but if the connection closes in the meantime, we shouldn't wait the remainder to avoid blocking the new conn\n\t\t\t\tconst interrupted = await Promise.race([\n\t\t\t\t\tsleep(sleepFor).then(() => false),\n\t\t\t\t\tonce(this, WebSocketShardEvents.Closed, { signal: controller.signal }).then(() => true),\n\t\t\t\t]);\n\n\t\t\t\tif (interrupted) {\n\t\t\t\t\tthis.debug(['Connection closed while waiting for the send rate limit to reset, re-queueing payload']);\n\t\t\t\t\tthis.sendQueue.shift();\n\t\t\t\t\treturn this.send(payload);\n\t\t\t\t}\n\n\t\t\t\t// This is so the listener from the `once` call is removed\n\t\t\t\tcontroller.abort();\n\t\t\t}\n\n\t\t\tthis.sendRateLimitState = getInitialSendRateLimitState();\n\t\t}\n\n\t\tthis.sendQueue.shift();\n\t\tthis.connection.send(JSON.stringify(payload));\n\t}\n\n\tprivate async identify() {\n\t\tthis.debug(['Waiting for identify throttle']);\n\n\t\tconst controller = new AbortController();\n\t\tconst closeHandler = () => {\n\t\t\tcontroller.abort();\n\t\t};\n\n\t\tthis.on(WebSocketShardEvents.Closed, closeHandler);\n\n\t\ttry {\n\t\t\tawait this.strategy.waitForIdentify(this.id, controller.signal);\n\t\t} catch {\n\t\t\tif (controller.signal.aborted) {\n\t\t\t\tthis.debug(['Was waiting for an identify, but the shard closed in the meantime']);\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tthis.debug([\n\t\t\t\t'IContextFetchingStrategy#waitForIdentify threw an unknown error.',\n\t\t\t\t\"If you're using a custom strategy, this is probably nothing to worry about.\",\n\t\t\t\t\"If you're not, please open an issue on GitHub.\",\n\t\t\t]);\n\n\t\t\tawait this.destroy({\n\t\t\t\treason: 'Identify throttling logic failed',\n\t\t\t\trecover: WebSocketShardDestroyRecovery.Resume,\n\t\t\t});\n\t\t} finally {\n\t\t\tthis.off(WebSocketShardEvents.Closed, closeHandler);\n\t\t}\n\n\t\tthis.debug([\n\t\t\t'Identifying',\n\t\t\t`shard id: ${this.id.toString()}`,\n\t\t\t`shard count: ${this.strategy.options.shardCount}`,\n\t\t\t`intents: ${this.strategy.options.intents}`,\n\t\t\t`compression: ${this.inflate ? 'zlib-stream' : this.useIdentifyCompress ? 'identify' : 'none'}`,\n\t\t]);\n\n\t\tconst d: GatewayIdentifyData = {\n\t\t\ttoken: this.strategy.options.token,\n\t\t\tproperties: this.strategy.options.identifyProperties,\n\t\t\tintents: this.strategy.options.intents,\n\t\t\tcompress: this.useIdentifyCompress,\n\t\t\tshard: [this.id, this.strategy.options.shardCount],\n\t\t};\n\n\t\tif (this.strategy.options.largeThreshold) {\n\t\t\td.large_threshold = this.strategy.options.largeThreshold;\n\t\t}\n\n\t\tif (this.strategy.options.initialPresence) {\n\t\t\td.presence = this.strategy.options.initialPresence;\n\t\t}\n\n\t\tawait this.send({\n\t\t\top: GatewayOpcodes.Identify,\n\t\t\td,\n\t\t});\n\n\t\tawait this.waitForEvent(WebSocketShardEvents.Ready, this.strategy.options.readyTimeout);\n\t}\n\n\tprivate async resume(session: SessionInfo) {\n\t\tthis.debug([\n\t\t\t'Resuming session',\n\t\t\t`resume url: ${session.resumeURL}`,\n\t\t\t`sequence: ${session.sequence}`,\n\t\t\t`shard id: ${this.id.toString()}`,\n\t\t]);\n\n\t\tthis.#status = WebSocketShardStatus.Resuming;\n\t\tthis.replayedEvents = 0;\n\t\treturn this.send({\n\t\t\top: GatewayOpcodes.Resume,\n\t\t\td: {\n\t\t\t\ttoken: this.strategy.options.token,\n\t\t\t\tseq: session.sequence,\n\t\t\t\tsession_id: session.sessionId,\n\t\t\t},\n\t\t});\n\t}\n\n\tprivate async heartbeat(requested = false) {\n\t\tif (!this.isAck && !requested) {\n\t\t\treturn this.destroy({ reason: 'Zombie connection', recover: WebSocketShardDestroyRecovery.Resume });\n\t\t}\n\n\t\tconst session = await this.strategy.retrieveSessionInfo(this.id);\n\n\t\tawait this.send({\n\t\t\top: GatewayOpcodes.Heartbeat,\n\t\t\td: session?.sequence ?? null,\n\t\t});\n\n\t\tthis.lastHeartbeatAt = Date.now();\n\t\tthis.isAck = false;\n\t}\n\n\tprivate async unpackMessage(data: Data, isBinary: boolean): Promise<GatewayReceivePayload | null> {\n\t\t// Deal with no compression\n\t\tif (!isBinary) {\n\t\t\ttry {\n\t\t\t\treturn JSON.parse(data as string) as GatewayReceivePayload;\n\t\t\t} catch {\n\t\t\t\t// This is a non-JSON payload / (at the time of writing this comment) emitted by bun wrongly interpreting custom close codes https://github.com/oven-sh/bun/issues/3392\n\t\t\t\treturn null;\n\t\t\t}\n\t\t}\n\n\t\tconst decompressable = new Uint8Array(data as ArrayBuffer);\n\n\t\t// Deal with identify compress\n\t\tif (this.useIdentifyCompress) {\n\t\t\treturn new Promise((resolve, reject) => {\n\t\t\t\t// eslint-disable-next-line promise/prefer-await-to-callbacks\n\t\t\t\tinflate(decompressable, { chunkSize: 65_535 }, (err, result) => {\n\t\t\t\t\tif (err) {\n\t\t\t\t\t\treject(err);\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\n\t\t\t\t\tresolve(JSON.parse(this.textDecoder.decode(result)) as GatewayReceivePayload);\n\t\t\t\t});\n\t\t\t});\n\t\t}\n\n\t\t// Deal with gw wide zlib-stream compression\n\t\tif (this.inflate) {\n\t\t\tconst l = decompressable.length;\n\t\t\tconst flush =\n\t\t\t\tl >= 4 &&\n\t\t\t\tdecompressable[l - 4] === 0x00 &&\n\t\t\t\tdecompressable[l - 3] === 0x00 &&\n\t\t\t\tdecompressable[l - 2] === 0xff &&\n\t\t\t\tdecompressable[l - 1] === 0xff;\n\n\t\t\tconst zlib = (await getZlibSync())!;\n\t\t\tthis.inflate.push(Buffer.from(decompressable), flush ? zlib.Z_SYNC_FLUSH : zlib.Z_NO_FLUSH);\n\n\t\t\tif (this.inflate.err) {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error(`${this.inflate.err}${this.inflate.msg ? `: ${this.inflate.msg}` : ''}`),\n\t\t\t\t});\n\t\t\t}\n\n\t\t\tif (!flush) {\n\t\t\t\treturn null;\n\t\t\t}\n\n\t\t\tconst { result } = this.inflate;\n\t\t\tif (!result) {\n\t\t\t\treturn null;\n\t\t\t}\n\n\t\t\treturn JSON.parse(typeof result === 'string' ? result : this.textDecoder.decode(result)) as GatewayReceivePayload;\n\t\t}\n\n\t\tthis.debug([\n\t\t\t'Received a message we were unable to decompress',\n\t\t\t`isBinary: ${isBinary.toString()}`,\n\t\t\t`useIdentifyCompress: ${this.useIdentifyCompress.toString()}`,\n\t\t\t`inflate: ${Boolean(this.inflate).toString()}`,\n\t\t]);\n\n\t\treturn null;\n\t}\n\n\tprivate async onMessage(data: Data, isBinary: boolean) {\n\t\tconst payload = await this.unpackMessage(data, isBinary);\n\t\tif (!payload) {\n\t\t\treturn;\n\t\t}\n\n\t\tswitch (payload.op) {\n\t\t\tcase GatewayOpcodes.Dispatch: {\n\t\t\t\tif (this.#status === WebSocketShardStatus.Resuming) {\n\t\t\t\t\tthis.replayedEvents++;\n\t\t\t\t}\n\n\t\t\t\t// eslint-disable-next-line sonarjs/no-nested-switch\n\t\t\t\tswitch (payload.t) {\n\t\t\t\t\tcase GatewayDispatchEvents.Ready: {\n\t\t\t\t\t\tthis.#status = WebSocketShardStatus.Ready;\n\n\t\t\t\t\t\tconst session = {\n\t\t\t\t\t\t\tsequence: payload.s,\n\t\t\t\t\t\t\tsessionId: payload.d.session_id,\n\t\t\t\t\t\t\tshardId: this.id,\n\t\t\t\t\t\t\tshardCount: this.strategy.options.shardCount,\n\t\t\t\t\t\t\tresumeURL: payload.d.resume_gateway_url,\n\t\t\t\t\t\t};\n\n\t\t\t\t\t\tawait this.strategy.updateSessionInfo(this.id, session);\n\n\t\t\t\t\t\tthis.emit(WebSocketShardEvents.Ready, { data: payload.d });\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tcase GatewayDispatchEvents.Resumed: {\n\t\t\t\t\t\tthis.#status = WebSocketShardStatus.Ready;\n\t\t\t\t\t\tthis.debug([`Resumed and replayed ${this.replayedEvents} events`]);\n\t\t\t\t\t\tthis.emit(WebSocketShardEvents.Resumed);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tdefault: {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tconst session = await this.strategy.retrieveSessionInfo(this.id);\n\t\t\t\tif (session) {\n\t\t\t\t\tif (payload.s > session.sequence) {\n\t\t\t\t\t\tawait this.strategy.updateSessionInfo(this.id, { ...session, sequence: payload.s });\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\tthis.debug([\n\t\t\t\t\t\t`Received a ${payload.t} event but no session is available. Session information cannot be re-constructed in this state without a full reconnect`,\n\t\t\t\t\t]);\n\t\t\t\t}\n\n\t\t\t\tthis.emit(WebSocketShardEvents.Dispatch, { data: payload });\n\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase GatewayOpcodes.Heartbeat: {\n\t\t\t\tawait this.heartbeat(true);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase GatewayOpcodes.Reconnect: {\n\t\t\t\tawait this.destroy({\n\t\t\t\t\treason: 'Told to reconnect by Discord',\n\t\t\t\t\trecover: WebSocketShardDestroyRecovery.Resume,\n\t\t\t\t});\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase GatewayOpcodes.InvalidSession: {\n\t\t\t\tthis.debug([`Invalid session; will attempt to resume: ${payload.d.toString()}`]);\n\t\t\t\tconst session = await this.strategy.retrieveSessionInfo(this.id);\n\t\t\t\tif (payload.d && session) {\n\t\t\t\t\tawait this.resume(session);\n\t\t\t\t} else {\n\t\t\t\t\tawait this.destroy({\n\t\t\t\t\t\treason: 'Invalid session',\n\t\t\t\t\t\trecover: WebSocketShardDestroyRecovery.Reconnect,\n\t\t\t\t\t});\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase GatewayOpcodes.Hello: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Hello);\n\t\t\t\tconst jitter = Math.random();\n\t\t\t\tconst firstWait = Math.floor(payload.d.heartbeat_interval * jitter);\n\t\t\t\tthis.debug([`Preparing first heartbeat of the connection with a jitter of ${jitter}; waiting ${firstWait}ms`]);\n\n\t\t\t\ttry {\n\t\t\t\t\tconst controller = new AbortController();\n\t\t\t\t\tthis.initialHeartbeatTimeoutController = controller;\n\t\t\t\t\tawait sleep(firstWait, undefined, { signal: controller.signal });\n\t\t\t\t} catch {\n\t\t\t\t\tthis.debug(['Cancelled initial heartbeat due to #destroy being called']);\n\t\t\t\t\treturn;\n\t\t\t\t} finally {\n\t\t\t\t\tthis.initialHeartbeatTimeoutController = null;\n\t\t\t\t}\n\n\t\t\t\tawait this.heartbeat();\n\n\t\t\t\tthis.debug([`First heartbeat sent, starting to beat every ${payload.d.heartbeat_interval}ms`]);\n\t\t\t\tthis.heartbeatInterval = setInterval(() => void this.heartbeat(), payload.d.heartbeat_interval);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase GatewayOpcodes.HeartbeatAck: {\n\t\t\t\tthis.isAck = true;\n\n\t\t\t\tconst ackAt = Date.now();\n\t\t\t\tthis.emit(WebSocketShardEvents.HeartbeatComplete, {\n\t\t\t\t\tackAt,\n\t\t\t\t\theartbeatAt: this.lastHeartbeatAt,\n\t\t\t\t\tlatency: ackAt - this.lastHeartbeatAt,\n\t\t\t\t});\n\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate onError(error: Error) {\n\t\tif ('code' in error && ['ECONNRESET', 'ECONNREFUSED'].includes(error.code as string)) {\n\t\t\tthis.debug(['Failed to connect to the gateway URL specified due to a network error']);\n\t\t\tthis.failedToConnectDueToNetworkError = true;\n\t\t\treturn;\n\t\t}\n\n\t\tthis.emit(WebSocketShardEvents.Error, { error });\n\t}\n\n\tprivate async onClose(code: number) {\n\t\tthis.emit(WebSocketShardEvents.Closed, { code });\n\n\t\tswitch (code) {\n\t\t\tcase CloseCodes.Normal: {\n\t\t\t\treturn this.destroy({\n\t\t\t\t\tcode,\n\t\t\t\t\treason: 'Got disconnected by Discord',\n\t\t\t\t\trecover: WebSocketShardDestroyRecovery.Reconnect,\n\t\t\t\t});\n\t\t\t}\n\n\t\t\tcase CloseCodes.Resuming: {\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.UnknownError: {\n\t\t\t\tthis.debug([`An unknown error occurred: ${code}`]);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Resume });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.UnknownOpcode: {\n\t\t\t\tthis.debug(['An invalid opcode was sent to Discord.']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Resume });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.DecodeError: {\n\t\t\t\tthis.debug(['An invalid payload was sent to Discord.']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Resume });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.NotAuthenticated: {\n\t\t\t\tthis.debug(['A request was somehow sent before the identify/resume payload.']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Reconnect });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.AuthenticationFailed: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error('Authentication failed'),\n\t\t\t\t});\n\t\t\t\treturn this.destroy({ code });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.AlreadyAuthenticated: {\n\t\t\t\tthis.debug(['More than one auth payload was sent.']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Reconnect });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.InvalidSeq: {\n\t\t\t\tthis.debug(['An invalid sequence was sent.']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Reconnect });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.RateLimited: {\n\t\t\t\tthis.debug(['The WebSocket rate limit has been hit, this should never happen']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Reconnect });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.SessionTimedOut: {\n\t\t\t\tthis.debug(['Session timed out.']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Resume });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.InvalidShard: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error('Invalid shard'),\n\t\t\t\t});\n\t\t\t\treturn this.destroy({ code });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.ShardingRequired: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error('Sharding is required'),\n\t\t\t\t});\n\t\t\t\treturn this.destroy({ code });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.InvalidAPIVersion: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error('Used an invalid API version'),\n\t\t\t\t});\n\t\t\t\treturn this.destroy({ code });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.InvalidIntents: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error('Used invalid intents'),\n\t\t\t\t});\n\t\t\t\treturn this.destroy({ code });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.DisallowedIntents: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error('Used disallowed intents'),\n\t\t\t\t});\n\t\t\t\treturn this.destroy({ code });\n\t\t\t}\n\n\t\t\tdefault: {\n\t\t\t\tthis.debug([\n\t\t\t\t\t`The gateway closed with an unexpected code ${code}, attempting to ${\n\t\t\t\t\t\tthis.failedToConnectDueToNetworkError ? 'reconnect' : 'resume'\n\t\t\t\t\t}.`,\n\t\t\t\t]);\n\t\t\t\treturn this.destroy({\n\t\t\t\t\tcode,\n\t\t\t\t\trecover: this.failedToConnectDueToNetworkError\n\t\t\t\t\t\t? WebSocketShardDestroyRecovery.Reconnect\n\t\t\t\t\t\t: WebSocketShardDestroyRecovery.Resume,\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate debug(messages: [string, ...string[]]) {\n\t\tconst message = `${messages[0]}${\n\t\t\tmessages.length > 1\n\t\t\t\t? `\\n${messages\n\t\t\t\t\t\t.slice(1)\n\t\t\t\t\t\t.map((m) => `\t${m}`)\n\t\t\t\t\t\t.join('\\n')}`\n\t\t\t\t: ''\n\t\t}`;\n\n\t\tthis.emit(WebSocketShardEvents.Debug, { message });\n\t}\n}\n","import process from 'node:process';\nimport { Collection } from '@discordjs/collection';\nimport { lazy } from '@discordjs/util';\nimport { APIVersion, GatewayOpcodes } from 'discord-api-types/v10';\nimport { SimpleShardingStrategy } from '../strategies/sharding/SimpleShardingStrategy.js';\nimport { SimpleIdentifyThrottler } from '../throttling/SimpleIdentifyThrottler.js';\nimport type { SessionInfo, OptionalWebSocketManagerOptions, WebSocketManager } from '../ws/WebSocketManager.js';\nimport type { SendRateLimitState } from '../ws/WebSocketShard.js';\n\n/**\n * Valid encoding types\n */\nexport enum Encoding {\n\tJSON = 'json',\n}\n\n/**\n * Valid compression methods\n */\nexport enum CompressionMethod {\n\tZlibStream = 'zlib-stream',\n}\n\nexport const DefaultDeviceProperty = `@discordjs/ws 1.0.1` as `@discordjs/ws ${string}`;\n\nconst getDefaultSessionStore = lazy(() => new Collection<number, SessionInfo | null>());\n\n/**\n * Default options used by the manager\n */\nexport const DefaultWebSocketManagerOptions = {\n\tasync buildIdentifyThrottler(manager: WebSocketManager) {\n\t\tconst info = await manager.fetchGatewayInformation();\n\t\treturn new SimpleIdentifyThrottler(info.session_start_limit.max_concurrency);\n\t},\n\tbuildStrategy: (manager) => new SimpleShardingStrategy(manager),\n\tshardCount: null,\n\tshardIds: null,\n\tlargeThreshold: null,\n\tinitialPresence: null,\n\tidentifyProperties: {\n\t\tbrowser: DefaultDeviceProperty,\n\t\tdevice: DefaultDeviceProperty,\n\t\tos: process.platform,\n\t},\n\tversion: APIVersion,\n\tencoding: Encoding.JSON,\n\tcompression: null,\n\tretrieveSessionInfo(shardId) {\n\t\tconst store = getDefaultSessionStore();\n\t\treturn store.get(shardId) ?? null;\n\t},\n\tupdateSessionInfo(shardId: number, info: SessionInfo | null) {\n\t\tconst store = getDefaultSessionStore();\n\t\tif (info) {\n\t\t\tstore.set(shardId, info);\n\t\t} else {\n\t\t\tstore.delete(shardId);\n\t\t}\n\t},\n\thandshakeTimeout: 30_000,\n\thelloTimeout: 60_000,\n\treadyTimeout: 15_000,\n} as const satisfies OptionalWebSocketManagerOptions;\n\nexport const ImportantGatewayOpcodes = new Set([\n\tGatewayOpcodes.Heartbeat,\n\tGatewayOpcodes.Identify,\n\tGatewayOpcodes.Resume,\n]);\n\nexport function getInitialSendRateLimitState(): SendRateLimitState {\n\treturn {\n\t\tremaining: 120,\n\t\tresetAt: Date.now() + 60_000,\n\t};\n}\n","import { Collection } from '@discordjs/collection';\nimport type { GatewaySendPayload } from 'discord-api-types/v10';\nimport type { WebSocketManager } from '../../ws/WebSocketManager.js';\nimport { WebSocketShard, WebSocketShardEvents, type WebSocketShardDestroyOptions } from '../../ws/WebSocketShard.js';\nimport { managerToFetchingStrategyOptions } from '../context/IContextFetchingStrategy.js';\nimport { SimpleContextFetchingStrategy } from '../context/SimpleContextFetchingStrategy.js';\nimport type { IShardingStrategy } from './IShardingStrategy.js';\n\n/**\n * Simple strategy that just spawns shards in the current process\n */\nexport class SimpleShardingStrategy implements IShardingStrategy {\n\tprivate readonly manager: WebSocketManager;\n\n\tprivate readonly shards = new Collection<number, WebSocketShard>();\n\n\tpublic constructor(manager: WebSocketManager) {\n\t\tthis.manager = manager;\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.spawn}\n\t */\n\tpublic async spawn(shardIds: number[]) {\n\t\tconst strategyOptions = await managerToFetchingStrategyOptions(this.manager);\n\n\t\tfor (const shardId of shardIds) {\n\t\t\tconst strategy = new SimpleContextFetchingStrategy(this.manager, strategyOptions);\n\t\t\tconst shard = new WebSocketShard(strategy, shardId);\n\t\t\tfor (const event of Object.values(WebSocketShardEvents)) {\n\t\t\t\t// @ts-expect-error: Intentional\n\t\t\t\tshard.on(event, (payload) => this.manager.emit(event, { ...payload, shardId }));\n\t\t\t}\n\n\t\t\tthis.shards.set(shardId, shard);\n\t\t}\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.connect}\n\t */\n\tpublic async connect() {\n\t\tconst promises = [];\n\n\t\tfor (const shard of this.shards.values()) {\n\t\t\tpromises.push(shard.connect());\n\t\t}\n\n\t\tawait Promise.all(promises);\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.destroy}\n\t */\n\tpublic async destroy(options?: Omit<WebSocketShardDestroyOptions, 'recover'>) {\n\t\tconst promises = [];\n\n\t\tfor (const shard of this.shards.values()) {\n\t\t\tpromises.push(shard.destroy(options));\n\t\t}\n\n\t\tawait Promise.all(promises);\n\t\tthis.shards.clear();\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.send}\n\t */\n\tpublic async send(shardId: number, payload: GatewaySendPayload) {\n\t\tconst shard = this.shards.get(shardId);\n\t\tif (!shard) {\n\t\t\tthrow new RangeError(`Shard ${shardId} not found`);\n\t\t}\n\n\t\treturn shard.send(payload);\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.fetchStatus}\n\t */\n\tpublic async fetchStatus() {\n\t\treturn this.shards.mapValues((shard) => shard.status);\n\t}\n}\n","import type { IIdentifyThrottler } from '../../throttling/IIdentifyThrottler.js';\nimport type { SessionInfo, WebSocketManager } from '../../ws/WebSocketManager.js';\nimport type { FetchingStrategyOptions, IContextFetchingStrategy } from './IContextFetchingStrategy.js';\n\nexport class SimpleContextFetchingStrategy implements IContextFetchingStrategy {\n\t// This strategy assumes every shard is running under the same process - therefore we need a single\n\t// IdentifyThrottler per manager.\n\tprivate static throttlerCache = new WeakMap<WebSocketManager, IIdentifyThrottler>();\n\n\tprivate static async ensureThrottler(manager: WebSocketManager): Promise<IIdentifyThrottler> {\n\t\tconst throttler = SimpleContextFetchingStrategy.throttlerCache.get(manager);\n\t\tif (throttler) {\n\t\t\treturn throttler;\n\t\t}\n\n\t\tconst newThrottler = await manager.options.buildIdentifyThrottler(manager);\n\t\tSimpleContextFetchingStrategy.throttlerCache.set(manager, newThrottler);\n\n\t\treturn newThrottler;\n\t}\n\n\tpublic constructor(private readonly manager: WebSocketManager, public readonly options: FetchingStrategyOptions) {}\n\n\tpublic async retrieveSessionInfo(shardId: number): Promise<SessionInfo | null> {\n\t\treturn this.manager.options.retrieveSessionInfo(shardId);\n\t}\n\n\tpublic updateSessionInfo(shardId: number, sessionInfo: SessionInfo | null) {\n\t\treturn this.manager.options.updateSessionInfo(shardId, sessionInfo);\n\t}\n\n\tpublic async waitForIdentify(shardId: number, signal: AbortSignal): Promise<void> {\n\t\tconst throttler = await SimpleContextFetchingStrategy.ensureThrottler(this.manager);\n\t\tawait throttler.waitForIdentify(shardId, signal);\n\t}\n}\n","import { setTimeout as sleep } from 'node:timers/promises';\nimport { Collection } from '@discordjs/collection';\nimport { AsyncQueue } from '@sapphire/async-queue';\nimport type { IIdentifyThrottler } from './IIdentifyThrottler.js';\n\n/**\n * The state of a rate limit key's identify queue.\n */\nexport interface IdentifyState {\n\tqueue: AsyncQueue;\n\tresetsAt: number;\n}\n\n/**\n * Local, in-memory identify throttler.\n */\nexport class SimpleIdentifyThrottler implements IIdentifyThrottler {\n\tprivate readonly states = new Collection<number, IdentifyState>();\n\n\tpublic constructor(private readonly maxConcurrency: number) {}\n\n\t/**\n\t * {@inheritDoc IIdentifyThrottler.waitForIdentify}\n\t */\n\tpublic async waitForIdentify(shardId: number, signal: AbortSignal): Promise<void> {\n\t\tconst key = shardId % this.maxConcurrency;\n\n\t\tconst state = this.states.ensure(key, () => {\n\t\t\treturn {\n\t\t\t\tqueue: new AsyncQueue(),\n\t\t\t\tresetsAt: Number.POSITIVE_INFINITY,\n\t\t\t};\n\t\t});\n\n\t\tawait state.queue.wait({ signal });\n\n\t\ttry {\n\t\t\tconst diff = state.resetsAt - Date.now();\n\t\t\tif (diff <= 5_000) {\n\t\t\t\t// To account for the latency the IDENTIFY payload goes through, we add a bit more wait time\n\t\t\t\tconst time = diff + Math.random() * 1_500;\n\t\t\t\tawait sleep(time);\n\t\t\t}\n\n\t\t\tstate.resetsAt = Date.now() + 5_000;\n\t\t} finally {\n\t\t\tstate.queue.shift();\n\t\t}\n\t}\n}\n","import { WorkerBootstrapper } from '../../utils/WorkerBootstrapper.js';\n\nconst bootstrapper = new WorkerBootstrapper();\nvoid 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\ No newline at end of file
diff --git a/node_modules/@discordjs/ws/dist/index.d.mts b/node_modules/@discordjs/ws/dist/index.d.mts
new file mode 100644
index 0000000..cf7bb7c
--- /dev/null
+++ b/node_modules/@discordjs/ws/dist/index.d.mts
@@ -0,0 +1,669 @@
+import * as _discordjs_util from '@discordjs/util';
+import { Awaitable } from '@discordjs/util';
+import { GatewayDispatchPayload, GatewayReadyDispatchData, GatewaySendPayload, GatewayOpcodes, GatewayIntentBits, GatewayIdentifyProperties, GatewayPresenceUpdateData, APIGatewayBotInfo } from 'discord-api-types/v10';
+import * as _discordjs_collection from '@discordjs/collection';
+import { Collection } from '@discordjs/collection';
+import { AsyncEventEmitter } from '@vladfrangu/async_event_emitter';
+import { REST } from '@discordjs/rest';
+import { AsyncQueue } from '@sapphire/async-queue';
+
+declare enum WebSocketShardEvents {
+ Closed = "closed",
+ Debug = "debug",
+ Dispatch = "dispatch",
+ Error = "error",
+ HeartbeatComplete = "heartbeat",
+ Hello = "hello",
+ Ready = "ready",
+ Resumed = "resumed"
+}
+declare enum WebSocketShardStatus {
+ Idle = 0,
+ Connecting = 1,
+ Resuming = 2,
+ Ready = 3
+}
+declare enum WebSocketShardDestroyRecovery {
+ Reconnect = 0,
+ Resume = 1
+}
+type WebSocketShardEventsMap = {
+ [WebSocketShardEvents.Closed]: [{
+ code: number;
+ }];
+ [WebSocketShardEvents.Debug]: [payload: {
+ message: string;
+ }];
+ [WebSocketShardEvents.Dispatch]: [payload: {
+ data: GatewayDispatchPayload;
+ }];
+ [WebSocketShardEvents.Error]: [payload: {
+ error: Error;
+ }];
+ [WebSocketShardEvents.Hello]: [];
+ [WebSocketShardEvents.Ready]: [payload: {
+ data: GatewayReadyDispatchData;
+ }];
+ [WebSocketShardEvents.Resumed]: [];
+ [WebSocketShardEvents.HeartbeatComplete]: [payload: {
+ ackAt: number;
+ heartbeatAt: number;
+ latency: number;
+ }];
+};
+interface WebSocketShardDestroyOptions {
+ code?: number;
+ reason?: string;
+ recover?: WebSocketShardDestroyRecovery;
+}
+declare enum CloseCodes {
+ Normal = 1000,
+ Resuming = 4200
+}
+interface SendRateLimitState {
+ remaining: number;
+ resetAt: number;
+}
+declare class WebSocketShard extends AsyncEventEmitter<WebSocketShardEventsMap> {
+ #private;
+ private connection;
+ private useIdentifyCompress;
+ private inflate;
+ private readonly textDecoder;
+ private replayedEvents;
+ private isAck;
+ private sendRateLimitState;
+ private initialHeartbeatTimeoutController;
+ private heartbeatInterval;
+ private lastHeartbeatAt;
+ private initialConnectResolved;
+ private failedToConnectDueToNetworkError;
+ private readonly sendQueue;
+ private readonly timeoutAbortControllers;
+ private readonly strategy;
+ readonly id: number;
+ get status(): WebSocketShardStatus;
+ constructor(strategy: IContextFetchingStrategy, id: number);
+ connect(): Promise<void>;
+ private internalConnect;
+ destroy(options?: WebSocketShardDestroyOptions): Promise<void>;
+ private waitForEvent;
+ send(payload: GatewaySendPayload): Promise<void>;
+ private identify;
+ private resume;
+ private heartbeat;
+ private unpackMessage;
+ private onMessage;
+ private onError;
+ private onClose;
+ private debug;
+}
+
+/**
+ * Strategies responsible for spawning, initializing connections, destroying shards, and relaying events
+ */
+interface IShardingStrategy {
+ /**
+ * Initializes all the shards
+ */
+ connect(): Awaitable<void>;
+ /**
+ * Destroys all the shards
+ */
+ destroy(options?: Omit<WebSocketShardDestroyOptions, 'recover'>): Awaitable<void>;
+ /**
+ * Fetches the status of all the shards
+ */
+ fetchStatus(): Awaitable<Collection<number, WebSocketShardStatus>>;
+ /**
+ * Sends a payload to a shard
+ */
+ send(shardId: number, payload: GatewaySendPayload): Awaitable<void>;
+ /**
+ * Spawns all the shards
+ */
+ spawn(shardIds: number[]): Awaitable<void>;
+}
+
+/**
+ * IdentifyThrottlers are responsible for dictating when a shard is allowed to identify.
+ *
+ * @see {@link https://discord.com/developers/docs/topics/gateway#sharding-max-concurrency}
+ */
+interface IIdentifyThrottler {
+ /**
+ * Resolves once the given shard should be allowed to identify, or rejects if the operation was aborted.
+ */
+ waitForIdentify(shardId: number, signal: AbortSignal): Promise<void>;
+}
+
+/**
+ * Simple strategy that just spawns shards in the current process
+ */
+declare class SimpleShardingStrategy implements IShardingStrategy {
+ private readonly manager;
+ private readonly shards;
+ constructor(manager: WebSocketManager);
+ /**
+ * {@inheritDoc IShardingStrategy.spawn}
+ */
+ spawn(shardIds: number[]): Promise<void>;
+ /**
+ * {@inheritDoc IShardingStrategy.connect}
+ */
+ connect(): Promise<void>;
+ /**
+ * {@inheritDoc IShardingStrategy.destroy}
+ */
+ destroy(options?: Omit<WebSocketShardDestroyOptions, 'recover'>): Promise<void>;
+ /**
+ * {@inheritDoc IShardingStrategy.send}
+ */
+ send(shardId: number, payload: GatewaySendPayload): Promise<void>;
+ /**
+ * {@inheritDoc IShardingStrategy.fetchStatus}
+ */
+ fetchStatus(): Promise<Collection<number, WebSocketShardStatus>>;
+}
+
+/**
+ * The state of a rate limit key's identify queue.
+ */
+interface IdentifyState {
+ queue: AsyncQueue;
+ resetsAt: number;
+}
+/**
+ * Local, in-memory identify throttler.
+ */
+declare class SimpleIdentifyThrottler implements IIdentifyThrottler {
+ private readonly maxConcurrency;
+ private readonly states;
+ constructor(maxConcurrency: number);
+ /**
+ * {@inheritDoc IIdentifyThrottler.waitForIdentify}
+ */
+ waitForIdentify(shardId: number, signal: AbortSignal): Promise<void>;
+}
+
+/**
+ * Valid encoding types
+ */
+declare enum Encoding {
+ JSON = "json"
+}
+/**
+ * Valid compression methods
+ */
+declare enum CompressionMethod {
+ ZlibStream = "zlib-stream"
+}
+declare const DefaultDeviceProperty: `@discordjs/ws ${string}`;
+/**
+ * Default options used by the manager
+ */
+declare const DefaultWebSocketManagerOptions: {
+ readonly buildIdentifyThrottler: (manager: WebSocketManager) => Promise<SimpleIdentifyThrottler>;
+ readonly buildStrategy: (manager: WebSocketManager) => SimpleShardingStrategy;
+ readonly shardCount: null;
+ readonly shardIds: null;
+ readonly largeThreshold: null;
+ readonly initialPresence: null;
+ readonly identifyProperties: {
+ readonly browser: `@discordjs/ws ${string}`;
+ readonly device: `@discordjs/ws ${string}`;
+ readonly os: NodeJS.Platform;
+ };
+ readonly version: "10";
+ readonly encoding: Encoding;
+ readonly compression: null;
+ readonly retrieveSessionInfo: (shardId: number) => SessionInfo | null;
+ readonly updateSessionInfo: (shardId: number, info: SessionInfo | null) => void;
+ readonly handshakeTimeout: 30000;
+ readonly helloTimeout: 60000;
+ readonly readyTimeout: 15000;
+};
+declare const ImportantGatewayOpcodes: Set<GatewayOpcodes>;
+declare function getInitialSendRateLimitState(): SendRateLimitState;
+
+/**
+ * Represents a range of shard ids
+ */
+interface ShardRange {
+ end: number;
+ start: number;
+}
+/**
+ * Session information for a given shard, used to resume a session
+ */
+interface SessionInfo {
+ /**
+ * URL to use when resuming
+ */
+ resumeURL: string;
+ /**
+ * The sequence number of the last message sent by the shard
+ */
+ sequence: number;
+ /**
+ * Session id for this shard
+ */
+ sessionId: string;
+ /**
+ * The total number of shards at the time of this shard identifying
+ */
+ shardCount: number;
+ /**
+ * The id of the shard
+ */
+ shardId: number;
+}
+/**
+ * Required options for the WebSocketManager
+ */
+interface RequiredWebSocketManagerOptions {
+ /**
+ * The intents to request
+ */
+ intents: GatewayIntentBits | 0;
+ /**
+ * The REST instance to use for fetching gateway information
+ */
+ rest: REST;
+ /**
+ * The token to use for identifying with the gateway
+ */
+ token: string;
+}
+/**
+ * Optional additional configuration for the WebSocketManager
+ */
+interface OptionalWebSocketManagerOptions {
+ /**
+ * Builds an identify throttler to use for this manager's shards
+ */
+ buildIdentifyThrottler(manager: WebSocketManager): Awaitable<IIdentifyThrottler>;
+ /**
+ * Builds the strategy to use for sharding
+ *
+ * @example
+ * ```ts
+ * const manager = new WebSocketManager({
+ * token: process.env.DISCORD_TOKEN,
+ * intents: 0, // for no intents
+ * rest,
+ * buildStrategy: (manager) => new WorkerShardingStrategy(manager, { shardsPerWorker: 2 }),
+ * });
+ * ```
+ */
+ buildStrategy(manager: WebSocketManager): IShardingStrategy;
+ /**
+ * The compression method to use
+ *
+ * @defaultValue `null` (no compression)
+ */
+ compression: CompressionMethod | null;
+ /**
+ * The encoding to use
+ *
+ * @defaultValue `'json'`
+ */
+ encoding: Encoding;
+ /**
+ * How long to wait for a shard to connect before giving up
+ */
+ handshakeTimeout: number | null;
+ /**
+ * How long to wait for a shard's HELLO packet before giving up
+ */
+ helloTimeout: number | null;
+ /**
+ * Properties to send to the gateway when identifying
+ */
+ identifyProperties: GatewayIdentifyProperties;
+ /**
+ * Initial presence data to send to the gateway when identifying
+ */
+ initialPresence: GatewayPresenceUpdateData | null;
+ /**
+ * Value between 50 and 250, total number of members where the gateway will stop sending offline members in the guild member list
+ */
+ largeThreshold: number | null;
+ /**
+ * How long to wait for a shard's READY packet before giving up
+ */
+ readyTimeout: number | null;
+ /**
+ * Function used to retrieve session information (and attempt to resume) for a given shard
+ *
+ * @example
+ * ```ts
+ * const manager = new WebSocketManager({
+ * async retrieveSessionInfo(shardId): Awaitable<SessionInfo | null> {
+ * // Fetch this info from redis or similar
+ * return { sessionId: string, sequence: number };
+ * // Return null if no information is found
+ * },
+ * });
+ * ```
+ */
+ retrieveSessionInfo(shardId: number): Awaitable<SessionInfo | null>;
+ /**
+ * The total number of shards across all WebsocketManagers you intend to instantiate.
+ * Use `null` to use Discord's recommended shard count
+ */
+ shardCount: number | null;
+ /**
+ * The ids of the shards this WebSocketManager should manage.
+ * Use `null` to simply spawn 0 through `shardCount - 1`
+ *
+ * @example
+ * ```ts
+ * const manager = new WebSocketManager({
+ * shardIds: [1, 3, 7], // spawns shard 1, 3, and 7, nothing else
+ * });
+ * ```
+ * @example
+ * ```ts
+ * const manager = new WebSocketManager({
+ * shardIds: {
+ * start: 3,
+ * end: 6,
+ * }, // spawns shards 3, 4, 5, and 6
+ * });
+ * ```
+ */
+ shardIds: number[] | ShardRange | null;
+ /**
+ * Function used to store session information for a given shard
+ */
+ updateSessionInfo(shardId: number, sessionInfo: SessionInfo | null): Awaitable<void>;
+ /**
+ * The gateway version to use
+ *
+ * @defaultValue `'10'`
+ */
+ version: string;
+}
+type WebSocketManagerOptions = OptionalWebSocketManagerOptions & RequiredWebSocketManagerOptions;
+type ManagerShardEventsMap = {
+ [K in keyof WebSocketShardEventsMap]: [
+ WebSocketShardEventsMap[K] extends [] ? {
+ shardId: number;
+ } : WebSocketShardEventsMap[K][0] & {
+ shardId: number;
+ }
+ ];
+};
+declare class WebSocketManager extends AsyncEventEmitter<ManagerShardEventsMap> {
+ /**
+ * The options being used by this manager
+ */
+ readonly options: WebSocketManagerOptions;
+ /**
+ * Internal cache for a GET /gateway/bot result
+ */
+ private gatewayInformation;
+ /**
+ * Internal cache for the shard ids
+ */
+ private shardIds;
+ /**
+ * Strategy used to manage shards
+ *
+ * @defaultValue `SimpleShardingStrategy`
+ */
+ private readonly strategy;
+ constructor(options: Partial<OptionalWebSocketManagerOptions> & RequiredWebSocketManagerOptions);
+ /**
+ * Fetches the gateway information from Discord - or returns it from cache if available
+ *
+ * @param force - Whether to ignore the cache and force a fresh fetch
+ */
+ fetchGatewayInformation(force?: boolean): Promise<APIGatewayBotInfo>;
+ /**
+ * Updates your total shard count on-the-fly, spawning shards as needed
+ *
+ * @param shardCount - The new shard count to use
+ */
+ updateShardCount(shardCount: number | null): Promise<this>;
+ /**
+ * Yields the total number of shards across for your bot, accounting for Discord recommendations
+ */
+ getShardCount(): Promise<number>;
+ /**
+ * Yields the ids of the shards this manager should manage
+ */
+ getShardIds(force?: boolean): Promise<number[]>;
+ connect(): Promise<void>;
+ destroy(options?: Omit<WebSocketShardDestroyOptions, 'recover'>): Awaitable<void>;
+ send(shardId: number, payload: GatewaySendPayload): Awaitable<void>;
+ fetchStatus(): Awaitable<_discordjs_collection.Collection<number, WebSocketShardStatus>>;
+}
+
+interface FetchingStrategyOptions extends Omit<WebSocketManagerOptions, 'buildIdentifyThrottler' | 'buildStrategy' | 'rest' | 'retrieveSessionInfo' | 'shardCount' | 'shardIds' | 'updateSessionInfo'> {
+ readonly gatewayInformation: APIGatewayBotInfo;
+ readonly shardCount: number;
+}
+/**
+ * Strategies responsible solely for making manager information accessible
+ */
+interface IContextFetchingStrategy {
+ readonly options: FetchingStrategyOptions;
+ retrieveSessionInfo(shardId: number): Awaitable<SessionInfo | null>;
+ updateSessionInfo(shardId: number, sessionInfo: SessionInfo | null): Awaitable<void>;
+ /**
+ * Resolves once the given shard should be allowed to identify
+ * This should correctly handle the signal and reject with an abort error if the operation is aborted.
+ * Other errors will cause the shard to reconnect.
+ */
+ waitForIdentify(shardId: number, signal: AbortSignal): Promise<void>;
+}
+declare function managerToFetchingStrategyOptions(manager: WebSocketManager): Promise<FetchingStrategyOptions>;
+
+declare class SimpleContextFetchingStrategy implements IContextFetchingStrategy {
+ private readonly manager;
+ readonly options: FetchingStrategyOptions;
+ private static throttlerCache;
+ private static ensureThrottler;
+ constructor(manager: WebSocketManager, options: FetchingStrategyOptions);
+ retrieveSessionInfo(shardId: number): Promise<SessionInfo | null>;
+ updateSessionInfo(shardId: number, sessionInfo: SessionInfo | null): _discordjs_util.Awaitable<void>;
+ waitForIdentify(shardId: number, signal: AbortSignal): Promise<void>;
+}
+
+declare class WorkerContextFetchingStrategy implements IContextFetchingStrategy {
+ readonly options: FetchingStrategyOptions;
+ private readonly sessionPromises;
+ private readonly waitForIdentifyPromises;
+ constructor(options: FetchingStrategyOptions);
+ retrieveSessionInfo(shardId: number): Promise<SessionInfo | null>;
+ updateSessionInfo(shardId: number, sessionInfo: SessionInfo | null): void;
+ waitForIdentify(shardId: number, signal: AbortSignal): Promise<void>;
+}
+
+interface WorkerData extends FetchingStrategyOptions {
+ shardIds: number[];
+}
+declare enum WorkerSendPayloadOp {
+ Connect = 0,
+ Destroy = 1,
+ Send = 2,
+ SessionInfoResponse = 3,
+ ShardIdentifyResponse = 4,
+ FetchStatus = 5
+}
+type WorkerSendPayload = {
+ nonce: number;
+ ok: boolean;
+ op: WorkerSendPayloadOp.ShardIdentifyResponse;
+} | {
+ nonce: number;
+ op: WorkerSendPayloadOp.FetchStatus;
+ shardId: number;
+} | {
+ nonce: number;
+ op: WorkerSendPayloadOp.SessionInfoResponse;
+ session: SessionInfo | null;
+} | {
+ op: WorkerSendPayloadOp.Connect;
+ shardId: number;
+} | {
+ op: WorkerSendPayloadOp.Destroy;
+ options?: WebSocketShardDestroyOptions;
+ shardId: number;
+} | {
+ op: WorkerSendPayloadOp.Send;
+ payload: GatewaySendPayload;
+ shardId: number;
+};
+declare enum WorkerReceivePayloadOp {
+ Connected = 0,
+ Destroyed = 1,
+ Event = 2,
+ RetrieveSessionInfo = 3,
+ UpdateSessionInfo = 4,
+ WaitForIdentify = 5,
+ FetchStatusResponse = 6,
+ WorkerReady = 7,
+ CancelIdentify = 8
+}
+type WorkerReceivePayload = {
+ data: any;
+ event: WebSocketShardEvents;
+ op: WorkerReceivePayloadOp.Event;
+ shardId: number;
+} | {
+ nonce: number;
+ op: WorkerReceivePayloadOp.CancelIdentify;
+} | {
+ nonce: number;
+ op: WorkerReceivePayloadOp.FetchStatusResponse;
+ status: WebSocketShardStatus;
+} | {
+ nonce: number;
+ op: WorkerReceivePayloadOp.RetrieveSessionInfo;
+ shardId: number;
+} | {
+ nonce: number;
+ op: WorkerReceivePayloadOp.WaitForIdentify;
+ shardId: number;
+} | {
+ op: WorkerReceivePayloadOp.Connected;
+ shardId: number;
+} | {
+ op: WorkerReceivePayloadOp.Destroyed;
+ shardId: number;
+} | {
+ op: WorkerReceivePayloadOp.UpdateSessionInfo;
+ session: SessionInfo | null;
+ shardId: number;
+} | {
+ op: WorkerReceivePayloadOp.WorkerReady;
+};
+/**
+ * Options for a {@link WorkerShardingStrategy}
+ */
+interface WorkerShardingStrategyOptions {
+ /**
+ * Dictates how many shards should be spawned per worker thread.
+ */
+ shardsPerWorker: number | 'all';
+ /**
+ * Path to the worker file to use. The worker requires quite a bit of setup, it is recommended you leverage the {@link WorkerBootstrapper} class.
+ */
+ workerPath?: string;
+}
+/**
+ * Strategy used to spawn threads in worker_threads
+ */
+declare class WorkerShardingStrategy implements IShardingStrategy {
+ #private;
+ private readonly manager;
+ private readonly options;
+ private readonly connectPromises;
+ private readonly destroyPromises;
+ private readonly fetchStatusPromises;
+ private readonly waitForIdentifyControllers;
+ private throttler?;
+ constructor(manager: WebSocketManager, options: WorkerShardingStrategyOptions);
+ /**
+ * {@inheritDoc IShardingStrategy.spawn}
+ */
+ spawn(shardIds: number[]): Promise<void>;
+ /**
+ * {@inheritDoc IShardingStrategy.connect}
+ */
+ connect(): Promise<void>;
+ /**
+ * {@inheritDoc IShardingStrategy.destroy}
+ */
+ destroy(options?: Omit<WebSocketShardDestroyOptions, 'recover'>): Promise<void>;
+ /**
+ * {@inheritDoc IShardingStrategy.send}
+ */
+ send(shardId: number, data: GatewaySendPayload): void;
+ /**
+ * {@inheritDoc IShardingStrategy.fetchStatus}
+ */
+ fetchStatus(): Promise<Collection<number, WebSocketShardStatus>>;
+ private setupWorker;
+ private resolveWorkerPath;
+ private waitForWorkerReady;
+ private onMessage;
+ private ensureThrottler;
+}
+
+/**
+ * Options for bootstrapping the worker
+ */
+interface BootstrapOptions {
+ /**
+ * Shard events to just arbitrarily forward to the parent thread for the manager to emit
+ * Note: By default, this will include ALL events
+ * you most likely want to handle dispatch within the worker itself
+ */
+ forwardEvents?: WebSocketShardEvents[];
+ /**
+ * Function to call when a shard is created for additional setup
+ */
+ shardCallback?(shard: WebSocketShard): Awaitable<void>;
+}
+/**
+ * Utility class for bootstrapping a worker thread to be used for sharding
+ */
+declare class WorkerBootstrapper {
+ /**
+ * The data passed to the worker thread
+ */
+ protected readonly data: WorkerData;
+ /**
+ * The shards that are managed by this worker
+ */
+ protected readonly shards: Collection<number, WebSocketShard>;
+ constructor();
+ /**
+ * Helper method to initiate a shard's connection process
+ */
+ protected connect(shardId: number): Promise<void>;
+ /**
+ * Helper method to destroy a shard
+ */
+ protected destroy(shardId: number, options?: WebSocketShardDestroyOptions): Promise<void>;
+ /**
+ * Helper method to attach event listeners to the parentPort
+ */
+ protected setupThreadEvents(): void;
+ /**
+ * Bootstraps the worker thread with the provided options
+ */
+ bootstrap(options?: Readonly<BootstrapOptions>): Promise<void>;
+}
+
+/**
+ * The {@link https://github.com/discordjs/discord.js/blob/main/packages/ws/#readme | @discordjs/ws} version
+ * that you are currently using.
+ */
+declare const version: string;
+
+export { BootstrapOptions, CloseCodes, CompressionMethod, DefaultDeviceProperty, DefaultWebSocketManagerOptions, Encoding, FetchingStrategyOptions, IContextFetchingStrategy, IIdentifyThrottler, IShardingStrategy, IdentifyState, ImportantGatewayOpcodes, ManagerShardEventsMap, OptionalWebSocketManagerOptions, RequiredWebSocketManagerOptions, SendRateLimitState, SessionInfo, ShardRange, SimpleContextFetchingStrategy, SimpleIdentifyThrottler, SimpleShardingStrategy, WebSocketManager, WebSocketManagerOptions, WebSocketShard, WebSocketShardDestroyOptions, WebSocketShardDestroyRecovery, WebSocketShardEvents, WebSocketShardEventsMap, WebSocketShardStatus, WorkerBootstrapper, WorkerContextFetchingStrategy, WorkerData, WorkerReceivePayload, WorkerReceivePayloadOp, WorkerSendPayload, WorkerSendPayloadOp, WorkerShardingStrategy, WorkerShardingStrategyOptions, getInitialSendRateLimitState, managerToFetchingStrategyOptions, version };
diff --git a/node_modules/@discordjs/ws/dist/index.d.ts b/node_modules/@discordjs/ws/dist/index.d.ts
new file mode 100644
index 0000000..cf7bb7c
--- /dev/null
+++ b/node_modules/@discordjs/ws/dist/index.d.ts
@@ -0,0 +1,669 @@
+import * as _discordjs_util from '@discordjs/util';
+import { Awaitable } from '@discordjs/util';
+import { GatewayDispatchPayload, GatewayReadyDispatchData, GatewaySendPayload, GatewayOpcodes, GatewayIntentBits, GatewayIdentifyProperties, GatewayPresenceUpdateData, APIGatewayBotInfo } from 'discord-api-types/v10';
+import * as _discordjs_collection from '@discordjs/collection';
+import { Collection } from '@discordjs/collection';
+import { AsyncEventEmitter } from '@vladfrangu/async_event_emitter';
+import { REST } from '@discordjs/rest';
+import { AsyncQueue } from '@sapphire/async-queue';
+
+declare enum WebSocketShardEvents {
+ Closed = "closed",
+ Debug = "debug",
+ Dispatch = "dispatch",
+ Error = "error",
+ HeartbeatComplete = "heartbeat",
+ Hello = "hello",
+ Ready = "ready",
+ Resumed = "resumed"
+}
+declare enum WebSocketShardStatus {
+ Idle = 0,
+ Connecting = 1,
+ Resuming = 2,
+ Ready = 3
+}
+declare enum WebSocketShardDestroyRecovery {
+ Reconnect = 0,
+ Resume = 1
+}
+type WebSocketShardEventsMap = {
+ [WebSocketShardEvents.Closed]: [{
+ code: number;
+ }];
+ [WebSocketShardEvents.Debug]: [payload: {
+ message: string;
+ }];
+ [WebSocketShardEvents.Dispatch]: [payload: {
+ data: GatewayDispatchPayload;
+ }];
+ [WebSocketShardEvents.Error]: [payload: {
+ error: Error;
+ }];
+ [WebSocketShardEvents.Hello]: [];
+ [WebSocketShardEvents.Ready]: [payload: {
+ data: GatewayReadyDispatchData;
+ }];
+ [WebSocketShardEvents.Resumed]: [];
+ [WebSocketShardEvents.HeartbeatComplete]: [payload: {
+ ackAt: number;
+ heartbeatAt: number;
+ latency: number;
+ }];
+};
+interface WebSocketShardDestroyOptions {
+ code?: number;
+ reason?: string;
+ recover?: WebSocketShardDestroyRecovery;
+}
+declare enum CloseCodes {
+ Normal = 1000,
+ Resuming = 4200
+}
+interface SendRateLimitState {
+ remaining: number;
+ resetAt: number;
+}
+declare class WebSocketShard extends AsyncEventEmitter<WebSocketShardEventsMap> {
+ #private;
+ private connection;
+ private useIdentifyCompress;
+ private inflate;
+ private readonly textDecoder;
+ private replayedEvents;
+ private isAck;
+ private sendRateLimitState;
+ private initialHeartbeatTimeoutController;
+ private heartbeatInterval;
+ private lastHeartbeatAt;
+ private initialConnectResolved;
+ private failedToConnectDueToNetworkError;
+ private readonly sendQueue;
+ private readonly timeoutAbortControllers;
+ private readonly strategy;
+ readonly id: number;
+ get status(): WebSocketShardStatus;
+ constructor(strategy: IContextFetchingStrategy, id: number);
+ connect(): Promise<void>;
+ private internalConnect;
+ destroy(options?: WebSocketShardDestroyOptions): Promise<void>;
+ private waitForEvent;
+ send(payload: GatewaySendPayload): Promise<void>;
+ private identify;
+ private resume;
+ private heartbeat;
+ private unpackMessage;
+ private onMessage;
+ private onError;
+ private onClose;
+ private debug;
+}
+
+/**
+ * Strategies responsible for spawning, initializing connections, destroying shards, and relaying events
+ */
+interface IShardingStrategy {
+ /**
+ * Initializes all the shards
+ */
+ connect(): Awaitable<void>;
+ /**
+ * Destroys all the shards
+ */
+ destroy(options?: Omit<WebSocketShardDestroyOptions, 'recover'>): Awaitable<void>;
+ /**
+ * Fetches the status of all the shards
+ */
+ fetchStatus(): Awaitable<Collection<number, WebSocketShardStatus>>;
+ /**
+ * Sends a payload to a shard
+ */
+ send(shardId: number, payload: GatewaySendPayload): Awaitable<void>;
+ /**
+ * Spawns all the shards
+ */
+ spawn(shardIds: number[]): Awaitable<void>;
+}
+
+/**
+ * IdentifyThrottlers are responsible for dictating when a shard is allowed to identify.
+ *
+ * @see {@link https://discord.com/developers/docs/topics/gateway#sharding-max-concurrency}
+ */
+interface IIdentifyThrottler {
+ /**
+ * Resolves once the given shard should be allowed to identify, or rejects if the operation was aborted.
+ */
+ waitForIdentify(shardId: number, signal: AbortSignal): Promise<void>;
+}
+
+/**
+ * Simple strategy that just spawns shards in the current process
+ */
+declare class SimpleShardingStrategy implements IShardingStrategy {
+ private readonly manager;
+ private readonly shards;
+ constructor(manager: WebSocketManager);
+ /**
+ * {@inheritDoc IShardingStrategy.spawn}
+ */
+ spawn(shardIds: number[]): Promise<void>;
+ /**
+ * {@inheritDoc IShardingStrategy.connect}
+ */
+ connect(): Promise<void>;
+ /**
+ * {@inheritDoc IShardingStrategy.destroy}
+ */
+ destroy(options?: Omit<WebSocketShardDestroyOptions, 'recover'>): Promise<void>;
+ /**
+ * {@inheritDoc IShardingStrategy.send}
+ */
+ send(shardId: number, payload: GatewaySendPayload): Promise<void>;
+ /**
+ * {@inheritDoc IShardingStrategy.fetchStatus}
+ */
+ fetchStatus(): Promise<Collection<number, WebSocketShardStatus>>;
+}
+
+/**
+ * The state of a rate limit key's identify queue.
+ */
+interface IdentifyState {
+ queue: AsyncQueue;
+ resetsAt: number;
+}
+/**
+ * Local, in-memory identify throttler.
+ */
+declare class SimpleIdentifyThrottler implements IIdentifyThrottler {
+ private readonly maxConcurrency;
+ private readonly states;
+ constructor(maxConcurrency: number);
+ /**
+ * {@inheritDoc IIdentifyThrottler.waitForIdentify}
+ */
+ waitForIdentify(shardId: number, signal: AbortSignal): Promise<void>;
+}
+
+/**
+ * Valid encoding types
+ */
+declare enum Encoding {
+ JSON = "json"
+}
+/**
+ * Valid compression methods
+ */
+declare enum CompressionMethod {
+ ZlibStream = "zlib-stream"
+}
+declare const DefaultDeviceProperty: `@discordjs/ws ${string}`;
+/**
+ * Default options used by the manager
+ */
+declare const DefaultWebSocketManagerOptions: {
+ readonly buildIdentifyThrottler: (manager: WebSocketManager) => Promise<SimpleIdentifyThrottler>;
+ readonly buildStrategy: (manager: WebSocketManager) => SimpleShardingStrategy;
+ readonly shardCount: null;
+ readonly shardIds: null;
+ readonly largeThreshold: null;
+ readonly initialPresence: null;
+ readonly identifyProperties: {
+ readonly browser: `@discordjs/ws ${string}`;
+ readonly device: `@discordjs/ws ${string}`;
+ readonly os: NodeJS.Platform;
+ };
+ readonly version: "10";
+ readonly encoding: Encoding;
+ readonly compression: null;
+ readonly retrieveSessionInfo: (shardId: number) => SessionInfo | null;
+ readonly updateSessionInfo: (shardId: number, info: SessionInfo | null) => void;
+ readonly handshakeTimeout: 30000;
+ readonly helloTimeout: 60000;
+ readonly readyTimeout: 15000;
+};
+declare const ImportantGatewayOpcodes: Set<GatewayOpcodes>;
+declare function getInitialSendRateLimitState(): SendRateLimitState;
+
+/**
+ * Represents a range of shard ids
+ */
+interface ShardRange {
+ end: number;
+ start: number;
+}
+/**
+ * Session information for a given shard, used to resume a session
+ */
+interface SessionInfo {
+ /**
+ * URL to use when resuming
+ */
+ resumeURL: string;
+ /**
+ * The sequence number of the last message sent by the shard
+ */
+ sequence: number;
+ /**
+ * Session id for this shard
+ */
+ sessionId: string;
+ /**
+ * The total number of shards at the time of this shard identifying
+ */
+ shardCount: number;
+ /**
+ * The id of the shard
+ */
+ shardId: number;
+}
+/**
+ * Required options for the WebSocketManager
+ */
+interface RequiredWebSocketManagerOptions {
+ /**
+ * The intents to request
+ */
+ intents: GatewayIntentBits | 0;
+ /**
+ * The REST instance to use for fetching gateway information
+ */
+ rest: REST;
+ /**
+ * The token to use for identifying with the gateway
+ */
+ token: string;
+}
+/**
+ * Optional additional configuration for the WebSocketManager
+ */
+interface OptionalWebSocketManagerOptions {
+ /**
+ * Builds an identify throttler to use for this manager's shards
+ */
+ buildIdentifyThrottler(manager: WebSocketManager): Awaitable<IIdentifyThrottler>;
+ /**
+ * Builds the strategy to use for sharding
+ *
+ * @example
+ * ```ts
+ * const manager = new WebSocketManager({
+ * token: process.env.DISCORD_TOKEN,
+ * intents: 0, // for no intents
+ * rest,
+ * buildStrategy: (manager) => new WorkerShardingStrategy(manager, { shardsPerWorker: 2 }),
+ * });
+ * ```
+ */
+ buildStrategy(manager: WebSocketManager): IShardingStrategy;
+ /**
+ * The compression method to use
+ *
+ * @defaultValue `null` (no compression)
+ */
+ compression: CompressionMethod | null;
+ /**
+ * The encoding to use
+ *
+ * @defaultValue `'json'`
+ */
+ encoding: Encoding;
+ /**
+ * How long to wait for a shard to connect before giving up
+ */
+ handshakeTimeout: number | null;
+ /**
+ * How long to wait for a shard's HELLO packet before giving up
+ */
+ helloTimeout: number | null;
+ /**
+ * Properties to send to the gateway when identifying
+ */
+ identifyProperties: GatewayIdentifyProperties;
+ /**
+ * Initial presence data to send to the gateway when identifying
+ */
+ initialPresence: GatewayPresenceUpdateData | null;
+ /**
+ * Value between 50 and 250, total number of members where the gateway will stop sending offline members in the guild member list
+ */
+ largeThreshold: number | null;
+ /**
+ * How long to wait for a shard's READY packet before giving up
+ */
+ readyTimeout: number | null;
+ /**
+ * Function used to retrieve session information (and attempt to resume) for a given shard
+ *
+ * @example
+ * ```ts
+ * const manager = new WebSocketManager({
+ * async retrieveSessionInfo(shardId): Awaitable<SessionInfo | null> {
+ * // Fetch this info from redis or similar
+ * return { sessionId: string, sequence: number };
+ * // Return null if no information is found
+ * },
+ * });
+ * ```
+ */
+ retrieveSessionInfo(shardId: number): Awaitable<SessionInfo | null>;
+ /**
+ * The total number of shards across all WebsocketManagers you intend to instantiate.
+ * Use `null` to use Discord's recommended shard count
+ */
+ shardCount: number | null;
+ /**
+ * The ids of the shards this WebSocketManager should manage.
+ * Use `null` to simply spawn 0 through `shardCount - 1`
+ *
+ * @example
+ * ```ts
+ * const manager = new WebSocketManager({
+ * shardIds: [1, 3, 7], // spawns shard 1, 3, and 7, nothing else
+ * });
+ * ```
+ * @example
+ * ```ts
+ * const manager = new WebSocketManager({
+ * shardIds: {
+ * start: 3,
+ * end: 6,
+ * }, // spawns shards 3, 4, 5, and 6
+ * });
+ * ```
+ */
+ shardIds: number[] | ShardRange | null;
+ /**
+ * Function used to store session information for a given shard
+ */
+ updateSessionInfo(shardId: number, sessionInfo: SessionInfo | null): Awaitable<void>;
+ /**
+ * The gateway version to use
+ *
+ * @defaultValue `'10'`
+ */
+ version: string;
+}
+type WebSocketManagerOptions = OptionalWebSocketManagerOptions & RequiredWebSocketManagerOptions;
+type ManagerShardEventsMap = {
+ [K in keyof WebSocketShardEventsMap]: [
+ WebSocketShardEventsMap[K] extends [] ? {
+ shardId: number;
+ } : WebSocketShardEventsMap[K][0] & {
+ shardId: number;
+ }
+ ];
+};
+declare class WebSocketManager extends AsyncEventEmitter<ManagerShardEventsMap> {
+ /**
+ * The options being used by this manager
+ */
+ readonly options: WebSocketManagerOptions;
+ /**
+ * Internal cache for a GET /gateway/bot result
+ */
+ private gatewayInformation;
+ /**
+ * Internal cache for the shard ids
+ */
+ private shardIds;
+ /**
+ * Strategy used to manage shards
+ *
+ * @defaultValue `SimpleShardingStrategy`
+ */
+ private readonly strategy;
+ constructor(options: Partial<OptionalWebSocketManagerOptions> & RequiredWebSocketManagerOptions);
+ /**
+ * Fetches the gateway information from Discord - or returns it from cache if available
+ *
+ * @param force - Whether to ignore the cache and force a fresh fetch
+ */
+ fetchGatewayInformation(force?: boolean): Promise<APIGatewayBotInfo>;
+ /**
+ * Updates your total shard count on-the-fly, spawning shards as needed
+ *
+ * @param shardCount - The new shard count to use
+ */
+ updateShardCount(shardCount: number | null): Promise<this>;
+ /**
+ * Yields the total number of shards across for your bot, accounting for Discord recommendations
+ */
+ getShardCount(): Promise<number>;
+ /**
+ * Yields the ids of the shards this manager should manage
+ */
+ getShardIds(force?: boolean): Promise<number[]>;
+ connect(): Promise<void>;
+ destroy(options?: Omit<WebSocketShardDestroyOptions, 'recover'>): Awaitable<void>;
+ send(shardId: number, payload: GatewaySendPayload): Awaitable<void>;
+ fetchStatus(): Awaitable<_discordjs_collection.Collection<number, WebSocketShardStatus>>;
+}
+
+interface FetchingStrategyOptions extends Omit<WebSocketManagerOptions, 'buildIdentifyThrottler' | 'buildStrategy' | 'rest' | 'retrieveSessionInfo' | 'shardCount' | 'shardIds' | 'updateSessionInfo'> {
+ readonly gatewayInformation: APIGatewayBotInfo;
+ readonly shardCount: number;
+}
+/**
+ * Strategies responsible solely for making manager information accessible
+ */
+interface IContextFetchingStrategy {
+ readonly options: FetchingStrategyOptions;
+ retrieveSessionInfo(shardId: number): Awaitable<SessionInfo | null>;
+ updateSessionInfo(shardId: number, sessionInfo: SessionInfo | null): Awaitable<void>;
+ /**
+ * Resolves once the given shard should be allowed to identify
+ * This should correctly handle the signal and reject with an abort error if the operation is aborted.
+ * Other errors will cause the shard to reconnect.
+ */
+ waitForIdentify(shardId: number, signal: AbortSignal): Promise<void>;
+}
+declare function managerToFetchingStrategyOptions(manager: WebSocketManager): Promise<FetchingStrategyOptions>;
+
+declare class SimpleContextFetchingStrategy implements IContextFetchingStrategy {
+ private readonly manager;
+ readonly options: FetchingStrategyOptions;
+ private static throttlerCache;
+ private static ensureThrottler;
+ constructor(manager: WebSocketManager, options: FetchingStrategyOptions);
+ retrieveSessionInfo(shardId: number): Promise<SessionInfo | null>;
+ updateSessionInfo(shardId: number, sessionInfo: SessionInfo | null): _discordjs_util.Awaitable<void>;
+ waitForIdentify(shardId: number, signal: AbortSignal): Promise<void>;
+}
+
+declare class WorkerContextFetchingStrategy implements IContextFetchingStrategy {
+ readonly options: FetchingStrategyOptions;
+ private readonly sessionPromises;
+ private readonly waitForIdentifyPromises;
+ constructor(options: FetchingStrategyOptions);
+ retrieveSessionInfo(shardId: number): Promise<SessionInfo | null>;
+ updateSessionInfo(shardId: number, sessionInfo: SessionInfo | null): void;
+ waitForIdentify(shardId: number, signal: AbortSignal): Promise<void>;
+}
+
+interface WorkerData extends FetchingStrategyOptions {
+ shardIds: number[];
+}
+declare enum WorkerSendPayloadOp {
+ Connect = 0,
+ Destroy = 1,
+ Send = 2,
+ SessionInfoResponse = 3,
+ ShardIdentifyResponse = 4,
+ FetchStatus = 5
+}
+type WorkerSendPayload = {
+ nonce: number;
+ ok: boolean;
+ op: WorkerSendPayloadOp.ShardIdentifyResponse;
+} | {
+ nonce: number;
+ op: WorkerSendPayloadOp.FetchStatus;
+ shardId: number;
+} | {
+ nonce: number;
+ op: WorkerSendPayloadOp.SessionInfoResponse;
+ session: SessionInfo | null;
+} | {
+ op: WorkerSendPayloadOp.Connect;
+ shardId: number;
+} | {
+ op: WorkerSendPayloadOp.Destroy;
+ options?: WebSocketShardDestroyOptions;
+ shardId: number;
+} | {
+ op: WorkerSendPayloadOp.Send;
+ payload: GatewaySendPayload;
+ shardId: number;
+};
+declare enum WorkerReceivePayloadOp {
+ Connected = 0,
+ Destroyed = 1,
+ Event = 2,
+ RetrieveSessionInfo = 3,
+ UpdateSessionInfo = 4,
+ WaitForIdentify = 5,
+ FetchStatusResponse = 6,
+ WorkerReady = 7,
+ CancelIdentify = 8
+}
+type WorkerReceivePayload = {
+ data: any;
+ event: WebSocketShardEvents;
+ op: WorkerReceivePayloadOp.Event;
+ shardId: number;
+} | {
+ nonce: number;
+ op: WorkerReceivePayloadOp.CancelIdentify;
+} | {
+ nonce: number;
+ op: WorkerReceivePayloadOp.FetchStatusResponse;
+ status: WebSocketShardStatus;
+} | {
+ nonce: number;
+ op: WorkerReceivePayloadOp.RetrieveSessionInfo;
+ shardId: number;
+} | {
+ nonce: number;
+ op: WorkerReceivePayloadOp.WaitForIdentify;
+ shardId: number;
+} | {
+ op: WorkerReceivePayloadOp.Connected;
+ shardId: number;
+} | {
+ op: WorkerReceivePayloadOp.Destroyed;
+ shardId: number;
+} | {
+ op: WorkerReceivePayloadOp.UpdateSessionInfo;
+ session: SessionInfo | null;
+ shardId: number;
+} | {
+ op: WorkerReceivePayloadOp.WorkerReady;
+};
+/**
+ * Options for a {@link WorkerShardingStrategy}
+ */
+interface WorkerShardingStrategyOptions {
+ /**
+ * Dictates how many shards should be spawned per worker thread.
+ */
+ shardsPerWorker: number | 'all';
+ /**
+ * Path to the worker file to use. The worker requires quite a bit of setup, it is recommended you leverage the {@link WorkerBootstrapper} class.
+ */
+ workerPath?: string;
+}
+/**
+ * Strategy used to spawn threads in worker_threads
+ */
+declare class WorkerShardingStrategy implements IShardingStrategy {
+ #private;
+ private readonly manager;
+ private readonly options;
+ private readonly connectPromises;
+ private readonly destroyPromises;
+ private readonly fetchStatusPromises;
+ private readonly waitForIdentifyControllers;
+ private throttler?;
+ constructor(manager: WebSocketManager, options: WorkerShardingStrategyOptions);
+ /**
+ * {@inheritDoc IShardingStrategy.spawn}
+ */
+ spawn(shardIds: number[]): Promise<void>;
+ /**
+ * {@inheritDoc IShardingStrategy.connect}
+ */
+ connect(): Promise<void>;
+ /**
+ * {@inheritDoc IShardingStrategy.destroy}
+ */
+ destroy(options?: Omit<WebSocketShardDestroyOptions, 'recover'>): Promise<void>;
+ /**
+ * {@inheritDoc IShardingStrategy.send}
+ */
+ send(shardId: number, data: GatewaySendPayload): void;
+ /**
+ * {@inheritDoc IShardingStrategy.fetchStatus}
+ */
+ fetchStatus(): Promise<Collection<number, WebSocketShardStatus>>;
+ private setupWorker;
+ private resolveWorkerPath;
+ private waitForWorkerReady;
+ private onMessage;
+ private ensureThrottler;
+}
+
+/**
+ * Options for bootstrapping the worker
+ */
+interface BootstrapOptions {
+ /**
+ * Shard events to just arbitrarily forward to the parent thread for the manager to emit
+ * Note: By default, this will include ALL events
+ * you most likely want to handle dispatch within the worker itself
+ */
+ forwardEvents?: WebSocketShardEvents[];
+ /**
+ * Function to call when a shard is created for additional setup
+ */
+ shardCallback?(shard: WebSocketShard): Awaitable<void>;
+}
+/**
+ * Utility class for bootstrapping a worker thread to be used for sharding
+ */
+declare class WorkerBootstrapper {
+ /**
+ * The data passed to the worker thread
+ */
+ protected readonly data: WorkerData;
+ /**
+ * The shards that are managed by this worker
+ */
+ protected readonly shards: Collection<number, WebSocketShard>;
+ constructor();
+ /**
+ * Helper method to initiate a shard's connection process
+ */
+ protected connect(shardId: number): Promise<void>;
+ /**
+ * Helper method to destroy a shard
+ */
+ protected destroy(shardId: number, options?: WebSocketShardDestroyOptions): Promise<void>;
+ /**
+ * Helper method to attach event listeners to the parentPort
+ */
+ protected setupThreadEvents(): void;
+ /**
+ * Bootstraps the worker thread with the provided options
+ */
+ bootstrap(options?: Readonly<BootstrapOptions>): Promise<void>;
+}
+
+/**
+ * The {@link https://github.com/discordjs/discord.js/blob/main/packages/ws/#readme | @discordjs/ws} version
+ * that you are currently using.
+ */
+declare const version: string;
+
+export { BootstrapOptions, CloseCodes, CompressionMethod, DefaultDeviceProperty, DefaultWebSocketManagerOptions, Encoding, FetchingStrategyOptions, IContextFetchingStrategy, IIdentifyThrottler, IShardingStrategy, IdentifyState, ImportantGatewayOpcodes, ManagerShardEventsMap, OptionalWebSocketManagerOptions, RequiredWebSocketManagerOptions, SendRateLimitState, SessionInfo, ShardRange, SimpleContextFetchingStrategy, SimpleIdentifyThrottler, SimpleShardingStrategy, WebSocketManager, WebSocketManagerOptions, WebSocketShard, WebSocketShardDestroyOptions, WebSocketShardDestroyRecovery, WebSocketShardEvents, WebSocketShardEventsMap, WebSocketShardStatus, WorkerBootstrapper, WorkerContextFetchingStrategy, WorkerData, WorkerReceivePayload, WorkerReceivePayloadOp, WorkerSendPayload, WorkerSendPayloadOp, WorkerShardingStrategy, WorkerShardingStrategyOptions, getInitialSendRateLimitState, managerToFetchingStrategyOptions, version };
diff --git a/node_modules/@discordjs/ws/dist/index.js b/node_modules/@discordjs/ws/dist/index.js
new file mode 100644
index 0000000..9931550
--- /dev/null
+++ b/node_modules/@discordjs/ws/dist/index.js
@@ -0,0 +1,1482 @@
+"use strict";
+var __create = Object.create;
+var __defProp = Object.defineProperty;
+var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
+var __getOwnPropNames = Object.getOwnPropertyNames;
+var __getProtoOf = Object.getPrototypeOf;
+var __hasOwnProp = Object.prototype.hasOwnProperty;
+var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
+var __export = (target, all) => {
+ for (var name in all)
+ __defProp(target, name, { get: all[name], enumerable: true });
+};
+var __copyProps = (to, from, except, desc) => {
+ if (from && typeof from === "object" || typeof from === "function") {
+ for (let key of __getOwnPropNames(from))
+ if (!__hasOwnProp.call(to, key) && key !== except)
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
+ }
+ return to;
+};
+var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
+ // If the importer is in node compatibility mode or this is not an ESM
+ // file that has been converted to a CommonJS file using a Babel-
+ // compatible transform (i.e. "__esModule" has not been set), then set
+ // "default" to the CommonJS "module.exports" for node compatibility.
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
+ mod
+));
+var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
+
+// src/index.ts
+var src_exports = {};
+__export(src_exports, {
+ CloseCodes: () => CloseCodes,
+ CompressionMethod: () => CompressionMethod,
+ DefaultDeviceProperty: () => DefaultDeviceProperty,
+ DefaultWebSocketManagerOptions: () => DefaultWebSocketManagerOptions,
+ Encoding: () => Encoding,
+ ImportantGatewayOpcodes: () => ImportantGatewayOpcodes,
+ SimpleContextFetchingStrategy: () => SimpleContextFetchingStrategy,
+ SimpleIdentifyThrottler: () => SimpleIdentifyThrottler,
+ SimpleShardingStrategy: () => SimpleShardingStrategy,
+ WebSocketManager: () => WebSocketManager,
+ WebSocketShard: () => WebSocketShard,
+ WebSocketShardDestroyRecovery: () => WebSocketShardDestroyRecovery,
+ WebSocketShardEvents: () => WebSocketShardEvents,
+ WebSocketShardStatus: () => WebSocketShardStatus,
+ WorkerBootstrapper: () => WorkerBootstrapper,
+ WorkerContextFetchingStrategy: () => WorkerContextFetchingStrategy,
+ WorkerReceivePayloadOp: () => WorkerReceivePayloadOp,
+ WorkerSendPayloadOp: () => WorkerSendPayloadOp,
+ WorkerShardingStrategy: () => WorkerShardingStrategy,
+ getInitialSendRateLimitState: () => getInitialSendRateLimitState,
+ managerToFetchingStrategyOptions: () => managerToFetchingStrategyOptions,
+ version: () => version
+});
+module.exports = __toCommonJS(src_exports);
+
+// src/strategies/context/IContextFetchingStrategy.ts
+async function managerToFetchingStrategyOptions(manager) {
+ const {
+ buildIdentifyThrottler,
+ buildStrategy,
+ retrieveSessionInfo,
+ updateSessionInfo,
+ shardCount,
+ shardIds,
+ rest,
+ ...managerOptions
+ } = manager.options;
+ return {
+ ...managerOptions,
+ gatewayInformation: await manager.fetchGatewayInformation(),
+ shardCount: await manager.getShardCount()
+ };
+}
+__name(managerToFetchingStrategyOptions, "managerToFetchingStrategyOptions");
+
+// src/strategies/context/SimpleContextFetchingStrategy.ts
+var SimpleContextFetchingStrategy = class _SimpleContextFetchingStrategy {
+ constructor(manager, options) {
+ this.manager = manager;
+ this.options = options;
+ }
+ static {
+ __name(this, "SimpleContextFetchingStrategy");
+ }
+ // This strategy assumes every shard is running under the same process - therefore we need a single
+ // IdentifyThrottler per manager.
+ static throttlerCache = /* @__PURE__ */ new WeakMap();
+ static async ensureThrottler(manager) {
+ const throttler = _SimpleContextFetchingStrategy.throttlerCache.get(manager);
+ if (throttler) {
+ return throttler;
+ }
+ const newThrottler = await manager.options.buildIdentifyThrottler(manager);
+ _SimpleContextFetchingStrategy.throttlerCache.set(manager, newThrottler);
+ return newThrottler;
+ }
+ async retrieveSessionInfo(shardId) {
+ return this.manager.options.retrieveSessionInfo(shardId);
+ }
+ updateSessionInfo(shardId, sessionInfo) {
+ return this.manager.options.updateSessionInfo(shardId, sessionInfo);
+ }
+ async waitForIdentify(shardId, signal) {
+ const throttler = await _SimpleContextFetchingStrategy.ensureThrottler(this.manager);
+ await throttler.waitForIdentify(shardId, signal);
+ }
+};
+
+// src/strategies/context/WorkerContextFetchingStrategy.ts
+var import_node_worker_threads2 = require("worker_threads");
+var import_collection2 = require("@discordjs/collection");
+
+// src/strategies/sharding/WorkerShardingStrategy.ts
+var import_node_events = require("events");
+var import_node_path = require("path");
+var import_node_worker_threads = require("worker_threads");
+var import_collection = require("@discordjs/collection");
+var WorkerSendPayloadOp = /* @__PURE__ */ ((WorkerSendPayloadOp2) => {
+ WorkerSendPayloadOp2[WorkerSendPayloadOp2["Connect"] = 0] = "Connect";
+ WorkerSendPayloadOp2[WorkerSendPayloadOp2["Destroy"] = 1] = "Destroy";
+ WorkerSendPayloadOp2[WorkerSendPayloadOp2["Send"] = 2] = "Send";
+ WorkerSendPayloadOp2[WorkerSendPayloadOp2["SessionInfoResponse"] = 3] = "SessionInfoResponse";
+ WorkerSendPayloadOp2[WorkerSendPayloadOp2["ShardIdentifyResponse"] = 4] = "ShardIdentifyResponse";
+ WorkerSendPayloadOp2[WorkerSendPayloadOp2["FetchStatus"] = 5] = "FetchStatus";
+ return WorkerSendPayloadOp2;
+})(WorkerSendPayloadOp || {});
+var WorkerReceivePayloadOp = /* @__PURE__ */ ((WorkerReceivePayloadOp2) => {
+ WorkerReceivePayloadOp2[WorkerReceivePayloadOp2["Connected"] = 0] = "Connected";
+ WorkerReceivePayloadOp2[WorkerReceivePayloadOp2["Destroyed"] = 1] = "Destroyed";
+ WorkerReceivePayloadOp2[WorkerReceivePayloadOp2["Event"] = 2] = "Event";
+ WorkerReceivePayloadOp2[WorkerReceivePayloadOp2["RetrieveSessionInfo"] = 3] = "RetrieveSessionInfo";
+ WorkerReceivePayloadOp2[WorkerReceivePayloadOp2["UpdateSessionInfo"] = 4] = "UpdateSessionInfo";
+ WorkerReceivePayloadOp2[WorkerReceivePayloadOp2["WaitForIdentify"] = 5] = "WaitForIdentify";
+ WorkerReceivePayloadOp2[WorkerReceivePayloadOp2["FetchStatusResponse"] = 6] = "FetchStatusResponse";
+ WorkerReceivePayloadOp2[WorkerReceivePayloadOp2["WorkerReady"] = 7] = "WorkerReady";
+ WorkerReceivePayloadOp2[WorkerReceivePayloadOp2["CancelIdentify"] = 8] = "CancelIdentify";
+ return WorkerReceivePayloadOp2;
+})(WorkerReceivePayloadOp || {});
+var WorkerShardingStrategy = class {
+ static {
+ __name(this, "WorkerShardingStrategy");
+ }
+ manager;
+ options;
+ #workers = [];
+ #workerByShardId = new import_collection.Collection();
+ connectPromises = new import_collection.Collection();
+ destroyPromises = new import_collection.Collection();
+ fetchStatusPromises = new import_collection.Collection();
+ waitForIdentifyControllers = new import_collection.Collection();
+ throttler;
+ constructor(manager, options) {
+ this.manager = manager;
+ this.options = options;
+ }
+ /**
+ * {@inheritDoc IShardingStrategy.spawn}
+ */
+ async spawn(shardIds) {
+ const shardsPerWorker = this.options.shardsPerWorker === "all" ? shardIds.length : this.options.shardsPerWorker;
+ const strategyOptions = await managerToFetchingStrategyOptions(this.manager);
+ const loops = Math.ceil(shardIds.length / shardsPerWorker);
+ const promises = [];
+ for (let idx = 0; idx < loops; idx++) {
+ const slice = shardIds.slice(idx * shardsPerWorker, (idx + 1) * shardsPerWorker);
+ const workerData2 = {
+ ...strategyOptions,
+ shardIds: slice
+ };
+ promises.push(this.setupWorker(workerData2));
+ }
+ await Promise.all(promises);
+ }
+ /**
+ * {@inheritDoc IShardingStrategy.connect}
+ */
+ async connect() {
+ const promises = [];
+ for (const [shardId, worker] of this.#workerByShardId.entries()) {
+ const payload = {
+ op: 0 /* Connect */,
+ shardId
+ };
+ const promise = new Promise((resolve2) => this.connectPromises.set(shardId, resolve2));
+ worker.postMessage(payload);
+ promises.push(promise);
+ }
+ await Promise.all(promises);
+ }
+ /**
+ * {@inheritDoc IShardingStrategy.destroy}
+ */
+ async destroy(options = {}) {
+ const promises = [];
+ for (const [shardId, worker] of this.#workerByShardId.entries()) {
+ const payload = {
+ op: 1 /* Destroy */,
+ shardId,
+ options
+ };
+ promises.push(
+ // eslint-disable-next-line no-promise-executor-return, promise/prefer-await-to-then
+ new Promise((resolve2) => this.destroyPromises.set(shardId, resolve2)).then(async () => worker.terminate())
+ );
+ worker.postMessage(payload);
+ }
+ this.#workers = [];
+ this.#workerByShardId.clear();
+ await Promise.all(promises);
+ }
+ /**
+ * {@inheritDoc IShardingStrategy.send}
+ */
+ send(shardId, data) {
+ const worker = this.#workerByShardId.get(shardId);
+ if (!worker) {
+ throw new Error(`No worker found for shard ${shardId}`);
+ }
+ const payload = {
+ op: 2 /* Send */,
+ shardId,
+ payload: data
+ };
+ worker.postMessage(payload);
+ }
+ /**
+ * {@inheritDoc IShardingStrategy.fetchStatus}
+ */
+ async fetchStatus() {
+ const statuses = new import_collection.Collection();
+ for (const [shardId, worker] of this.#workerByShardId.entries()) {
+ const nonce = Math.random();
+ const payload = {
+ op: 5 /* FetchStatus */,
+ shardId,
+ nonce
+ };
+ const promise = new Promise((resolve2) => this.fetchStatusPromises.set(nonce, resolve2));
+ worker.postMessage(payload);
+ const status = await promise;
+ statuses.set(shardId, status);
+ }
+ return statuses;
+ }
+ async setupWorker(workerData2) {
+ const worker = new import_node_worker_threads.Worker(this.resolveWorkerPath(), { workerData: workerData2 });
+ await (0, import_node_events.once)(worker, "online");
+ await this.waitForWorkerReady(worker);
+ worker.on("error", (err) => {
+ throw err;
+ }).on("messageerror", (err) => {
+ throw err;
+ }).on("message", async (payload) => this.onMessage(worker, payload));
+ this.#workers.push(worker);
+ for (const shardId of workerData2.shardIds) {
+ this.#workerByShardId.set(shardId, worker);
+ }
+ }
+ resolveWorkerPath() {
+ const path = this.options.workerPath;
+ if (!path) {
+ return (0, import_node_path.join)(__dirname, "defaultWorker.js");
+ }
+ if ((0, import_node_path.isAbsolute)(path)) {
+ return path;
+ }
+ if (/^\.\.?[/\\]/.test(path)) {
+ return (0, import_node_path.resolve)(path);
+ }
+ try {
+ return require.resolve(path);
+ } catch {
+ return (0, import_node_path.resolve)(path);
+ }
+ }
+ async waitForWorkerReady(worker) {
+ return new Promise((resolve2) => {
+ const handler = /* @__PURE__ */ __name((payload) => {
+ if (payload.op === 7 /* WorkerReady */) {
+ resolve2();
+ worker.off("message", handler);
+ }
+ }, "handler");
+ worker.on("message", handler);
+ });
+ }
+ async onMessage(worker, payload) {
+ switch (payload.op) {
+ case 0 /* Connected */: {
+ this.connectPromises.get(payload.shardId)?.();
+ this.connectPromises.delete(payload.shardId);
+ break;
+ }
+ case 1 /* Destroyed */: {
+ this.destroyPromises.get(payload.shardId)?.();
+ this.destroyPromises.delete(payload.shardId);
+ break;
+ }
+ case 2 /* Event */: {
+ this.manager.emit(payload.event, { ...payload.data, shardId: payload.shardId });
+ break;
+ }
+ case 3 /* RetrieveSessionInfo */: {
+ const session = await this.manager.options.retrieveSessionInfo(payload.shardId);
+ const response = {
+ op: 3 /* SessionInfoResponse */,
+ nonce: payload.nonce,
+ session
+ };
+ worker.postMessage(response);
+ break;
+ }
+ case 4 /* UpdateSessionInfo */: {
+ await this.manager.options.updateSessionInfo(payload.shardId, payload.session);
+ break;
+ }
+ case 5 /* WaitForIdentify */: {
+ const throttler = await this.ensureThrottler();
+ try {
+ const controller = new AbortController();
+ this.waitForIdentifyControllers.set(payload.nonce, controller);
+ await throttler.waitForIdentify(payload.shardId, controller.signal);
+ } catch {
+ return;
+ }
+ const response = {
+ op: 4 /* ShardIdentifyResponse */,
+ nonce: payload.nonce,
+ ok: true
+ };
+ worker.postMessage(response);
+ break;
+ }
+ case 6 /* FetchStatusResponse */: {
+ this.fetchStatusPromises.get(payload.nonce)?.(payload.status);
+ this.fetchStatusPromises.delete(payload.nonce);
+ break;
+ }
+ case 7 /* WorkerReady */: {
+ break;
+ }
+ case 8 /* CancelIdentify */: {
+ this.waitForIdentifyControllers.get(payload.nonce)?.abort();
+ this.waitForIdentifyControllers.delete(payload.nonce);
+ const response = {
+ op: 4 /* ShardIdentifyResponse */,
+ nonce: payload.nonce,
+ ok: false
+ };
+ worker.postMessage(response);
+ break;
+ }
+ }
+ }
+ async ensureThrottler() {
+ this.throttler ??= await this.manager.options.buildIdentifyThrottler(this.manager);
+ return this.throttler;
+ }
+};
+
+// src/strategies/context/WorkerContextFetchingStrategy.ts
+var WorkerContextFetchingStrategy = class {
+ constructor(options) {
+ this.options = options;
+ if (import_node_worker_threads2.isMainThread) {
+ throw new Error("Cannot instantiate WorkerContextFetchingStrategy on the main thread");
+ }
+ import_node_worker_threads2.parentPort.on("message", (payload) => {
+ if (payload.op === 3 /* SessionInfoResponse */) {
+ this.sessionPromises.get(payload.nonce)?.(payload.session);
+ this.sessionPromises.delete(payload.nonce);
+ }
+ if (payload.op === 4 /* ShardIdentifyResponse */) {
+ const promise = this.waitForIdentifyPromises.get(payload.nonce);
+ if (payload.ok) {
+ promise?.resolve();
+ } else {
+ promise?.reject(promise.signal.reason);
+ }
+ this.waitForIdentifyPromises.delete(payload.nonce);
+ }
+ });
+ }
+ static {
+ __name(this, "WorkerContextFetchingStrategy");
+ }
+ sessionPromises = new import_collection2.Collection();
+ waitForIdentifyPromises = new import_collection2.Collection();
+ async retrieveSessionInfo(shardId) {
+ const nonce = Math.random();
+ const payload = {
+ op: 3 /* RetrieveSessionInfo */,
+ shardId,
+ nonce
+ };
+ const promise = new Promise((resolve2) => this.sessionPromises.set(nonce, resolve2));
+ import_node_worker_threads2.parentPort.postMessage(payload);
+ return promise;
+ }
+ updateSessionInfo(shardId, sessionInfo) {
+ const payload = {
+ op: 4 /* UpdateSessionInfo */,
+ shardId,
+ session: sessionInfo
+ };
+ import_node_worker_threads2.parentPort.postMessage(payload);
+ }
+ async waitForIdentify(shardId, signal) {
+ const nonce = Math.random();
+ const payload = {
+ op: 5 /* WaitForIdentify */,
+ nonce,
+ shardId
+ };
+ const promise = new Promise(
+ (resolve2, reject) => (
+ // eslint-disable-next-line no-promise-executor-return
+ this.waitForIdentifyPromises.set(nonce, { signal, resolve: resolve2, reject })
+ )
+ );
+ import_node_worker_threads2.parentPort.postMessage(payload);
+ const listener = /* @__PURE__ */ __name(() => {
+ const payload2 = {
+ op: 8 /* CancelIdentify */,
+ nonce
+ };
+ import_node_worker_threads2.parentPort.postMessage(payload2);
+ }, "listener");
+ signal.addEventListener("abort", listener);
+ try {
+ await promise;
+ } finally {
+ signal.removeEventListener("abort", listener);
+ }
+ }
+};
+
+// src/strategies/sharding/SimpleShardingStrategy.ts
+var import_collection6 = require("@discordjs/collection");
+
+// src/ws/WebSocketShard.ts
+var import_node_buffer = require("buffer");
+var import_node_events2 = require("events");
+var import_node_timers = require("timers");
+var import_promises2 = require("timers/promises");
+var import_node_url = require("url");
+var import_node_util = require("util");
+var import_node_zlib = require("zlib");
+var import_collection5 = require("@discordjs/collection");
+var import_util2 = require("@discordjs/util");
+var import_async_queue2 = require("@sapphire/async-queue");
+var import_async_event_emitter = require("@vladfrangu/async_event_emitter");
+var import_v102 = require("discord-api-types/v10");
+var import_ws = require("ws");
+
+// src/utils/constants.ts
+var import_node_process = __toESM(require("process"));
+var import_collection4 = require("@discordjs/collection");
+var import_util = require("@discordjs/util");
+var import_v10 = require("discord-api-types/v10");
+
+// src/throttling/SimpleIdentifyThrottler.ts
+var import_promises = require("timers/promises");
+var import_collection3 = require("@discordjs/collection");
+var import_async_queue = require("@sapphire/async-queue");
+var SimpleIdentifyThrottler = class {
+ constructor(maxConcurrency) {
+ this.maxConcurrency = maxConcurrency;
+ }
+ static {
+ __name(this, "SimpleIdentifyThrottler");
+ }
+ states = new import_collection3.Collection();
+ /**
+ * {@inheritDoc IIdentifyThrottler.waitForIdentify}
+ */
+ async waitForIdentify(shardId, signal) {
+ const key = shardId % this.maxConcurrency;
+ const state = this.states.ensure(key, () => {
+ return {
+ queue: new import_async_queue.AsyncQueue(),
+ resetsAt: Number.POSITIVE_INFINITY
+ };
+ });
+ await state.queue.wait({ signal });
+ try {
+ const diff = state.resetsAt - Date.now();
+ if (diff <= 5e3) {
+ const time = diff + Math.random() * 1500;
+ await (0, import_promises.setTimeout)(time);
+ }
+ state.resetsAt = Date.now() + 5e3;
+ } finally {
+ state.queue.shift();
+ }
+ }
+};
+
+// src/utils/constants.ts
+var Encoding = /* @__PURE__ */ ((Encoding2) => {
+ Encoding2["JSON"] = "json";
+ return Encoding2;
+})(Encoding || {});
+var CompressionMethod = /* @__PURE__ */ ((CompressionMethod2) => {
+ CompressionMethod2["ZlibStream"] = "zlib-stream";
+ return CompressionMethod2;
+})(CompressionMethod || {});
+var DefaultDeviceProperty = `@discordjs/ws 1.0.1`;
+var getDefaultSessionStore = (0, import_util.lazy)(() => new import_collection4.Collection());
+var DefaultWebSocketManagerOptions = {
+ async buildIdentifyThrottler(manager) {
+ const info = await manager.fetchGatewayInformation();
+ return new SimpleIdentifyThrottler(info.session_start_limit.max_concurrency);
+ },
+ buildStrategy: (manager) => new SimpleShardingStrategy(manager),
+ shardCount: null,
+ shardIds: null,
+ largeThreshold: null,
+ initialPresence: null,
+ identifyProperties: {
+ browser: DefaultDeviceProperty,
+ device: DefaultDeviceProperty,
+ os: import_node_process.default.platform
+ },
+ version: import_v10.APIVersion,
+ encoding: "json" /* JSON */,
+ compression: null,
+ retrieveSessionInfo(shardId) {
+ const store = getDefaultSessionStore();
+ return store.get(shardId) ?? null;
+ },
+ updateSessionInfo(shardId, info) {
+ const store = getDefaultSessionStore();
+ if (info) {
+ store.set(shardId, info);
+ } else {
+ store.delete(shardId);
+ }
+ },
+ handshakeTimeout: 3e4,
+ helloTimeout: 6e4,
+ readyTimeout: 15e3
+};
+var ImportantGatewayOpcodes = /* @__PURE__ */ new Set([
+ import_v10.GatewayOpcodes.Heartbeat,
+ import_v10.GatewayOpcodes.Identify,
+ import_v10.GatewayOpcodes.Resume
+]);
+function getInitialSendRateLimitState() {
+ return {
+ remaining: 120,
+ resetAt: Date.now() + 6e4
+ };
+}
+__name(getInitialSendRateLimitState, "getInitialSendRateLimitState");
+
+// src/ws/WebSocketShard.ts
+var getZlibSync = (0, import_util2.lazy)(async () => import("zlib-sync").then((mod) => mod.default).catch(() => null));
+var WebSocketShardEvents = /* @__PURE__ */ ((WebSocketShardEvents2) => {
+ WebSocketShardEvents2["Closed"] = "closed";
+ WebSocketShardEvents2["Debug"] = "debug";
+ WebSocketShardEvents2["Dispatch"] = "dispatch";
+ WebSocketShardEvents2["Error"] = "error";
+ WebSocketShardEvents2["HeartbeatComplete"] = "heartbeat";
+ WebSocketShardEvents2["Hello"] = "hello";
+ WebSocketShardEvents2["Ready"] = "ready";
+ WebSocketShardEvents2["Resumed"] = "resumed";
+ return WebSocketShardEvents2;
+})(WebSocketShardEvents || {});
+var WebSocketShardStatus = /* @__PURE__ */ ((WebSocketShardStatus2) => {
+ WebSocketShardStatus2[WebSocketShardStatus2["Idle"] = 0] = "Idle";
+ WebSocketShardStatus2[WebSocketShardStatus2["Connecting"] = 1] = "Connecting";
+ WebSocketShardStatus2[WebSocketShardStatus2["Resuming"] = 2] = "Resuming";
+ WebSocketShardStatus2[WebSocketShardStatus2["Ready"] = 3] = "Ready";
+ return WebSocketShardStatus2;
+})(WebSocketShardStatus || {});
+var WebSocketShardDestroyRecovery = /* @__PURE__ */ ((WebSocketShardDestroyRecovery2) => {
+ WebSocketShardDestroyRecovery2[WebSocketShardDestroyRecovery2["Reconnect"] = 0] = "Reconnect";
+ WebSocketShardDestroyRecovery2[WebSocketShardDestroyRecovery2["Resume"] = 1] = "Resume";
+ return WebSocketShardDestroyRecovery2;
+})(WebSocketShardDestroyRecovery || {});
+var CloseCodes = /* @__PURE__ */ ((CloseCodes2) => {
+ CloseCodes2[CloseCodes2["Normal"] = 1e3] = "Normal";
+ CloseCodes2[CloseCodes2["Resuming"] = 4200] = "Resuming";
+ return CloseCodes2;
+})(CloseCodes || {});
+var WebSocketConstructor = import_ws.WebSocket;
+var WebSocketShard = class extends import_async_event_emitter.AsyncEventEmitter {
+ static {
+ __name(this, "WebSocketShard");
+ }
+ connection = null;
+ useIdentifyCompress = false;
+ inflate = null;
+ textDecoder = new import_node_util.TextDecoder();
+ replayedEvents = 0;
+ isAck = true;
+ sendRateLimitState = getInitialSendRateLimitState();
+ initialHeartbeatTimeoutController = null;
+ heartbeatInterval = null;
+ lastHeartbeatAt = -1;
+ // Indicates whether the shard has already resolved its original connect() call
+ initialConnectResolved = false;
+ // Indicates if we failed to connect to the ws url (ECONNREFUSED/ECONNRESET)
+ failedToConnectDueToNetworkError = false;
+ sendQueue = new import_async_queue2.AsyncQueue();
+ timeoutAbortControllers = new import_collection5.Collection();
+ strategy;
+ id;
+ #status = 0 /* Idle */;
+ get status() {
+ return this.#status;
+ }
+ constructor(strategy, id) {
+ super();
+ this.strategy = strategy;
+ this.id = id;
+ }
+ async connect() {
+ const controller = new AbortController();
+ let promise;
+ if (!this.initialConnectResolved) {
+ promise = Promise.race([
+ (0, import_node_events2.once)(this, "ready" /* Ready */, { signal: controller.signal }),
+ (0, import_node_events2.once)(this, "resumed" /* Resumed */, { signal: controller.signal })
+ ]);
+ }
+ void this.internalConnect();
+ try {
+ await promise;
+ } catch ({ error }) {
+ throw error;
+ } finally {
+ controller.abort();
+ }
+ this.initialConnectResolved = true;
+ }
+ async internalConnect() {
+ if (this.#status !== 0 /* Idle */) {
+ throw new Error("Tried to connect a shard that wasn't idle");
+ }
+ const { version: version2, encoding, compression } = this.strategy.options;
+ const params = new import_node_url.URLSearchParams({ v: version2, encoding });
+ if (compression) {
+ const zlib = await getZlibSync();
+ if (zlib) {
+ params.append("compress", compression);
+ this.inflate = new zlib.Inflate({
+ chunkSize: 65535,
+ to: "string"
+ });
+ } else if (!this.useIdentifyCompress) {
+ this.useIdentifyCompress = true;
+ console.warn(
+ "WebSocketShard: Compression is enabled but zlib-sync is not installed, falling back to identify compress"
+ );
+ }
+ }
+ const session = await this.strategy.retrieveSessionInfo(this.id);
+ const url = `${session?.resumeURL ?? this.strategy.options.gatewayInformation.url}?${params.toString()}`;
+ this.debug([`Connecting to ${url}`]);
+ const connection = new WebSocketConstructor(url, {
+ handshakeTimeout: this.strategy.options.handshakeTimeout ?? void 0
+ });
+ connection.binaryType = "arraybuffer";
+ connection.onmessage = (event) => {
+ void this.onMessage(event.data, event.data instanceof ArrayBuffer);
+ };
+ connection.onerror = (event) => {
+ this.onError(event.error);
+ };
+ connection.onclose = (event) => {
+ void this.onClose(event.code);
+ };
+ this.connection = connection;
+ this.#status = 1 /* Connecting */;
+ this.sendRateLimitState = getInitialSendRateLimitState();
+ const { ok } = await this.waitForEvent("hello" /* Hello */, this.strategy.options.helloTimeout);
+ if (!ok) {
+ return;
+ }
+ if (session?.shardCount === this.strategy.options.shardCount) {
+ await this.resume(session);
+ } else {
+ await this.identify();
+ }
+ }
+ async destroy(options = {}) {
+ if (this.#status === 0 /* Idle */) {
+ this.debug(["Tried to destroy a shard that was idle"]);
+ return;
+ }
+ if (!options.code) {
+ options.code = options.recover === 1 /* Resume */ ? 4200 /* Resuming */ : 1e3 /* Normal */;
+ }
+ this.debug([
+ "Destroying shard",
+ `Reason: ${options.reason ?? "none"}`,
+ `Code: ${options.code}`,
+ `Recover: ${options.recover === void 0 ? "none" : WebSocketShardDestroyRecovery[options.recover]}`
+ ]);
+ this.isAck = true;
+ if (this.heartbeatInterval) {
+ (0, import_node_timers.clearInterval)(this.heartbeatInterval);
+ }
+ if (this.initialHeartbeatTimeoutController) {
+ this.initialHeartbeatTimeoutController.abort();
+ this.initialHeartbeatTimeoutController = null;
+ }
+ this.lastHeartbeatAt = -1;
+ for (const controller of this.timeoutAbortControllers.values()) {
+ controller.abort();
+ }
+ this.timeoutAbortControllers.clear();
+ this.failedToConnectDueToNetworkError = false;
+ if (options.recover !== 1 /* Resume */) {
+ await this.strategy.updateSessionInfo(this.id, null);
+ }
+ if (this.connection) {
+ this.connection.onmessage = null;
+ this.connection.onclose = null;
+ const shouldClose = this.connection.readyState === import_ws.WebSocket.OPEN;
+ this.debug([
+ "Connection status during destroy",
+ `Needs closing: ${shouldClose}`,
+ `Ready state: ${this.connection.readyState}`
+ ]);
+ if (shouldClose) {
+ let outerResolve;
+ const promise = new Promise((resolve2) => {
+ outerResolve = resolve2;
+ });
+ this.connection.onclose = outerResolve;
+ this.connection.close(options.code, options.reason);
+ await promise;
+ this.emit("closed" /* Closed */, { code: options.code });
+ }
+ this.connection.onerror = null;
+ } else {
+ this.debug(["Destroying a shard that has no connection; please open an issue on GitHub"]);
+ }
+ this.#status = 0 /* Idle */;
+ if (options.recover !== void 0) {
+ await (0, import_promises2.setTimeout)(500);
+ return this.internalConnect();
+ }
+ }
+ async waitForEvent(event, timeoutDuration) {
+ this.debug([`Waiting for event ${event} ${timeoutDuration ? `for ${timeoutDuration}ms` : "indefinitely"}`]);
+ const timeoutController = new AbortController();
+ const timeout = timeoutDuration ? (0, import_node_timers.setTimeout)(() => timeoutController.abort(), timeoutDuration).unref() : null;
+ this.timeoutAbortControllers.set(event, timeoutController);
+ const closeController = new AbortController();
+ try {
+ const closed = await Promise.race([
+ (0, import_node_events2.once)(this, event, { signal: timeoutController.signal }).then(() => false),
+ (0, import_node_events2.once)(this, "closed" /* Closed */, { signal: closeController.signal }).then(() => true)
+ ]);
+ return { ok: !closed };
+ } catch {
+ void this.destroy({
+ code: 1e3 /* Normal */,
+ reason: "Something timed out or went wrong while waiting for an event",
+ recover: 0 /* Reconnect */
+ });
+ return { ok: false };
+ } finally {
+ if (timeout) {
+ (0, import_node_timers.clearTimeout)(timeout);
+ }
+ this.timeoutAbortControllers.delete(event);
+ if (!closeController.signal.aborted) {
+ closeController.abort();
+ }
+ }
+ }
+ async send(payload) {
+ if (!this.connection) {
+ throw new Error("WebSocketShard wasn't connected");
+ }
+ if (this.#status !== 3 /* Ready */ && !ImportantGatewayOpcodes.has(payload.op)) {
+ this.debug(["Tried to send a non-crucial payload before the shard was ready, waiting"]);
+ try {
+ await (0, import_node_events2.once)(this, "ready" /* Ready */);
+ } catch {
+ return this.send(payload);
+ }
+ }
+ await this.sendQueue.wait();
+ if (--this.sendRateLimitState.remaining <= 0) {
+ const now = Date.now();
+ if (this.sendRateLimitState.resetAt > now) {
+ const sleepFor = this.sendRateLimitState.resetAt - now;
+ this.debug([`Was about to hit the send rate limit, sleeping for ${sleepFor}ms`]);
+ const controller = new AbortController();
+ const interrupted = await Promise.race([
+ (0, import_promises2.setTimeout)(sleepFor).then(() => false),
+ (0, import_node_events2.once)(this, "closed" /* Closed */, { signal: controller.signal }).then(() => true)
+ ]);
+ if (interrupted) {
+ this.debug(["Connection closed while waiting for the send rate limit to reset, re-queueing payload"]);
+ this.sendQueue.shift();
+ return this.send(payload);
+ }
+ controller.abort();
+ }
+ this.sendRateLimitState = getInitialSendRateLimitState();
+ }
+ this.sendQueue.shift();
+ this.connection.send(JSON.stringify(payload));
+ }
+ async identify() {
+ this.debug(["Waiting for identify throttle"]);
+ const controller = new AbortController();
+ const closeHandler = /* @__PURE__ */ __name(() => {
+ controller.abort();
+ }, "closeHandler");
+ this.on("closed" /* Closed */, closeHandler);
+ try {
+ await this.strategy.waitForIdentify(this.id, controller.signal);
+ } catch {
+ if (controller.signal.aborted) {
+ this.debug(["Was waiting for an identify, but the shard closed in the meantime"]);
+ return;
+ }
+ this.debug([
+ "IContextFetchingStrategy#waitForIdentify threw an unknown error.",
+ "If you're using a custom strategy, this is probably nothing to worry about.",
+ "If you're not, please open an issue on GitHub."
+ ]);
+ await this.destroy({
+ reason: "Identify throttling logic failed",
+ recover: 1 /* Resume */
+ });
+ } finally {
+ this.off("closed" /* Closed */, closeHandler);
+ }
+ this.debug([
+ "Identifying",
+ `shard id: ${this.id.toString()}`,
+ `shard count: ${this.strategy.options.shardCount}`,
+ `intents: ${this.strategy.options.intents}`,
+ `compression: ${this.inflate ? "zlib-stream" : this.useIdentifyCompress ? "identify" : "none"}`
+ ]);
+ const d = {
+ token: this.strategy.options.token,
+ properties: this.strategy.options.identifyProperties,
+ intents: this.strategy.options.intents,
+ compress: this.useIdentifyCompress,
+ shard: [this.id, this.strategy.options.shardCount]
+ };
+ if (this.strategy.options.largeThreshold) {
+ d.large_threshold = this.strategy.options.largeThreshold;
+ }
+ if (this.strategy.options.initialPresence) {
+ d.presence = this.strategy.options.initialPresence;
+ }
+ await this.send({
+ op: import_v102.GatewayOpcodes.Identify,
+ d
+ });
+ await this.waitForEvent("ready" /* Ready */, this.strategy.options.readyTimeout);
+ }
+ async resume(session) {
+ this.debug([
+ "Resuming session",
+ `resume url: ${session.resumeURL}`,
+ `sequence: ${session.sequence}`,
+ `shard id: ${this.id.toString()}`
+ ]);
+ this.#status = 2 /* Resuming */;
+ this.replayedEvents = 0;
+ return this.send({
+ op: import_v102.GatewayOpcodes.Resume,
+ d: {
+ token: this.strategy.options.token,
+ seq: session.sequence,
+ session_id: session.sessionId
+ }
+ });
+ }
+ async heartbeat(requested = false) {
+ if (!this.isAck && !requested) {
+ return this.destroy({ reason: "Zombie connection", recover: 1 /* Resume */ });
+ }
+ const session = await this.strategy.retrieveSessionInfo(this.id);
+ await this.send({
+ op: import_v102.GatewayOpcodes.Heartbeat,
+ d: session?.sequence ?? null
+ });
+ this.lastHeartbeatAt = Date.now();
+ this.isAck = false;
+ }
+ async unpackMessage(data, isBinary) {
+ if (!isBinary) {
+ try {
+ return JSON.parse(data);
+ } catch {
+ return null;
+ }
+ }
+ const decompressable = new Uint8Array(data);
+ if (this.useIdentifyCompress) {
+ return new Promise((resolve2, reject) => {
+ (0, import_node_zlib.inflate)(decompressable, { chunkSize: 65535 }, (err, result) => {
+ if (err) {
+ reject(err);
+ return;
+ }
+ resolve2(JSON.parse(this.textDecoder.decode(result)));
+ });
+ });
+ }
+ if (this.inflate) {
+ const l = decompressable.length;
+ const flush = l >= 4 && decompressable[l - 4] === 0 && decompressable[l - 3] === 0 && decompressable[l - 2] === 255 && decompressable[l - 1] === 255;
+ const zlib = await getZlibSync();
+ this.inflate.push(import_node_buffer.Buffer.from(decompressable), flush ? zlib.Z_SYNC_FLUSH : zlib.Z_NO_FLUSH);
+ if (this.inflate.err) {
+ this.emit("error" /* Error */, {
+ error: new Error(`${this.inflate.err}${this.inflate.msg ? `: ${this.inflate.msg}` : ""}`)
+ });
+ }
+ if (!flush) {
+ return null;
+ }
+ const { result } = this.inflate;
+ if (!result) {
+ return null;
+ }
+ return JSON.parse(typeof result === "string" ? result : this.textDecoder.decode(result));
+ }
+ this.debug([
+ "Received a message we were unable to decompress",
+ `isBinary: ${isBinary.toString()}`,
+ `useIdentifyCompress: ${this.useIdentifyCompress.toString()}`,
+ `inflate: ${Boolean(this.inflate).toString()}`
+ ]);
+ return null;
+ }
+ async onMessage(data, isBinary) {
+ const payload = await this.unpackMessage(data, isBinary);
+ if (!payload) {
+ return;
+ }
+ switch (payload.op) {
+ case import_v102.GatewayOpcodes.Dispatch: {
+ if (this.#status === 2 /* Resuming */) {
+ this.replayedEvents++;
+ }
+ switch (payload.t) {
+ case import_v102.GatewayDispatchEvents.Ready: {
+ this.#status = 3 /* Ready */;
+ const session2 = {
+ sequence: payload.s,
+ sessionId: payload.d.session_id,
+ shardId: this.id,
+ shardCount: this.strategy.options.shardCount,
+ resumeURL: payload.d.resume_gateway_url
+ };
+ await this.strategy.updateSessionInfo(this.id, session2);
+ this.emit("ready" /* Ready */, { data: payload.d });
+ break;
+ }
+ case import_v102.GatewayDispatchEvents.Resumed: {
+ this.#status = 3 /* Ready */;
+ this.debug([`Resumed and replayed ${this.replayedEvents} events`]);
+ this.emit("resumed" /* Resumed */);
+ break;
+ }
+ default: {
+ break;
+ }
+ }
+ const session = await this.strategy.retrieveSessionInfo(this.id);
+ if (session) {
+ if (payload.s > session.sequence) {
+ await this.strategy.updateSessionInfo(this.id, { ...session, sequence: payload.s });
+ }
+ } else {
+ this.debug([
+ `Received a ${payload.t} event but no session is available. Session information cannot be re-constructed in this state without a full reconnect`
+ ]);
+ }
+ this.emit("dispatch" /* Dispatch */, { data: payload });
+ break;
+ }
+ case import_v102.GatewayOpcodes.Heartbeat: {
+ await this.heartbeat(true);
+ break;
+ }
+ case import_v102.GatewayOpcodes.Reconnect: {
+ await this.destroy({
+ reason: "Told to reconnect by Discord",
+ recover: 1 /* Resume */
+ });
+ break;
+ }
+ case import_v102.GatewayOpcodes.InvalidSession: {
+ this.debug([`Invalid session; will attempt to resume: ${payload.d.toString()}`]);
+ const session = await this.strategy.retrieveSessionInfo(this.id);
+ if (payload.d && session) {
+ await this.resume(session);
+ } else {
+ await this.destroy({
+ reason: "Invalid session",
+ recover: 0 /* Reconnect */
+ });
+ }
+ break;
+ }
+ case import_v102.GatewayOpcodes.Hello: {
+ this.emit("hello" /* Hello */);
+ const jitter = Math.random();
+ const firstWait = Math.floor(payload.d.heartbeat_interval * jitter);
+ this.debug([`Preparing first heartbeat of the connection with a jitter of ${jitter}; waiting ${firstWait}ms`]);
+ try {
+ const controller = new AbortController();
+ this.initialHeartbeatTimeoutController = controller;
+ await (0, import_promises2.setTimeout)(firstWait, void 0, { signal: controller.signal });
+ } catch {
+ this.debug(["Cancelled initial heartbeat due to #destroy being called"]);
+ return;
+ } finally {
+ this.initialHeartbeatTimeoutController = null;
+ }
+ await this.heartbeat();
+ this.debug([`First heartbeat sent, starting to beat every ${payload.d.heartbeat_interval}ms`]);
+ this.heartbeatInterval = (0, import_node_timers.setInterval)(() => void this.heartbeat(), payload.d.heartbeat_interval);
+ break;
+ }
+ case import_v102.GatewayOpcodes.HeartbeatAck: {
+ this.isAck = true;
+ const ackAt = Date.now();
+ this.emit("heartbeat" /* HeartbeatComplete */, {
+ ackAt,
+ heartbeatAt: this.lastHeartbeatAt,
+ latency: ackAt - this.lastHeartbeatAt
+ });
+ break;
+ }
+ }
+ }
+ onError(error) {
+ if ("code" in error && ["ECONNRESET", "ECONNREFUSED"].includes(error.code)) {
+ this.debug(["Failed to connect to the gateway URL specified due to a network error"]);
+ this.failedToConnectDueToNetworkError = true;
+ return;
+ }
+ this.emit("error" /* Error */, { error });
+ }
+ async onClose(code) {
+ this.emit("closed" /* Closed */, { code });
+ switch (code) {
+ case 1e3 /* Normal */: {
+ return this.destroy({
+ code,
+ reason: "Got disconnected by Discord",
+ recover: 0 /* Reconnect */
+ });
+ }
+ case 4200 /* Resuming */: {
+ break;
+ }
+ case import_v102.GatewayCloseCodes.UnknownError: {
+ this.debug([`An unknown error occurred: ${code}`]);
+ return this.destroy({ code, recover: 1 /* Resume */ });
+ }
+ case import_v102.GatewayCloseCodes.UnknownOpcode: {
+ this.debug(["An invalid opcode was sent to Discord."]);
+ return this.destroy({ code, recover: 1 /* Resume */ });
+ }
+ case import_v102.GatewayCloseCodes.DecodeError: {
+ this.debug(["An invalid payload was sent to Discord."]);
+ return this.destroy({ code, recover: 1 /* Resume */ });
+ }
+ case import_v102.GatewayCloseCodes.NotAuthenticated: {
+ this.debug(["A request was somehow sent before the identify/resume payload."]);
+ return this.destroy({ code, recover: 0 /* Reconnect */ });
+ }
+ case import_v102.GatewayCloseCodes.AuthenticationFailed: {
+ this.emit("error" /* Error */, {
+ error: new Error("Authentication failed")
+ });
+ return this.destroy({ code });
+ }
+ case import_v102.GatewayCloseCodes.AlreadyAuthenticated: {
+ this.debug(["More than one auth payload was sent."]);
+ return this.destroy({ code, recover: 0 /* Reconnect */ });
+ }
+ case import_v102.GatewayCloseCodes.InvalidSeq: {
+ this.debug(["An invalid sequence was sent."]);
+ return this.destroy({ code, recover: 0 /* Reconnect */ });
+ }
+ case import_v102.GatewayCloseCodes.RateLimited: {
+ this.debug(["The WebSocket rate limit has been hit, this should never happen"]);
+ return this.destroy({ code, recover: 0 /* Reconnect */ });
+ }
+ case import_v102.GatewayCloseCodes.SessionTimedOut: {
+ this.debug(["Session timed out."]);
+ return this.destroy({ code, recover: 1 /* Resume */ });
+ }
+ case import_v102.GatewayCloseCodes.InvalidShard: {
+ this.emit("error" /* Error */, {
+ error: new Error("Invalid shard")
+ });
+ return this.destroy({ code });
+ }
+ case import_v102.GatewayCloseCodes.ShardingRequired: {
+ this.emit("error" /* Error */, {
+ error: new Error("Sharding is required")
+ });
+ return this.destroy({ code });
+ }
+ case import_v102.GatewayCloseCodes.InvalidAPIVersion: {
+ this.emit("error" /* Error */, {
+ error: new Error("Used an invalid API version")
+ });
+ return this.destroy({ code });
+ }
+ case import_v102.GatewayCloseCodes.InvalidIntents: {
+ this.emit("error" /* Error */, {
+ error: new Error("Used invalid intents")
+ });
+ return this.destroy({ code });
+ }
+ case import_v102.GatewayCloseCodes.DisallowedIntents: {
+ this.emit("error" /* Error */, {
+ error: new Error("Used disallowed intents")
+ });
+ return this.destroy({ code });
+ }
+ default: {
+ this.debug([
+ `The gateway closed with an unexpected code ${code}, attempting to ${this.failedToConnectDueToNetworkError ? "reconnect" : "resume"}.`
+ ]);
+ return this.destroy({
+ code,
+ recover: this.failedToConnectDueToNetworkError ? 0 /* Reconnect */ : 1 /* Resume */
+ });
+ }
+ }
+ }
+ debug(messages) {
+ const message = `${messages[0]}${messages.length > 1 ? `
+${messages.slice(1).map((m) => ` ${m}`).join("\n")}` : ""}`;
+ this.emit("debug" /* Debug */, { message });
+ }
+};
+
+// src/strategies/sharding/SimpleShardingStrategy.ts
+var SimpleShardingStrategy = class {
+ static {
+ __name(this, "SimpleShardingStrategy");
+ }
+ manager;
+ shards = new import_collection6.Collection();
+ constructor(manager) {
+ this.manager = manager;
+ }
+ /**
+ * {@inheritDoc IShardingStrategy.spawn}
+ */
+ async spawn(shardIds) {
+ const strategyOptions = await managerToFetchingStrategyOptions(this.manager);
+ for (const shardId of shardIds) {
+ const strategy = new SimpleContextFetchingStrategy(this.manager, strategyOptions);
+ const shard = new WebSocketShard(strategy, shardId);
+ for (const event of Object.values(WebSocketShardEvents)) {
+ shard.on(event, (payload) => this.manager.emit(event, { ...payload, shardId }));
+ }
+ this.shards.set(shardId, shard);
+ }
+ }
+ /**
+ * {@inheritDoc IShardingStrategy.connect}
+ */
+ async connect() {
+ const promises = [];
+ for (const shard of this.shards.values()) {
+ promises.push(shard.connect());
+ }
+ await Promise.all(promises);
+ }
+ /**
+ * {@inheritDoc IShardingStrategy.destroy}
+ */
+ async destroy(options) {
+ const promises = [];
+ for (const shard of this.shards.values()) {
+ promises.push(shard.destroy(options));
+ }
+ await Promise.all(promises);
+ this.shards.clear();
+ }
+ /**
+ * {@inheritDoc IShardingStrategy.send}
+ */
+ async send(shardId, payload) {
+ const shard = this.shards.get(shardId);
+ if (!shard) {
+ throw new RangeError(`Shard ${shardId} not found`);
+ }
+ return shard.send(payload);
+ }
+ /**
+ * {@inheritDoc IShardingStrategy.fetchStatus}
+ */
+ async fetchStatus() {
+ return this.shards.mapValues((shard) => shard.status);
+ }
+};
+
+// src/utils/WorkerBootstrapper.ts
+var import_node_worker_threads3 = require("worker_threads");
+var import_collection7 = require("@discordjs/collection");
+var WorkerBootstrapper = class {
+ static {
+ __name(this, "WorkerBootstrapper");
+ }
+ /**
+ * The data passed to the worker thread
+ */
+ data = import_node_worker_threads3.workerData;
+ /**
+ * The shards that are managed by this worker
+ */
+ shards = new import_collection7.Collection();
+ constructor() {
+ if (import_node_worker_threads3.isMainThread) {
+ throw new Error("Expected WorkerBootstrap to not be used within the main thread");
+ }
+ }
+ /**
+ * Helper method to initiate a shard's connection process
+ */
+ async connect(shardId) {
+ const shard = this.shards.get(shardId);
+ if (!shard) {
+ throw new RangeError(`Shard ${shardId} does not exist`);
+ }
+ await shard.connect();
+ }
+ /**
+ * Helper method to destroy a shard
+ */
+ async destroy(shardId, options) {
+ const shard = this.shards.get(shardId);
+ if (!shard) {
+ throw new RangeError(`Shard ${shardId} does not exist`);
+ }
+ await shard.destroy(options);
+ }
+ /**
+ * Helper method to attach event listeners to the parentPort
+ */
+ setupThreadEvents() {
+ import_node_worker_threads3.parentPort.on("messageerror", (err) => {
+ throw err;
+ }).on("message", async (payload) => {
+ switch (payload.op) {
+ case 0 /* Connect */: {
+ await this.connect(payload.shardId);
+ const response = {
+ op: 0 /* Connected */,
+ shardId: payload.shardId
+ };
+ import_node_worker_threads3.parentPort.postMessage(response);
+ break;
+ }
+ case 1 /* Destroy */: {
+ await this.destroy(payload.shardId, payload.options);
+ const response = {
+ op: 1 /* Destroyed */,
+ shardId: payload.shardId
+ };
+ import_node_worker_threads3.parentPort.postMessage(response);
+ break;
+ }
+ case 2 /* Send */: {
+ const shard = this.shards.get(payload.shardId);
+ if (!shard) {
+ throw new RangeError(`Shard ${payload.shardId} does not exist`);
+ }
+ await shard.send(payload.payload);
+ break;
+ }
+ case 3 /* SessionInfoResponse */: {
+ break;
+ }
+ case 4 /* ShardIdentifyResponse */: {
+ break;
+ }
+ case 5 /* FetchStatus */: {
+ const shard = this.shards.get(payload.shardId);
+ if (!shard) {
+ throw new Error(`Shard ${payload.shardId} does not exist`);
+ }
+ const response = {
+ op: 6 /* FetchStatusResponse */,
+ status: shard.status,
+ nonce: payload.nonce
+ };
+ import_node_worker_threads3.parentPort.postMessage(response);
+ break;
+ }
+ }
+ });
+ }
+ /**
+ * Bootstraps the worker thread with the provided options
+ */
+ async bootstrap(options = {}) {
+ for (const shardId of this.data.shardIds) {
+ const shard = new WebSocketShard(new WorkerContextFetchingStrategy(this.data), shardId);
+ for (const event of options.forwardEvents ?? Object.values(WebSocketShardEvents)) {
+ shard.on(event, (data) => {
+ const payload = {
+ op: 2 /* Event */,
+ event,
+ data,
+ shardId
+ };
+ import_node_worker_threads3.parentPort.postMessage(payload);
+ });
+ }
+ await options.shardCallback?.(shard);
+ this.shards.set(shardId, shard);
+ }
+ this.setupThreadEvents();
+ const message = {
+ op: 7 /* WorkerReady */
+ };
+ import_node_worker_threads3.parentPort.postMessage(message);
+ }
+};
+
+// src/ws/WebSocketManager.ts
+var import_util3 = require("@discordjs/util");
+var import_async_event_emitter2 = require("@vladfrangu/async_event_emitter");
+var import_v103 = require("discord-api-types/v10");
+var WebSocketManager = class extends import_async_event_emitter2.AsyncEventEmitter {
+ static {
+ __name(this, "WebSocketManager");
+ }
+ /**
+ * The options being used by this manager
+ */
+ options;
+ /**
+ * Internal cache for a GET /gateway/bot result
+ */
+ gatewayInformation = null;
+ /**
+ * Internal cache for the shard ids
+ */
+ shardIds = null;
+ /**
+ * Strategy used to manage shards
+ *
+ * @defaultValue `SimpleShardingStrategy`
+ */
+ strategy;
+ constructor(options) {
+ super();
+ this.options = { ...DefaultWebSocketManagerOptions, ...options };
+ this.strategy = this.options.buildStrategy(this);
+ }
+ /**
+ * Fetches the gateway information from Discord - or returns it from cache if available
+ *
+ * @param force - Whether to ignore the cache and force a fresh fetch
+ */
+ async fetchGatewayInformation(force = false) {
+ if (this.gatewayInformation) {
+ if (this.gatewayInformation.expiresAt <= Date.now()) {
+ this.gatewayInformation = null;
+ } else if (!force) {
+ return this.gatewayInformation.data;
+ }
+ }
+ const data = await this.options.rest.get(import_v103.Routes.gatewayBot());
+ this.gatewayInformation = { data, expiresAt: Date.now() + (data.session_start_limit.reset_after || 5e3) };
+ return this.gatewayInformation.data;
+ }
+ /**
+ * Updates your total shard count on-the-fly, spawning shards as needed
+ *
+ * @param shardCount - The new shard count to use
+ */
+ async updateShardCount(shardCount) {
+ await this.strategy.destroy({ reason: "User is adjusting their shards" });
+ this.options.shardCount = shardCount;
+ const shardIds = await this.getShardIds(true);
+ await this.strategy.spawn(shardIds);
+ return this;
+ }
+ /**
+ * Yields the total number of shards across for your bot, accounting for Discord recommendations
+ */
+ async getShardCount() {
+ if (this.options.shardCount) {
+ return this.options.shardCount;
+ }
+ const shardIds = await this.getShardIds();
+ return Math.max(...shardIds) + 1;
+ }
+ /**
+ * Yields the ids of the shards this manager should manage
+ */
+ async getShardIds(force = false) {
+ if (this.shardIds && !force) {
+ return this.shardIds;
+ }
+ let shardIds;
+ if (this.options.shardIds) {
+ if (Array.isArray(this.options.shardIds)) {
+ shardIds = this.options.shardIds;
+ } else {
+ const { start, end } = this.options.shardIds;
+ shardIds = [...(0, import_util3.range)({ start, end: end + 1 })];
+ }
+ } else {
+ const data = await this.fetchGatewayInformation();
+ shardIds = [...(0, import_util3.range)(this.options.shardCount ?? data.shards)];
+ }
+ this.shardIds = shardIds;
+ return shardIds;
+ }
+ async connect() {
+ const shardCount = await this.getShardCount();
+ const data = await this.fetchGatewayInformation();
+ if (data.session_start_limit.remaining < shardCount) {
+ throw new Error(
+ `Not enough sessions remaining to spawn ${shardCount} shards; only ${data.session_start_limit.remaining} remaining; resets at ${new Date(Date.now() + data.session_start_limit.reset_after).toISOString()}`
+ );
+ }
+ await this.updateShardCount(shardCount);
+ await this.strategy.connect();
+ }
+ destroy(options) {
+ return this.strategy.destroy(options);
+ }
+ send(shardId, payload) {
+ return this.strategy.send(shardId, payload);
+ }
+ fetchStatus() {
+ return this.strategy.fetchStatus();
+ }
+};
+
+// src/index.ts
+var version = "1.0.1";
+// Annotate the CommonJS export names for ESM import in node:
+0 && (module.exports = {
+ CloseCodes,
+ CompressionMethod,
+ DefaultDeviceProperty,
+ DefaultWebSocketManagerOptions,
+ Encoding,
+ ImportantGatewayOpcodes,
+ SimpleContextFetchingStrategy,
+ SimpleIdentifyThrottler,
+ SimpleShardingStrategy,
+ WebSocketManager,
+ WebSocketShard,
+ WebSocketShardDestroyRecovery,
+ WebSocketShardEvents,
+ WebSocketShardStatus,
+ WorkerBootstrapper,
+ WorkerContextFetchingStrategy,
+ WorkerReceivePayloadOp,
+ WorkerSendPayloadOp,
+ WorkerShardingStrategy,
+ getInitialSendRateLimitState,
+ managerToFetchingStrategyOptions,
+ version
+});
+//# sourceMappingURL=index.js.map \ No newline at end of file
diff --git a/node_modules/@discordjs/ws/dist/index.js.map b/node_modules/@discordjs/ws/dist/index.js.map
new file mode 100644
index 0000000..b89bb50
--- /dev/null
+++ b/node_modules/@discordjs/ws/dist/index.js.map
@@ -0,0 +1 @@
+{"version":3,"sources":["../src/index.ts","../src/strategies/context/IContextFetchingStrategy.ts","../src/strategies/context/SimpleContextFetchingStrategy.ts","../src/strategies/context/WorkerContextFetchingStrategy.ts","../src/strategies/sharding/WorkerShardingStrategy.ts","../src/strategies/sharding/SimpleShardingStrategy.ts","../src/ws/WebSocketShard.ts","../src/utils/constants.ts","../src/throttling/SimpleIdentifyThrottler.ts","../src/utils/WorkerBootstrapper.ts","../src/ws/WebSocketManager.ts"],"sourcesContent":["export * from './strategies/context/IContextFetchingStrategy.js';\nexport * from './strategies/context/SimpleContextFetchingStrategy.js';\nexport * from './strategies/context/WorkerContextFetchingStrategy.js';\n\nexport * from './strategies/sharding/IShardingStrategy.js';\nexport * from './strategies/sharding/SimpleShardingStrategy.js';\nexport * from './strategies/sharding/WorkerShardingStrategy.js';\n\nexport * from './throttling/IIdentifyThrottler.js';\nexport * from './throttling/SimpleIdentifyThrottler.js';\n\nexport * from './utils/constants.js';\nexport * from './utils/WorkerBootstrapper.js';\n\nexport * from './ws/WebSocketManager.js';\nexport * from './ws/WebSocketShard.js';\n\n/**\n * The {@link https://github.com/discordjs/discord.js/blob/main/packages/ws/#readme | @discordjs/ws} version\n * that you are currently using.\n */\n// This needs to explicitly be `string` so it is not typed as a \"const string\" that gets injected by esbuild\nexport const version = '1.0.1' as string;\n","import type { Awaitable } from '@discordjs/util';\nimport type { APIGatewayBotInfo } from 'discord-api-types/v10';\nimport type { SessionInfo, WebSocketManager, WebSocketManagerOptions } from '../../ws/WebSocketManager.js';\n\nexport interface FetchingStrategyOptions\n\textends Omit<\n\t\tWebSocketManagerOptions,\n\t\t| 'buildIdentifyThrottler'\n\t\t| 'buildStrategy'\n\t\t| 'rest'\n\t\t| 'retrieveSessionInfo'\n\t\t| 'shardCount'\n\t\t| 'shardIds'\n\t\t| 'updateSessionInfo'\n\t> {\n\treadonly gatewayInformation: APIGatewayBotInfo;\n\treadonly shardCount: number;\n}\n\n/**\n * Strategies responsible solely for making manager information accessible\n */\nexport interface IContextFetchingStrategy {\n\treadonly options: FetchingStrategyOptions;\n\tretrieveSessionInfo(shardId: number): Awaitable<SessionInfo | null>;\n\tupdateSessionInfo(shardId: number, sessionInfo: SessionInfo | null): Awaitable<void>;\n\t/**\n\t * Resolves once the given shard should be allowed to identify\n\t * This should correctly handle the signal and reject with an abort error if the operation is aborted.\n\t * Other errors will cause the shard to reconnect.\n\t */\n\twaitForIdentify(shardId: number, signal: AbortSignal): Promise<void>;\n}\n\nexport async function managerToFetchingStrategyOptions(manager: WebSocketManager): Promise<FetchingStrategyOptions> {\n\t/* eslint-disable @typescript-eslint/unbound-method */\n\tconst {\n\t\tbuildIdentifyThrottler,\n\t\tbuildStrategy,\n\t\tretrieveSessionInfo,\n\t\tupdateSessionInfo,\n\t\tshardCount,\n\t\tshardIds,\n\t\trest,\n\t\t...managerOptions\n\t} = manager.options;\n\t/* eslint-enable @typescript-eslint/unbound-method */\n\n\treturn {\n\t\t...managerOptions,\n\t\tgatewayInformation: await manager.fetchGatewayInformation(),\n\t\tshardCount: await manager.getShardCount(),\n\t};\n}\n","import type { IIdentifyThrottler } from '../../throttling/IIdentifyThrottler.js';\nimport type { SessionInfo, WebSocketManager } from '../../ws/WebSocketManager.js';\nimport type { FetchingStrategyOptions, IContextFetchingStrategy } from './IContextFetchingStrategy.js';\n\nexport class SimpleContextFetchingStrategy implements IContextFetchingStrategy {\n\t// This strategy assumes every shard is running under the same process - therefore we need a single\n\t// IdentifyThrottler per manager.\n\tprivate static throttlerCache = new WeakMap<WebSocketManager, IIdentifyThrottler>();\n\n\tprivate static async ensureThrottler(manager: WebSocketManager): Promise<IIdentifyThrottler> {\n\t\tconst throttler = SimpleContextFetchingStrategy.throttlerCache.get(manager);\n\t\tif (throttler) {\n\t\t\treturn throttler;\n\t\t}\n\n\t\tconst newThrottler = await manager.options.buildIdentifyThrottler(manager);\n\t\tSimpleContextFetchingStrategy.throttlerCache.set(manager, newThrottler);\n\n\t\treturn newThrottler;\n\t}\n\n\tpublic constructor(private readonly manager: WebSocketManager, public readonly options: FetchingStrategyOptions) {}\n\n\tpublic async retrieveSessionInfo(shardId: number): Promise<SessionInfo | null> {\n\t\treturn this.manager.options.retrieveSessionInfo(shardId);\n\t}\n\n\tpublic updateSessionInfo(shardId: number, sessionInfo: SessionInfo | null) {\n\t\treturn this.manager.options.updateSessionInfo(shardId, sessionInfo);\n\t}\n\n\tpublic async waitForIdentify(shardId: number, signal: AbortSignal): Promise<void> {\n\t\tconst throttler = await SimpleContextFetchingStrategy.ensureThrottler(this.manager);\n\t\tawait throttler.waitForIdentify(shardId, signal);\n\t}\n}\n","import { isMainThread, parentPort } from 'node:worker_threads';\nimport { Collection } from '@discordjs/collection';\nimport type { SessionInfo } from '../../ws/WebSocketManager.js';\nimport {\n\tWorkerReceivePayloadOp,\n\tWorkerSendPayloadOp,\n\ttype WorkerReceivePayload,\n\ttype WorkerSendPayload,\n} from '../sharding/WorkerShardingStrategy.js';\nimport type { FetchingStrategyOptions, IContextFetchingStrategy } from './IContextFetchingStrategy.js';\n\nexport class WorkerContextFetchingStrategy implements IContextFetchingStrategy {\n\tprivate readonly sessionPromises = new Collection<number, (session: SessionInfo | null) => void>();\n\n\tprivate readonly waitForIdentifyPromises = new Collection<\n\t\tnumber,\n\t\t{ reject(error: unknown): void; resolve(): void; signal: AbortSignal }\n\t>();\n\n\tpublic constructor(public readonly options: FetchingStrategyOptions) {\n\t\tif (isMainThread) {\n\t\t\tthrow new Error('Cannot instantiate WorkerContextFetchingStrategy on the main thread');\n\t\t}\n\n\t\tparentPort!.on('message', (payload: WorkerSendPayload) => {\n\t\t\tif (payload.op === WorkerSendPayloadOp.SessionInfoResponse) {\n\t\t\t\tthis.sessionPromises.get(payload.nonce)?.(payload.session);\n\t\t\t\tthis.sessionPromises.delete(payload.nonce);\n\t\t\t}\n\n\t\t\tif (payload.op === WorkerSendPayloadOp.ShardIdentifyResponse) {\n\t\t\t\tconst promise = this.waitForIdentifyPromises.get(payload.nonce);\n\t\t\t\tif (payload.ok) {\n\t\t\t\t\tpromise?.resolve();\n\t\t\t\t} else {\n\t\t\t\t\t// We need to make sure we reject with an abort error\n\t\t\t\t\tpromise?.reject(promise.signal.reason);\n\t\t\t\t}\n\n\t\t\t\tthis.waitForIdentifyPromises.delete(payload.nonce);\n\t\t\t}\n\t\t});\n\t}\n\n\tpublic async retrieveSessionInfo(shardId: number): Promise<SessionInfo | null> {\n\t\tconst nonce = Math.random();\n\t\tconst payload: WorkerReceivePayload = {\n\t\t\top: WorkerReceivePayloadOp.RetrieveSessionInfo,\n\t\t\tshardId,\n\t\t\tnonce,\n\t\t};\n\t\t// eslint-disable-next-line no-promise-executor-return\n\t\tconst promise = new Promise<SessionInfo | null>((resolve) => this.sessionPromises.set(nonce, resolve));\n\t\tparentPort!.postMessage(payload);\n\t\treturn promise;\n\t}\n\n\tpublic updateSessionInfo(shardId: number, sessionInfo: SessionInfo | null) {\n\t\tconst payload: WorkerReceivePayload = {\n\t\t\top: WorkerReceivePayloadOp.UpdateSessionInfo,\n\t\t\tshardId,\n\t\t\tsession: sessionInfo,\n\t\t};\n\t\tparentPort!.postMessage(payload);\n\t}\n\n\tpublic async waitForIdentify(shardId: number, signal: AbortSignal): Promise<void> {\n\t\tconst nonce = Math.random();\n\n\t\tconst payload: WorkerReceivePayload = {\n\t\t\top: WorkerReceivePayloadOp.WaitForIdentify,\n\t\t\tnonce,\n\t\t\tshardId,\n\t\t};\n\t\tconst promise = new Promise<void>((resolve, reject) =>\n\t\t\t// eslint-disable-next-line no-promise-executor-return\n\t\t\tthis.waitForIdentifyPromises.set(nonce, { signal, resolve, reject }),\n\t\t);\n\n\t\tparentPort!.postMessage(payload);\n\n\t\tconst listener = () => {\n\t\t\tconst payload: WorkerReceivePayload = {\n\t\t\t\top: WorkerReceivePayloadOp.CancelIdentify,\n\t\t\t\tnonce,\n\t\t\t};\n\n\t\t\tparentPort!.postMessage(payload);\n\t\t};\n\n\t\tsignal.addEventListener('abort', listener);\n\n\t\ttry {\n\t\t\tawait promise;\n\t\t} finally {\n\t\t\tsignal.removeEventListener('abort', listener);\n\t\t}\n\t}\n}\n","import { once } from 'node:events';\nimport { join, isAbsolute, resolve } from 'node:path';\nimport { Worker } from 'node:worker_threads';\nimport { Collection } from '@discordjs/collection';\nimport type { GatewaySendPayload } from 'discord-api-types/v10';\nimport type { IIdentifyThrottler } from '../../throttling/IIdentifyThrottler.js';\nimport type { SessionInfo, WebSocketManager } from '../../ws/WebSocketManager.js';\nimport type {\n\tWebSocketShardDestroyOptions,\n\tWebSocketShardEvents,\n\tWebSocketShardStatus,\n} from '../../ws/WebSocketShard.js';\nimport { managerToFetchingStrategyOptions, type FetchingStrategyOptions } from '../context/IContextFetchingStrategy.js';\nimport type { IShardingStrategy } from './IShardingStrategy.js';\n\nexport interface WorkerData extends FetchingStrategyOptions {\n\tshardIds: number[];\n}\n\nexport enum WorkerSendPayloadOp {\n\tConnect,\n\tDestroy,\n\tSend,\n\tSessionInfoResponse,\n\tShardIdentifyResponse,\n\tFetchStatus,\n}\n\nexport type WorkerSendPayload =\n\t| { nonce: number; ok: boolean; op: WorkerSendPayloadOp.ShardIdentifyResponse }\n\t| { nonce: number; op: WorkerSendPayloadOp.FetchStatus; shardId: number }\n\t| { nonce: number; op: WorkerSendPayloadOp.SessionInfoResponse; session: SessionInfo | null }\n\t| { op: WorkerSendPayloadOp.Connect; shardId: number }\n\t| { op: WorkerSendPayloadOp.Destroy; options?: WebSocketShardDestroyOptions; shardId: number }\n\t| { op: WorkerSendPayloadOp.Send; payload: GatewaySendPayload; shardId: number };\n\nexport enum WorkerReceivePayloadOp {\n\tConnected,\n\tDestroyed,\n\tEvent,\n\tRetrieveSessionInfo,\n\tUpdateSessionInfo,\n\tWaitForIdentify,\n\tFetchStatusResponse,\n\tWorkerReady,\n\tCancelIdentify,\n}\n\nexport type WorkerReceivePayload =\n\t// Can't seem to get a type-safe union based off of the event, so I'm sadly leaving data as any for now\n\t| { data: any; event: WebSocketShardEvents; op: WorkerReceivePayloadOp.Event; shardId: number }\n\t| { nonce: number; op: WorkerReceivePayloadOp.CancelIdentify }\n\t| { nonce: number; op: WorkerReceivePayloadOp.FetchStatusResponse; status: WebSocketShardStatus }\n\t| { nonce: number; op: WorkerReceivePayloadOp.RetrieveSessionInfo; shardId: number }\n\t| { nonce: number; op: WorkerReceivePayloadOp.WaitForIdentify; shardId: number }\n\t| { op: WorkerReceivePayloadOp.Connected; shardId: number }\n\t| { op: WorkerReceivePayloadOp.Destroyed; shardId: number }\n\t| { op: WorkerReceivePayloadOp.UpdateSessionInfo; session: SessionInfo | null; shardId: number }\n\t| { op: WorkerReceivePayloadOp.WorkerReady };\n\n/**\n * Options for a {@link WorkerShardingStrategy}\n */\nexport interface WorkerShardingStrategyOptions {\n\t/**\n\t * Dictates how many shards should be spawned per worker thread.\n\t */\n\tshardsPerWorker: number | 'all';\n\t/**\n\t * Path to the worker file to use. The worker requires quite a bit of setup, it is recommended you leverage the {@link WorkerBootstrapper} class.\n\t */\n\tworkerPath?: string;\n}\n\n/**\n * Strategy used to spawn threads in worker_threads\n */\nexport class WorkerShardingStrategy implements IShardingStrategy {\n\tprivate readonly manager: WebSocketManager;\n\n\tprivate readonly options: WorkerShardingStrategyOptions;\n\n\t#workers: Worker[] = [];\n\n\treadonly #workerByShardId = new Collection<number, Worker>();\n\n\tprivate readonly connectPromises = new Collection<number, () => void>();\n\n\tprivate readonly destroyPromises = new Collection<number, () => void>();\n\n\tprivate readonly fetchStatusPromises = new Collection<number, (status: WebSocketShardStatus) => void>();\n\n\tprivate readonly waitForIdentifyControllers = new Collection<number, AbortController>();\n\n\tprivate throttler?: IIdentifyThrottler;\n\n\tpublic constructor(manager: WebSocketManager, options: WorkerShardingStrategyOptions) {\n\t\tthis.manager = manager;\n\t\tthis.options = options;\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.spawn}\n\t */\n\tpublic async spawn(shardIds: number[]) {\n\t\tconst shardsPerWorker = this.options.shardsPerWorker === 'all' ? shardIds.length : this.options.shardsPerWorker;\n\t\tconst strategyOptions = await managerToFetchingStrategyOptions(this.manager);\n\n\t\tconst loops = Math.ceil(shardIds.length / shardsPerWorker);\n\t\tconst promises: Promise<void>[] = [];\n\n\t\tfor (let idx = 0; idx < loops; idx++) {\n\t\t\tconst slice = shardIds.slice(idx * shardsPerWorker, (idx + 1) * shardsPerWorker);\n\t\t\tconst workerData: WorkerData = {\n\t\t\t\t...strategyOptions,\n\t\t\t\tshardIds: slice,\n\t\t\t};\n\n\t\t\tpromises.push(this.setupWorker(workerData));\n\t\t}\n\n\t\tawait Promise.all(promises);\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.connect}\n\t */\n\tpublic async connect() {\n\t\tconst promises = [];\n\n\t\tfor (const [shardId, worker] of this.#workerByShardId.entries()) {\n\t\t\tconst payload: WorkerSendPayload = {\n\t\t\t\top: WorkerSendPayloadOp.Connect,\n\t\t\t\tshardId,\n\t\t\t};\n\n\t\t\t// eslint-disable-next-line no-promise-executor-return\n\t\t\tconst promise = new Promise<void>((resolve) => this.connectPromises.set(shardId, resolve));\n\t\t\tworker.postMessage(payload);\n\t\t\tpromises.push(promise);\n\t\t}\n\n\t\tawait Promise.all(promises);\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.destroy}\n\t */\n\tpublic async destroy(options: Omit<WebSocketShardDestroyOptions, 'recover'> = {}) {\n\t\tconst promises = [];\n\n\t\tfor (const [shardId, worker] of this.#workerByShardId.entries()) {\n\t\t\tconst payload: WorkerSendPayload = {\n\t\t\t\top: WorkerSendPayloadOp.Destroy,\n\t\t\t\tshardId,\n\t\t\t\toptions,\n\t\t\t};\n\n\t\t\tpromises.push(\n\t\t\t\t// eslint-disable-next-line no-promise-executor-return, promise/prefer-await-to-then\n\t\t\t\tnew Promise<void>((resolve) => this.destroyPromises.set(shardId, resolve)).then(async () => worker.terminate()),\n\t\t\t);\n\t\t\tworker.postMessage(payload);\n\t\t}\n\n\t\tthis.#workers = [];\n\t\tthis.#workerByShardId.clear();\n\n\t\tawait Promise.all(promises);\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.send}\n\t */\n\tpublic send(shardId: number, data: GatewaySendPayload) {\n\t\tconst worker = this.#workerByShardId.get(shardId);\n\t\tif (!worker) {\n\t\t\tthrow new Error(`No worker found for shard ${shardId}`);\n\t\t}\n\n\t\tconst payload: WorkerSendPayload = {\n\t\t\top: WorkerSendPayloadOp.Send,\n\t\t\tshardId,\n\t\t\tpayload: data,\n\t\t};\n\t\tworker.postMessage(payload);\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.fetchStatus}\n\t */\n\tpublic async fetchStatus() {\n\t\tconst statuses = new Collection<number, WebSocketShardStatus>();\n\n\t\tfor (const [shardId, worker] of this.#workerByShardId.entries()) {\n\t\t\tconst nonce = Math.random();\n\t\t\tconst payload: WorkerSendPayload = {\n\t\t\t\top: WorkerSendPayloadOp.FetchStatus,\n\t\t\t\tshardId,\n\t\t\t\tnonce,\n\t\t\t};\n\n\t\t\t// eslint-disable-next-line no-promise-executor-return\n\t\t\tconst promise = new Promise<WebSocketShardStatus>((resolve) => this.fetchStatusPromises.set(nonce, resolve));\n\t\t\tworker.postMessage(payload);\n\n\t\t\tconst status = await promise;\n\t\t\tstatuses.set(shardId, status);\n\t\t}\n\n\t\treturn statuses;\n\t}\n\n\tprivate async setupWorker(workerData: WorkerData) {\n\t\tconst worker = new Worker(this.resolveWorkerPath(), { workerData });\n\n\t\tawait once(worker, 'online');\n\t\t// We do this in case the user has any potentially long running code in their worker\n\t\tawait this.waitForWorkerReady(worker);\n\n\t\tworker\n\t\t\t.on('error', (err) => {\n\t\t\t\tthrow err;\n\t\t\t})\n\t\t\t.on('messageerror', (err) => {\n\t\t\t\tthrow err;\n\t\t\t})\n\t\t\t.on('message', async (payload: WorkerReceivePayload) => this.onMessage(worker, payload));\n\n\t\tthis.#workers.push(worker);\n\t\tfor (const shardId of workerData.shardIds) {\n\t\t\tthis.#workerByShardId.set(shardId, worker);\n\t\t}\n\t}\n\n\tprivate resolveWorkerPath(): string {\n\t\tconst path = this.options.workerPath;\n\n\t\tif (!path) {\n\t\t\treturn join(__dirname, 'defaultWorker.js');\n\t\t}\n\n\t\tif (isAbsolute(path)) {\n\t\t\treturn path;\n\t\t}\n\n\t\tif (/^\\.\\.?[/\\\\]/.test(path)) {\n\t\t\treturn resolve(path);\n\t\t}\n\n\t\ttry {\n\t\t\treturn require.resolve(path);\n\t\t} catch {\n\t\t\treturn resolve(path);\n\t\t}\n\t}\n\n\tprivate async waitForWorkerReady(worker: Worker): Promise<void> {\n\t\treturn new Promise((resolve) => {\n\t\t\tconst handler = (payload: WorkerReceivePayload) => {\n\t\t\t\tif (payload.op === WorkerReceivePayloadOp.WorkerReady) {\n\t\t\t\t\tresolve();\n\t\t\t\t\tworker.off('message', handler);\n\t\t\t\t}\n\t\t\t};\n\n\t\t\tworker.on('message', handler);\n\t\t});\n\t}\n\n\tprivate async onMessage(worker: Worker, payload: WorkerReceivePayload) {\n\t\tswitch (payload.op) {\n\t\t\tcase WorkerReceivePayloadOp.Connected: {\n\t\t\t\tthis.connectPromises.get(payload.shardId)?.();\n\t\t\t\tthis.connectPromises.delete(payload.shardId);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.Destroyed: {\n\t\t\t\tthis.destroyPromises.get(payload.shardId)?.();\n\t\t\t\tthis.destroyPromises.delete(payload.shardId);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.Event: {\n\t\t\t\tthis.manager.emit(payload.event, { ...payload.data, shardId: payload.shardId });\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.RetrieveSessionInfo: {\n\t\t\t\tconst session = await this.manager.options.retrieveSessionInfo(payload.shardId);\n\t\t\t\tconst response: WorkerSendPayload = {\n\t\t\t\t\top: WorkerSendPayloadOp.SessionInfoResponse,\n\t\t\t\t\tnonce: payload.nonce,\n\t\t\t\t\tsession,\n\t\t\t\t};\n\t\t\t\tworker.postMessage(response);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.UpdateSessionInfo: {\n\t\t\t\tawait this.manager.options.updateSessionInfo(payload.shardId, payload.session);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.WaitForIdentify: {\n\t\t\t\tconst throttler = await this.ensureThrottler();\n\n\t\t\t\t// If this rejects it means we aborted, in which case we reply elsewhere.\n\t\t\t\ttry {\n\t\t\t\t\tconst controller = new AbortController();\n\t\t\t\t\tthis.waitForIdentifyControllers.set(payload.nonce, controller);\n\t\t\t\t\tawait throttler.waitForIdentify(payload.shardId, controller.signal);\n\t\t\t\t} catch {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tconst response: WorkerSendPayload = {\n\t\t\t\t\top: WorkerSendPayloadOp.ShardIdentifyResponse,\n\t\t\t\t\tnonce: payload.nonce,\n\t\t\t\t\tok: true,\n\t\t\t\t};\n\t\t\t\tworker.postMessage(response);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.FetchStatusResponse: {\n\t\t\t\tthis.fetchStatusPromises.get(payload.nonce)?.(payload.status);\n\t\t\t\tthis.fetchStatusPromises.delete(payload.nonce);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.WorkerReady: {\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.CancelIdentify: {\n\t\t\t\tthis.waitForIdentifyControllers.get(payload.nonce)?.abort();\n\t\t\t\tthis.waitForIdentifyControllers.delete(payload.nonce);\n\n\t\t\t\tconst response: WorkerSendPayload = {\n\t\t\t\t\top: WorkerSendPayloadOp.ShardIdentifyResponse,\n\t\t\t\t\tnonce: payload.nonce,\n\t\t\t\t\tok: false,\n\t\t\t\t};\n\t\t\t\tworker.postMessage(response);\n\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate async ensureThrottler(): Promise<IIdentifyThrottler> {\n\t\tthis.throttler ??= await this.manager.options.buildIdentifyThrottler(this.manager);\n\t\treturn this.throttler;\n\t}\n}\n","import { Collection } from '@discordjs/collection';\nimport type { GatewaySendPayload } from 'discord-api-types/v10';\nimport type { WebSocketManager } from '../../ws/WebSocketManager.js';\nimport { WebSocketShard, WebSocketShardEvents, type WebSocketShardDestroyOptions } from '../../ws/WebSocketShard.js';\nimport { managerToFetchingStrategyOptions } from '../context/IContextFetchingStrategy.js';\nimport { SimpleContextFetchingStrategy } from '../context/SimpleContextFetchingStrategy.js';\nimport type { IShardingStrategy } from './IShardingStrategy.js';\n\n/**\n * Simple strategy that just spawns shards in the current process\n */\nexport class SimpleShardingStrategy implements IShardingStrategy {\n\tprivate readonly manager: WebSocketManager;\n\n\tprivate readonly shards = new Collection<number, WebSocketShard>();\n\n\tpublic constructor(manager: WebSocketManager) {\n\t\tthis.manager = manager;\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.spawn}\n\t */\n\tpublic async spawn(shardIds: number[]) {\n\t\tconst strategyOptions = await managerToFetchingStrategyOptions(this.manager);\n\n\t\tfor (const shardId of shardIds) {\n\t\t\tconst strategy = new SimpleContextFetchingStrategy(this.manager, strategyOptions);\n\t\t\tconst shard = new WebSocketShard(strategy, shardId);\n\t\t\tfor (const event of Object.values(WebSocketShardEvents)) {\n\t\t\t\t// @ts-expect-error: Intentional\n\t\t\t\tshard.on(event, (payload) => this.manager.emit(event, { ...payload, shardId }));\n\t\t\t}\n\n\t\t\tthis.shards.set(shardId, shard);\n\t\t}\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.connect}\n\t */\n\tpublic async connect() {\n\t\tconst promises = [];\n\n\t\tfor (const shard of this.shards.values()) {\n\t\t\tpromises.push(shard.connect());\n\t\t}\n\n\t\tawait Promise.all(promises);\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.destroy}\n\t */\n\tpublic async destroy(options?: Omit<WebSocketShardDestroyOptions, 'recover'>) {\n\t\tconst promises = [];\n\n\t\tfor (const shard of this.shards.values()) {\n\t\t\tpromises.push(shard.destroy(options));\n\t\t}\n\n\t\tawait Promise.all(promises);\n\t\tthis.shards.clear();\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.send}\n\t */\n\tpublic async send(shardId: number, payload: GatewaySendPayload) {\n\t\tconst shard = this.shards.get(shardId);\n\t\tif (!shard) {\n\t\t\tthrow new RangeError(`Shard ${shardId} not found`);\n\t\t}\n\n\t\treturn shard.send(payload);\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.fetchStatus}\n\t */\n\tpublic async fetchStatus() {\n\t\treturn this.shards.mapValues((shard) => shard.status);\n\t}\n}\n","/* eslint-disable id-length */\nimport { Buffer } from 'node:buffer';\nimport { once } from 'node:events';\nimport { clearInterval, clearTimeout, setInterval, setTimeout } from 'node:timers';\nimport { setTimeout as sleep } from 'node:timers/promises';\nimport { URLSearchParams } from 'node:url';\nimport { TextDecoder } from 'node:util';\nimport { inflate } from 'node:zlib';\nimport { Collection } from '@discordjs/collection';\nimport { lazy } from '@discordjs/util';\nimport { AsyncQueue } from '@sapphire/async-queue';\nimport { AsyncEventEmitter } from '@vladfrangu/async_event_emitter';\nimport {\n\tGatewayCloseCodes,\n\tGatewayDispatchEvents,\n\tGatewayOpcodes,\n\ttype GatewayDispatchPayload,\n\ttype GatewayIdentifyData,\n\ttype GatewayReadyDispatchData,\n\ttype GatewayReceivePayload,\n\ttype GatewaySendPayload,\n} from 'discord-api-types/v10';\nimport { WebSocket, type Data } from 'ws';\nimport type { Inflate } from 'zlib-sync';\nimport type { IContextFetchingStrategy } from '../strategies/context/IContextFetchingStrategy.js';\nimport { ImportantGatewayOpcodes, getInitialSendRateLimitState } from '../utils/constants.js';\nimport type { SessionInfo } from './WebSocketManager.js';\n\n// eslint-disable-next-line promise/prefer-await-to-then\nconst getZlibSync = lazy(async () => import('zlib-sync').then((mod) => mod.default).catch(() => null));\n\nexport enum WebSocketShardEvents {\n\tClosed = 'closed',\n\tDebug = 'debug',\n\tDispatch = 'dispatch',\n\tError = 'error',\n\tHeartbeatComplete = 'heartbeat',\n\tHello = 'hello',\n\tReady = 'ready',\n\tResumed = 'resumed',\n}\n\nexport enum WebSocketShardStatus {\n\tIdle,\n\tConnecting,\n\tResuming,\n\tReady,\n}\n\nexport enum WebSocketShardDestroyRecovery {\n\tReconnect,\n\tResume,\n}\n\n// eslint-disable-next-line @typescript-eslint/consistent-type-definitions\nexport type WebSocketShardEventsMap = {\n\t[WebSocketShardEvents.Closed]: [{ code: number }];\n\t[WebSocketShardEvents.Debug]: [payload: { message: string }];\n\t[WebSocketShardEvents.Dispatch]: [payload: { data: GatewayDispatchPayload }];\n\t[WebSocketShardEvents.Error]: [payload: { error: Error }];\n\t[WebSocketShardEvents.Hello]: [];\n\t[WebSocketShardEvents.Ready]: [payload: { data: GatewayReadyDispatchData }];\n\t[WebSocketShardEvents.Resumed]: [];\n\t[WebSocketShardEvents.HeartbeatComplete]: [payload: { ackAt: number; heartbeatAt: number; latency: number }];\n};\n\nexport interface WebSocketShardDestroyOptions {\n\tcode?: number;\n\treason?: string;\n\trecover?: WebSocketShardDestroyRecovery;\n}\n\nexport enum CloseCodes {\n\tNormal = 1_000,\n\tResuming = 4_200,\n}\n\nexport interface SendRateLimitState {\n\tremaining: number;\n\tresetAt: number;\n}\n\n// TODO(vladfrangu): enable this once https://github.com/oven-sh/bun/issues/3392 is solved\n// const WebSocketConstructor: typeof WebSocket = shouldUseGlobalFetchAndWebSocket()\n// \t? (globalThis as any).WebSocket\n// \t: WebSocket;\nconst WebSocketConstructor: typeof WebSocket = WebSocket;\n\nexport class WebSocketShard extends AsyncEventEmitter<WebSocketShardEventsMap> {\n\tprivate connection: WebSocket | null = null;\n\n\tprivate useIdentifyCompress = false;\n\n\tprivate inflate: Inflate | null = null;\n\n\tprivate readonly textDecoder = new TextDecoder();\n\n\tprivate replayedEvents = 0;\n\n\tprivate isAck = true;\n\n\tprivate sendRateLimitState: SendRateLimitState = getInitialSendRateLimitState();\n\n\tprivate initialHeartbeatTimeoutController: AbortController | null = null;\n\n\tprivate heartbeatInterval: NodeJS.Timer | null = null;\n\n\tprivate lastHeartbeatAt = -1;\n\n\t// Indicates whether the shard has already resolved its original connect() call\n\tprivate initialConnectResolved = false;\n\n\t// Indicates if we failed to connect to the ws url (ECONNREFUSED/ECONNRESET)\n\tprivate failedToConnectDueToNetworkError = false;\n\n\tprivate readonly sendQueue = new AsyncQueue();\n\n\tprivate readonly timeoutAbortControllers = new Collection<WebSocketShardEvents, AbortController>();\n\n\tprivate readonly strategy: IContextFetchingStrategy;\n\n\tpublic readonly id: number;\n\n\t#status: WebSocketShardStatus = WebSocketShardStatus.Idle;\n\n\tpublic get status(): WebSocketShardStatus {\n\t\treturn this.#status;\n\t}\n\n\tpublic constructor(strategy: IContextFetchingStrategy, id: number) {\n\t\tsuper();\n\t\tthis.strategy = strategy;\n\t\tthis.id = id;\n\t}\n\n\tpublic async connect() {\n\t\tconst controller = new AbortController();\n\t\tlet promise;\n\n\t\tif (!this.initialConnectResolved) {\n\t\t\t// Sleep for the remaining time, but if the connection closes in the meantime, we shouldn't wait the remainder to avoid blocking the new conn\n\t\t\tpromise = Promise.race([\n\t\t\t\tonce(this, WebSocketShardEvents.Ready, { signal: controller.signal }),\n\t\t\t\tonce(this, WebSocketShardEvents.Resumed, { signal: controller.signal }),\n\t\t\t]);\n\t\t}\n\n\t\tvoid this.internalConnect();\n\n\t\ttry {\n\t\t\tawait promise;\n\t\t} catch ({ error }: any) {\n\t\t\tthrow error;\n\t\t} finally {\n\t\t\t// cleanup hanging listeners\n\t\t\tcontroller.abort();\n\t\t}\n\n\t\tthis.initialConnectResolved = true;\n\t}\n\n\tprivate async internalConnect() {\n\t\tif (this.#status !== WebSocketShardStatus.Idle) {\n\t\t\tthrow new Error(\"Tried to connect a shard that wasn't idle\");\n\t\t}\n\n\t\tconst { version, encoding, compression } = this.strategy.options;\n\t\tconst params = new URLSearchParams({ v: version, encoding });\n\t\tif (compression) {\n\t\t\tconst zlib = await getZlibSync();\n\t\t\tif (zlib) {\n\t\t\t\tparams.append('compress', compression);\n\t\t\t\tthis.inflate = new zlib.Inflate({\n\t\t\t\t\tchunkSize: 65_535,\n\t\t\t\t\tto: 'string',\n\t\t\t\t});\n\t\t\t} else if (!this.useIdentifyCompress) {\n\t\t\t\tthis.useIdentifyCompress = true;\n\t\t\t\tconsole.warn(\n\t\t\t\t\t'WebSocketShard: Compression is enabled but zlib-sync is not installed, falling back to identify compress',\n\t\t\t\t);\n\t\t\t}\n\t\t}\n\n\t\tconst session = await this.strategy.retrieveSessionInfo(this.id);\n\n\t\tconst url = `${session?.resumeURL ?? this.strategy.options.gatewayInformation.url}?${params.toString()}`;\n\n\t\tthis.debug([`Connecting to ${url}`]);\n\n\t\tconst connection = new WebSocketConstructor(url, {\n\t\t\thandshakeTimeout: this.strategy.options.handshakeTimeout ?? undefined,\n\t\t});\n\n\t\tconnection.binaryType = 'arraybuffer';\n\n\t\tconnection.onmessage = (event) => {\n\t\t\tvoid this.onMessage(event.data, event.data instanceof ArrayBuffer);\n\t\t};\n\n\t\tconnection.onerror = (event) => {\n\t\t\tthis.onError(event.error);\n\t\t};\n\n\t\tconnection.onclose = (event) => {\n\t\t\tvoid this.onClose(event.code);\n\t\t};\n\n\t\tthis.connection = connection;\n\n\t\tthis.#status = WebSocketShardStatus.Connecting;\n\n\t\tthis.sendRateLimitState = getInitialSendRateLimitState();\n\n\t\tconst { ok } = await this.waitForEvent(WebSocketShardEvents.Hello, this.strategy.options.helloTimeout);\n\t\tif (!ok) {\n\t\t\treturn;\n\t\t}\n\n\t\tif (session?.shardCount === this.strategy.options.shardCount) {\n\t\t\tawait this.resume(session);\n\t\t} else {\n\t\t\tawait this.identify();\n\t\t}\n\t}\n\n\tpublic async destroy(options: WebSocketShardDestroyOptions = {}) {\n\t\tif (this.#status === WebSocketShardStatus.Idle) {\n\t\t\tthis.debug(['Tried to destroy a shard that was idle']);\n\t\t\treturn;\n\t\t}\n\n\t\tif (!options.code) {\n\t\t\toptions.code = options.recover === WebSocketShardDestroyRecovery.Resume ? CloseCodes.Resuming : CloseCodes.Normal;\n\t\t}\n\n\t\tthis.debug([\n\t\t\t'Destroying shard',\n\t\t\t`Reason: ${options.reason ?? 'none'}`,\n\t\t\t`Code: ${options.code}`,\n\t\t\t`Recover: ${options.recover === undefined ? 'none' : WebSocketShardDestroyRecovery[options.recover]!}`,\n\t\t]);\n\n\t\t// Reset state\n\t\tthis.isAck = true;\n\t\tif (this.heartbeatInterval) {\n\t\t\tclearInterval(this.heartbeatInterval);\n\t\t}\n\n\t\tif (this.initialHeartbeatTimeoutController) {\n\t\t\tthis.initialHeartbeatTimeoutController.abort();\n\t\t\tthis.initialHeartbeatTimeoutController = null;\n\t\t}\n\n\t\tthis.lastHeartbeatAt = -1;\n\n\t\tfor (const controller of this.timeoutAbortControllers.values()) {\n\t\t\tcontroller.abort();\n\t\t}\n\n\t\tthis.timeoutAbortControllers.clear();\n\n\t\tthis.failedToConnectDueToNetworkError = false;\n\n\t\t// Clear session state if applicable\n\t\tif (options.recover !== WebSocketShardDestroyRecovery.Resume) {\n\t\t\tawait this.strategy.updateSessionInfo(this.id, null);\n\t\t}\n\n\t\tif (this.connection) {\n\t\t\t// No longer need to listen to messages\n\t\t\tthis.connection.onmessage = null;\n\t\t\t// Prevent a reconnection loop by unbinding the main close event\n\t\t\tthis.connection.onclose = null;\n\n\t\t\tconst shouldClose = this.connection.readyState === WebSocket.OPEN;\n\n\t\t\tthis.debug([\n\t\t\t\t'Connection status during destroy',\n\t\t\t\t`Needs closing: ${shouldClose}`,\n\t\t\t\t`Ready state: ${this.connection.readyState}`,\n\t\t\t]);\n\n\t\t\tif (shouldClose) {\n\t\t\t\tlet outerResolve: () => void;\n\t\t\t\tconst promise = new Promise<void>((resolve) => {\n\t\t\t\t\touterResolve = resolve;\n\t\t\t\t});\n\n\t\t\t\tthis.connection.onclose = outerResolve!;\n\n\t\t\t\tthis.connection.close(options.code, options.reason);\n\n\t\t\t\tawait promise;\n\t\t\t\tthis.emit(WebSocketShardEvents.Closed, { code: options.code });\n\t\t\t}\n\n\t\t\t// Lastly, remove the error event.\n\t\t\t// Doing this earlier would cause a hard crash in case an error event fired on our `close` call\n\t\t\tthis.connection.onerror = null;\n\t\t} else {\n\t\t\tthis.debug(['Destroying a shard that has no connection; please open an issue on GitHub']);\n\t\t}\n\n\t\tthis.#status = WebSocketShardStatus.Idle;\n\n\t\tif (options.recover !== undefined) {\n\t\t\t// There's cases (like no internet connection) where we immediately fail to connect,\n\t\t\t// causing a very fast and draining reconnection loop.\n\t\t\tawait sleep(500);\n\t\t\treturn this.internalConnect();\n\t\t}\n\t}\n\n\tprivate async waitForEvent(event: WebSocketShardEvents, timeoutDuration?: number | null): Promise<{ ok: boolean }> {\n\t\tthis.debug([`Waiting for event ${event} ${timeoutDuration ? `for ${timeoutDuration}ms` : 'indefinitely'}`]);\n\t\tconst timeoutController = new AbortController();\n\t\tconst timeout = timeoutDuration ? setTimeout(() => timeoutController.abort(), timeoutDuration).unref() : null;\n\n\t\tthis.timeoutAbortControllers.set(event, timeoutController);\n\n\t\tconst closeController = new AbortController();\n\n\t\ttry {\n\t\t\t// If the first promise resolves, all is well. If the 2nd promise resolves,\n\t\t\t// the shard has meanwhile closed. In that case, a destroy is already ongoing, so we just need to\n\t\t\t// return false. Meanwhile, if something rejects (error event) or the first controller is aborted,\n\t\t\t// we enter the catch block and trigger a destroy there.\n\t\t\tconst closed = await Promise.race<boolean>([\n\t\t\t\tonce(this, event, { signal: timeoutController.signal }).then(() => false),\n\t\t\t\tonce(this, WebSocketShardEvents.Closed, { signal: closeController.signal }).then(() => true),\n\t\t\t]);\n\n\t\t\treturn { ok: !closed };\n\t\t} catch {\n\t\t\t// If we're here because of other reasons, we need to destroy the shard\n\t\t\tvoid this.destroy({\n\t\t\t\tcode: CloseCodes.Normal,\n\t\t\t\treason: 'Something timed out or went wrong while waiting for an event',\n\t\t\t\trecover: WebSocketShardDestroyRecovery.Reconnect,\n\t\t\t});\n\n\t\t\treturn { ok: false };\n\t\t} finally {\n\t\t\tif (timeout) {\n\t\t\t\tclearTimeout(timeout);\n\t\t\t}\n\n\t\t\tthis.timeoutAbortControllers.delete(event);\n\n\t\t\t// Clean up the close listener to not leak memory\n\t\t\tif (!closeController.signal.aborted) {\n\t\t\t\tcloseController.abort();\n\t\t\t}\n\t\t}\n\t}\n\n\tpublic async send(payload: GatewaySendPayload): Promise<void> {\n\t\tif (!this.connection) {\n\t\t\tthrow new Error(\"WebSocketShard wasn't connected\");\n\t\t}\n\n\t\tif (this.#status !== WebSocketShardStatus.Ready && !ImportantGatewayOpcodes.has(payload.op)) {\n\t\t\tthis.debug(['Tried to send a non-crucial payload before the shard was ready, waiting']);\n\t\t\t// This will throw if the shard throws an error event in the meantime, just requeue the payload\n\t\t\ttry {\n\t\t\t\tawait once(this, WebSocketShardEvents.Ready);\n\t\t\t} catch {\n\t\t\t\treturn this.send(payload);\n\t\t\t}\n\t\t}\n\n\t\tawait this.sendQueue.wait();\n\n\t\tif (--this.sendRateLimitState.remaining <= 0) {\n\t\t\tconst now = Date.now();\n\n\t\t\tif (this.sendRateLimitState.resetAt > now) {\n\t\t\t\tconst sleepFor = this.sendRateLimitState.resetAt - now;\n\n\t\t\t\tthis.debug([`Was about to hit the send rate limit, sleeping for ${sleepFor}ms`]);\n\t\t\t\tconst controller = new AbortController();\n\n\t\t\t\t// Sleep for the remaining time, but if the connection closes in the meantime, we shouldn't wait the remainder to avoid blocking the new conn\n\t\t\t\tconst interrupted = await Promise.race([\n\t\t\t\t\tsleep(sleepFor).then(() => false),\n\t\t\t\t\tonce(this, WebSocketShardEvents.Closed, { signal: controller.signal }).then(() => true),\n\t\t\t\t]);\n\n\t\t\t\tif (interrupted) {\n\t\t\t\t\tthis.debug(['Connection closed while waiting for the send rate limit to reset, re-queueing payload']);\n\t\t\t\t\tthis.sendQueue.shift();\n\t\t\t\t\treturn this.send(payload);\n\t\t\t\t}\n\n\t\t\t\t// This is so the listener from the `once` call is removed\n\t\t\t\tcontroller.abort();\n\t\t\t}\n\n\t\t\tthis.sendRateLimitState = getInitialSendRateLimitState();\n\t\t}\n\n\t\tthis.sendQueue.shift();\n\t\tthis.connection.send(JSON.stringify(payload));\n\t}\n\n\tprivate async identify() {\n\t\tthis.debug(['Waiting for identify throttle']);\n\n\t\tconst controller = new AbortController();\n\t\tconst closeHandler = () => {\n\t\t\tcontroller.abort();\n\t\t};\n\n\t\tthis.on(WebSocketShardEvents.Closed, closeHandler);\n\n\t\ttry {\n\t\t\tawait this.strategy.waitForIdentify(this.id, controller.signal);\n\t\t} catch {\n\t\t\tif (controller.signal.aborted) {\n\t\t\t\tthis.debug(['Was waiting for an identify, but the shard closed in the meantime']);\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tthis.debug([\n\t\t\t\t'IContextFetchingStrategy#waitForIdentify threw an unknown error.',\n\t\t\t\t\"If you're using a custom strategy, this is probably nothing to worry about.\",\n\t\t\t\t\"If you're not, please open an issue on GitHub.\",\n\t\t\t]);\n\n\t\t\tawait this.destroy({\n\t\t\t\treason: 'Identify throttling logic failed',\n\t\t\t\trecover: WebSocketShardDestroyRecovery.Resume,\n\t\t\t});\n\t\t} finally {\n\t\t\tthis.off(WebSocketShardEvents.Closed, closeHandler);\n\t\t}\n\n\t\tthis.debug([\n\t\t\t'Identifying',\n\t\t\t`shard id: ${this.id.toString()}`,\n\t\t\t`shard count: ${this.strategy.options.shardCount}`,\n\t\t\t`intents: ${this.strategy.options.intents}`,\n\t\t\t`compression: ${this.inflate ? 'zlib-stream' : this.useIdentifyCompress ? 'identify' : 'none'}`,\n\t\t]);\n\n\t\tconst d: GatewayIdentifyData = {\n\t\t\ttoken: this.strategy.options.token,\n\t\t\tproperties: this.strategy.options.identifyProperties,\n\t\t\tintents: this.strategy.options.intents,\n\t\t\tcompress: this.useIdentifyCompress,\n\t\t\tshard: [this.id, this.strategy.options.shardCount],\n\t\t};\n\n\t\tif (this.strategy.options.largeThreshold) {\n\t\t\td.large_threshold = this.strategy.options.largeThreshold;\n\t\t}\n\n\t\tif (this.strategy.options.initialPresence) {\n\t\t\td.presence = this.strategy.options.initialPresence;\n\t\t}\n\n\t\tawait this.send({\n\t\t\top: GatewayOpcodes.Identify,\n\t\t\td,\n\t\t});\n\n\t\tawait this.waitForEvent(WebSocketShardEvents.Ready, this.strategy.options.readyTimeout);\n\t}\n\n\tprivate async resume(session: SessionInfo) {\n\t\tthis.debug([\n\t\t\t'Resuming session',\n\t\t\t`resume url: ${session.resumeURL}`,\n\t\t\t`sequence: ${session.sequence}`,\n\t\t\t`shard id: ${this.id.toString()}`,\n\t\t]);\n\n\t\tthis.#status = WebSocketShardStatus.Resuming;\n\t\tthis.replayedEvents = 0;\n\t\treturn this.send({\n\t\t\top: GatewayOpcodes.Resume,\n\t\t\td: {\n\t\t\t\ttoken: this.strategy.options.token,\n\t\t\t\tseq: session.sequence,\n\t\t\t\tsession_id: session.sessionId,\n\t\t\t},\n\t\t});\n\t}\n\n\tprivate async heartbeat(requested = false) {\n\t\tif (!this.isAck && !requested) {\n\t\t\treturn this.destroy({ reason: 'Zombie connection', recover: WebSocketShardDestroyRecovery.Resume });\n\t\t}\n\n\t\tconst session = await this.strategy.retrieveSessionInfo(this.id);\n\n\t\tawait this.send({\n\t\t\top: GatewayOpcodes.Heartbeat,\n\t\t\td: session?.sequence ?? null,\n\t\t});\n\n\t\tthis.lastHeartbeatAt = Date.now();\n\t\tthis.isAck = false;\n\t}\n\n\tprivate async unpackMessage(data: Data, isBinary: boolean): Promise<GatewayReceivePayload | null> {\n\t\t// Deal with no compression\n\t\tif (!isBinary) {\n\t\t\ttry {\n\t\t\t\treturn JSON.parse(data as string) as GatewayReceivePayload;\n\t\t\t} catch {\n\t\t\t\t// This is a non-JSON payload / (at the time of writing this comment) emitted by bun wrongly interpreting custom close codes https://github.com/oven-sh/bun/issues/3392\n\t\t\t\treturn null;\n\t\t\t}\n\t\t}\n\n\t\tconst decompressable = new Uint8Array(data as ArrayBuffer);\n\n\t\t// Deal with identify compress\n\t\tif (this.useIdentifyCompress) {\n\t\t\treturn new Promise((resolve, reject) => {\n\t\t\t\t// eslint-disable-next-line promise/prefer-await-to-callbacks\n\t\t\t\tinflate(decompressable, { chunkSize: 65_535 }, (err, result) => {\n\t\t\t\t\tif (err) {\n\t\t\t\t\t\treject(err);\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\n\t\t\t\t\tresolve(JSON.parse(this.textDecoder.decode(result)) as GatewayReceivePayload);\n\t\t\t\t});\n\t\t\t});\n\t\t}\n\n\t\t// Deal with gw wide zlib-stream compression\n\t\tif (this.inflate) {\n\t\t\tconst l = decompressable.length;\n\t\t\tconst flush =\n\t\t\t\tl >= 4 &&\n\t\t\t\tdecompressable[l - 4] === 0x00 &&\n\t\t\t\tdecompressable[l - 3] === 0x00 &&\n\t\t\t\tdecompressable[l - 2] === 0xff &&\n\t\t\t\tdecompressable[l - 1] === 0xff;\n\n\t\t\tconst zlib = (await getZlibSync())!;\n\t\t\tthis.inflate.push(Buffer.from(decompressable), flush ? zlib.Z_SYNC_FLUSH : zlib.Z_NO_FLUSH);\n\n\t\t\tif (this.inflate.err) {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error(`${this.inflate.err}${this.inflate.msg ? `: ${this.inflate.msg}` : ''}`),\n\t\t\t\t});\n\t\t\t}\n\n\t\t\tif (!flush) {\n\t\t\t\treturn null;\n\t\t\t}\n\n\t\t\tconst { result } = this.inflate;\n\t\t\tif (!result) {\n\t\t\t\treturn null;\n\t\t\t}\n\n\t\t\treturn JSON.parse(typeof result === 'string' ? result : this.textDecoder.decode(result)) as GatewayReceivePayload;\n\t\t}\n\n\t\tthis.debug([\n\t\t\t'Received a message we were unable to decompress',\n\t\t\t`isBinary: ${isBinary.toString()}`,\n\t\t\t`useIdentifyCompress: ${this.useIdentifyCompress.toString()}`,\n\t\t\t`inflate: ${Boolean(this.inflate).toString()}`,\n\t\t]);\n\n\t\treturn null;\n\t}\n\n\tprivate async onMessage(data: Data, isBinary: boolean) {\n\t\tconst payload = await this.unpackMessage(data, isBinary);\n\t\tif (!payload) {\n\t\t\treturn;\n\t\t}\n\n\t\tswitch (payload.op) {\n\t\t\tcase GatewayOpcodes.Dispatch: {\n\t\t\t\tif (this.#status === WebSocketShardStatus.Resuming) {\n\t\t\t\t\tthis.replayedEvents++;\n\t\t\t\t}\n\n\t\t\t\t// eslint-disable-next-line sonarjs/no-nested-switch\n\t\t\t\tswitch (payload.t) {\n\t\t\t\t\tcase GatewayDispatchEvents.Ready: {\n\t\t\t\t\t\tthis.#status = WebSocketShardStatus.Ready;\n\n\t\t\t\t\t\tconst session = {\n\t\t\t\t\t\t\tsequence: payload.s,\n\t\t\t\t\t\t\tsessionId: payload.d.session_id,\n\t\t\t\t\t\t\tshardId: this.id,\n\t\t\t\t\t\t\tshardCount: this.strategy.options.shardCount,\n\t\t\t\t\t\t\tresumeURL: payload.d.resume_gateway_url,\n\t\t\t\t\t\t};\n\n\t\t\t\t\t\tawait this.strategy.updateSessionInfo(this.id, session);\n\n\t\t\t\t\t\tthis.emit(WebSocketShardEvents.Ready, { data: payload.d });\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tcase GatewayDispatchEvents.Resumed: {\n\t\t\t\t\t\tthis.#status = WebSocketShardStatus.Ready;\n\t\t\t\t\t\tthis.debug([`Resumed and replayed ${this.replayedEvents} events`]);\n\t\t\t\t\t\tthis.emit(WebSocketShardEvents.Resumed);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tdefault: {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tconst session = await this.strategy.retrieveSessionInfo(this.id);\n\t\t\t\tif (session) {\n\t\t\t\t\tif (payload.s > session.sequence) {\n\t\t\t\t\t\tawait this.strategy.updateSessionInfo(this.id, { ...session, sequence: payload.s });\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\tthis.debug([\n\t\t\t\t\t\t`Received a ${payload.t} event but no session is available. Session information cannot be re-constructed in this state without a full reconnect`,\n\t\t\t\t\t]);\n\t\t\t\t}\n\n\t\t\t\tthis.emit(WebSocketShardEvents.Dispatch, { data: payload });\n\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase GatewayOpcodes.Heartbeat: {\n\t\t\t\tawait this.heartbeat(true);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase GatewayOpcodes.Reconnect: {\n\t\t\t\tawait this.destroy({\n\t\t\t\t\treason: 'Told to reconnect by Discord',\n\t\t\t\t\trecover: WebSocketShardDestroyRecovery.Resume,\n\t\t\t\t});\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase GatewayOpcodes.InvalidSession: {\n\t\t\t\tthis.debug([`Invalid session; will attempt to resume: ${payload.d.toString()}`]);\n\t\t\t\tconst session = await this.strategy.retrieveSessionInfo(this.id);\n\t\t\t\tif (payload.d && session) {\n\t\t\t\t\tawait this.resume(session);\n\t\t\t\t} else {\n\t\t\t\t\tawait this.destroy({\n\t\t\t\t\t\treason: 'Invalid session',\n\t\t\t\t\t\trecover: WebSocketShardDestroyRecovery.Reconnect,\n\t\t\t\t\t});\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase GatewayOpcodes.Hello: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Hello);\n\t\t\t\tconst jitter = Math.random();\n\t\t\t\tconst firstWait = Math.floor(payload.d.heartbeat_interval * jitter);\n\t\t\t\tthis.debug([`Preparing first heartbeat of the connection with a jitter of ${jitter}; waiting ${firstWait}ms`]);\n\n\t\t\t\ttry {\n\t\t\t\t\tconst controller = new AbortController();\n\t\t\t\t\tthis.initialHeartbeatTimeoutController = controller;\n\t\t\t\t\tawait sleep(firstWait, undefined, { signal: controller.signal });\n\t\t\t\t} catch {\n\t\t\t\t\tthis.debug(['Cancelled initial heartbeat due to #destroy being called']);\n\t\t\t\t\treturn;\n\t\t\t\t} finally {\n\t\t\t\t\tthis.initialHeartbeatTimeoutController = null;\n\t\t\t\t}\n\n\t\t\t\tawait this.heartbeat();\n\n\t\t\t\tthis.debug([`First heartbeat sent, starting to beat every ${payload.d.heartbeat_interval}ms`]);\n\t\t\t\tthis.heartbeatInterval = setInterval(() => void this.heartbeat(), payload.d.heartbeat_interval);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase GatewayOpcodes.HeartbeatAck: {\n\t\t\t\tthis.isAck = true;\n\n\t\t\t\tconst ackAt = Date.now();\n\t\t\t\tthis.emit(WebSocketShardEvents.HeartbeatComplete, {\n\t\t\t\t\tackAt,\n\t\t\t\t\theartbeatAt: this.lastHeartbeatAt,\n\t\t\t\t\tlatency: ackAt - this.lastHeartbeatAt,\n\t\t\t\t});\n\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate onError(error: Error) {\n\t\tif ('code' in error && ['ECONNRESET', 'ECONNREFUSED'].includes(error.code as string)) {\n\t\t\tthis.debug(['Failed to connect to the gateway URL specified due to a network error']);\n\t\t\tthis.failedToConnectDueToNetworkError = true;\n\t\t\treturn;\n\t\t}\n\n\t\tthis.emit(WebSocketShardEvents.Error, { error });\n\t}\n\n\tprivate async onClose(code: number) {\n\t\tthis.emit(WebSocketShardEvents.Closed, { code });\n\n\t\tswitch (code) {\n\t\t\tcase CloseCodes.Normal: {\n\t\t\t\treturn this.destroy({\n\t\t\t\t\tcode,\n\t\t\t\t\treason: 'Got disconnected by Discord',\n\t\t\t\t\trecover: WebSocketShardDestroyRecovery.Reconnect,\n\t\t\t\t});\n\t\t\t}\n\n\t\t\tcase CloseCodes.Resuming: {\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.UnknownError: {\n\t\t\t\tthis.debug([`An unknown error occurred: ${code}`]);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Resume });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.UnknownOpcode: {\n\t\t\t\tthis.debug(['An invalid opcode was sent to Discord.']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Resume });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.DecodeError: {\n\t\t\t\tthis.debug(['An invalid payload was sent to Discord.']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Resume });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.NotAuthenticated: {\n\t\t\t\tthis.debug(['A request was somehow sent before the identify/resume payload.']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Reconnect });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.AuthenticationFailed: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error('Authentication failed'),\n\t\t\t\t});\n\t\t\t\treturn this.destroy({ code });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.AlreadyAuthenticated: {\n\t\t\t\tthis.debug(['More than one auth payload was sent.']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Reconnect });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.InvalidSeq: {\n\t\t\t\tthis.debug(['An invalid sequence was sent.']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Reconnect });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.RateLimited: {\n\t\t\t\tthis.debug(['The WebSocket rate limit has been hit, this should never happen']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Reconnect });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.SessionTimedOut: {\n\t\t\t\tthis.debug(['Session timed out.']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Resume });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.InvalidShard: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error('Invalid shard'),\n\t\t\t\t});\n\t\t\t\treturn this.destroy({ code });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.ShardingRequired: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error('Sharding is required'),\n\t\t\t\t});\n\t\t\t\treturn this.destroy({ code });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.InvalidAPIVersion: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error('Used an invalid API version'),\n\t\t\t\t});\n\t\t\t\treturn this.destroy({ code });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.InvalidIntents: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error('Used invalid intents'),\n\t\t\t\t});\n\t\t\t\treturn this.destroy({ code });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.DisallowedIntents: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error('Used disallowed intents'),\n\t\t\t\t});\n\t\t\t\treturn this.destroy({ code });\n\t\t\t}\n\n\t\t\tdefault: {\n\t\t\t\tthis.debug([\n\t\t\t\t\t`The gateway closed with an unexpected code ${code}, attempting to ${\n\t\t\t\t\t\tthis.failedToConnectDueToNetworkError ? 'reconnect' : 'resume'\n\t\t\t\t\t}.`,\n\t\t\t\t]);\n\t\t\t\treturn this.destroy({\n\t\t\t\t\tcode,\n\t\t\t\t\trecover: this.failedToConnectDueToNetworkError\n\t\t\t\t\t\t? WebSocketShardDestroyRecovery.Reconnect\n\t\t\t\t\t\t: WebSocketShardDestroyRecovery.Resume,\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate debug(messages: [string, ...string[]]) {\n\t\tconst message = `${messages[0]}${\n\t\t\tmessages.length > 1\n\t\t\t\t? `\\n${messages\n\t\t\t\t\t\t.slice(1)\n\t\t\t\t\t\t.map((m) => `\t${m}`)\n\t\t\t\t\t\t.join('\\n')}`\n\t\t\t\t: ''\n\t\t}`;\n\n\t\tthis.emit(WebSocketShardEvents.Debug, { message });\n\t}\n}\n","import process from 'node:process';\nimport { Collection } from '@discordjs/collection';\nimport { lazy } from '@discordjs/util';\nimport { APIVersion, GatewayOpcodes } from 'discord-api-types/v10';\nimport { SimpleShardingStrategy } from '../strategies/sharding/SimpleShardingStrategy.js';\nimport { SimpleIdentifyThrottler } from '../throttling/SimpleIdentifyThrottler.js';\nimport type { SessionInfo, OptionalWebSocketManagerOptions, WebSocketManager } from '../ws/WebSocketManager.js';\nimport type { SendRateLimitState } from '../ws/WebSocketShard.js';\n\n/**\n * Valid encoding types\n */\nexport enum Encoding {\n\tJSON = 'json',\n}\n\n/**\n * Valid compression methods\n */\nexport enum CompressionMethod {\n\tZlibStream = 'zlib-stream',\n}\n\nexport const DefaultDeviceProperty = `@discordjs/ws 1.0.1` as `@discordjs/ws ${string}`;\n\nconst getDefaultSessionStore = lazy(() => new Collection<number, SessionInfo | null>());\n\n/**\n * Default options used by the manager\n */\nexport const DefaultWebSocketManagerOptions = {\n\tasync buildIdentifyThrottler(manager: WebSocketManager) {\n\t\tconst info = await manager.fetchGatewayInformation();\n\t\treturn new SimpleIdentifyThrottler(info.session_start_limit.max_concurrency);\n\t},\n\tbuildStrategy: (manager) => new SimpleShardingStrategy(manager),\n\tshardCount: null,\n\tshardIds: null,\n\tlargeThreshold: null,\n\tinitialPresence: null,\n\tidentifyProperties: {\n\t\tbrowser: DefaultDeviceProperty,\n\t\tdevice: DefaultDeviceProperty,\n\t\tos: process.platform,\n\t},\n\tversion: APIVersion,\n\tencoding: Encoding.JSON,\n\tcompression: null,\n\tretrieveSessionInfo(shardId) {\n\t\tconst store = getDefaultSessionStore();\n\t\treturn store.get(shardId) ?? null;\n\t},\n\tupdateSessionInfo(shardId: number, info: SessionInfo | null) {\n\t\tconst store = getDefaultSessionStore();\n\t\tif (info) {\n\t\t\tstore.set(shardId, info);\n\t\t} else {\n\t\t\tstore.delete(shardId);\n\t\t}\n\t},\n\thandshakeTimeout: 30_000,\n\thelloTimeout: 60_000,\n\treadyTimeout: 15_000,\n} as const satisfies OptionalWebSocketManagerOptions;\n\nexport const ImportantGatewayOpcodes = new Set([\n\tGatewayOpcodes.Heartbeat,\n\tGatewayOpcodes.Identify,\n\tGatewayOpcodes.Resume,\n]);\n\nexport function getInitialSendRateLimitState(): SendRateLimitState {\n\treturn {\n\t\tremaining: 120,\n\t\tresetAt: Date.now() + 60_000,\n\t};\n}\n","import { setTimeout as sleep } from 'node:timers/promises';\nimport { Collection } from '@discordjs/collection';\nimport { AsyncQueue } from '@sapphire/async-queue';\nimport type { IIdentifyThrottler } from './IIdentifyThrottler.js';\n\n/**\n * The state of a rate limit key's identify queue.\n */\nexport interface IdentifyState {\n\tqueue: AsyncQueue;\n\tresetsAt: number;\n}\n\n/**\n * Local, in-memory identify throttler.\n */\nexport class SimpleIdentifyThrottler implements IIdentifyThrottler {\n\tprivate readonly states = new Collection<number, IdentifyState>();\n\n\tpublic constructor(private readonly maxConcurrency: number) {}\n\n\t/**\n\t * {@inheritDoc IIdentifyThrottler.waitForIdentify}\n\t */\n\tpublic async waitForIdentify(shardId: number, signal: AbortSignal): Promise<void> {\n\t\tconst key = shardId % this.maxConcurrency;\n\n\t\tconst state = this.states.ensure(key, () => {\n\t\t\treturn {\n\t\t\t\tqueue: new AsyncQueue(),\n\t\t\t\tresetsAt: Number.POSITIVE_INFINITY,\n\t\t\t};\n\t\t});\n\n\t\tawait state.queue.wait({ signal });\n\n\t\ttry {\n\t\t\tconst diff = state.resetsAt - Date.now();\n\t\t\tif (diff <= 5_000) {\n\t\t\t\t// To account for the latency the IDENTIFY payload goes through, we add a bit more wait time\n\t\t\t\tconst time = diff + Math.random() * 1_500;\n\t\t\t\tawait sleep(time);\n\t\t\t}\n\n\t\t\tstate.resetsAt = Date.now() + 5_000;\n\t\t} finally {\n\t\t\tstate.queue.shift();\n\t\t}\n\t}\n}\n","import { isMainThread, parentPort, workerData } from 'node:worker_threads';\nimport { Collection } from '@discordjs/collection';\nimport type { Awaitable } from '@discordjs/util';\nimport { WorkerContextFetchingStrategy } from '../strategies/context/WorkerContextFetchingStrategy.js';\nimport {\n\tWorkerReceivePayloadOp,\n\tWorkerSendPayloadOp,\n\ttype WorkerData,\n\ttype WorkerReceivePayload,\n\ttype WorkerSendPayload,\n} from '../strategies/sharding/WorkerShardingStrategy.js';\nimport type { WebSocketShardDestroyOptions } from '../ws/WebSocketShard.js';\nimport { WebSocketShardEvents, WebSocketShard } from '../ws/WebSocketShard.js';\n\n/**\n * Options for bootstrapping the worker\n */\nexport interface BootstrapOptions {\n\t/**\n\t * Shard events to just arbitrarily forward to the parent thread for the manager to emit\n\t * Note: By default, this will include ALL events\n\t * you most likely want to handle dispatch within the worker itself\n\t */\n\tforwardEvents?: WebSocketShardEvents[];\n\t/**\n\t * Function to call when a shard is created for additional setup\n\t */\n\tshardCallback?(shard: WebSocketShard): Awaitable<void>;\n}\n\n/**\n * Utility class for bootstrapping a worker thread to be used for sharding\n */\nexport class WorkerBootstrapper {\n\t/**\n\t * The data passed to the worker thread\n\t */\n\tprotected readonly data = workerData as WorkerData;\n\n\t/**\n\t * The shards that are managed by this worker\n\t */\n\tprotected readonly shards = new Collection<number, WebSocketShard>();\n\n\tpublic constructor() {\n\t\tif (isMainThread) {\n\t\t\tthrow new Error('Expected WorkerBootstrap to not be used within the main thread');\n\t\t}\n\t}\n\n\t/**\n\t * Helper method to initiate a shard's connection process\n\t */\n\tprotected async connect(shardId: number): Promise<void> {\n\t\tconst shard = this.shards.get(shardId);\n\t\tif (!shard) {\n\t\t\tthrow new RangeError(`Shard ${shardId} does not exist`);\n\t\t}\n\n\t\tawait shard.connect();\n\t}\n\n\t/**\n\t * Helper method to destroy a shard\n\t */\n\tprotected async destroy(shardId: number, options?: WebSocketShardDestroyOptions): Promise<void> {\n\t\tconst shard = this.shards.get(shardId);\n\t\tif (!shard) {\n\t\t\tthrow new RangeError(`Shard ${shardId} does not exist`);\n\t\t}\n\n\t\tawait shard.destroy(options);\n\t}\n\n\t/**\n\t * Helper method to attach event listeners to the parentPort\n\t */\n\tprotected setupThreadEvents(): void {\n\t\tparentPort!\n\t\t\t.on('messageerror', (err) => {\n\t\t\t\tthrow err;\n\t\t\t})\n\t\t\t.on('message', async (payload: WorkerSendPayload) => {\n\t\t\t\tswitch (payload.op) {\n\t\t\t\t\tcase WorkerSendPayloadOp.Connect: {\n\t\t\t\t\t\tawait this.connect(payload.shardId);\n\t\t\t\t\t\tconst response: WorkerReceivePayload = {\n\t\t\t\t\t\t\top: WorkerReceivePayloadOp.Connected,\n\t\t\t\t\t\t\tshardId: payload.shardId,\n\t\t\t\t\t\t};\n\t\t\t\t\t\tparentPort!.postMessage(response);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tcase WorkerSendPayloadOp.Destroy: {\n\t\t\t\t\t\tawait this.destroy(payload.shardId, payload.options);\n\t\t\t\t\t\tconst response: WorkerReceivePayload = {\n\t\t\t\t\t\t\top: WorkerReceivePayloadOp.Destroyed,\n\t\t\t\t\t\t\tshardId: payload.shardId,\n\t\t\t\t\t\t};\n\n\t\t\t\t\t\tparentPort!.postMessage(response);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tcase WorkerSendPayloadOp.Send: {\n\t\t\t\t\t\tconst shard = this.shards.get(payload.shardId);\n\t\t\t\t\t\tif (!shard) {\n\t\t\t\t\t\t\tthrow new RangeError(`Shard ${payload.shardId} does not exist`);\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tawait shard.send(payload.payload);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tcase WorkerSendPayloadOp.SessionInfoResponse: {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tcase WorkerSendPayloadOp.ShardIdentifyResponse: {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tcase WorkerSendPayloadOp.FetchStatus: {\n\t\t\t\t\t\tconst shard = this.shards.get(payload.shardId);\n\t\t\t\t\t\tif (!shard) {\n\t\t\t\t\t\t\tthrow new Error(`Shard ${payload.shardId} does not exist`);\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tconst response: WorkerReceivePayload = {\n\t\t\t\t\t\t\top: WorkerReceivePayloadOp.FetchStatusResponse,\n\t\t\t\t\t\t\tstatus: shard.status,\n\t\t\t\t\t\t\tnonce: payload.nonce,\n\t\t\t\t\t\t};\n\n\t\t\t\t\t\tparentPort!.postMessage(response);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t});\n\t}\n\n\t/**\n\t * Bootstraps the worker thread with the provided options\n\t */\n\tpublic async bootstrap(options: Readonly<BootstrapOptions> = {}): Promise<void> {\n\t\t// Start by initializing the shards\n\t\tfor (const shardId of this.data.shardIds) {\n\t\t\tconst shard = new WebSocketShard(new WorkerContextFetchingStrategy(this.data), shardId);\n\t\t\tfor (const event of options.forwardEvents ?? Object.values(WebSocketShardEvents)) {\n\t\t\t\t// @ts-expect-error: Event types incompatible\n\t\t\t\tshard.on(event, (data) => {\n\t\t\t\t\tconst payload: WorkerReceivePayload = {\n\t\t\t\t\t\top: WorkerReceivePayloadOp.Event,\n\t\t\t\t\t\tevent,\n\t\t\t\t\t\tdata,\n\t\t\t\t\t\tshardId,\n\t\t\t\t\t};\n\t\t\t\t\tparentPort!.postMessage(payload);\n\t\t\t\t});\n\t\t\t}\n\n\t\t\t// Any additional setup the user might want to do\n\t\t\tawait options.shardCallback?.(shard);\n\t\t\tthis.shards.set(shardId, shard);\n\t\t}\n\n\t\t// Lastly, start listening to messages from the parent thread\n\t\tthis.setupThreadEvents();\n\n\t\tconst message: WorkerReceivePayload = {\n\t\t\top: WorkerReceivePayloadOp.WorkerReady,\n\t\t};\n\t\tparentPort!.postMessage(message);\n\t}\n}\n","import type { REST } from '@discordjs/rest';\nimport { range, type Awaitable } from '@discordjs/util';\nimport { AsyncEventEmitter } from '@vladfrangu/async_event_emitter';\nimport {\n\tRoutes,\n\ttype APIGatewayBotInfo,\n\ttype GatewayIdentifyProperties,\n\ttype GatewayPresenceUpdateData,\n\ttype RESTGetAPIGatewayBotResult,\n\ttype GatewayIntentBits,\n\ttype GatewaySendPayload,\n} from 'discord-api-types/v10';\nimport type { IShardingStrategy } from '../strategies/sharding/IShardingStrategy.js';\nimport type { IIdentifyThrottler } from '../throttling/IIdentifyThrottler.js';\nimport { DefaultWebSocketManagerOptions, type CompressionMethod, type Encoding } from '../utils/constants.js';\nimport type { WebSocketShardDestroyOptions, WebSocketShardEventsMap } from './WebSocketShard.js';\n\n/**\n * Represents a range of shard ids\n */\nexport interface ShardRange {\n\tend: number;\n\tstart: number;\n}\n\n/**\n * Session information for a given shard, used to resume a session\n */\nexport interface SessionInfo {\n\t/**\n\t * URL to use when resuming\n\t */\n\tresumeURL: string;\n\t/**\n\t * The sequence number of the last message sent by the shard\n\t */\n\tsequence: number;\n\t/**\n\t * Session id for this shard\n\t */\n\tsessionId: string;\n\t/**\n\t * The total number of shards at the time of this shard identifying\n\t */\n\tshardCount: number;\n\t/**\n\t * The id of the shard\n\t */\n\tshardId: number;\n}\n\n/**\n * Required options for the WebSocketManager\n */\nexport interface RequiredWebSocketManagerOptions {\n\t/**\n\t * The intents to request\n\t */\n\tintents: GatewayIntentBits | 0;\n\t/**\n\t * The REST instance to use for fetching gateway information\n\t */\n\trest: REST;\n\t/**\n\t * The token to use for identifying with the gateway\n\t */\n\ttoken: string;\n}\n\n/**\n * Optional additional configuration for the WebSocketManager\n */\nexport interface OptionalWebSocketManagerOptions {\n\t/**\n\t * Builds an identify throttler to use for this manager's shards\n\t */\n\tbuildIdentifyThrottler(manager: WebSocketManager): Awaitable<IIdentifyThrottler>;\n\t/**\n\t * Builds the strategy to use for sharding\n\t *\n\t * @example\n\t * ```ts\n\t * const manager = new WebSocketManager({\n\t * token: process.env.DISCORD_TOKEN,\n\t * intents: 0, // for no intents\n\t * rest,\n\t * buildStrategy: (manager) => new WorkerShardingStrategy(manager, { shardsPerWorker: 2 }),\n\t * });\n\t * ```\n\t */\n\tbuildStrategy(manager: WebSocketManager): IShardingStrategy;\n\t/**\n\t * The compression method to use\n\t *\n\t * @defaultValue `null` (no compression)\n\t */\n\tcompression: CompressionMethod | null;\n\t/**\n\t * The encoding to use\n\t *\n\t * @defaultValue `'json'`\n\t */\n\tencoding: Encoding;\n\t/**\n\t * How long to wait for a shard to connect before giving up\n\t */\n\thandshakeTimeout: number | null;\n\t/**\n\t * How long to wait for a shard's HELLO packet before giving up\n\t */\n\thelloTimeout: number | null;\n\t/**\n\t * Properties to send to the gateway when identifying\n\t */\n\tidentifyProperties: GatewayIdentifyProperties;\n\t/**\n\t * Initial presence data to send to the gateway when identifying\n\t */\n\tinitialPresence: GatewayPresenceUpdateData | null;\n\t/**\n\t * Value between 50 and 250, total number of members where the gateway will stop sending offline members in the guild member list\n\t */\n\tlargeThreshold: number | null;\n\t/**\n\t * How long to wait for a shard's READY packet before giving up\n\t */\n\treadyTimeout: number | null;\n\t/**\n\t * Function used to retrieve session information (and attempt to resume) for a given shard\n\t *\n\t * @example\n\t * ```ts\n\t * const manager = new WebSocketManager({\n\t * async retrieveSessionInfo(shardId): Awaitable<SessionInfo | null> {\n\t * // Fetch this info from redis or similar\n\t * return { sessionId: string, sequence: number };\n\t * // Return null if no information is found\n\t * },\n\t * });\n\t * ```\n\t */\n\tretrieveSessionInfo(shardId: number): Awaitable<SessionInfo | null>;\n\t/**\n\t * The total number of shards across all WebsocketManagers you intend to instantiate.\n\t * Use `null` to use Discord's recommended shard count\n\t */\n\tshardCount: number | null;\n\t/**\n\t * The ids of the shards this WebSocketManager should manage.\n\t * Use `null` to simply spawn 0 through `shardCount - 1`\n\t *\n\t * @example\n\t * ```ts\n\t * const manager = new WebSocketManager({\n\t * shardIds: [1, 3, 7], // spawns shard 1, 3, and 7, nothing else\n\t * });\n\t * ```\n\t * @example\n\t * ```ts\n\t * const manager = new WebSocketManager({\n\t * shardIds: {\n\t * start: 3,\n\t * end: 6,\n\t * }, // spawns shards 3, 4, 5, and 6\n\t * });\n\t * ```\n\t */\n\tshardIds: number[] | ShardRange | null;\n\t/**\n\t * Function used to store session information for a given shard\n\t */\n\tupdateSessionInfo(shardId: number, sessionInfo: SessionInfo | null): Awaitable<void>;\n\t/**\n\t * The gateway version to use\n\t *\n\t * @defaultValue `'10'`\n\t */\n\tversion: string;\n}\n\nexport type WebSocketManagerOptions = OptionalWebSocketManagerOptions & RequiredWebSocketManagerOptions;\n\nexport type ManagerShardEventsMap = {\n\t[K in keyof WebSocketShardEventsMap]: [\n\t\tWebSocketShardEventsMap[K] extends [] ? { shardId: number } : WebSocketShardEventsMap[K][0] & { shardId: number },\n\t];\n};\n\nexport class WebSocketManager extends AsyncEventEmitter<ManagerShardEventsMap> {\n\t/**\n\t * The options being used by this manager\n\t */\n\tpublic readonly options: WebSocketManagerOptions;\n\n\t/**\n\t * Internal cache for a GET /gateway/bot result\n\t */\n\tprivate gatewayInformation: {\n\t\tdata: APIGatewayBotInfo;\n\t\texpiresAt: number;\n\t} | null = null;\n\n\t/**\n\t * Internal cache for the shard ids\n\t */\n\tprivate shardIds: number[] | null = null;\n\n\t/**\n\t * Strategy used to manage shards\n\t *\n\t * @defaultValue `SimpleShardingStrategy`\n\t */\n\tprivate readonly strategy: IShardingStrategy;\n\n\tpublic constructor(options: Partial<OptionalWebSocketManagerOptions> & RequiredWebSocketManagerOptions) {\n\t\tsuper();\n\t\tthis.options = { ...DefaultWebSocketManagerOptions, ...options };\n\t\tthis.strategy = this.options.buildStrategy(this);\n\t}\n\n\t/**\n\t * Fetches the gateway information from Discord - or returns it from cache if available\n\t *\n\t * @param force - Whether to ignore the cache and force a fresh fetch\n\t */\n\tpublic async fetchGatewayInformation(force = false) {\n\t\tif (this.gatewayInformation) {\n\t\t\tif (this.gatewayInformation.expiresAt <= Date.now()) {\n\t\t\t\tthis.gatewayInformation = null;\n\t\t\t} else if (!force) {\n\t\t\t\treturn this.gatewayInformation.data;\n\t\t\t}\n\t\t}\n\n\t\tconst data = (await this.options.rest.get(Routes.gatewayBot())) as RESTGetAPIGatewayBotResult;\n\n\t\t// For single sharded bots session_start_limit.reset_after will be 0, use 5 seconds as a minimum expiration time\n\t\tthis.gatewayInformation = { data, expiresAt: Date.now() + (data.session_start_limit.reset_after || 5_000) };\n\t\treturn this.gatewayInformation.data;\n\t}\n\n\t/**\n\t * Updates your total shard count on-the-fly, spawning shards as needed\n\t *\n\t * @param shardCount - The new shard count to use\n\t */\n\tpublic async updateShardCount(shardCount: number | null) {\n\t\tawait this.strategy.destroy({ reason: 'User is adjusting their shards' });\n\t\tthis.options.shardCount = shardCount;\n\n\t\tconst shardIds = await this.getShardIds(true);\n\t\tawait this.strategy.spawn(shardIds);\n\n\t\treturn this;\n\t}\n\n\t/**\n\t * Yields the total number of shards across for your bot, accounting for Discord recommendations\n\t */\n\tpublic async getShardCount(): Promise<number> {\n\t\tif (this.options.shardCount) {\n\t\t\treturn this.options.shardCount;\n\t\t}\n\n\t\tconst shardIds = await this.getShardIds();\n\t\treturn Math.max(...shardIds) + 1;\n\t}\n\n\t/**\n\t * Yields the ids of the shards this manager should manage\n\t */\n\tpublic async getShardIds(force = false): Promise<number[]> {\n\t\tif (this.shardIds && !force) {\n\t\t\treturn this.shardIds;\n\t\t}\n\n\t\tlet shardIds: number[];\n\t\tif (this.options.shardIds) {\n\t\t\tif (Array.isArray(this.options.shardIds)) {\n\t\t\t\tshardIds = this.options.shardIds;\n\t\t\t} else {\n\t\t\t\tconst { start, end } = this.options.shardIds;\n\t\t\t\tshardIds = [...range({ start, end: end + 1 })];\n\t\t\t}\n\t\t} else {\n\t\t\tconst data = await this.fetchGatewayInformation();\n\t\t\tshardIds = [...range(this.options.shardCount ?? data.shards)];\n\t\t}\n\n\t\tthis.shardIds = shardIds;\n\t\treturn shardIds;\n\t}\n\n\tpublic async connect() {\n\t\tconst shardCount = await this.getShardCount();\n\n\t\tconst data = await this.fetchGatewayInformation();\n\t\tif (data.session_start_limit.remaining < shardCount) {\n\t\t\tthrow new Error(\n\t\t\t\t`Not enough sessions remaining to spawn ${shardCount} shards; only ${\n\t\t\t\t\tdata.session_start_limit.remaining\n\t\t\t\t} remaining; resets at ${new Date(Date.now() + data.session_start_limit.reset_after).toISOString()}`,\n\t\t\t);\n\t\t}\n\n\t\t// First, make sure all our shards are spawned\n\t\tawait this.updateShardCount(shardCount);\n\t\tawait this.strategy.connect();\n\t}\n\n\tpublic destroy(options?: Omit<WebSocketShardDestroyOptions, 'recover'>) {\n\t\treturn this.strategy.destroy(options);\n\t}\n\n\tpublic send(shardId: number, payload: GatewaySendPayload) {\n\t\treturn this.strategy.send(shardId, payload);\n\t}\n\n\tpublic fetchStatus() {\n\t\treturn 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\ No newline at end of file
diff --git a/node_modules/@discordjs/ws/dist/index.mjs b/node_modules/@discordjs/ws/dist/index.mjs
new file mode 100644
index 0000000..56e44e6
--- /dev/null
+++ b/node_modules/@discordjs/ws/dist/index.mjs
@@ -0,0 +1,1446 @@
+var __defProp = Object.defineProperty;
+var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
+var __require = /* @__PURE__ */ ((x) => typeof require !== "undefined" ? require : typeof Proxy !== "undefined" ? new Proxy(x, {
+ get: (a, b) => (typeof require !== "undefined" ? require : a)[b]
+}) : x)(function(x) {
+ if (typeof require !== "undefined")
+ return require.apply(this, arguments);
+ throw Error('Dynamic require of "' + x + '" is not supported');
+});
+
+// ../../node_modules/tsup/assets/esm_shims.js
+import { fileURLToPath } from "url";
+import path from "path";
+var getFilename = /* @__PURE__ */ __name(() => fileURLToPath(import.meta.url), "getFilename");
+var getDirname = /* @__PURE__ */ __name(() => path.dirname(getFilename()), "getDirname");
+var __dirname = /* @__PURE__ */ getDirname();
+
+// src/strategies/context/IContextFetchingStrategy.ts
+async function managerToFetchingStrategyOptions(manager) {
+ const {
+ buildIdentifyThrottler,
+ buildStrategy,
+ retrieveSessionInfo,
+ updateSessionInfo,
+ shardCount,
+ shardIds,
+ rest,
+ ...managerOptions
+ } = manager.options;
+ return {
+ ...managerOptions,
+ gatewayInformation: await manager.fetchGatewayInformation(),
+ shardCount: await manager.getShardCount()
+ };
+}
+__name(managerToFetchingStrategyOptions, "managerToFetchingStrategyOptions");
+
+// src/strategies/context/SimpleContextFetchingStrategy.ts
+var SimpleContextFetchingStrategy = class _SimpleContextFetchingStrategy {
+ constructor(manager, options) {
+ this.manager = manager;
+ this.options = options;
+ }
+ static {
+ __name(this, "SimpleContextFetchingStrategy");
+ }
+ // This strategy assumes every shard is running under the same process - therefore we need a single
+ // IdentifyThrottler per manager.
+ static throttlerCache = /* @__PURE__ */ new WeakMap();
+ static async ensureThrottler(manager) {
+ const throttler = _SimpleContextFetchingStrategy.throttlerCache.get(manager);
+ if (throttler) {
+ return throttler;
+ }
+ const newThrottler = await manager.options.buildIdentifyThrottler(manager);
+ _SimpleContextFetchingStrategy.throttlerCache.set(manager, newThrottler);
+ return newThrottler;
+ }
+ async retrieveSessionInfo(shardId) {
+ return this.manager.options.retrieveSessionInfo(shardId);
+ }
+ updateSessionInfo(shardId, sessionInfo) {
+ return this.manager.options.updateSessionInfo(shardId, sessionInfo);
+ }
+ async waitForIdentify(shardId, signal) {
+ const throttler = await _SimpleContextFetchingStrategy.ensureThrottler(this.manager);
+ await throttler.waitForIdentify(shardId, signal);
+ }
+};
+
+// src/strategies/context/WorkerContextFetchingStrategy.ts
+import { isMainThread, parentPort } from "node:worker_threads";
+import { Collection as Collection2 } from "@discordjs/collection";
+
+// src/strategies/sharding/WorkerShardingStrategy.ts
+import { once } from "node:events";
+import { join, isAbsolute, resolve } from "node:path";
+import { Worker } from "node:worker_threads";
+import { Collection } from "@discordjs/collection";
+var WorkerSendPayloadOp = /* @__PURE__ */ ((WorkerSendPayloadOp2) => {
+ WorkerSendPayloadOp2[WorkerSendPayloadOp2["Connect"] = 0] = "Connect";
+ WorkerSendPayloadOp2[WorkerSendPayloadOp2["Destroy"] = 1] = "Destroy";
+ WorkerSendPayloadOp2[WorkerSendPayloadOp2["Send"] = 2] = "Send";
+ WorkerSendPayloadOp2[WorkerSendPayloadOp2["SessionInfoResponse"] = 3] = "SessionInfoResponse";
+ WorkerSendPayloadOp2[WorkerSendPayloadOp2["ShardIdentifyResponse"] = 4] = "ShardIdentifyResponse";
+ WorkerSendPayloadOp2[WorkerSendPayloadOp2["FetchStatus"] = 5] = "FetchStatus";
+ return WorkerSendPayloadOp2;
+})(WorkerSendPayloadOp || {});
+var WorkerReceivePayloadOp = /* @__PURE__ */ ((WorkerReceivePayloadOp2) => {
+ WorkerReceivePayloadOp2[WorkerReceivePayloadOp2["Connected"] = 0] = "Connected";
+ WorkerReceivePayloadOp2[WorkerReceivePayloadOp2["Destroyed"] = 1] = "Destroyed";
+ WorkerReceivePayloadOp2[WorkerReceivePayloadOp2["Event"] = 2] = "Event";
+ WorkerReceivePayloadOp2[WorkerReceivePayloadOp2["RetrieveSessionInfo"] = 3] = "RetrieveSessionInfo";
+ WorkerReceivePayloadOp2[WorkerReceivePayloadOp2["UpdateSessionInfo"] = 4] = "UpdateSessionInfo";
+ WorkerReceivePayloadOp2[WorkerReceivePayloadOp2["WaitForIdentify"] = 5] = "WaitForIdentify";
+ WorkerReceivePayloadOp2[WorkerReceivePayloadOp2["FetchStatusResponse"] = 6] = "FetchStatusResponse";
+ WorkerReceivePayloadOp2[WorkerReceivePayloadOp2["WorkerReady"] = 7] = "WorkerReady";
+ WorkerReceivePayloadOp2[WorkerReceivePayloadOp2["CancelIdentify"] = 8] = "CancelIdentify";
+ return WorkerReceivePayloadOp2;
+})(WorkerReceivePayloadOp || {});
+var WorkerShardingStrategy = class {
+ static {
+ __name(this, "WorkerShardingStrategy");
+ }
+ manager;
+ options;
+ #workers = [];
+ #workerByShardId = new Collection();
+ connectPromises = new Collection();
+ destroyPromises = new Collection();
+ fetchStatusPromises = new Collection();
+ waitForIdentifyControllers = new Collection();
+ throttler;
+ constructor(manager, options) {
+ this.manager = manager;
+ this.options = options;
+ }
+ /**
+ * {@inheritDoc IShardingStrategy.spawn}
+ */
+ async spawn(shardIds) {
+ const shardsPerWorker = this.options.shardsPerWorker === "all" ? shardIds.length : this.options.shardsPerWorker;
+ const strategyOptions = await managerToFetchingStrategyOptions(this.manager);
+ const loops = Math.ceil(shardIds.length / shardsPerWorker);
+ const promises = [];
+ for (let idx = 0; idx < loops; idx++) {
+ const slice = shardIds.slice(idx * shardsPerWorker, (idx + 1) * shardsPerWorker);
+ const workerData2 = {
+ ...strategyOptions,
+ shardIds: slice
+ };
+ promises.push(this.setupWorker(workerData2));
+ }
+ await Promise.all(promises);
+ }
+ /**
+ * {@inheritDoc IShardingStrategy.connect}
+ */
+ async connect() {
+ const promises = [];
+ for (const [shardId, worker] of this.#workerByShardId.entries()) {
+ const payload = {
+ op: 0 /* Connect */,
+ shardId
+ };
+ const promise = new Promise((resolve2) => this.connectPromises.set(shardId, resolve2));
+ worker.postMessage(payload);
+ promises.push(promise);
+ }
+ await Promise.all(promises);
+ }
+ /**
+ * {@inheritDoc IShardingStrategy.destroy}
+ */
+ async destroy(options = {}) {
+ const promises = [];
+ for (const [shardId, worker] of this.#workerByShardId.entries()) {
+ const payload = {
+ op: 1 /* Destroy */,
+ shardId,
+ options
+ };
+ promises.push(
+ // eslint-disable-next-line no-promise-executor-return, promise/prefer-await-to-then
+ new Promise((resolve2) => this.destroyPromises.set(shardId, resolve2)).then(async () => worker.terminate())
+ );
+ worker.postMessage(payload);
+ }
+ this.#workers = [];
+ this.#workerByShardId.clear();
+ await Promise.all(promises);
+ }
+ /**
+ * {@inheritDoc IShardingStrategy.send}
+ */
+ send(shardId, data) {
+ const worker = this.#workerByShardId.get(shardId);
+ if (!worker) {
+ throw new Error(`No worker found for shard ${shardId}`);
+ }
+ const payload = {
+ op: 2 /* Send */,
+ shardId,
+ payload: data
+ };
+ worker.postMessage(payload);
+ }
+ /**
+ * {@inheritDoc IShardingStrategy.fetchStatus}
+ */
+ async fetchStatus() {
+ const statuses = new Collection();
+ for (const [shardId, worker] of this.#workerByShardId.entries()) {
+ const nonce = Math.random();
+ const payload = {
+ op: 5 /* FetchStatus */,
+ shardId,
+ nonce
+ };
+ const promise = new Promise((resolve2) => this.fetchStatusPromises.set(nonce, resolve2));
+ worker.postMessage(payload);
+ const status = await promise;
+ statuses.set(shardId, status);
+ }
+ return statuses;
+ }
+ async setupWorker(workerData2) {
+ const worker = new Worker(this.resolveWorkerPath(), { workerData: workerData2 });
+ await once(worker, "online");
+ await this.waitForWorkerReady(worker);
+ worker.on("error", (err) => {
+ throw err;
+ }).on("messageerror", (err) => {
+ throw err;
+ }).on("message", async (payload) => this.onMessage(worker, payload));
+ this.#workers.push(worker);
+ for (const shardId of workerData2.shardIds) {
+ this.#workerByShardId.set(shardId, worker);
+ }
+ }
+ resolveWorkerPath() {
+ const path2 = this.options.workerPath;
+ if (!path2) {
+ return join(__dirname, "defaultWorker.js");
+ }
+ if (isAbsolute(path2)) {
+ return path2;
+ }
+ if (/^\.\.?[/\\]/.test(path2)) {
+ return resolve(path2);
+ }
+ try {
+ return __require.resolve(path2);
+ } catch {
+ return resolve(path2);
+ }
+ }
+ async waitForWorkerReady(worker) {
+ return new Promise((resolve2) => {
+ const handler = /* @__PURE__ */ __name((payload) => {
+ if (payload.op === 7 /* WorkerReady */) {
+ resolve2();
+ worker.off("message", handler);
+ }
+ }, "handler");
+ worker.on("message", handler);
+ });
+ }
+ async onMessage(worker, payload) {
+ switch (payload.op) {
+ case 0 /* Connected */: {
+ this.connectPromises.get(payload.shardId)?.();
+ this.connectPromises.delete(payload.shardId);
+ break;
+ }
+ case 1 /* Destroyed */: {
+ this.destroyPromises.get(payload.shardId)?.();
+ this.destroyPromises.delete(payload.shardId);
+ break;
+ }
+ case 2 /* Event */: {
+ this.manager.emit(payload.event, { ...payload.data, shardId: payload.shardId });
+ break;
+ }
+ case 3 /* RetrieveSessionInfo */: {
+ const session = await this.manager.options.retrieveSessionInfo(payload.shardId);
+ const response = {
+ op: 3 /* SessionInfoResponse */,
+ nonce: payload.nonce,
+ session
+ };
+ worker.postMessage(response);
+ break;
+ }
+ case 4 /* UpdateSessionInfo */: {
+ await this.manager.options.updateSessionInfo(payload.shardId, payload.session);
+ break;
+ }
+ case 5 /* WaitForIdentify */: {
+ const throttler = await this.ensureThrottler();
+ try {
+ const controller = new AbortController();
+ this.waitForIdentifyControllers.set(payload.nonce, controller);
+ await throttler.waitForIdentify(payload.shardId, controller.signal);
+ } catch {
+ return;
+ }
+ const response = {
+ op: 4 /* ShardIdentifyResponse */,
+ nonce: payload.nonce,
+ ok: true
+ };
+ worker.postMessage(response);
+ break;
+ }
+ case 6 /* FetchStatusResponse */: {
+ this.fetchStatusPromises.get(payload.nonce)?.(payload.status);
+ this.fetchStatusPromises.delete(payload.nonce);
+ break;
+ }
+ case 7 /* WorkerReady */: {
+ break;
+ }
+ case 8 /* CancelIdentify */: {
+ this.waitForIdentifyControllers.get(payload.nonce)?.abort();
+ this.waitForIdentifyControllers.delete(payload.nonce);
+ const response = {
+ op: 4 /* ShardIdentifyResponse */,
+ nonce: payload.nonce,
+ ok: false
+ };
+ worker.postMessage(response);
+ break;
+ }
+ }
+ }
+ async ensureThrottler() {
+ this.throttler ??= await this.manager.options.buildIdentifyThrottler(this.manager);
+ return this.throttler;
+ }
+};
+
+// src/strategies/context/WorkerContextFetchingStrategy.ts
+var WorkerContextFetchingStrategy = class {
+ constructor(options) {
+ this.options = options;
+ if (isMainThread) {
+ throw new Error("Cannot instantiate WorkerContextFetchingStrategy on the main thread");
+ }
+ parentPort.on("message", (payload) => {
+ if (payload.op === 3 /* SessionInfoResponse */) {
+ this.sessionPromises.get(payload.nonce)?.(payload.session);
+ this.sessionPromises.delete(payload.nonce);
+ }
+ if (payload.op === 4 /* ShardIdentifyResponse */) {
+ const promise = this.waitForIdentifyPromises.get(payload.nonce);
+ if (payload.ok) {
+ promise?.resolve();
+ } else {
+ promise?.reject(promise.signal.reason);
+ }
+ this.waitForIdentifyPromises.delete(payload.nonce);
+ }
+ });
+ }
+ static {
+ __name(this, "WorkerContextFetchingStrategy");
+ }
+ sessionPromises = new Collection2();
+ waitForIdentifyPromises = new Collection2();
+ async retrieveSessionInfo(shardId) {
+ const nonce = Math.random();
+ const payload = {
+ op: 3 /* RetrieveSessionInfo */,
+ shardId,
+ nonce
+ };
+ const promise = new Promise((resolve2) => this.sessionPromises.set(nonce, resolve2));
+ parentPort.postMessage(payload);
+ return promise;
+ }
+ updateSessionInfo(shardId, sessionInfo) {
+ const payload = {
+ op: 4 /* UpdateSessionInfo */,
+ shardId,
+ session: sessionInfo
+ };
+ parentPort.postMessage(payload);
+ }
+ async waitForIdentify(shardId, signal) {
+ const nonce = Math.random();
+ const payload = {
+ op: 5 /* WaitForIdentify */,
+ nonce,
+ shardId
+ };
+ const promise = new Promise(
+ (resolve2, reject) => (
+ // eslint-disable-next-line no-promise-executor-return
+ this.waitForIdentifyPromises.set(nonce, { signal, resolve: resolve2, reject })
+ )
+ );
+ parentPort.postMessage(payload);
+ const listener = /* @__PURE__ */ __name(() => {
+ const payload2 = {
+ op: 8 /* CancelIdentify */,
+ nonce
+ };
+ parentPort.postMessage(payload2);
+ }, "listener");
+ signal.addEventListener("abort", listener);
+ try {
+ await promise;
+ } finally {
+ signal.removeEventListener("abort", listener);
+ }
+ }
+};
+
+// src/strategies/sharding/SimpleShardingStrategy.ts
+import { Collection as Collection6 } from "@discordjs/collection";
+
+// src/ws/WebSocketShard.ts
+import { Buffer as Buffer2 } from "node:buffer";
+import { once as once2 } from "node:events";
+import { clearInterval, clearTimeout, setInterval, setTimeout } from "node:timers";
+import { setTimeout as sleep2 } from "node:timers/promises";
+import { URLSearchParams } from "node:url";
+import { TextDecoder } from "node:util";
+import { inflate } from "node:zlib";
+import { Collection as Collection5 } from "@discordjs/collection";
+import { lazy as lazy2 } from "@discordjs/util";
+import { AsyncQueue as AsyncQueue2 } from "@sapphire/async-queue";
+import { AsyncEventEmitter } from "@vladfrangu/async_event_emitter";
+import {
+ GatewayCloseCodes,
+ GatewayDispatchEvents,
+ GatewayOpcodes as GatewayOpcodes2
+} from "discord-api-types/v10";
+import { WebSocket } from "ws";
+
+// src/utils/constants.ts
+import process from "node:process";
+import { Collection as Collection4 } from "@discordjs/collection";
+import { lazy } from "@discordjs/util";
+import { APIVersion, GatewayOpcodes } from "discord-api-types/v10";
+
+// src/throttling/SimpleIdentifyThrottler.ts
+import { setTimeout as sleep } from "node:timers/promises";
+import { Collection as Collection3 } from "@discordjs/collection";
+import { AsyncQueue } from "@sapphire/async-queue";
+var SimpleIdentifyThrottler = class {
+ constructor(maxConcurrency) {
+ this.maxConcurrency = maxConcurrency;
+ }
+ static {
+ __name(this, "SimpleIdentifyThrottler");
+ }
+ states = new Collection3();
+ /**
+ * {@inheritDoc IIdentifyThrottler.waitForIdentify}
+ */
+ async waitForIdentify(shardId, signal) {
+ const key = shardId % this.maxConcurrency;
+ const state = this.states.ensure(key, () => {
+ return {
+ queue: new AsyncQueue(),
+ resetsAt: Number.POSITIVE_INFINITY
+ };
+ });
+ await state.queue.wait({ signal });
+ try {
+ const diff = state.resetsAt - Date.now();
+ if (diff <= 5e3) {
+ const time = diff + Math.random() * 1500;
+ await sleep(time);
+ }
+ state.resetsAt = Date.now() + 5e3;
+ } finally {
+ state.queue.shift();
+ }
+ }
+};
+
+// src/utils/constants.ts
+var Encoding = /* @__PURE__ */ ((Encoding2) => {
+ Encoding2["JSON"] = "json";
+ return Encoding2;
+})(Encoding || {});
+var CompressionMethod = /* @__PURE__ */ ((CompressionMethod2) => {
+ CompressionMethod2["ZlibStream"] = "zlib-stream";
+ return CompressionMethod2;
+})(CompressionMethod || {});
+var DefaultDeviceProperty = `@discordjs/ws 1.0.1`;
+var getDefaultSessionStore = lazy(() => new Collection4());
+var DefaultWebSocketManagerOptions = {
+ async buildIdentifyThrottler(manager) {
+ const info = await manager.fetchGatewayInformation();
+ return new SimpleIdentifyThrottler(info.session_start_limit.max_concurrency);
+ },
+ buildStrategy: (manager) => new SimpleShardingStrategy(manager),
+ shardCount: null,
+ shardIds: null,
+ largeThreshold: null,
+ initialPresence: null,
+ identifyProperties: {
+ browser: DefaultDeviceProperty,
+ device: DefaultDeviceProperty,
+ os: process.platform
+ },
+ version: APIVersion,
+ encoding: "json" /* JSON */,
+ compression: null,
+ retrieveSessionInfo(shardId) {
+ const store = getDefaultSessionStore();
+ return store.get(shardId) ?? null;
+ },
+ updateSessionInfo(shardId, info) {
+ const store = getDefaultSessionStore();
+ if (info) {
+ store.set(shardId, info);
+ } else {
+ store.delete(shardId);
+ }
+ },
+ handshakeTimeout: 3e4,
+ helloTimeout: 6e4,
+ readyTimeout: 15e3
+};
+var ImportantGatewayOpcodes = /* @__PURE__ */ new Set([
+ GatewayOpcodes.Heartbeat,
+ GatewayOpcodes.Identify,
+ GatewayOpcodes.Resume
+]);
+function getInitialSendRateLimitState() {
+ return {
+ remaining: 120,
+ resetAt: Date.now() + 6e4
+ };
+}
+__name(getInitialSendRateLimitState, "getInitialSendRateLimitState");
+
+// src/ws/WebSocketShard.ts
+var getZlibSync = lazy2(async () => import("zlib-sync").then((mod) => mod.default).catch(() => null));
+var WebSocketShardEvents = /* @__PURE__ */ ((WebSocketShardEvents2) => {
+ WebSocketShardEvents2["Closed"] = "closed";
+ WebSocketShardEvents2["Debug"] = "debug";
+ WebSocketShardEvents2["Dispatch"] = "dispatch";
+ WebSocketShardEvents2["Error"] = "error";
+ WebSocketShardEvents2["HeartbeatComplete"] = "heartbeat";
+ WebSocketShardEvents2["Hello"] = "hello";
+ WebSocketShardEvents2["Ready"] = "ready";
+ WebSocketShardEvents2["Resumed"] = "resumed";
+ return WebSocketShardEvents2;
+})(WebSocketShardEvents || {});
+var WebSocketShardStatus = /* @__PURE__ */ ((WebSocketShardStatus2) => {
+ WebSocketShardStatus2[WebSocketShardStatus2["Idle"] = 0] = "Idle";
+ WebSocketShardStatus2[WebSocketShardStatus2["Connecting"] = 1] = "Connecting";
+ WebSocketShardStatus2[WebSocketShardStatus2["Resuming"] = 2] = "Resuming";
+ WebSocketShardStatus2[WebSocketShardStatus2["Ready"] = 3] = "Ready";
+ return WebSocketShardStatus2;
+})(WebSocketShardStatus || {});
+var WebSocketShardDestroyRecovery = /* @__PURE__ */ ((WebSocketShardDestroyRecovery2) => {
+ WebSocketShardDestroyRecovery2[WebSocketShardDestroyRecovery2["Reconnect"] = 0] = "Reconnect";
+ WebSocketShardDestroyRecovery2[WebSocketShardDestroyRecovery2["Resume"] = 1] = "Resume";
+ return WebSocketShardDestroyRecovery2;
+})(WebSocketShardDestroyRecovery || {});
+var CloseCodes = /* @__PURE__ */ ((CloseCodes2) => {
+ CloseCodes2[CloseCodes2["Normal"] = 1e3] = "Normal";
+ CloseCodes2[CloseCodes2["Resuming"] = 4200] = "Resuming";
+ return CloseCodes2;
+})(CloseCodes || {});
+var WebSocketConstructor = WebSocket;
+var WebSocketShard = class extends AsyncEventEmitter {
+ static {
+ __name(this, "WebSocketShard");
+ }
+ connection = null;
+ useIdentifyCompress = false;
+ inflate = null;
+ textDecoder = new TextDecoder();
+ replayedEvents = 0;
+ isAck = true;
+ sendRateLimitState = getInitialSendRateLimitState();
+ initialHeartbeatTimeoutController = null;
+ heartbeatInterval = null;
+ lastHeartbeatAt = -1;
+ // Indicates whether the shard has already resolved its original connect() call
+ initialConnectResolved = false;
+ // Indicates if we failed to connect to the ws url (ECONNREFUSED/ECONNRESET)
+ failedToConnectDueToNetworkError = false;
+ sendQueue = new AsyncQueue2();
+ timeoutAbortControllers = new Collection5();
+ strategy;
+ id;
+ #status = 0 /* Idle */;
+ get status() {
+ return this.#status;
+ }
+ constructor(strategy, id) {
+ super();
+ this.strategy = strategy;
+ this.id = id;
+ }
+ async connect() {
+ const controller = new AbortController();
+ let promise;
+ if (!this.initialConnectResolved) {
+ promise = Promise.race([
+ once2(this, "ready" /* Ready */, { signal: controller.signal }),
+ once2(this, "resumed" /* Resumed */, { signal: controller.signal })
+ ]);
+ }
+ void this.internalConnect();
+ try {
+ await promise;
+ } catch ({ error }) {
+ throw error;
+ } finally {
+ controller.abort();
+ }
+ this.initialConnectResolved = true;
+ }
+ async internalConnect() {
+ if (this.#status !== 0 /* Idle */) {
+ throw new Error("Tried to connect a shard that wasn't idle");
+ }
+ const { version: version2, encoding, compression } = this.strategy.options;
+ const params = new URLSearchParams({ v: version2, encoding });
+ if (compression) {
+ const zlib = await getZlibSync();
+ if (zlib) {
+ params.append("compress", compression);
+ this.inflate = new zlib.Inflate({
+ chunkSize: 65535,
+ to: "string"
+ });
+ } else if (!this.useIdentifyCompress) {
+ this.useIdentifyCompress = true;
+ console.warn(
+ "WebSocketShard: Compression is enabled but zlib-sync is not installed, falling back to identify compress"
+ );
+ }
+ }
+ const session = await this.strategy.retrieveSessionInfo(this.id);
+ const url = `${session?.resumeURL ?? this.strategy.options.gatewayInformation.url}?${params.toString()}`;
+ this.debug([`Connecting to ${url}`]);
+ const connection = new WebSocketConstructor(url, {
+ handshakeTimeout: this.strategy.options.handshakeTimeout ?? void 0
+ });
+ connection.binaryType = "arraybuffer";
+ connection.onmessage = (event) => {
+ void this.onMessage(event.data, event.data instanceof ArrayBuffer);
+ };
+ connection.onerror = (event) => {
+ this.onError(event.error);
+ };
+ connection.onclose = (event) => {
+ void this.onClose(event.code);
+ };
+ this.connection = connection;
+ this.#status = 1 /* Connecting */;
+ this.sendRateLimitState = getInitialSendRateLimitState();
+ const { ok } = await this.waitForEvent("hello" /* Hello */, this.strategy.options.helloTimeout);
+ if (!ok) {
+ return;
+ }
+ if (session?.shardCount === this.strategy.options.shardCount) {
+ await this.resume(session);
+ } else {
+ await this.identify();
+ }
+ }
+ async destroy(options = {}) {
+ if (this.#status === 0 /* Idle */) {
+ this.debug(["Tried to destroy a shard that was idle"]);
+ return;
+ }
+ if (!options.code) {
+ options.code = options.recover === 1 /* Resume */ ? 4200 /* Resuming */ : 1e3 /* Normal */;
+ }
+ this.debug([
+ "Destroying shard",
+ `Reason: ${options.reason ?? "none"}`,
+ `Code: ${options.code}`,
+ `Recover: ${options.recover === void 0 ? "none" : WebSocketShardDestroyRecovery[options.recover]}`
+ ]);
+ this.isAck = true;
+ if (this.heartbeatInterval) {
+ clearInterval(this.heartbeatInterval);
+ }
+ if (this.initialHeartbeatTimeoutController) {
+ this.initialHeartbeatTimeoutController.abort();
+ this.initialHeartbeatTimeoutController = null;
+ }
+ this.lastHeartbeatAt = -1;
+ for (const controller of this.timeoutAbortControllers.values()) {
+ controller.abort();
+ }
+ this.timeoutAbortControllers.clear();
+ this.failedToConnectDueToNetworkError = false;
+ if (options.recover !== 1 /* Resume */) {
+ await this.strategy.updateSessionInfo(this.id, null);
+ }
+ if (this.connection) {
+ this.connection.onmessage = null;
+ this.connection.onclose = null;
+ const shouldClose = this.connection.readyState === WebSocket.OPEN;
+ this.debug([
+ "Connection status during destroy",
+ `Needs closing: ${shouldClose}`,
+ `Ready state: ${this.connection.readyState}`
+ ]);
+ if (shouldClose) {
+ let outerResolve;
+ const promise = new Promise((resolve2) => {
+ outerResolve = resolve2;
+ });
+ this.connection.onclose = outerResolve;
+ this.connection.close(options.code, options.reason);
+ await promise;
+ this.emit("closed" /* Closed */, { code: options.code });
+ }
+ this.connection.onerror = null;
+ } else {
+ this.debug(["Destroying a shard that has no connection; please open an issue on GitHub"]);
+ }
+ this.#status = 0 /* Idle */;
+ if (options.recover !== void 0) {
+ await sleep2(500);
+ return this.internalConnect();
+ }
+ }
+ async waitForEvent(event, timeoutDuration) {
+ this.debug([`Waiting for event ${event} ${timeoutDuration ? `for ${timeoutDuration}ms` : "indefinitely"}`]);
+ const timeoutController = new AbortController();
+ const timeout = timeoutDuration ? setTimeout(() => timeoutController.abort(), timeoutDuration).unref() : null;
+ this.timeoutAbortControllers.set(event, timeoutController);
+ const closeController = new AbortController();
+ try {
+ const closed = await Promise.race([
+ once2(this, event, { signal: timeoutController.signal }).then(() => false),
+ once2(this, "closed" /* Closed */, { signal: closeController.signal }).then(() => true)
+ ]);
+ return { ok: !closed };
+ } catch {
+ void this.destroy({
+ code: 1e3 /* Normal */,
+ reason: "Something timed out or went wrong while waiting for an event",
+ recover: 0 /* Reconnect */
+ });
+ return { ok: false };
+ } finally {
+ if (timeout) {
+ clearTimeout(timeout);
+ }
+ this.timeoutAbortControllers.delete(event);
+ if (!closeController.signal.aborted) {
+ closeController.abort();
+ }
+ }
+ }
+ async send(payload) {
+ if (!this.connection) {
+ throw new Error("WebSocketShard wasn't connected");
+ }
+ if (this.#status !== 3 /* Ready */ && !ImportantGatewayOpcodes.has(payload.op)) {
+ this.debug(["Tried to send a non-crucial payload before the shard was ready, waiting"]);
+ try {
+ await once2(this, "ready" /* Ready */);
+ } catch {
+ return this.send(payload);
+ }
+ }
+ await this.sendQueue.wait();
+ if (--this.sendRateLimitState.remaining <= 0) {
+ const now = Date.now();
+ if (this.sendRateLimitState.resetAt > now) {
+ const sleepFor = this.sendRateLimitState.resetAt - now;
+ this.debug([`Was about to hit the send rate limit, sleeping for ${sleepFor}ms`]);
+ const controller = new AbortController();
+ const interrupted = await Promise.race([
+ sleep2(sleepFor).then(() => false),
+ once2(this, "closed" /* Closed */, { signal: controller.signal }).then(() => true)
+ ]);
+ if (interrupted) {
+ this.debug(["Connection closed while waiting for the send rate limit to reset, re-queueing payload"]);
+ this.sendQueue.shift();
+ return this.send(payload);
+ }
+ controller.abort();
+ }
+ this.sendRateLimitState = getInitialSendRateLimitState();
+ }
+ this.sendQueue.shift();
+ this.connection.send(JSON.stringify(payload));
+ }
+ async identify() {
+ this.debug(["Waiting for identify throttle"]);
+ const controller = new AbortController();
+ const closeHandler = /* @__PURE__ */ __name(() => {
+ controller.abort();
+ }, "closeHandler");
+ this.on("closed" /* Closed */, closeHandler);
+ try {
+ await this.strategy.waitForIdentify(this.id, controller.signal);
+ } catch {
+ if (controller.signal.aborted) {
+ this.debug(["Was waiting for an identify, but the shard closed in the meantime"]);
+ return;
+ }
+ this.debug([
+ "IContextFetchingStrategy#waitForIdentify threw an unknown error.",
+ "If you're using a custom strategy, this is probably nothing to worry about.",
+ "If you're not, please open an issue on GitHub."
+ ]);
+ await this.destroy({
+ reason: "Identify throttling logic failed",
+ recover: 1 /* Resume */
+ });
+ } finally {
+ this.off("closed" /* Closed */, closeHandler);
+ }
+ this.debug([
+ "Identifying",
+ `shard id: ${this.id.toString()}`,
+ `shard count: ${this.strategy.options.shardCount}`,
+ `intents: ${this.strategy.options.intents}`,
+ `compression: ${this.inflate ? "zlib-stream" : this.useIdentifyCompress ? "identify" : "none"}`
+ ]);
+ const d = {
+ token: this.strategy.options.token,
+ properties: this.strategy.options.identifyProperties,
+ intents: this.strategy.options.intents,
+ compress: this.useIdentifyCompress,
+ shard: [this.id, this.strategy.options.shardCount]
+ };
+ if (this.strategy.options.largeThreshold) {
+ d.large_threshold = this.strategy.options.largeThreshold;
+ }
+ if (this.strategy.options.initialPresence) {
+ d.presence = this.strategy.options.initialPresence;
+ }
+ await this.send({
+ op: GatewayOpcodes2.Identify,
+ d
+ });
+ await this.waitForEvent("ready" /* Ready */, this.strategy.options.readyTimeout);
+ }
+ async resume(session) {
+ this.debug([
+ "Resuming session",
+ `resume url: ${session.resumeURL}`,
+ `sequence: ${session.sequence}`,
+ `shard id: ${this.id.toString()}`
+ ]);
+ this.#status = 2 /* Resuming */;
+ this.replayedEvents = 0;
+ return this.send({
+ op: GatewayOpcodes2.Resume,
+ d: {
+ token: this.strategy.options.token,
+ seq: session.sequence,
+ session_id: session.sessionId
+ }
+ });
+ }
+ async heartbeat(requested = false) {
+ if (!this.isAck && !requested) {
+ return this.destroy({ reason: "Zombie connection", recover: 1 /* Resume */ });
+ }
+ const session = await this.strategy.retrieveSessionInfo(this.id);
+ await this.send({
+ op: GatewayOpcodes2.Heartbeat,
+ d: session?.sequence ?? null
+ });
+ this.lastHeartbeatAt = Date.now();
+ this.isAck = false;
+ }
+ async unpackMessage(data, isBinary) {
+ if (!isBinary) {
+ try {
+ return JSON.parse(data);
+ } catch {
+ return null;
+ }
+ }
+ const decompressable = new Uint8Array(data);
+ if (this.useIdentifyCompress) {
+ return new Promise((resolve2, reject) => {
+ inflate(decompressable, { chunkSize: 65535 }, (err, result) => {
+ if (err) {
+ reject(err);
+ return;
+ }
+ resolve2(JSON.parse(this.textDecoder.decode(result)));
+ });
+ });
+ }
+ if (this.inflate) {
+ const l = decompressable.length;
+ const flush = l >= 4 && decompressable[l - 4] === 0 && decompressable[l - 3] === 0 && decompressable[l - 2] === 255 && decompressable[l - 1] === 255;
+ const zlib = await getZlibSync();
+ this.inflate.push(Buffer2.from(decompressable), flush ? zlib.Z_SYNC_FLUSH : zlib.Z_NO_FLUSH);
+ if (this.inflate.err) {
+ this.emit("error" /* Error */, {
+ error: new Error(`${this.inflate.err}${this.inflate.msg ? `: ${this.inflate.msg}` : ""}`)
+ });
+ }
+ if (!flush) {
+ return null;
+ }
+ const { result } = this.inflate;
+ if (!result) {
+ return null;
+ }
+ return JSON.parse(typeof result === "string" ? result : this.textDecoder.decode(result));
+ }
+ this.debug([
+ "Received a message we were unable to decompress",
+ `isBinary: ${isBinary.toString()}`,
+ `useIdentifyCompress: ${this.useIdentifyCompress.toString()}`,
+ `inflate: ${Boolean(this.inflate).toString()}`
+ ]);
+ return null;
+ }
+ async onMessage(data, isBinary) {
+ const payload = await this.unpackMessage(data, isBinary);
+ if (!payload) {
+ return;
+ }
+ switch (payload.op) {
+ case GatewayOpcodes2.Dispatch: {
+ if (this.#status === 2 /* Resuming */) {
+ this.replayedEvents++;
+ }
+ switch (payload.t) {
+ case GatewayDispatchEvents.Ready: {
+ this.#status = 3 /* Ready */;
+ const session2 = {
+ sequence: payload.s,
+ sessionId: payload.d.session_id,
+ shardId: this.id,
+ shardCount: this.strategy.options.shardCount,
+ resumeURL: payload.d.resume_gateway_url
+ };
+ await this.strategy.updateSessionInfo(this.id, session2);
+ this.emit("ready" /* Ready */, { data: payload.d });
+ break;
+ }
+ case GatewayDispatchEvents.Resumed: {
+ this.#status = 3 /* Ready */;
+ this.debug([`Resumed and replayed ${this.replayedEvents} events`]);
+ this.emit("resumed" /* Resumed */);
+ break;
+ }
+ default: {
+ break;
+ }
+ }
+ const session = await this.strategy.retrieveSessionInfo(this.id);
+ if (session) {
+ if (payload.s > session.sequence) {
+ await this.strategy.updateSessionInfo(this.id, { ...session, sequence: payload.s });
+ }
+ } else {
+ this.debug([
+ `Received a ${payload.t} event but no session is available. Session information cannot be re-constructed in this state without a full reconnect`
+ ]);
+ }
+ this.emit("dispatch" /* Dispatch */, { data: payload });
+ break;
+ }
+ case GatewayOpcodes2.Heartbeat: {
+ await this.heartbeat(true);
+ break;
+ }
+ case GatewayOpcodes2.Reconnect: {
+ await this.destroy({
+ reason: "Told to reconnect by Discord",
+ recover: 1 /* Resume */
+ });
+ break;
+ }
+ case GatewayOpcodes2.InvalidSession: {
+ this.debug([`Invalid session; will attempt to resume: ${payload.d.toString()}`]);
+ const session = await this.strategy.retrieveSessionInfo(this.id);
+ if (payload.d && session) {
+ await this.resume(session);
+ } else {
+ await this.destroy({
+ reason: "Invalid session",
+ recover: 0 /* Reconnect */
+ });
+ }
+ break;
+ }
+ case GatewayOpcodes2.Hello: {
+ this.emit("hello" /* Hello */);
+ const jitter = Math.random();
+ const firstWait = Math.floor(payload.d.heartbeat_interval * jitter);
+ this.debug([`Preparing first heartbeat of the connection with a jitter of ${jitter}; waiting ${firstWait}ms`]);
+ try {
+ const controller = new AbortController();
+ this.initialHeartbeatTimeoutController = controller;
+ await sleep2(firstWait, void 0, { signal: controller.signal });
+ } catch {
+ this.debug(["Cancelled initial heartbeat due to #destroy being called"]);
+ return;
+ } finally {
+ this.initialHeartbeatTimeoutController = null;
+ }
+ await this.heartbeat();
+ this.debug([`First heartbeat sent, starting to beat every ${payload.d.heartbeat_interval}ms`]);
+ this.heartbeatInterval = setInterval(() => void this.heartbeat(), payload.d.heartbeat_interval);
+ break;
+ }
+ case GatewayOpcodes2.HeartbeatAck: {
+ this.isAck = true;
+ const ackAt = Date.now();
+ this.emit("heartbeat" /* HeartbeatComplete */, {
+ ackAt,
+ heartbeatAt: this.lastHeartbeatAt,
+ latency: ackAt - this.lastHeartbeatAt
+ });
+ break;
+ }
+ }
+ }
+ onError(error) {
+ if ("code" in error && ["ECONNRESET", "ECONNREFUSED"].includes(error.code)) {
+ this.debug(["Failed to connect to the gateway URL specified due to a network error"]);
+ this.failedToConnectDueToNetworkError = true;
+ return;
+ }
+ this.emit("error" /* Error */, { error });
+ }
+ async onClose(code) {
+ this.emit("closed" /* Closed */, { code });
+ switch (code) {
+ case 1e3 /* Normal */: {
+ return this.destroy({
+ code,
+ reason: "Got disconnected by Discord",
+ recover: 0 /* Reconnect */
+ });
+ }
+ case 4200 /* Resuming */: {
+ break;
+ }
+ case GatewayCloseCodes.UnknownError: {
+ this.debug([`An unknown error occurred: ${code}`]);
+ return this.destroy({ code, recover: 1 /* Resume */ });
+ }
+ case GatewayCloseCodes.UnknownOpcode: {
+ this.debug(["An invalid opcode was sent to Discord."]);
+ return this.destroy({ code, recover: 1 /* Resume */ });
+ }
+ case GatewayCloseCodes.DecodeError: {
+ this.debug(["An invalid payload was sent to Discord."]);
+ return this.destroy({ code, recover: 1 /* Resume */ });
+ }
+ case GatewayCloseCodes.NotAuthenticated: {
+ this.debug(["A request was somehow sent before the identify/resume payload."]);
+ return this.destroy({ code, recover: 0 /* Reconnect */ });
+ }
+ case GatewayCloseCodes.AuthenticationFailed: {
+ this.emit("error" /* Error */, {
+ error: new Error("Authentication failed")
+ });
+ return this.destroy({ code });
+ }
+ case GatewayCloseCodes.AlreadyAuthenticated: {
+ this.debug(["More than one auth payload was sent."]);
+ return this.destroy({ code, recover: 0 /* Reconnect */ });
+ }
+ case GatewayCloseCodes.InvalidSeq: {
+ this.debug(["An invalid sequence was sent."]);
+ return this.destroy({ code, recover: 0 /* Reconnect */ });
+ }
+ case GatewayCloseCodes.RateLimited: {
+ this.debug(["The WebSocket rate limit has been hit, this should never happen"]);
+ return this.destroy({ code, recover: 0 /* Reconnect */ });
+ }
+ case GatewayCloseCodes.SessionTimedOut: {
+ this.debug(["Session timed out."]);
+ return this.destroy({ code, recover: 1 /* Resume */ });
+ }
+ case GatewayCloseCodes.InvalidShard: {
+ this.emit("error" /* Error */, {
+ error: new Error("Invalid shard")
+ });
+ return this.destroy({ code });
+ }
+ case GatewayCloseCodes.ShardingRequired: {
+ this.emit("error" /* Error */, {
+ error: new Error("Sharding is required")
+ });
+ return this.destroy({ code });
+ }
+ case GatewayCloseCodes.InvalidAPIVersion: {
+ this.emit("error" /* Error */, {
+ error: new Error("Used an invalid API version")
+ });
+ return this.destroy({ code });
+ }
+ case GatewayCloseCodes.InvalidIntents: {
+ this.emit("error" /* Error */, {
+ error: new Error("Used invalid intents")
+ });
+ return this.destroy({ code });
+ }
+ case GatewayCloseCodes.DisallowedIntents: {
+ this.emit("error" /* Error */, {
+ error: new Error("Used disallowed intents")
+ });
+ return this.destroy({ code });
+ }
+ default: {
+ this.debug([
+ `The gateway closed with an unexpected code ${code}, attempting to ${this.failedToConnectDueToNetworkError ? "reconnect" : "resume"}.`
+ ]);
+ return this.destroy({
+ code,
+ recover: this.failedToConnectDueToNetworkError ? 0 /* Reconnect */ : 1 /* Resume */
+ });
+ }
+ }
+ }
+ debug(messages) {
+ const message = `${messages[0]}${messages.length > 1 ? `
+${messages.slice(1).map((m) => ` ${m}`).join("\n")}` : ""}`;
+ this.emit("debug" /* Debug */, { message });
+ }
+};
+
+// src/strategies/sharding/SimpleShardingStrategy.ts
+var SimpleShardingStrategy = class {
+ static {
+ __name(this, "SimpleShardingStrategy");
+ }
+ manager;
+ shards = new Collection6();
+ constructor(manager) {
+ this.manager = manager;
+ }
+ /**
+ * {@inheritDoc IShardingStrategy.spawn}
+ */
+ async spawn(shardIds) {
+ const strategyOptions = await managerToFetchingStrategyOptions(this.manager);
+ for (const shardId of shardIds) {
+ const strategy = new SimpleContextFetchingStrategy(this.manager, strategyOptions);
+ const shard = new WebSocketShard(strategy, shardId);
+ for (const event of Object.values(WebSocketShardEvents)) {
+ shard.on(event, (payload) => this.manager.emit(event, { ...payload, shardId }));
+ }
+ this.shards.set(shardId, shard);
+ }
+ }
+ /**
+ * {@inheritDoc IShardingStrategy.connect}
+ */
+ async connect() {
+ const promises = [];
+ for (const shard of this.shards.values()) {
+ promises.push(shard.connect());
+ }
+ await Promise.all(promises);
+ }
+ /**
+ * {@inheritDoc IShardingStrategy.destroy}
+ */
+ async destroy(options) {
+ const promises = [];
+ for (const shard of this.shards.values()) {
+ promises.push(shard.destroy(options));
+ }
+ await Promise.all(promises);
+ this.shards.clear();
+ }
+ /**
+ * {@inheritDoc IShardingStrategy.send}
+ */
+ async send(shardId, payload) {
+ const shard = this.shards.get(shardId);
+ if (!shard) {
+ throw new RangeError(`Shard ${shardId} not found`);
+ }
+ return shard.send(payload);
+ }
+ /**
+ * {@inheritDoc IShardingStrategy.fetchStatus}
+ */
+ async fetchStatus() {
+ return this.shards.mapValues((shard) => shard.status);
+ }
+};
+
+// src/utils/WorkerBootstrapper.ts
+import { isMainThread as isMainThread2, parentPort as parentPort2, workerData } from "node:worker_threads";
+import { Collection as Collection7 } from "@discordjs/collection";
+var WorkerBootstrapper = class {
+ static {
+ __name(this, "WorkerBootstrapper");
+ }
+ /**
+ * The data passed to the worker thread
+ */
+ data = workerData;
+ /**
+ * The shards that are managed by this worker
+ */
+ shards = new Collection7();
+ constructor() {
+ if (isMainThread2) {
+ throw new Error("Expected WorkerBootstrap to not be used within the main thread");
+ }
+ }
+ /**
+ * Helper method to initiate a shard's connection process
+ */
+ async connect(shardId) {
+ const shard = this.shards.get(shardId);
+ if (!shard) {
+ throw new RangeError(`Shard ${shardId} does not exist`);
+ }
+ await shard.connect();
+ }
+ /**
+ * Helper method to destroy a shard
+ */
+ async destroy(shardId, options) {
+ const shard = this.shards.get(shardId);
+ if (!shard) {
+ throw new RangeError(`Shard ${shardId} does not exist`);
+ }
+ await shard.destroy(options);
+ }
+ /**
+ * Helper method to attach event listeners to the parentPort
+ */
+ setupThreadEvents() {
+ parentPort2.on("messageerror", (err) => {
+ throw err;
+ }).on("message", async (payload) => {
+ switch (payload.op) {
+ case 0 /* Connect */: {
+ await this.connect(payload.shardId);
+ const response = {
+ op: 0 /* Connected */,
+ shardId: payload.shardId
+ };
+ parentPort2.postMessage(response);
+ break;
+ }
+ case 1 /* Destroy */: {
+ await this.destroy(payload.shardId, payload.options);
+ const response = {
+ op: 1 /* Destroyed */,
+ shardId: payload.shardId
+ };
+ parentPort2.postMessage(response);
+ break;
+ }
+ case 2 /* Send */: {
+ const shard = this.shards.get(payload.shardId);
+ if (!shard) {
+ throw new RangeError(`Shard ${payload.shardId} does not exist`);
+ }
+ await shard.send(payload.payload);
+ break;
+ }
+ case 3 /* SessionInfoResponse */: {
+ break;
+ }
+ case 4 /* ShardIdentifyResponse */: {
+ break;
+ }
+ case 5 /* FetchStatus */: {
+ const shard = this.shards.get(payload.shardId);
+ if (!shard) {
+ throw new Error(`Shard ${payload.shardId} does not exist`);
+ }
+ const response = {
+ op: 6 /* FetchStatusResponse */,
+ status: shard.status,
+ nonce: payload.nonce
+ };
+ parentPort2.postMessage(response);
+ break;
+ }
+ }
+ });
+ }
+ /**
+ * Bootstraps the worker thread with the provided options
+ */
+ async bootstrap(options = {}) {
+ for (const shardId of this.data.shardIds) {
+ const shard = new WebSocketShard(new WorkerContextFetchingStrategy(this.data), shardId);
+ for (const event of options.forwardEvents ?? Object.values(WebSocketShardEvents)) {
+ shard.on(event, (data) => {
+ const payload = {
+ op: 2 /* Event */,
+ event,
+ data,
+ shardId
+ };
+ parentPort2.postMessage(payload);
+ });
+ }
+ await options.shardCallback?.(shard);
+ this.shards.set(shardId, shard);
+ }
+ this.setupThreadEvents();
+ const message = {
+ op: 7 /* WorkerReady */
+ };
+ parentPort2.postMessage(message);
+ }
+};
+
+// src/ws/WebSocketManager.ts
+import { range } from "@discordjs/util";
+import { AsyncEventEmitter as AsyncEventEmitter2 } from "@vladfrangu/async_event_emitter";
+import {
+ Routes
+} from "discord-api-types/v10";
+var WebSocketManager = class extends AsyncEventEmitter2 {
+ static {
+ __name(this, "WebSocketManager");
+ }
+ /**
+ * The options being used by this manager
+ */
+ options;
+ /**
+ * Internal cache for a GET /gateway/bot result
+ */
+ gatewayInformation = null;
+ /**
+ * Internal cache for the shard ids
+ */
+ shardIds = null;
+ /**
+ * Strategy used to manage shards
+ *
+ * @defaultValue `SimpleShardingStrategy`
+ */
+ strategy;
+ constructor(options) {
+ super();
+ this.options = { ...DefaultWebSocketManagerOptions, ...options };
+ this.strategy = this.options.buildStrategy(this);
+ }
+ /**
+ * Fetches the gateway information from Discord - or returns it from cache if available
+ *
+ * @param force - Whether to ignore the cache and force a fresh fetch
+ */
+ async fetchGatewayInformation(force = false) {
+ if (this.gatewayInformation) {
+ if (this.gatewayInformation.expiresAt <= Date.now()) {
+ this.gatewayInformation = null;
+ } else if (!force) {
+ return this.gatewayInformation.data;
+ }
+ }
+ const data = await this.options.rest.get(Routes.gatewayBot());
+ this.gatewayInformation = { data, expiresAt: Date.now() + (data.session_start_limit.reset_after || 5e3) };
+ return this.gatewayInformation.data;
+ }
+ /**
+ * Updates your total shard count on-the-fly, spawning shards as needed
+ *
+ * @param shardCount - The new shard count to use
+ */
+ async updateShardCount(shardCount) {
+ await this.strategy.destroy({ reason: "User is adjusting their shards" });
+ this.options.shardCount = shardCount;
+ const shardIds = await this.getShardIds(true);
+ await this.strategy.spawn(shardIds);
+ return this;
+ }
+ /**
+ * Yields the total number of shards across for your bot, accounting for Discord recommendations
+ */
+ async getShardCount() {
+ if (this.options.shardCount) {
+ return this.options.shardCount;
+ }
+ const shardIds = await this.getShardIds();
+ return Math.max(...shardIds) + 1;
+ }
+ /**
+ * Yields the ids of the shards this manager should manage
+ */
+ async getShardIds(force = false) {
+ if (this.shardIds && !force) {
+ return this.shardIds;
+ }
+ let shardIds;
+ if (this.options.shardIds) {
+ if (Array.isArray(this.options.shardIds)) {
+ shardIds = this.options.shardIds;
+ } else {
+ const { start, end } = this.options.shardIds;
+ shardIds = [...range({ start, end: end + 1 })];
+ }
+ } else {
+ const data = await this.fetchGatewayInformation();
+ shardIds = [...range(this.options.shardCount ?? data.shards)];
+ }
+ this.shardIds = shardIds;
+ return shardIds;
+ }
+ async connect() {
+ const shardCount = await this.getShardCount();
+ const data = await this.fetchGatewayInformation();
+ if (data.session_start_limit.remaining < shardCount) {
+ throw new Error(
+ `Not enough sessions remaining to spawn ${shardCount} shards; only ${data.session_start_limit.remaining} remaining; resets at ${new Date(Date.now() + data.session_start_limit.reset_after).toISOString()}`
+ );
+ }
+ await this.updateShardCount(shardCount);
+ await this.strategy.connect();
+ }
+ destroy(options) {
+ return this.strategy.destroy(options);
+ }
+ send(shardId, payload) {
+ return this.strategy.send(shardId, payload);
+ }
+ fetchStatus() {
+ return this.strategy.fetchStatus();
+ }
+};
+
+// src/index.ts
+var version = "1.0.1";
+export {
+ CloseCodes,
+ CompressionMethod,
+ DefaultDeviceProperty,
+ DefaultWebSocketManagerOptions,
+ Encoding,
+ ImportantGatewayOpcodes,
+ SimpleContextFetchingStrategy,
+ SimpleIdentifyThrottler,
+ SimpleShardingStrategy,
+ WebSocketManager,
+ WebSocketShard,
+ WebSocketShardDestroyRecovery,
+ WebSocketShardEvents,
+ WebSocketShardStatus,
+ WorkerBootstrapper,
+ WorkerContextFetchingStrategy,
+ WorkerReceivePayloadOp,
+ WorkerSendPayloadOp,
+ WorkerShardingStrategy,
+ getInitialSendRateLimitState,
+ managerToFetchingStrategyOptions,
+ version
+};
+//# sourceMappingURL=index.mjs.map \ No newline at end of file
diff --git a/node_modules/@discordjs/ws/dist/index.mjs.map b/node_modules/@discordjs/ws/dist/index.mjs.map
new file mode 100644
index 0000000..5c18bd5
--- /dev/null
+++ b/node_modules/@discordjs/ws/dist/index.mjs.map
@@ -0,0 +1 @@
+{"version":3,"sources":["../../../node_modules/tsup/assets/esm_shims.js","../src/strategies/context/IContextFetchingStrategy.ts","../src/strategies/context/SimpleContextFetchingStrategy.ts","../src/strategies/context/WorkerContextFetchingStrategy.ts","../src/strategies/sharding/WorkerShardingStrategy.ts","../src/strategies/sharding/SimpleShardingStrategy.ts","../src/ws/WebSocketShard.ts","../src/utils/constants.ts","../src/throttling/SimpleIdentifyThrottler.ts","../src/utils/WorkerBootstrapper.ts","../src/ws/WebSocketManager.ts","../src/index.ts"],"sourcesContent":["// Shim globals in esm bundle\nimport { fileURLToPath } from 'url'\nimport path from 'path'\n\nconst getFilename = () => fileURLToPath(import.meta.url)\nconst getDirname = () => path.dirname(getFilename())\n\nexport const __dirname = /* @__PURE__ */ getDirname()\nexport const __filename = /* @__PURE__ */ getFilename()\n","import type { Awaitable } from '@discordjs/util';\nimport type { APIGatewayBotInfo } from 'discord-api-types/v10';\nimport type { SessionInfo, WebSocketManager, WebSocketManagerOptions } from '../../ws/WebSocketManager.js';\n\nexport interface FetchingStrategyOptions\n\textends Omit<\n\t\tWebSocketManagerOptions,\n\t\t| 'buildIdentifyThrottler'\n\t\t| 'buildStrategy'\n\t\t| 'rest'\n\t\t| 'retrieveSessionInfo'\n\t\t| 'shardCount'\n\t\t| 'shardIds'\n\t\t| 'updateSessionInfo'\n\t> {\n\treadonly gatewayInformation: APIGatewayBotInfo;\n\treadonly shardCount: number;\n}\n\n/**\n * Strategies responsible solely for making manager information accessible\n */\nexport interface IContextFetchingStrategy {\n\treadonly options: FetchingStrategyOptions;\n\tretrieveSessionInfo(shardId: number): Awaitable<SessionInfo | null>;\n\tupdateSessionInfo(shardId: number, sessionInfo: SessionInfo | null): Awaitable<void>;\n\t/**\n\t * Resolves once the given shard should be allowed to identify\n\t * This should correctly handle the signal and reject with an abort error if the operation is aborted.\n\t * Other errors will cause the shard to reconnect.\n\t */\n\twaitForIdentify(shardId: number, signal: AbortSignal): Promise<void>;\n}\n\nexport async function managerToFetchingStrategyOptions(manager: WebSocketManager): Promise<FetchingStrategyOptions> {\n\t/* eslint-disable @typescript-eslint/unbound-method */\n\tconst {\n\t\tbuildIdentifyThrottler,\n\t\tbuildStrategy,\n\t\tretrieveSessionInfo,\n\t\tupdateSessionInfo,\n\t\tshardCount,\n\t\tshardIds,\n\t\trest,\n\t\t...managerOptions\n\t} = manager.options;\n\t/* eslint-enable @typescript-eslint/unbound-method */\n\n\treturn {\n\t\t...managerOptions,\n\t\tgatewayInformation: await manager.fetchGatewayInformation(),\n\t\tshardCount: await manager.getShardCount(),\n\t};\n}\n","import type { IIdentifyThrottler } from '../../throttling/IIdentifyThrottler.js';\nimport type { SessionInfo, WebSocketManager } from '../../ws/WebSocketManager.js';\nimport type { FetchingStrategyOptions, IContextFetchingStrategy } from './IContextFetchingStrategy.js';\n\nexport class SimpleContextFetchingStrategy implements IContextFetchingStrategy {\n\t// This strategy assumes every shard is running under the same process - therefore we need a single\n\t// IdentifyThrottler per manager.\n\tprivate static throttlerCache = new WeakMap<WebSocketManager, IIdentifyThrottler>();\n\n\tprivate static async ensureThrottler(manager: WebSocketManager): Promise<IIdentifyThrottler> {\n\t\tconst throttler = SimpleContextFetchingStrategy.throttlerCache.get(manager);\n\t\tif (throttler) {\n\t\t\treturn throttler;\n\t\t}\n\n\t\tconst newThrottler = await manager.options.buildIdentifyThrottler(manager);\n\t\tSimpleContextFetchingStrategy.throttlerCache.set(manager, newThrottler);\n\n\t\treturn newThrottler;\n\t}\n\n\tpublic constructor(private readonly manager: WebSocketManager, public readonly options: FetchingStrategyOptions) {}\n\n\tpublic async retrieveSessionInfo(shardId: number): Promise<SessionInfo | null> {\n\t\treturn this.manager.options.retrieveSessionInfo(shardId);\n\t}\n\n\tpublic updateSessionInfo(shardId: number, sessionInfo: SessionInfo | null) {\n\t\treturn this.manager.options.updateSessionInfo(shardId, sessionInfo);\n\t}\n\n\tpublic async waitForIdentify(shardId: number, signal: AbortSignal): Promise<void> {\n\t\tconst throttler = await SimpleContextFetchingStrategy.ensureThrottler(this.manager);\n\t\tawait throttler.waitForIdentify(shardId, signal);\n\t}\n}\n","import { isMainThread, parentPort } from 'node:worker_threads';\nimport { Collection } from '@discordjs/collection';\nimport type { SessionInfo } from '../../ws/WebSocketManager.js';\nimport {\n\tWorkerReceivePayloadOp,\n\tWorkerSendPayloadOp,\n\ttype WorkerReceivePayload,\n\ttype WorkerSendPayload,\n} from '../sharding/WorkerShardingStrategy.js';\nimport type { FetchingStrategyOptions, IContextFetchingStrategy } from './IContextFetchingStrategy.js';\n\nexport class WorkerContextFetchingStrategy implements IContextFetchingStrategy {\n\tprivate readonly sessionPromises = new Collection<number, (session: SessionInfo | null) => void>();\n\n\tprivate readonly waitForIdentifyPromises = new Collection<\n\t\tnumber,\n\t\t{ reject(error: unknown): void; resolve(): void; signal: AbortSignal }\n\t>();\n\n\tpublic constructor(public readonly options: FetchingStrategyOptions) {\n\t\tif (isMainThread) {\n\t\t\tthrow new Error('Cannot instantiate WorkerContextFetchingStrategy on the main thread');\n\t\t}\n\n\t\tparentPort!.on('message', (payload: WorkerSendPayload) => {\n\t\t\tif (payload.op === WorkerSendPayloadOp.SessionInfoResponse) {\n\t\t\t\tthis.sessionPromises.get(payload.nonce)?.(payload.session);\n\t\t\t\tthis.sessionPromises.delete(payload.nonce);\n\t\t\t}\n\n\t\t\tif (payload.op === WorkerSendPayloadOp.ShardIdentifyResponse) {\n\t\t\t\tconst promise = this.waitForIdentifyPromises.get(payload.nonce);\n\t\t\t\tif (payload.ok) {\n\t\t\t\t\tpromise?.resolve();\n\t\t\t\t} else {\n\t\t\t\t\t// We need to make sure we reject with an abort error\n\t\t\t\t\tpromise?.reject(promise.signal.reason);\n\t\t\t\t}\n\n\t\t\t\tthis.waitForIdentifyPromises.delete(payload.nonce);\n\t\t\t}\n\t\t});\n\t}\n\n\tpublic async retrieveSessionInfo(shardId: number): Promise<SessionInfo | null> {\n\t\tconst nonce = Math.random();\n\t\tconst payload: WorkerReceivePayload = {\n\t\t\top: WorkerReceivePayloadOp.RetrieveSessionInfo,\n\t\t\tshardId,\n\t\t\tnonce,\n\t\t};\n\t\t// eslint-disable-next-line no-promise-executor-return\n\t\tconst promise = new Promise<SessionInfo | null>((resolve) => this.sessionPromises.set(nonce, resolve));\n\t\tparentPort!.postMessage(payload);\n\t\treturn promise;\n\t}\n\n\tpublic updateSessionInfo(shardId: number, sessionInfo: SessionInfo | null) {\n\t\tconst payload: WorkerReceivePayload = {\n\t\t\top: WorkerReceivePayloadOp.UpdateSessionInfo,\n\t\t\tshardId,\n\t\t\tsession: sessionInfo,\n\t\t};\n\t\tparentPort!.postMessage(payload);\n\t}\n\n\tpublic async waitForIdentify(shardId: number, signal: AbortSignal): Promise<void> {\n\t\tconst nonce = Math.random();\n\n\t\tconst payload: WorkerReceivePayload = {\n\t\t\top: WorkerReceivePayloadOp.WaitForIdentify,\n\t\t\tnonce,\n\t\t\tshardId,\n\t\t};\n\t\tconst promise = new Promise<void>((resolve, reject) =>\n\t\t\t// eslint-disable-next-line no-promise-executor-return\n\t\t\tthis.waitForIdentifyPromises.set(nonce, { signal, resolve, reject }),\n\t\t);\n\n\t\tparentPort!.postMessage(payload);\n\n\t\tconst listener = () => {\n\t\t\tconst payload: WorkerReceivePayload = {\n\t\t\t\top: WorkerReceivePayloadOp.CancelIdentify,\n\t\t\t\tnonce,\n\t\t\t};\n\n\t\t\tparentPort!.postMessage(payload);\n\t\t};\n\n\t\tsignal.addEventListener('abort', listener);\n\n\t\ttry {\n\t\t\tawait promise;\n\t\t} finally {\n\t\t\tsignal.removeEventListener('abort', listener);\n\t\t}\n\t}\n}\n","import { once } from 'node:events';\nimport { join, isAbsolute, resolve } from 'node:path';\nimport { Worker } from 'node:worker_threads';\nimport { Collection } from '@discordjs/collection';\nimport type { GatewaySendPayload } from 'discord-api-types/v10';\nimport type { IIdentifyThrottler } from '../../throttling/IIdentifyThrottler.js';\nimport type { SessionInfo, WebSocketManager } from '../../ws/WebSocketManager.js';\nimport type {\n\tWebSocketShardDestroyOptions,\n\tWebSocketShardEvents,\n\tWebSocketShardStatus,\n} from '../../ws/WebSocketShard.js';\nimport { managerToFetchingStrategyOptions, type FetchingStrategyOptions } from '../context/IContextFetchingStrategy.js';\nimport type { IShardingStrategy } from './IShardingStrategy.js';\n\nexport interface WorkerData extends FetchingStrategyOptions {\n\tshardIds: number[];\n}\n\nexport enum WorkerSendPayloadOp {\n\tConnect,\n\tDestroy,\n\tSend,\n\tSessionInfoResponse,\n\tShardIdentifyResponse,\n\tFetchStatus,\n}\n\nexport type WorkerSendPayload =\n\t| { nonce: number; ok: boolean; op: WorkerSendPayloadOp.ShardIdentifyResponse }\n\t| { nonce: number; op: WorkerSendPayloadOp.FetchStatus; shardId: number }\n\t| { nonce: number; op: WorkerSendPayloadOp.SessionInfoResponse; session: SessionInfo | null }\n\t| { op: WorkerSendPayloadOp.Connect; shardId: number }\n\t| { op: WorkerSendPayloadOp.Destroy; options?: WebSocketShardDestroyOptions; shardId: number }\n\t| { op: WorkerSendPayloadOp.Send; payload: GatewaySendPayload; shardId: number };\n\nexport enum WorkerReceivePayloadOp {\n\tConnected,\n\tDestroyed,\n\tEvent,\n\tRetrieveSessionInfo,\n\tUpdateSessionInfo,\n\tWaitForIdentify,\n\tFetchStatusResponse,\n\tWorkerReady,\n\tCancelIdentify,\n}\n\nexport type WorkerReceivePayload =\n\t// Can't seem to get a type-safe union based off of the event, so I'm sadly leaving data as any for now\n\t| { data: any; event: WebSocketShardEvents; op: WorkerReceivePayloadOp.Event; shardId: number }\n\t| { nonce: number; op: WorkerReceivePayloadOp.CancelIdentify }\n\t| { nonce: number; op: WorkerReceivePayloadOp.FetchStatusResponse; status: WebSocketShardStatus }\n\t| { nonce: number; op: WorkerReceivePayloadOp.RetrieveSessionInfo; shardId: number }\n\t| { nonce: number; op: WorkerReceivePayloadOp.WaitForIdentify; shardId: number }\n\t| { op: WorkerReceivePayloadOp.Connected; shardId: number }\n\t| { op: WorkerReceivePayloadOp.Destroyed; shardId: number }\n\t| { op: WorkerReceivePayloadOp.UpdateSessionInfo; session: SessionInfo | null; shardId: number }\n\t| { op: WorkerReceivePayloadOp.WorkerReady };\n\n/**\n * Options for a {@link WorkerShardingStrategy}\n */\nexport interface WorkerShardingStrategyOptions {\n\t/**\n\t * Dictates how many shards should be spawned per worker thread.\n\t */\n\tshardsPerWorker: number | 'all';\n\t/**\n\t * Path to the worker file to use. The worker requires quite a bit of setup, it is recommended you leverage the {@link WorkerBootstrapper} class.\n\t */\n\tworkerPath?: string;\n}\n\n/**\n * Strategy used to spawn threads in worker_threads\n */\nexport class WorkerShardingStrategy implements IShardingStrategy {\n\tprivate readonly manager: WebSocketManager;\n\n\tprivate readonly options: WorkerShardingStrategyOptions;\n\n\t#workers: Worker[] = [];\n\n\treadonly #workerByShardId = new Collection<number, Worker>();\n\n\tprivate readonly connectPromises = new Collection<number, () => void>();\n\n\tprivate readonly destroyPromises = new Collection<number, () => void>();\n\n\tprivate readonly fetchStatusPromises = new Collection<number, (status: WebSocketShardStatus) => void>();\n\n\tprivate readonly waitForIdentifyControllers = new Collection<number, AbortController>();\n\n\tprivate throttler?: IIdentifyThrottler;\n\n\tpublic constructor(manager: WebSocketManager, options: WorkerShardingStrategyOptions) {\n\t\tthis.manager = manager;\n\t\tthis.options = options;\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.spawn}\n\t */\n\tpublic async spawn(shardIds: number[]) {\n\t\tconst shardsPerWorker = this.options.shardsPerWorker === 'all' ? shardIds.length : this.options.shardsPerWorker;\n\t\tconst strategyOptions = await managerToFetchingStrategyOptions(this.manager);\n\n\t\tconst loops = Math.ceil(shardIds.length / shardsPerWorker);\n\t\tconst promises: Promise<void>[] = [];\n\n\t\tfor (let idx = 0; idx < loops; idx++) {\n\t\t\tconst slice = shardIds.slice(idx * shardsPerWorker, (idx + 1) * shardsPerWorker);\n\t\t\tconst workerData: WorkerData = {\n\t\t\t\t...strategyOptions,\n\t\t\t\tshardIds: slice,\n\t\t\t};\n\n\t\t\tpromises.push(this.setupWorker(workerData));\n\t\t}\n\n\t\tawait Promise.all(promises);\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.connect}\n\t */\n\tpublic async connect() {\n\t\tconst promises = [];\n\n\t\tfor (const [shardId, worker] of this.#workerByShardId.entries()) {\n\t\t\tconst payload: WorkerSendPayload = {\n\t\t\t\top: WorkerSendPayloadOp.Connect,\n\t\t\t\tshardId,\n\t\t\t};\n\n\t\t\t// eslint-disable-next-line no-promise-executor-return\n\t\t\tconst promise = new Promise<void>((resolve) => this.connectPromises.set(shardId, resolve));\n\t\t\tworker.postMessage(payload);\n\t\t\tpromises.push(promise);\n\t\t}\n\n\t\tawait Promise.all(promises);\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.destroy}\n\t */\n\tpublic async destroy(options: Omit<WebSocketShardDestroyOptions, 'recover'> = {}) {\n\t\tconst promises = [];\n\n\t\tfor (const [shardId, worker] of this.#workerByShardId.entries()) {\n\t\t\tconst payload: WorkerSendPayload = {\n\t\t\t\top: WorkerSendPayloadOp.Destroy,\n\t\t\t\tshardId,\n\t\t\t\toptions,\n\t\t\t};\n\n\t\t\tpromises.push(\n\t\t\t\t// eslint-disable-next-line no-promise-executor-return, promise/prefer-await-to-then\n\t\t\t\tnew Promise<void>((resolve) => this.destroyPromises.set(shardId, resolve)).then(async () => worker.terminate()),\n\t\t\t);\n\t\t\tworker.postMessage(payload);\n\t\t}\n\n\t\tthis.#workers = [];\n\t\tthis.#workerByShardId.clear();\n\n\t\tawait Promise.all(promises);\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.send}\n\t */\n\tpublic send(shardId: number, data: GatewaySendPayload) {\n\t\tconst worker = this.#workerByShardId.get(shardId);\n\t\tif (!worker) {\n\t\t\tthrow new Error(`No worker found for shard ${shardId}`);\n\t\t}\n\n\t\tconst payload: WorkerSendPayload = {\n\t\t\top: WorkerSendPayloadOp.Send,\n\t\t\tshardId,\n\t\t\tpayload: data,\n\t\t};\n\t\tworker.postMessage(payload);\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.fetchStatus}\n\t */\n\tpublic async fetchStatus() {\n\t\tconst statuses = new Collection<number, WebSocketShardStatus>();\n\n\t\tfor (const [shardId, worker] of this.#workerByShardId.entries()) {\n\t\t\tconst nonce = Math.random();\n\t\t\tconst payload: WorkerSendPayload = {\n\t\t\t\top: WorkerSendPayloadOp.FetchStatus,\n\t\t\t\tshardId,\n\t\t\t\tnonce,\n\t\t\t};\n\n\t\t\t// eslint-disable-next-line no-promise-executor-return\n\t\t\tconst promise = new Promise<WebSocketShardStatus>((resolve) => this.fetchStatusPromises.set(nonce, resolve));\n\t\t\tworker.postMessage(payload);\n\n\t\t\tconst status = await promise;\n\t\t\tstatuses.set(shardId, status);\n\t\t}\n\n\t\treturn statuses;\n\t}\n\n\tprivate async setupWorker(workerData: WorkerData) {\n\t\tconst worker = new Worker(this.resolveWorkerPath(), { workerData });\n\n\t\tawait once(worker, 'online');\n\t\t// We do this in case the user has any potentially long running code in their worker\n\t\tawait this.waitForWorkerReady(worker);\n\n\t\tworker\n\t\t\t.on('error', (err) => {\n\t\t\t\tthrow err;\n\t\t\t})\n\t\t\t.on('messageerror', (err) => {\n\t\t\t\tthrow err;\n\t\t\t})\n\t\t\t.on('message', async (payload: WorkerReceivePayload) => this.onMessage(worker, payload));\n\n\t\tthis.#workers.push(worker);\n\t\tfor (const shardId of workerData.shardIds) {\n\t\t\tthis.#workerByShardId.set(shardId, worker);\n\t\t}\n\t}\n\n\tprivate resolveWorkerPath(): string {\n\t\tconst path = this.options.workerPath;\n\n\t\tif (!path) {\n\t\t\treturn join(__dirname, 'defaultWorker.js');\n\t\t}\n\n\t\tif (isAbsolute(path)) {\n\t\t\treturn path;\n\t\t}\n\n\t\tif (/^\\.\\.?[/\\\\]/.test(path)) {\n\t\t\treturn resolve(path);\n\t\t}\n\n\t\ttry {\n\t\t\treturn require.resolve(path);\n\t\t} catch {\n\t\t\treturn resolve(path);\n\t\t}\n\t}\n\n\tprivate async waitForWorkerReady(worker: Worker): Promise<void> {\n\t\treturn new Promise((resolve) => {\n\t\t\tconst handler = (payload: WorkerReceivePayload) => {\n\t\t\t\tif (payload.op === WorkerReceivePayloadOp.WorkerReady) {\n\t\t\t\t\tresolve();\n\t\t\t\t\tworker.off('message', handler);\n\t\t\t\t}\n\t\t\t};\n\n\t\t\tworker.on('message', handler);\n\t\t});\n\t}\n\n\tprivate async onMessage(worker: Worker, payload: WorkerReceivePayload) {\n\t\tswitch (payload.op) {\n\t\t\tcase WorkerReceivePayloadOp.Connected: {\n\t\t\t\tthis.connectPromises.get(payload.shardId)?.();\n\t\t\t\tthis.connectPromises.delete(payload.shardId);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.Destroyed: {\n\t\t\t\tthis.destroyPromises.get(payload.shardId)?.();\n\t\t\t\tthis.destroyPromises.delete(payload.shardId);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.Event: {\n\t\t\t\tthis.manager.emit(payload.event, { ...payload.data, shardId: payload.shardId });\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.RetrieveSessionInfo: {\n\t\t\t\tconst session = await this.manager.options.retrieveSessionInfo(payload.shardId);\n\t\t\t\tconst response: WorkerSendPayload = {\n\t\t\t\t\top: WorkerSendPayloadOp.SessionInfoResponse,\n\t\t\t\t\tnonce: payload.nonce,\n\t\t\t\t\tsession,\n\t\t\t\t};\n\t\t\t\tworker.postMessage(response);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.UpdateSessionInfo: {\n\t\t\t\tawait this.manager.options.updateSessionInfo(payload.shardId, payload.session);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.WaitForIdentify: {\n\t\t\t\tconst throttler = await this.ensureThrottler();\n\n\t\t\t\t// If this rejects it means we aborted, in which case we reply elsewhere.\n\t\t\t\ttry {\n\t\t\t\t\tconst controller = new AbortController();\n\t\t\t\t\tthis.waitForIdentifyControllers.set(payload.nonce, controller);\n\t\t\t\t\tawait throttler.waitForIdentify(payload.shardId, controller.signal);\n\t\t\t\t} catch {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tconst response: WorkerSendPayload = {\n\t\t\t\t\top: WorkerSendPayloadOp.ShardIdentifyResponse,\n\t\t\t\t\tnonce: payload.nonce,\n\t\t\t\t\tok: true,\n\t\t\t\t};\n\t\t\t\tworker.postMessage(response);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.FetchStatusResponse: {\n\t\t\t\tthis.fetchStatusPromises.get(payload.nonce)?.(payload.status);\n\t\t\t\tthis.fetchStatusPromises.delete(payload.nonce);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.WorkerReady: {\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase WorkerReceivePayloadOp.CancelIdentify: {\n\t\t\t\tthis.waitForIdentifyControllers.get(payload.nonce)?.abort();\n\t\t\t\tthis.waitForIdentifyControllers.delete(payload.nonce);\n\n\t\t\t\tconst response: WorkerSendPayload = {\n\t\t\t\t\top: WorkerSendPayloadOp.ShardIdentifyResponse,\n\t\t\t\t\tnonce: payload.nonce,\n\t\t\t\t\tok: false,\n\t\t\t\t};\n\t\t\t\tworker.postMessage(response);\n\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate async ensureThrottler(): Promise<IIdentifyThrottler> {\n\t\tthis.throttler ??= await this.manager.options.buildIdentifyThrottler(this.manager);\n\t\treturn this.throttler;\n\t}\n}\n","import { Collection } from '@discordjs/collection';\nimport type { GatewaySendPayload } from 'discord-api-types/v10';\nimport type { WebSocketManager } from '../../ws/WebSocketManager.js';\nimport { WebSocketShard, WebSocketShardEvents, type WebSocketShardDestroyOptions } from '../../ws/WebSocketShard.js';\nimport { managerToFetchingStrategyOptions } from '../context/IContextFetchingStrategy.js';\nimport { SimpleContextFetchingStrategy } from '../context/SimpleContextFetchingStrategy.js';\nimport type { IShardingStrategy } from './IShardingStrategy.js';\n\n/**\n * Simple strategy that just spawns shards in the current process\n */\nexport class SimpleShardingStrategy implements IShardingStrategy {\n\tprivate readonly manager: WebSocketManager;\n\n\tprivate readonly shards = new Collection<number, WebSocketShard>();\n\n\tpublic constructor(manager: WebSocketManager) {\n\t\tthis.manager = manager;\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.spawn}\n\t */\n\tpublic async spawn(shardIds: number[]) {\n\t\tconst strategyOptions = await managerToFetchingStrategyOptions(this.manager);\n\n\t\tfor (const shardId of shardIds) {\n\t\t\tconst strategy = new SimpleContextFetchingStrategy(this.manager, strategyOptions);\n\t\t\tconst shard = new WebSocketShard(strategy, shardId);\n\t\t\tfor (const event of Object.values(WebSocketShardEvents)) {\n\t\t\t\t// @ts-expect-error: Intentional\n\t\t\t\tshard.on(event, (payload) => this.manager.emit(event, { ...payload, shardId }));\n\t\t\t}\n\n\t\t\tthis.shards.set(shardId, shard);\n\t\t}\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.connect}\n\t */\n\tpublic async connect() {\n\t\tconst promises = [];\n\n\t\tfor (const shard of this.shards.values()) {\n\t\t\tpromises.push(shard.connect());\n\t\t}\n\n\t\tawait Promise.all(promises);\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.destroy}\n\t */\n\tpublic async destroy(options?: Omit<WebSocketShardDestroyOptions, 'recover'>) {\n\t\tconst promises = [];\n\n\t\tfor (const shard of this.shards.values()) {\n\t\t\tpromises.push(shard.destroy(options));\n\t\t}\n\n\t\tawait Promise.all(promises);\n\t\tthis.shards.clear();\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.send}\n\t */\n\tpublic async send(shardId: number, payload: GatewaySendPayload) {\n\t\tconst shard = this.shards.get(shardId);\n\t\tif (!shard) {\n\t\t\tthrow new RangeError(`Shard ${shardId} not found`);\n\t\t}\n\n\t\treturn shard.send(payload);\n\t}\n\n\t/**\n\t * {@inheritDoc IShardingStrategy.fetchStatus}\n\t */\n\tpublic async fetchStatus() {\n\t\treturn this.shards.mapValues((shard) => shard.status);\n\t}\n}\n","/* eslint-disable id-length */\nimport { Buffer } from 'node:buffer';\nimport { once } from 'node:events';\nimport { clearInterval, clearTimeout, setInterval, setTimeout } from 'node:timers';\nimport { setTimeout as sleep } from 'node:timers/promises';\nimport { URLSearchParams } from 'node:url';\nimport { TextDecoder } from 'node:util';\nimport { inflate } from 'node:zlib';\nimport { Collection } from '@discordjs/collection';\nimport { lazy } from '@discordjs/util';\nimport { AsyncQueue } from '@sapphire/async-queue';\nimport { AsyncEventEmitter } from '@vladfrangu/async_event_emitter';\nimport {\n\tGatewayCloseCodes,\n\tGatewayDispatchEvents,\n\tGatewayOpcodes,\n\ttype GatewayDispatchPayload,\n\ttype GatewayIdentifyData,\n\ttype GatewayReadyDispatchData,\n\ttype GatewayReceivePayload,\n\ttype GatewaySendPayload,\n} from 'discord-api-types/v10';\nimport { WebSocket, type Data } from 'ws';\nimport type { Inflate } from 'zlib-sync';\nimport type { IContextFetchingStrategy } from '../strategies/context/IContextFetchingStrategy.js';\nimport { ImportantGatewayOpcodes, getInitialSendRateLimitState } from '../utils/constants.js';\nimport type { SessionInfo } from './WebSocketManager.js';\n\n// eslint-disable-next-line promise/prefer-await-to-then\nconst getZlibSync = lazy(async () => import('zlib-sync').then((mod) => mod.default).catch(() => null));\n\nexport enum WebSocketShardEvents {\n\tClosed = 'closed',\n\tDebug = 'debug',\n\tDispatch = 'dispatch',\n\tError = 'error',\n\tHeartbeatComplete = 'heartbeat',\n\tHello = 'hello',\n\tReady = 'ready',\n\tResumed = 'resumed',\n}\n\nexport enum WebSocketShardStatus {\n\tIdle,\n\tConnecting,\n\tResuming,\n\tReady,\n}\n\nexport enum WebSocketShardDestroyRecovery {\n\tReconnect,\n\tResume,\n}\n\n// eslint-disable-next-line @typescript-eslint/consistent-type-definitions\nexport type WebSocketShardEventsMap = {\n\t[WebSocketShardEvents.Closed]: [{ code: number }];\n\t[WebSocketShardEvents.Debug]: [payload: { message: string }];\n\t[WebSocketShardEvents.Dispatch]: [payload: { data: GatewayDispatchPayload }];\n\t[WebSocketShardEvents.Error]: [payload: { error: Error }];\n\t[WebSocketShardEvents.Hello]: [];\n\t[WebSocketShardEvents.Ready]: [payload: { data: GatewayReadyDispatchData }];\n\t[WebSocketShardEvents.Resumed]: [];\n\t[WebSocketShardEvents.HeartbeatComplete]: [payload: { ackAt: number; heartbeatAt: number; latency: number }];\n};\n\nexport interface WebSocketShardDestroyOptions {\n\tcode?: number;\n\treason?: string;\n\trecover?: WebSocketShardDestroyRecovery;\n}\n\nexport enum CloseCodes {\n\tNormal = 1_000,\n\tResuming = 4_200,\n}\n\nexport interface SendRateLimitState {\n\tremaining: number;\n\tresetAt: number;\n}\n\n// TODO(vladfrangu): enable this once https://github.com/oven-sh/bun/issues/3392 is solved\n// const WebSocketConstructor: typeof WebSocket = shouldUseGlobalFetchAndWebSocket()\n// \t? (globalThis as any).WebSocket\n// \t: WebSocket;\nconst WebSocketConstructor: typeof WebSocket = WebSocket;\n\nexport class WebSocketShard extends AsyncEventEmitter<WebSocketShardEventsMap> {\n\tprivate connection: WebSocket | null = null;\n\n\tprivate useIdentifyCompress = false;\n\n\tprivate inflate: Inflate | null = null;\n\n\tprivate readonly textDecoder = new TextDecoder();\n\n\tprivate replayedEvents = 0;\n\n\tprivate isAck = true;\n\n\tprivate sendRateLimitState: SendRateLimitState = getInitialSendRateLimitState();\n\n\tprivate initialHeartbeatTimeoutController: AbortController | null = null;\n\n\tprivate heartbeatInterval: NodeJS.Timer | null = null;\n\n\tprivate lastHeartbeatAt = -1;\n\n\t// Indicates whether the shard has already resolved its original connect() call\n\tprivate initialConnectResolved = false;\n\n\t// Indicates if we failed to connect to the ws url (ECONNREFUSED/ECONNRESET)\n\tprivate failedToConnectDueToNetworkError = false;\n\n\tprivate readonly sendQueue = new AsyncQueue();\n\n\tprivate readonly timeoutAbortControllers = new Collection<WebSocketShardEvents, AbortController>();\n\n\tprivate readonly strategy: IContextFetchingStrategy;\n\n\tpublic readonly id: number;\n\n\t#status: WebSocketShardStatus = WebSocketShardStatus.Idle;\n\n\tpublic get status(): WebSocketShardStatus {\n\t\treturn this.#status;\n\t}\n\n\tpublic constructor(strategy: IContextFetchingStrategy, id: number) {\n\t\tsuper();\n\t\tthis.strategy = strategy;\n\t\tthis.id = id;\n\t}\n\n\tpublic async connect() {\n\t\tconst controller = new AbortController();\n\t\tlet promise;\n\n\t\tif (!this.initialConnectResolved) {\n\t\t\t// Sleep for the remaining time, but if the connection closes in the meantime, we shouldn't wait the remainder to avoid blocking the new conn\n\t\t\tpromise = Promise.race([\n\t\t\t\tonce(this, WebSocketShardEvents.Ready, { signal: controller.signal }),\n\t\t\t\tonce(this, WebSocketShardEvents.Resumed, { signal: controller.signal }),\n\t\t\t]);\n\t\t}\n\n\t\tvoid this.internalConnect();\n\n\t\ttry {\n\t\t\tawait promise;\n\t\t} catch ({ error }: any) {\n\t\t\tthrow error;\n\t\t} finally {\n\t\t\t// cleanup hanging listeners\n\t\t\tcontroller.abort();\n\t\t}\n\n\t\tthis.initialConnectResolved = true;\n\t}\n\n\tprivate async internalConnect() {\n\t\tif (this.#status !== WebSocketShardStatus.Idle) {\n\t\t\tthrow new Error(\"Tried to connect a shard that wasn't idle\");\n\t\t}\n\n\t\tconst { version, encoding, compression } = this.strategy.options;\n\t\tconst params = new URLSearchParams({ v: version, encoding });\n\t\tif (compression) {\n\t\t\tconst zlib = await getZlibSync();\n\t\t\tif (zlib) {\n\t\t\t\tparams.append('compress', compression);\n\t\t\t\tthis.inflate = new zlib.Inflate({\n\t\t\t\t\tchunkSize: 65_535,\n\t\t\t\t\tto: 'string',\n\t\t\t\t});\n\t\t\t} else if (!this.useIdentifyCompress) {\n\t\t\t\tthis.useIdentifyCompress = true;\n\t\t\t\tconsole.warn(\n\t\t\t\t\t'WebSocketShard: Compression is enabled but zlib-sync is not installed, falling back to identify compress',\n\t\t\t\t);\n\t\t\t}\n\t\t}\n\n\t\tconst session = await this.strategy.retrieveSessionInfo(this.id);\n\n\t\tconst url = `${session?.resumeURL ?? this.strategy.options.gatewayInformation.url}?${params.toString()}`;\n\n\t\tthis.debug([`Connecting to ${url}`]);\n\n\t\tconst connection = new WebSocketConstructor(url, {\n\t\t\thandshakeTimeout: this.strategy.options.handshakeTimeout ?? undefined,\n\t\t});\n\n\t\tconnection.binaryType = 'arraybuffer';\n\n\t\tconnection.onmessage = (event) => {\n\t\t\tvoid this.onMessage(event.data, event.data instanceof ArrayBuffer);\n\t\t};\n\n\t\tconnection.onerror = (event) => {\n\t\t\tthis.onError(event.error);\n\t\t};\n\n\t\tconnection.onclose = (event) => {\n\t\t\tvoid this.onClose(event.code);\n\t\t};\n\n\t\tthis.connection = connection;\n\n\t\tthis.#status = WebSocketShardStatus.Connecting;\n\n\t\tthis.sendRateLimitState = getInitialSendRateLimitState();\n\n\t\tconst { ok } = await this.waitForEvent(WebSocketShardEvents.Hello, this.strategy.options.helloTimeout);\n\t\tif (!ok) {\n\t\t\treturn;\n\t\t}\n\n\t\tif (session?.shardCount === this.strategy.options.shardCount) {\n\t\t\tawait this.resume(session);\n\t\t} else {\n\t\t\tawait this.identify();\n\t\t}\n\t}\n\n\tpublic async destroy(options: WebSocketShardDestroyOptions = {}) {\n\t\tif (this.#status === WebSocketShardStatus.Idle) {\n\t\t\tthis.debug(['Tried to destroy a shard that was idle']);\n\t\t\treturn;\n\t\t}\n\n\t\tif (!options.code) {\n\t\t\toptions.code = options.recover === WebSocketShardDestroyRecovery.Resume ? CloseCodes.Resuming : CloseCodes.Normal;\n\t\t}\n\n\t\tthis.debug([\n\t\t\t'Destroying shard',\n\t\t\t`Reason: ${options.reason ?? 'none'}`,\n\t\t\t`Code: ${options.code}`,\n\t\t\t`Recover: ${options.recover === undefined ? 'none' : WebSocketShardDestroyRecovery[options.recover]!}`,\n\t\t]);\n\n\t\t// Reset state\n\t\tthis.isAck = true;\n\t\tif (this.heartbeatInterval) {\n\t\t\tclearInterval(this.heartbeatInterval);\n\t\t}\n\n\t\tif (this.initialHeartbeatTimeoutController) {\n\t\t\tthis.initialHeartbeatTimeoutController.abort();\n\t\t\tthis.initialHeartbeatTimeoutController = null;\n\t\t}\n\n\t\tthis.lastHeartbeatAt = -1;\n\n\t\tfor (const controller of this.timeoutAbortControllers.values()) {\n\t\t\tcontroller.abort();\n\t\t}\n\n\t\tthis.timeoutAbortControllers.clear();\n\n\t\tthis.failedToConnectDueToNetworkError = false;\n\n\t\t// Clear session state if applicable\n\t\tif (options.recover !== WebSocketShardDestroyRecovery.Resume) {\n\t\t\tawait this.strategy.updateSessionInfo(this.id, null);\n\t\t}\n\n\t\tif (this.connection) {\n\t\t\t// No longer need to listen to messages\n\t\t\tthis.connection.onmessage = null;\n\t\t\t// Prevent a reconnection loop by unbinding the main close event\n\t\t\tthis.connection.onclose = null;\n\n\t\t\tconst shouldClose = this.connection.readyState === WebSocket.OPEN;\n\n\t\t\tthis.debug([\n\t\t\t\t'Connection status during destroy',\n\t\t\t\t`Needs closing: ${shouldClose}`,\n\t\t\t\t`Ready state: ${this.connection.readyState}`,\n\t\t\t]);\n\n\t\t\tif (shouldClose) {\n\t\t\t\tlet outerResolve: () => void;\n\t\t\t\tconst promise = new Promise<void>((resolve) => {\n\t\t\t\t\touterResolve = resolve;\n\t\t\t\t});\n\n\t\t\t\tthis.connection.onclose = outerResolve!;\n\n\t\t\t\tthis.connection.close(options.code, options.reason);\n\n\t\t\t\tawait promise;\n\t\t\t\tthis.emit(WebSocketShardEvents.Closed, { code: options.code });\n\t\t\t}\n\n\t\t\t// Lastly, remove the error event.\n\t\t\t// Doing this earlier would cause a hard crash in case an error event fired on our `close` call\n\t\t\tthis.connection.onerror = null;\n\t\t} else {\n\t\t\tthis.debug(['Destroying a shard that has no connection; please open an issue on GitHub']);\n\t\t}\n\n\t\tthis.#status = WebSocketShardStatus.Idle;\n\n\t\tif (options.recover !== undefined) {\n\t\t\t// There's cases (like no internet connection) where we immediately fail to connect,\n\t\t\t// causing a very fast and draining reconnection loop.\n\t\t\tawait sleep(500);\n\t\t\treturn this.internalConnect();\n\t\t}\n\t}\n\n\tprivate async waitForEvent(event: WebSocketShardEvents, timeoutDuration?: number | null): Promise<{ ok: boolean }> {\n\t\tthis.debug([`Waiting for event ${event} ${timeoutDuration ? `for ${timeoutDuration}ms` : 'indefinitely'}`]);\n\t\tconst timeoutController = new AbortController();\n\t\tconst timeout = timeoutDuration ? setTimeout(() => timeoutController.abort(), timeoutDuration).unref() : null;\n\n\t\tthis.timeoutAbortControllers.set(event, timeoutController);\n\n\t\tconst closeController = new AbortController();\n\n\t\ttry {\n\t\t\t// If the first promise resolves, all is well. If the 2nd promise resolves,\n\t\t\t// the shard has meanwhile closed. In that case, a destroy is already ongoing, so we just need to\n\t\t\t// return false. Meanwhile, if something rejects (error event) or the first controller is aborted,\n\t\t\t// we enter the catch block and trigger a destroy there.\n\t\t\tconst closed = await Promise.race<boolean>([\n\t\t\t\tonce(this, event, { signal: timeoutController.signal }).then(() => false),\n\t\t\t\tonce(this, WebSocketShardEvents.Closed, { signal: closeController.signal }).then(() => true),\n\t\t\t]);\n\n\t\t\treturn { ok: !closed };\n\t\t} catch {\n\t\t\t// If we're here because of other reasons, we need to destroy the shard\n\t\t\tvoid this.destroy({\n\t\t\t\tcode: CloseCodes.Normal,\n\t\t\t\treason: 'Something timed out or went wrong while waiting for an event',\n\t\t\t\trecover: WebSocketShardDestroyRecovery.Reconnect,\n\t\t\t});\n\n\t\t\treturn { ok: false };\n\t\t} finally {\n\t\t\tif (timeout) {\n\t\t\t\tclearTimeout(timeout);\n\t\t\t}\n\n\t\t\tthis.timeoutAbortControllers.delete(event);\n\n\t\t\t// Clean up the close listener to not leak memory\n\t\t\tif (!closeController.signal.aborted) {\n\t\t\t\tcloseController.abort();\n\t\t\t}\n\t\t}\n\t}\n\n\tpublic async send(payload: GatewaySendPayload): Promise<void> {\n\t\tif (!this.connection) {\n\t\t\tthrow new Error(\"WebSocketShard wasn't connected\");\n\t\t}\n\n\t\tif (this.#status !== WebSocketShardStatus.Ready && !ImportantGatewayOpcodes.has(payload.op)) {\n\t\t\tthis.debug(['Tried to send a non-crucial payload before the shard was ready, waiting']);\n\t\t\t// This will throw if the shard throws an error event in the meantime, just requeue the payload\n\t\t\ttry {\n\t\t\t\tawait once(this, WebSocketShardEvents.Ready);\n\t\t\t} catch {\n\t\t\t\treturn this.send(payload);\n\t\t\t}\n\t\t}\n\n\t\tawait this.sendQueue.wait();\n\n\t\tif (--this.sendRateLimitState.remaining <= 0) {\n\t\t\tconst now = Date.now();\n\n\t\t\tif (this.sendRateLimitState.resetAt > now) {\n\t\t\t\tconst sleepFor = this.sendRateLimitState.resetAt - now;\n\n\t\t\t\tthis.debug([`Was about to hit the send rate limit, sleeping for ${sleepFor}ms`]);\n\t\t\t\tconst controller = new AbortController();\n\n\t\t\t\t// Sleep for the remaining time, but if the connection closes in the meantime, we shouldn't wait the remainder to avoid blocking the new conn\n\t\t\t\tconst interrupted = await Promise.race([\n\t\t\t\t\tsleep(sleepFor).then(() => false),\n\t\t\t\t\tonce(this, WebSocketShardEvents.Closed, { signal: controller.signal }).then(() => true),\n\t\t\t\t]);\n\n\t\t\t\tif (interrupted) {\n\t\t\t\t\tthis.debug(['Connection closed while waiting for the send rate limit to reset, re-queueing payload']);\n\t\t\t\t\tthis.sendQueue.shift();\n\t\t\t\t\treturn this.send(payload);\n\t\t\t\t}\n\n\t\t\t\t// This is so the listener from the `once` call is removed\n\t\t\t\tcontroller.abort();\n\t\t\t}\n\n\t\t\tthis.sendRateLimitState = getInitialSendRateLimitState();\n\t\t}\n\n\t\tthis.sendQueue.shift();\n\t\tthis.connection.send(JSON.stringify(payload));\n\t}\n\n\tprivate async identify() {\n\t\tthis.debug(['Waiting for identify throttle']);\n\n\t\tconst controller = new AbortController();\n\t\tconst closeHandler = () => {\n\t\t\tcontroller.abort();\n\t\t};\n\n\t\tthis.on(WebSocketShardEvents.Closed, closeHandler);\n\n\t\ttry {\n\t\t\tawait this.strategy.waitForIdentify(this.id, controller.signal);\n\t\t} catch {\n\t\t\tif (controller.signal.aborted) {\n\t\t\t\tthis.debug(['Was waiting for an identify, but the shard closed in the meantime']);\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tthis.debug([\n\t\t\t\t'IContextFetchingStrategy#waitForIdentify threw an unknown error.',\n\t\t\t\t\"If you're using a custom strategy, this is probably nothing to worry about.\",\n\t\t\t\t\"If you're not, please open an issue on GitHub.\",\n\t\t\t]);\n\n\t\t\tawait this.destroy({\n\t\t\t\treason: 'Identify throttling logic failed',\n\t\t\t\trecover: WebSocketShardDestroyRecovery.Resume,\n\t\t\t});\n\t\t} finally {\n\t\t\tthis.off(WebSocketShardEvents.Closed, closeHandler);\n\t\t}\n\n\t\tthis.debug([\n\t\t\t'Identifying',\n\t\t\t`shard id: ${this.id.toString()}`,\n\t\t\t`shard count: ${this.strategy.options.shardCount}`,\n\t\t\t`intents: ${this.strategy.options.intents}`,\n\t\t\t`compression: ${this.inflate ? 'zlib-stream' : this.useIdentifyCompress ? 'identify' : 'none'}`,\n\t\t]);\n\n\t\tconst d: GatewayIdentifyData = {\n\t\t\ttoken: this.strategy.options.token,\n\t\t\tproperties: this.strategy.options.identifyProperties,\n\t\t\tintents: this.strategy.options.intents,\n\t\t\tcompress: this.useIdentifyCompress,\n\t\t\tshard: [this.id, this.strategy.options.shardCount],\n\t\t};\n\n\t\tif (this.strategy.options.largeThreshold) {\n\t\t\td.large_threshold = this.strategy.options.largeThreshold;\n\t\t}\n\n\t\tif (this.strategy.options.initialPresence) {\n\t\t\td.presence = this.strategy.options.initialPresence;\n\t\t}\n\n\t\tawait this.send({\n\t\t\top: GatewayOpcodes.Identify,\n\t\t\td,\n\t\t});\n\n\t\tawait this.waitForEvent(WebSocketShardEvents.Ready, this.strategy.options.readyTimeout);\n\t}\n\n\tprivate async resume(session: SessionInfo) {\n\t\tthis.debug([\n\t\t\t'Resuming session',\n\t\t\t`resume url: ${session.resumeURL}`,\n\t\t\t`sequence: ${session.sequence}`,\n\t\t\t`shard id: ${this.id.toString()}`,\n\t\t]);\n\n\t\tthis.#status = WebSocketShardStatus.Resuming;\n\t\tthis.replayedEvents = 0;\n\t\treturn this.send({\n\t\t\top: GatewayOpcodes.Resume,\n\t\t\td: {\n\t\t\t\ttoken: this.strategy.options.token,\n\t\t\t\tseq: session.sequence,\n\t\t\t\tsession_id: session.sessionId,\n\t\t\t},\n\t\t});\n\t}\n\n\tprivate async heartbeat(requested = false) {\n\t\tif (!this.isAck && !requested) {\n\t\t\treturn this.destroy({ reason: 'Zombie connection', recover: WebSocketShardDestroyRecovery.Resume });\n\t\t}\n\n\t\tconst session = await this.strategy.retrieveSessionInfo(this.id);\n\n\t\tawait this.send({\n\t\t\top: GatewayOpcodes.Heartbeat,\n\t\t\td: session?.sequence ?? null,\n\t\t});\n\n\t\tthis.lastHeartbeatAt = Date.now();\n\t\tthis.isAck = false;\n\t}\n\n\tprivate async unpackMessage(data: Data, isBinary: boolean): Promise<GatewayReceivePayload | null> {\n\t\t// Deal with no compression\n\t\tif (!isBinary) {\n\t\t\ttry {\n\t\t\t\treturn JSON.parse(data as string) as GatewayReceivePayload;\n\t\t\t} catch {\n\t\t\t\t// This is a non-JSON payload / (at the time of writing this comment) emitted by bun wrongly interpreting custom close codes https://github.com/oven-sh/bun/issues/3392\n\t\t\t\treturn null;\n\t\t\t}\n\t\t}\n\n\t\tconst decompressable = new Uint8Array(data as ArrayBuffer);\n\n\t\t// Deal with identify compress\n\t\tif (this.useIdentifyCompress) {\n\t\t\treturn new Promise((resolve, reject) => {\n\t\t\t\t// eslint-disable-next-line promise/prefer-await-to-callbacks\n\t\t\t\tinflate(decompressable, { chunkSize: 65_535 }, (err, result) => {\n\t\t\t\t\tif (err) {\n\t\t\t\t\t\treject(err);\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\n\t\t\t\t\tresolve(JSON.parse(this.textDecoder.decode(result)) as GatewayReceivePayload);\n\t\t\t\t});\n\t\t\t});\n\t\t}\n\n\t\t// Deal with gw wide zlib-stream compression\n\t\tif (this.inflate) {\n\t\t\tconst l = decompressable.length;\n\t\t\tconst flush =\n\t\t\t\tl >= 4 &&\n\t\t\t\tdecompressable[l - 4] === 0x00 &&\n\t\t\t\tdecompressable[l - 3] === 0x00 &&\n\t\t\t\tdecompressable[l - 2] === 0xff &&\n\t\t\t\tdecompressable[l - 1] === 0xff;\n\n\t\t\tconst zlib = (await getZlibSync())!;\n\t\t\tthis.inflate.push(Buffer.from(decompressable), flush ? zlib.Z_SYNC_FLUSH : zlib.Z_NO_FLUSH);\n\n\t\t\tif (this.inflate.err) {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error(`${this.inflate.err}${this.inflate.msg ? `: ${this.inflate.msg}` : ''}`),\n\t\t\t\t});\n\t\t\t}\n\n\t\t\tif (!flush) {\n\t\t\t\treturn null;\n\t\t\t}\n\n\t\t\tconst { result } = this.inflate;\n\t\t\tif (!result) {\n\t\t\t\treturn null;\n\t\t\t}\n\n\t\t\treturn JSON.parse(typeof result === 'string' ? result : this.textDecoder.decode(result)) as GatewayReceivePayload;\n\t\t}\n\n\t\tthis.debug([\n\t\t\t'Received a message we were unable to decompress',\n\t\t\t`isBinary: ${isBinary.toString()}`,\n\t\t\t`useIdentifyCompress: ${this.useIdentifyCompress.toString()}`,\n\t\t\t`inflate: ${Boolean(this.inflate).toString()}`,\n\t\t]);\n\n\t\treturn null;\n\t}\n\n\tprivate async onMessage(data: Data, isBinary: boolean) {\n\t\tconst payload = await this.unpackMessage(data, isBinary);\n\t\tif (!payload) {\n\t\t\treturn;\n\t\t}\n\n\t\tswitch (payload.op) {\n\t\t\tcase GatewayOpcodes.Dispatch: {\n\t\t\t\tif (this.#status === WebSocketShardStatus.Resuming) {\n\t\t\t\t\tthis.replayedEvents++;\n\t\t\t\t}\n\n\t\t\t\t// eslint-disable-next-line sonarjs/no-nested-switch\n\t\t\t\tswitch (payload.t) {\n\t\t\t\t\tcase GatewayDispatchEvents.Ready: {\n\t\t\t\t\t\tthis.#status = WebSocketShardStatus.Ready;\n\n\t\t\t\t\t\tconst session = {\n\t\t\t\t\t\t\tsequence: payload.s,\n\t\t\t\t\t\t\tsessionId: payload.d.session_id,\n\t\t\t\t\t\t\tshardId: this.id,\n\t\t\t\t\t\t\tshardCount: this.strategy.options.shardCount,\n\t\t\t\t\t\t\tresumeURL: payload.d.resume_gateway_url,\n\t\t\t\t\t\t};\n\n\t\t\t\t\t\tawait this.strategy.updateSessionInfo(this.id, session);\n\n\t\t\t\t\t\tthis.emit(WebSocketShardEvents.Ready, { data: payload.d });\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tcase GatewayDispatchEvents.Resumed: {\n\t\t\t\t\t\tthis.#status = WebSocketShardStatus.Ready;\n\t\t\t\t\t\tthis.debug([`Resumed and replayed ${this.replayedEvents} events`]);\n\t\t\t\t\t\tthis.emit(WebSocketShardEvents.Resumed);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tdefault: {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tconst session = await this.strategy.retrieveSessionInfo(this.id);\n\t\t\t\tif (session) {\n\t\t\t\t\tif (payload.s > session.sequence) {\n\t\t\t\t\t\tawait this.strategy.updateSessionInfo(this.id, { ...session, sequence: payload.s });\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\tthis.debug([\n\t\t\t\t\t\t`Received a ${payload.t} event but no session is available. Session information cannot be re-constructed in this state without a full reconnect`,\n\t\t\t\t\t]);\n\t\t\t\t}\n\n\t\t\t\tthis.emit(WebSocketShardEvents.Dispatch, { data: payload });\n\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase GatewayOpcodes.Heartbeat: {\n\t\t\t\tawait this.heartbeat(true);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase GatewayOpcodes.Reconnect: {\n\t\t\t\tawait this.destroy({\n\t\t\t\t\treason: 'Told to reconnect by Discord',\n\t\t\t\t\trecover: WebSocketShardDestroyRecovery.Resume,\n\t\t\t\t});\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase GatewayOpcodes.InvalidSession: {\n\t\t\t\tthis.debug([`Invalid session; will attempt to resume: ${payload.d.toString()}`]);\n\t\t\t\tconst session = await this.strategy.retrieveSessionInfo(this.id);\n\t\t\t\tif (payload.d && session) {\n\t\t\t\t\tawait this.resume(session);\n\t\t\t\t} else {\n\t\t\t\t\tawait this.destroy({\n\t\t\t\t\t\treason: 'Invalid session',\n\t\t\t\t\t\trecover: WebSocketShardDestroyRecovery.Reconnect,\n\t\t\t\t\t});\n\t\t\t\t}\n\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase GatewayOpcodes.Hello: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Hello);\n\t\t\t\tconst jitter = Math.random();\n\t\t\t\tconst firstWait = Math.floor(payload.d.heartbeat_interval * jitter);\n\t\t\t\tthis.debug([`Preparing first heartbeat of the connection with a jitter of ${jitter}; waiting ${firstWait}ms`]);\n\n\t\t\t\ttry {\n\t\t\t\t\tconst controller = new AbortController();\n\t\t\t\t\tthis.initialHeartbeatTimeoutController = controller;\n\t\t\t\t\tawait sleep(firstWait, undefined, { signal: controller.signal });\n\t\t\t\t} catch {\n\t\t\t\t\tthis.debug(['Cancelled initial heartbeat due to #destroy being called']);\n\t\t\t\t\treturn;\n\t\t\t\t} finally {\n\t\t\t\t\tthis.initialHeartbeatTimeoutController = null;\n\t\t\t\t}\n\n\t\t\t\tawait this.heartbeat();\n\n\t\t\t\tthis.debug([`First heartbeat sent, starting to beat every ${payload.d.heartbeat_interval}ms`]);\n\t\t\t\tthis.heartbeatInterval = setInterval(() => void this.heartbeat(), payload.d.heartbeat_interval);\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase GatewayOpcodes.HeartbeatAck: {\n\t\t\t\tthis.isAck = true;\n\n\t\t\t\tconst ackAt = Date.now();\n\t\t\t\tthis.emit(WebSocketShardEvents.HeartbeatComplete, {\n\t\t\t\t\tackAt,\n\t\t\t\t\theartbeatAt: this.lastHeartbeatAt,\n\t\t\t\t\tlatency: ackAt - this.lastHeartbeatAt,\n\t\t\t\t});\n\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate onError(error: Error) {\n\t\tif ('code' in error && ['ECONNRESET', 'ECONNREFUSED'].includes(error.code as string)) {\n\t\t\tthis.debug(['Failed to connect to the gateway URL specified due to a network error']);\n\t\t\tthis.failedToConnectDueToNetworkError = true;\n\t\t\treturn;\n\t\t}\n\n\t\tthis.emit(WebSocketShardEvents.Error, { error });\n\t}\n\n\tprivate async onClose(code: number) {\n\t\tthis.emit(WebSocketShardEvents.Closed, { code });\n\n\t\tswitch (code) {\n\t\t\tcase CloseCodes.Normal: {\n\t\t\t\treturn this.destroy({\n\t\t\t\t\tcode,\n\t\t\t\t\treason: 'Got disconnected by Discord',\n\t\t\t\t\trecover: WebSocketShardDestroyRecovery.Reconnect,\n\t\t\t\t});\n\t\t\t}\n\n\t\t\tcase CloseCodes.Resuming: {\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.UnknownError: {\n\t\t\t\tthis.debug([`An unknown error occurred: ${code}`]);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Resume });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.UnknownOpcode: {\n\t\t\t\tthis.debug(['An invalid opcode was sent to Discord.']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Resume });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.DecodeError: {\n\t\t\t\tthis.debug(['An invalid payload was sent to Discord.']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Resume });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.NotAuthenticated: {\n\t\t\t\tthis.debug(['A request was somehow sent before the identify/resume payload.']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Reconnect });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.AuthenticationFailed: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error('Authentication failed'),\n\t\t\t\t});\n\t\t\t\treturn this.destroy({ code });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.AlreadyAuthenticated: {\n\t\t\t\tthis.debug(['More than one auth payload was sent.']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Reconnect });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.InvalidSeq: {\n\t\t\t\tthis.debug(['An invalid sequence was sent.']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Reconnect });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.RateLimited: {\n\t\t\t\tthis.debug(['The WebSocket rate limit has been hit, this should never happen']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Reconnect });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.SessionTimedOut: {\n\t\t\t\tthis.debug(['Session timed out.']);\n\t\t\t\treturn this.destroy({ code, recover: WebSocketShardDestroyRecovery.Resume });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.InvalidShard: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error('Invalid shard'),\n\t\t\t\t});\n\t\t\t\treturn this.destroy({ code });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.ShardingRequired: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error('Sharding is required'),\n\t\t\t\t});\n\t\t\t\treturn this.destroy({ code });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.InvalidAPIVersion: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error('Used an invalid API version'),\n\t\t\t\t});\n\t\t\t\treturn this.destroy({ code });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.InvalidIntents: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error('Used invalid intents'),\n\t\t\t\t});\n\t\t\t\treturn this.destroy({ code });\n\t\t\t}\n\n\t\t\tcase GatewayCloseCodes.DisallowedIntents: {\n\t\t\t\tthis.emit(WebSocketShardEvents.Error, {\n\t\t\t\t\terror: new Error('Used disallowed intents'),\n\t\t\t\t});\n\t\t\t\treturn this.destroy({ code });\n\t\t\t}\n\n\t\t\tdefault: {\n\t\t\t\tthis.debug([\n\t\t\t\t\t`The gateway closed with an unexpected code ${code}, attempting to ${\n\t\t\t\t\t\tthis.failedToConnectDueToNetworkError ? 'reconnect' : 'resume'\n\t\t\t\t\t}.`,\n\t\t\t\t]);\n\t\t\t\treturn this.destroy({\n\t\t\t\t\tcode,\n\t\t\t\t\trecover: this.failedToConnectDueToNetworkError\n\t\t\t\t\t\t? WebSocketShardDestroyRecovery.Reconnect\n\t\t\t\t\t\t: WebSocketShardDestroyRecovery.Resume,\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate debug(messages: [string, ...string[]]) {\n\t\tconst message = `${messages[0]}${\n\t\t\tmessages.length > 1\n\t\t\t\t? `\\n${messages\n\t\t\t\t\t\t.slice(1)\n\t\t\t\t\t\t.map((m) => `\t${m}`)\n\t\t\t\t\t\t.join('\\n')}`\n\t\t\t\t: ''\n\t\t}`;\n\n\t\tthis.emit(WebSocketShardEvents.Debug, { message });\n\t}\n}\n","import process from 'node:process';\nimport { Collection } from '@discordjs/collection';\nimport { lazy } from '@discordjs/util';\nimport { APIVersion, GatewayOpcodes } from 'discord-api-types/v10';\nimport { SimpleShardingStrategy } from '../strategies/sharding/SimpleShardingStrategy.js';\nimport { SimpleIdentifyThrottler } from '../throttling/SimpleIdentifyThrottler.js';\nimport type { SessionInfo, OptionalWebSocketManagerOptions, WebSocketManager } from '../ws/WebSocketManager.js';\nimport type { SendRateLimitState } from '../ws/WebSocketShard.js';\n\n/**\n * Valid encoding types\n */\nexport enum Encoding {\n\tJSON = 'json',\n}\n\n/**\n * Valid compression methods\n */\nexport enum CompressionMethod {\n\tZlibStream = 'zlib-stream',\n}\n\nexport const DefaultDeviceProperty = `@discordjs/ws 1.0.1` as `@discordjs/ws ${string}`;\n\nconst getDefaultSessionStore = lazy(() => new Collection<number, SessionInfo | null>());\n\n/**\n * Default options used by the manager\n */\nexport const DefaultWebSocketManagerOptions = {\n\tasync buildIdentifyThrottler(manager: WebSocketManager) {\n\t\tconst info = await manager.fetchGatewayInformation();\n\t\treturn new SimpleIdentifyThrottler(info.session_start_limit.max_concurrency);\n\t},\n\tbuildStrategy: (manager) => new SimpleShardingStrategy(manager),\n\tshardCount: null,\n\tshardIds: null,\n\tlargeThreshold: null,\n\tinitialPresence: null,\n\tidentifyProperties: {\n\t\tbrowser: DefaultDeviceProperty,\n\t\tdevice: DefaultDeviceProperty,\n\t\tos: process.platform,\n\t},\n\tversion: APIVersion,\n\tencoding: Encoding.JSON,\n\tcompression: null,\n\tretrieveSessionInfo(shardId) {\n\t\tconst store = getDefaultSessionStore();\n\t\treturn store.get(shardId) ?? null;\n\t},\n\tupdateSessionInfo(shardId: number, info: SessionInfo | null) {\n\t\tconst store = getDefaultSessionStore();\n\t\tif (info) {\n\t\t\tstore.set(shardId, info);\n\t\t} else {\n\t\t\tstore.delete(shardId);\n\t\t}\n\t},\n\thandshakeTimeout: 30_000,\n\thelloTimeout: 60_000,\n\treadyTimeout: 15_000,\n} as const satisfies OptionalWebSocketManagerOptions;\n\nexport const ImportantGatewayOpcodes = new Set([\n\tGatewayOpcodes.Heartbeat,\n\tGatewayOpcodes.Identify,\n\tGatewayOpcodes.Resume,\n]);\n\nexport function getInitialSendRateLimitState(): SendRateLimitState {\n\treturn {\n\t\tremaining: 120,\n\t\tresetAt: Date.now() + 60_000,\n\t};\n}\n","import { setTimeout as sleep } from 'node:timers/promises';\nimport { Collection } from '@discordjs/collection';\nimport { AsyncQueue } from '@sapphire/async-queue';\nimport type { IIdentifyThrottler } from './IIdentifyThrottler.js';\n\n/**\n * The state of a rate limit key's identify queue.\n */\nexport interface IdentifyState {\n\tqueue: AsyncQueue;\n\tresetsAt: number;\n}\n\n/**\n * Local, in-memory identify throttler.\n */\nexport class SimpleIdentifyThrottler implements IIdentifyThrottler {\n\tprivate readonly states = new Collection<number, IdentifyState>();\n\n\tpublic constructor(private readonly maxConcurrency: number) {}\n\n\t/**\n\t * {@inheritDoc IIdentifyThrottler.waitForIdentify}\n\t */\n\tpublic async waitForIdentify(shardId: number, signal: AbortSignal): Promise<void> {\n\t\tconst key = shardId % this.maxConcurrency;\n\n\t\tconst state = this.states.ensure(key, () => {\n\t\t\treturn {\n\t\t\t\tqueue: new AsyncQueue(),\n\t\t\t\tresetsAt: Number.POSITIVE_INFINITY,\n\t\t\t};\n\t\t});\n\n\t\tawait state.queue.wait({ signal });\n\n\t\ttry {\n\t\t\tconst diff = state.resetsAt - Date.now();\n\t\t\tif (diff <= 5_000) {\n\t\t\t\t// To account for the latency the IDENTIFY payload goes through, we add a bit more wait time\n\t\t\t\tconst time = diff + Math.random() * 1_500;\n\t\t\t\tawait sleep(time);\n\t\t\t}\n\n\t\t\tstate.resetsAt = Date.now() + 5_000;\n\t\t} finally {\n\t\t\tstate.queue.shift();\n\t\t}\n\t}\n}\n","import { isMainThread, parentPort, workerData } from 'node:worker_threads';\nimport { Collection } from '@discordjs/collection';\nimport type { Awaitable } from '@discordjs/util';\nimport { WorkerContextFetchingStrategy } from '../strategies/context/WorkerContextFetchingStrategy.js';\nimport {\n\tWorkerReceivePayloadOp,\n\tWorkerSendPayloadOp,\n\ttype WorkerData,\n\ttype WorkerReceivePayload,\n\ttype WorkerSendPayload,\n} from '../strategies/sharding/WorkerShardingStrategy.js';\nimport type { WebSocketShardDestroyOptions } from '../ws/WebSocketShard.js';\nimport { WebSocketShardEvents, WebSocketShard } from '../ws/WebSocketShard.js';\n\n/**\n * Options for bootstrapping the worker\n */\nexport interface BootstrapOptions {\n\t/**\n\t * Shard events to just arbitrarily forward to the parent thread for the manager to emit\n\t * Note: By default, this will include ALL events\n\t * you most likely want to handle dispatch within the worker itself\n\t */\n\tforwardEvents?: WebSocketShardEvents[];\n\t/**\n\t * Function to call when a shard is created for additional setup\n\t */\n\tshardCallback?(shard: WebSocketShard): Awaitable<void>;\n}\n\n/**\n * Utility class for bootstrapping a worker thread to be used for sharding\n */\nexport class WorkerBootstrapper {\n\t/**\n\t * The data passed to the worker thread\n\t */\n\tprotected readonly data = workerData as WorkerData;\n\n\t/**\n\t * The shards that are managed by this worker\n\t */\n\tprotected readonly shards = new Collection<number, WebSocketShard>();\n\n\tpublic constructor() {\n\t\tif (isMainThread) {\n\t\t\tthrow new Error('Expected WorkerBootstrap to not be used within the main thread');\n\t\t}\n\t}\n\n\t/**\n\t * Helper method to initiate a shard's connection process\n\t */\n\tprotected async connect(shardId: number): Promise<void> {\n\t\tconst shard = this.shards.get(shardId);\n\t\tif (!shard) {\n\t\t\tthrow new RangeError(`Shard ${shardId} does not exist`);\n\t\t}\n\n\t\tawait shard.connect();\n\t}\n\n\t/**\n\t * Helper method to destroy a shard\n\t */\n\tprotected async destroy(shardId: number, options?: WebSocketShardDestroyOptions): Promise<void> {\n\t\tconst shard = this.shards.get(shardId);\n\t\tif (!shard) {\n\t\t\tthrow new RangeError(`Shard ${shardId} does not exist`);\n\t\t}\n\n\t\tawait shard.destroy(options);\n\t}\n\n\t/**\n\t * Helper method to attach event listeners to the parentPort\n\t */\n\tprotected setupThreadEvents(): void {\n\t\tparentPort!\n\t\t\t.on('messageerror', (err) => {\n\t\t\t\tthrow err;\n\t\t\t})\n\t\t\t.on('message', async (payload: WorkerSendPayload) => {\n\t\t\t\tswitch (payload.op) {\n\t\t\t\t\tcase WorkerSendPayloadOp.Connect: {\n\t\t\t\t\t\tawait this.connect(payload.shardId);\n\t\t\t\t\t\tconst response: WorkerReceivePayload = {\n\t\t\t\t\t\t\top: WorkerReceivePayloadOp.Connected,\n\t\t\t\t\t\t\tshardId: payload.shardId,\n\t\t\t\t\t\t};\n\t\t\t\t\t\tparentPort!.postMessage(response);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tcase WorkerSendPayloadOp.Destroy: {\n\t\t\t\t\t\tawait this.destroy(payload.shardId, payload.options);\n\t\t\t\t\t\tconst response: WorkerReceivePayload = {\n\t\t\t\t\t\t\top: WorkerReceivePayloadOp.Destroyed,\n\t\t\t\t\t\t\tshardId: payload.shardId,\n\t\t\t\t\t\t};\n\n\t\t\t\t\t\tparentPort!.postMessage(response);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tcase WorkerSendPayloadOp.Send: {\n\t\t\t\t\t\tconst shard = this.shards.get(payload.shardId);\n\t\t\t\t\t\tif (!shard) {\n\t\t\t\t\t\t\tthrow new RangeError(`Shard ${payload.shardId} does not exist`);\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tawait shard.send(payload.payload);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tcase WorkerSendPayloadOp.SessionInfoResponse: {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tcase WorkerSendPayloadOp.ShardIdentifyResponse: {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\n\t\t\t\t\tcase WorkerSendPayloadOp.FetchStatus: {\n\t\t\t\t\t\tconst shard = this.shards.get(payload.shardId);\n\t\t\t\t\t\tif (!shard) {\n\t\t\t\t\t\t\tthrow new Error(`Shard ${payload.shardId} does not exist`);\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tconst response: WorkerReceivePayload = {\n\t\t\t\t\t\t\top: WorkerReceivePayloadOp.FetchStatusResponse,\n\t\t\t\t\t\t\tstatus: shard.status,\n\t\t\t\t\t\t\tnonce: payload.nonce,\n\t\t\t\t\t\t};\n\n\t\t\t\t\t\tparentPort!.postMessage(response);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t});\n\t}\n\n\t/**\n\t * Bootstraps the worker thread with the provided options\n\t */\n\tpublic async bootstrap(options: Readonly<BootstrapOptions> = {}): Promise<void> {\n\t\t// Start by initializing the shards\n\t\tfor (const shardId of this.data.shardIds) {\n\t\t\tconst shard = new WebSocketShard(new WorkerContextFetchingStrategy(this.data), shardId);\n\t\t\tfor (const event of options.forwardEvents ?? Object.values(WebSocketShardEvents)) {\n\t\t\t\t// @ts-expect-error: Event types incompatible\n\t\t\t\tshard.on(event, (data) => {\n\t\t\t\t\tconst payload: WorkerReceivePayload = {\n\t\t\t\t\t\top: WorkerReceivePayloadOp.Event,\n\t\t\t\t\t\tevent,\n\t\t\t\t\t\tdata,\n\t\t\t\t\t\tshardId,\n\t\t\t\t\t};\n\t\t\t\t\tparentPort!.postMessage(payload);\n\t\t\t\t});\n\t\t\t}\n\n\t\t\t// Any additional setup the user might want to do\n\t\t\tawait options.shardCallback?.(shard);\n\t\t\tthis.shards.set(shardId, shard);\n\t\t}\n\n\t\t// Lastly, start listening to messages from the parent thread\n\t\tthis.setupThreadEvents();\n\n\t\tconst message: WorkerReceivePayload = {\n\t\t\top: WorkerReceivePayloadOp.WorkerReady,\n\t\t};\n\t\tparentPort!.postMessage(message);\n\t}\n}\n","import type { REST } from '@discordjs/rest';\nimport { range, type Awaitable } from '@discordjs/util';\nimport { AsyncEventEmitter } from '@vladfrangu/async_event_emitter';\nimport {\n\tRoutes,\n\ttype APIGatewayBotInfo,\n\ttype GatewayIdentifyProperties,\n\ttype GatewayPresenceUpdateData,\n\ttype RESTGetAPIGatewayBotResult,\n\ttype GatewayIntentBits,\n\ttype GatewaySendPayload,\n} from 'discord-api-types/v10';\nimport type { IShardingStrategy } from '../strategies/sharding/IShardingStrategy.js';\nimport type { IIdentifyThrottler } from '../throttling/IIdentifyThrottler.js';\nimport { DefaultWebSocketManagerOptions, type CompressionMethod, type Encoding } from '../utils/constants.js';\nimport type { WebSocketShardDestroyOptions, WebSocketShardEventsMap } from './WebSocketShard.js';\n\n/**\n * Represents a range of shard ids\n */\nexport interface ShardRange {\n\tend: number;\n\tstart: number;\n}\n\n/**\n * Session information for a given shard, used to resume a session\n */\nexport interface SessionInfo {\n\t/**\n\t * URL to use when resuming\n\t */\n\tresumeURL: string;\n\t/**\n\t * The sequence number of the last message sent by the shard\n\t */\n\tsequence: number;\n\t/**\n\t * Session id for this shard\n\t */\n\tsessionId: string;\n\t/**\n\t * The total number of shards at the time of this shard identifying\n\t */\n\tshardCount: number;\n\t/**\n\t * The id of the shard\n\t */\n\tshardId: number;\n}\n\n/**\n * Required options for the WebSocketManager\n */\nexport interface RequiredWebSocketManagerOptions {\n\t/**\n\t * The intents to request\n\t */\n\tintents: GatewayIntentBits | 0;\n\t/**\n\t * The REST instance to use for fetching gateway information\n\t */\n\trest: REST;\n\t/**\n\t * The token to use for identifying with the gateway\n\t */\n\ttoken: string;\n}\n\n/**\n * Optional additional configuration for the WebSocketManager\n */\nexport interface OptionalWebSocketManagerOptions {\n\t/**\n\t * Builds an identify throttler to use for this manager's shards\n\t */\n\tbuildIdentifyThrottler(manager: WebSocketManager): Awaitable<IIdentifyThrottler>;\n\t/**\n\t * Builds the strategy to use for sharding\n\t *\n\t * @example\n\t * ```ts\n\t * const manager = new WebSocketManager({\n\t * token: process.env.DISCORD_TOKEN,\n\t * intents: 0, // for no intents\n\t * rest,\n\t * buildStrategy: (manager) => new WorkerShardingStrategy(manager, { shardsPerWorker: 2 }),\n\t * });\n\t * ```\n\t */\n\tbuildStrategy(manager: WebSocketManager): IShardingStrategy;\n\t/**\n\t * The compression method to use\n\t *\n\t * @defaultValue `null` (no compression)\n\t */\n\tcompression: CompressionMethod | null;\n\t/**\n\t * The encoding to use\n\t *\n\t * @defaultValue `'json'`\n\t */\n\tencoding: Encoding;\n\t/**\n\t * How long to wait for a shard to connect before giving up\n\t */\n\thandshakeTimeout: number | null;\n\t/**\n\t * How long to wait for a shard's HELLO packet before giving up\n\t */\n\thelloTimeout: number | null;\n\t/**\n\t * Properties to send to the gateway when identifying\n\t */\n\tidentifyProperties: GatewayIdentifyProperties;\n\t/**\n\t * Initial presence data to send to the gateway when identifying\n\t */\n\tinitialPresence: GatewayPresenceUpdateData | null;\n\t/**\n\t * Value between 50 and 250, total number of members where the gateway will stop sending offline members in the guild member list\n\t */\n\tlargeThreshold: number | null;\n\t/**\n\t * How long to wait for a shard's READY packet before giving up\n\t */\n\treadyTimeout: number | null;\n\t/**\n\t * Function used to retrieve session information (and attempt to resume) for a given shard\n\t *\n\t * @example\n\t * ```ts\n\t * const manager = new WebSocketManager({\n\t * async retrieveSessionInfo(shardId): Awaitable<SessionInfo | null> {\n\t * // Fetch this info from redis or similar\n\t * return { sessionId: string, sequence: number };\n\t * // Return null if no information is found\n\t * },\n\t * });\n\t * ```\n\t */\n\tretrieveSessionInfo(shardId: number): Awaitable<SessionInfo | null>;\n\t/**\n\t * The total number of shards across all WebsocketManagers you intend to instantiate.\n\t * Use `null` to use Discord's recommended shard count\n\t */\n\tshardCount: number | null;\n\t/**\n\t * The ids of the shards this WebSocketManager should manage.\n\t * Use `null` to simply spawn 0 through `shardCount - 1`\n\t *\n\t * @example\n\t * ```ts\n\t * const manager = new WebSocketManager({\n\t * shardIds: [1, 3, 7], // spawns shard 1, 3, and 7, nothing else\n\t * });\n\t * ```\n\t * @example\n\t * ```ts\n\t * const manager = new WebSocketManager({\n\t * shardIds: {\n\t * start: 3,\n\t * end: 6,\n\t * }, // spawns shards 3, 4, 5, and 6\n\t * });\n\t * ```\n\t */\n\tshardIds: number[] | ShardRange | null;\n\t/**\n\t * Function used to store session information for a given shard\n\t */\n\tupdateSessionInfo(shardId: number, sessionInfo: SessionInfo | null): Awaitable<void>;\n\t/**\n\t * The gateway version to use\n\t *\n\t * @defaultValue `'10'`\n\t */\n\tversion: string;\n}\n\nexport type WebSocketManagerOptions = OptionalWebSocketManagerOptions & RequiredWebSocketManagerOptions;\n\nexport type ManagerShardEventsMap = {\n\t[K in keyof WebSocketShardEventsMap]: [\n\t\tWebSocketShardEventsMap[K] extends [] ? { shardId: number } : WebSocketShardEventsMap[K][0] & { shardId: number },\n\t];\n};\n\nexport class WebSocketManager extends AsyncEventEmitter<ManagerShardEventsMap> {\n\t/**\n\t * The options being used by this manager\n\t */\n\tpublic readonly options: WebSocketManagerOptions;\n\n\t/**\n\t * Internal cache for a GET /gateway/bot result\n\t */\n\tprivate gatewayInformation: {\n\t\tdata: APIGatewayBotInfo;\n\t\texpiresAt: number;\n\t} | null = null;\n\n\t/**\n\t * Internal cache for the shard ids\n\t */\n\tprivate shardIds: number[] | null = null;\n\n\t/**\n\t * Strategy used to manage shards\n\t *\n\t * @defaultValue `SimpleShardingStrategy`\n\t */\n\tprivate readonly strategy: IShardingStrategy;\n\n\tpublic constructor(options: Partial<OptionalWebSocketManagerOptions> & RequiredWebSocketManagerOptions) {\n\t\tsuper();\n\t\tthis.options = { ...DefaultWebSocketManagerOptions, ...options };\n\t\tthis.strategy = this.options.buildStrategy(this);\n\t}\n\n\t/**\n\t * Fetches the gateway information from Discord - or returns it from cache if available\n\t *\n\t * @param force - Whether to ignore the cache and force a fresh fetch\n\t */\n\tpublic async fetchGatewayInformation(force = false) {\n\t\tif (this.gatewayInformation) {\n\t\t\tif (this.gatewayInformation.expiresAt <= Date.now()) {\n\t\t\t\tthis.gatewayInformation = null;\n\t\t\t} else if (!force) {\n\t\t\t\treturn this.gatewayInformation.data;\n\t\t\t}\n\t\t}\n\n\t\tconst data = (await this.options.rest.get(Routes.gatewayBot())) as RESTGetAPIGatewayBotResult;\n\n\t\t// For single sharded bots session_start_limit.reset_after will be 0, use 5 seconds as a minimum expiration time\n\t\tthis.gatewayInformation = { data, expiresAt: Date.now() + (data.session_start_limit.reset_after || 5_000) };\n\t\treturn this.gatewayInformation.data;\n\t}\n\n\t/**\n\t * Updates your total shard count on-the-fly, spawning shards as needed\n\t *\n\t * @param shardCount - The new shard count to use\n\t */\n\tpublic async updateShardCount(shardCount: number | null) {\n\t\tawait this.strategy.destroy({ reason: 'User is adjusting their shards' });\n\t\tthis.options.shardCount = shardCount;\n\n\t\tconst shardIds = await this.getShardIds(true);\n\t\tawait this.strategy.spawn(shardIds);\n\n\t\treturn this;\n\t}\n\n\t/**\n\t * Yields the total number of shards across for your bot, accounting for Discord recommendations\n\t */\n\tpublic async getShardCount(): Promise<number> {\n\t\tif (this.options.shardCount) {\n\t\t\treturn this.options.shardCount;\n\t\t}\n\n\t\tconst shardIds = await this.getShardIds();\n\t\treturn Math.max(...shardIds) + 1;\n\t}\n\n\t/**\n\t * Yields the ids of the shards this manager should manage\n\t */\n\tpublic async getShardIds(force = false): Promise<number[]> {\n\t\tif (this.shardIds && !force) {\n\t\t\treturn this.shardIds;\n\t\t}\n\n\t\tlet shardIds: number[];\n\t\tif (this.options.shardIds) {\n\t\t\tif (Array.isArray(this.options.shardIds)) {\n\t\t\t\tshardIds = this.options.shardIds;\n\t\t\t} else {\n\t\t\t\tconst { start, end } = this.options.shardIds;\n\t\t\t\tshardIds = [...range({ start, end: end + 1 })];\n\t\t\t}\n\t\t} else {\n\t\t\tconst data = await this.fetchGatewayInformation();\n\t\t\tshardIds = [...range(this.options.shardCount ?? data.shards)];\n\t\t}\n\n\t\tthis.shardIds = shardIds;\n\t\treturn shardIds;\n\t}\n\n\tpublic async connect() {\n\t\tconst shardCount = await this.getShardCount();\n\n\t\tconst data = await this.fetchGatewayInformation();\n\t\tif (data.session_start_limit.remaining < shardCount) {\n\t\t\tthrow new Error(\n\t\t\t\t`Not enough sessions remaining to spawn ${shardCount} shards; only ${\n\t\t\t\t\tdata.session_start_limit.remaining\n\t\t\t\t} remaining; resets at ${new Date(Date.now() + data.session_start_limit.reset_after).toISOString()}`,\n\t\t\t);\n\t\t}\n\n\t\t// First, make sure all our shards are spawned\n\t\tawait this.updateShardCount(shardCount);\n\t\tawait this.strategy.connect();\n\t}\n\n\tpublic destroy(options?: Omit<WebSocketShardDestroyOptions, 'recover'>) {\n\t\treturn this.strategy.destroy(options);\n\t}\n\n\tpublic send(shardId: number, payload: GatewaySendPayload) {\n\t\treturn this.strategy.send(shardId, payload);\n\t}\n\n\tpublic fetchStatus() {\n\t\treturn this.strategy.fetchStatus();\n\t}\n}\n","export * from './strategies/context/IContextFetchingStrategy.js';\nexport * from './strategies/context/SimpleContextFetchingStrategy.js';\nexport * from './strategies/context/WorkerContextFetchingStrategy.js';\n\nexport * from './strategies/sharding/IShardingStrategy.js';\nexport * from './strategies/sharding/SimpleShardingStrategy.js';\nexport * from './strategies/sharding/WorkerShardingStrategy.js';\n\nexport * from './throttling/IIdentifyThrottler.js';\nexport * from './throttling/SimpleIdentifyThrottler.js';\n\nexport * from './utils/constants.js';\nexport * from './utils/WorkerBootstrapper.js';\n\nexport * from './ws/WebSocketManager.js';\nexport * from './ws/WebSocketShard.js';\n\n/**\n * The {@link https://github.com/discordjs/discord.js/blob/main/packages/ws/#readme | @discordjs/ws} version\n * that you are currently using.\n */\n// This needs to explicitly be `string` so it is not typed as a \"const string\" that gets injected by esbuild\nexport const version = '1.0.1' as 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\ No newline at end of file
diff --git a/node_modules/@discordjs/ws/package.json b/node_modules/@discordjs/ws/package.json
new file mode 100644
index 0000000..46ba7d4
--- /dev/null
+++ b/node_modules/@discordjs/ws/package.json
@@ -0,0 +1,99 @@
+{
+ "name": "@discordjs/ws",
+ "version": "1.0.1",
+ "description": "Wrapper around Discord's gateway",
+ "scripts": {
+ "test": "vitest run",
+ "build": "tsup",
+ "build:docs": "tsc -p tsconfig.docs.json",
+ "lint": "prettier --check . && cross-env TIMING=1 eslint src __tests__ --ext .mjs,.js,.ts --format=pretty",
+ "format": "prettier --write . && cross-env TIMING=1 eslint src __tests__ --ext .mjs,.js,.ts --fix --format=pretty",
+ "docs": "yarn build:docs && api-extractor run --local && api-extractor run --local --config ./api-extractor-docs.json",
+ "prepack": "yarn build && yarn lint",
+ "changelog": "git cliff --prepend ./CHANGELOG.md -u -c ./cliff.toml -r ../../ --include-path 'packages/ws/*'",
+ "release": "cliff-jumper"
+ },
+ "main": "./dist/index.js",
+ "module": "./dist/index.mjs",
+ "typings": "./dist/index.d.ts",
+ "exports": {
+ ".": {
+ "types": "./dist/index.d.ts",
+ "import": "./dist/index.mjs",
+ "require": "./dist/index.js"
+ },
+ "./defaultWorker": {
+ "types": null,
+ "import": "./dist/defaultWorker.mjs",
+ "require": "./dist/defaultWorker.js"
+ }
+ },
+ "directories": {
+ "lib": "src",
+ "test": "__tests__"
+ },
+ "files": [
+ "dist"
+ ],
+ "contributors": [
+ "Crawl <icrawltogo@gmail.com>",
+ "Amish Shah <amishshah.2k@gmail.com>",
+ "SpaceEEC <spaceeec@yahoo.com>",
+ "Vlad Frangu <kingdgrizzle@gmail.com>",
+ "Aura Román <kyradiscord@gmail.com>",
+ "DD <didinele.dev@gmail.com>"
+ ],
+ "license": "Apache-2.0",
+ "keywords": [
+ "discord",
+ "api",
+ "gateway",
+ "discordapp",
+ "discordjs"
+ ],
+ "repository": {
+ "type": "git",
+ "url": "https://github.com/discordjs/discord.js.git",
+ "directory": "packages/ws"
+ },
+ "bugs": {
+ "url": "https://github.com/discordjs/discord.js/issues"
+ },
+ "homepage": "https://discord.js.org",
+ "dependencies": {
+ "@discordjs/collection": "^1.5.3",
+ "@discordjs/rest": "^2.0.1",
+ "@discordjs/util": "^1.0.1",
+ "@sapphire/async-queue": "^1.5.0",
+ "@types/ws": "^8.5.5",
+ "@vladfrangu/async_event_emitter": "^2.2.2",
+ "discord-api-types": "0.37.50",
+ "tslib": "^2.6.1",
+ "ws": "^8.13.0"
+ },
+ "devDependencies": {
+ "@favware/cliff-jumper": "^2.1.1",
+ "@microsoft/api-extractor": "^7.36.4",
+ "@types/node": "18.17.5",
+ "@vitest/coverage-v8": "^0.34.2",
+ "cross-env": "^7.0.3",
+ "esbuild-plugin-version-injector": "^1.2.0",
+ "eslint": "^8.47.0",
+ "eslint-config-neon": "^0.1.47",
+ "eslint-formatter-pretty": "^5.0.0",
+ "mock-socket": "^9.2.1",
+ "prettier": "^2.8.8",
+ "tsup": "^7.2.0",
+ "turbo": "^1.10.12",
+ "typescript": "^5.1.6",
+ "undici": "5.22.1",
+ "vitest": "^0.34.2",
+ "zlib-sync": "^0.1.8"
+ },
+ "engines": {
+ "node": ">=16.11.0"
+ },
+ "publishConfig": {
+ "access": "public"
+ }
+} \ No newline at end of file