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Diffstat (limited to 'node_modules/discord.js/src/sharding/ShardingManager.js')
-rw-r--r-- | node_modules/discord.js/src/sharding/ShardingManager.js | 335 |
1 files changed, 335 insertions, 0 deletions
diff --git a/node_modules/discord.js/src/sharding/ShardingManager.js b/node_modules/discord.js/src/sharding/ShardingManager.js new file mode 100644 index 0000000..288456a --- /dev/null +++ b/node_modules/discord.js/src/sharding/ShardingManager.js @@ -0,0 +1,335 @@ +'use strict'; + +const EventEmitter = require('node:events'); +const fs = require('node:fs'); +const path = require('node:path'); +const process = require('node:process'); +const { setTimeout: sleep } = require('node:timers/promises'); +const { Collection } = require('@discordjs/collection'); +const Shard = require('./Shard'); +const { DiscordjsError, DiscordjsTypeError, DiscordjsRangeError, ErrorCodes } = require('../errors'); +const { mergeDefault, fetchRecommendedShardCount } = require('../util/Util'); + +/** + * This is a utility class that makes multi-process sharding of a bot an easy and painless experience. + * It works by spawning a self-contained {@link ChildProcess} or {@link Worker} for each individual shard, each + * containing its own instance of your bot's {@link Client}. They all have a line of communication with the master + * process, and there are several useful methods that utilise it in order to simplify tasks that are normally difficult + * with sharding. It can spawn a specific number of shards or the amount that Discord suggests for the bot, and takes a + * path to your main bot script to launch for each one. + * @extends {EventEmitter} + */ +class ShardingManager extends EventEmitter { + /** + * The mode to spawn shards with for a {@link ShardingManager}. Can be either one of: + * * 'process' to use child processes + * * 'worker' to use [Worker threads](https://nodejs.org/api/worker_threads.html) + * @typedef {string} ShardingManagerMode + */ + + /** + * The options to spawn shards with for a {@link ShardingManager}. + * @typedef {Object} ShardingManagerOptions + * @property {string|number} [totalShards='auto'] Number of total shards of all shard managers or "auto" + * @property {string|number[]} [shardList='auto'] List of shards to spawn or "auto" + * @property {ShardingManagerMode} [mode='process'] Which mode to use for shards + * @property {boolean} [respawn=true] Whether shards should automatically respawn upon exiting + * @property {boolean} [silent=false] Whether to pass the silent flag to child process + * (only available when mode is set to 'process') + * @property {string[]} [shardArgs=[]] Arguments to pass to the shard script when spawning + * (only available when mode is set to 'process') + * @property {string[]} [execArgv=[]] Arguments to pass to the shard script executable when spawning + * (only available when mode is set to 'process') + * @property {string} [token] Token to use for automatic shard count and passing to shards + */ + + /** + * @param {string} file Path to your shard script file + * @param {ShardingManagerOptions} [options] Options for the sharding manager + */ + constructor(file, options = {}) { + super(); + options = mergeDefault( + { + totalShards: 'auto', + mode: 'process', + respawn: true, + silent: false, + shardArgs: [], + execArgv: [], + token: process.env.DISCORD_TOKEN, + }, + options, + ); + + /** + * Path to the shard script file + * @type {string} + */ + this.file = file; + if (!file) throw new DiscordjsError(ErrorCodes.ClientInvalidOption, 'File', 'specified.'); + if (!path.isAbsolute(file)) this.file = path.resolve(process.cwd(), file); + const stats = fs.statSync(this.file); + if (!stats.isFile()) throw new DiscordjsError(ErrorCodes.ClientInvalidOption, 'File', 'a file'); + + /** + * List of shards this sharding manager spawns + * @type {string|number[]} + */ + this.shardList = options.shardList ?? 'auto'; + if (this.shardList !== 'auto') { + if (!Array.isArray(this.shardList)) { + throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'shardList', 'an array.'); + } + this.shardList = [...new Set(this.shardList)]; + if (this.shardList.length < 1) { + throw new DiscordjsRangeError(ErrorCodes.ClientInvalidOption, 'shardList', 'at least 1 id.'); + } + if ( + this.shardList.some( + shardId => typeof shardId !== 'number' || isNaN(shardId) || !Number.isInteger(shardId) || shardId < 0, + ) + ) { + throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'shardList', 'an array of positive integers.'); + } + } + + /** + * Amount of shards that all sharding managers spawn in total + * @type {number} + */ + this.totalShards = options.totalShards || 'auto'; + if (this.totalShards !== 'auto') { + if (typeof this.totalShards !== 'number' || isNaN(this.totalShards)) { + throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'Amount of shards', 'a number.'); + } + if (this.totalShards < 1) { + throw new DiscordjsRangeError(ErrorCodes.ClientInvalidOption, 'Amount of shards', 'at least 1.'); + } + if (!Number.isInteger(this.totalShards)) { + throw new DiscordjsRangeError(ErrorCodes.ClientInvalidOption, 'Amount of shards', 'an integer.'); + } + } + + /** + * Mode for shards to spawn with + * @type {ShardingManagerMode} + */ + this.mode = options.mode; + if (this.mode !== 'process' && this.mode !== 'worker') { + throw new DiscordjsRangeError(ErrorCodes.ClientInvalidOption, 'Sharding mode', '"process" or "worker"'); + } + + /** + * Whether shards should automatically respawn upon exiting + * @type {boolean} + */ + this.respawn = options.respawn; + + /** + * Whether to pass the silent flag to child process (only when {@link ShardingManager#mode} is `process`) + * @type {boolean} + */ + this.silent = options.silent; + + /** + * An array of arguments to pass to shards (only when {@link ShardingManager#mode} is `process`) + * @type {string[]} + */ + this.shardArgs = options.shardArgs; + + /** + * An array of arguments to pass to the executable (only when {@link ShardingManager#mode} is `process`) + * @type {string[]} + */ + this.execArgv = options.execArgv; + + /** + * Token to use for obtaining the automatic shard count, and passing to shards + * @type {?string} + */ + this.token = options.token?.replace(/^Bot\s*/i, '') ?? null; + + /** + * A collection of shards that this manager has spawned + * @type {Collection<number, Shard>} + */ + this.shards = new Collection(); + + process.env.SHARDING_MANAGER = true; + process.env.SHARDING_MANAGER_MODE = this.mode; + process.env.DISCORD_TOKEN = this.token; + } + + /** + * Creates a single shard. + * <warn>Using this method is usually not necessary if you use the spawn method.</warn> + * @param {number} [id=this.shards.size] Id of the shard to create + * <info>This is usually not necessary to manually specify.</info> + * @returns {Shard} Note that the created shard needs to be explicitly spawned using its spawn method. + */ + createShard(id = this.shards.size) { + const shard = new Shard(this, id); + this.shards.set(id, shard); + /** + * Emitted upon creating a shard. + * @event ShardingManager#shardCreate + * @param {Shard} shard Shard that was created + */ + this.emit('shardCreate', shard); + return shard; + } + + /** + * Options used to spawn multiple shards. + * @typedef {Object} MultipleShardSpawnOptions + * @property {number|string} [amount=this.totalShards] Number of shards to spawn + * @property {number} [delay=5500] How long to wait in between spawning each shard (in milliseconds) + * @property {number} [timeout=30000] The amount in milliseconds to wait until the {@link Client} has become ready + */ + + /** + * Spawns multiple shards. + * @param {MultipleShardSpawnOptions} [options] Options for spawning shards + * @returns {Promise<Collection<number, Shard>>} + */ + async spawn({ amount = this.totalShards, delay = 5500, timeout = 30_000 } = {}) { + // Obtain/verify the number of shards to spawn + if (amount === 'auto') { + amount = await fetchRecommendedShardCount(this.token); + } else { + if (typeof amount !== 'number' || isNaN(amount)) { + throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'Amount of shards', 'a number.'); + } + if (amount < 1) throw new DiscordjsRangeError(ErrorCodes.ClientInvalidOption, 'Amount of shards', 'at least 1.'); + if (!Number.isInteger(amount)) { + throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'Amount of shards', 'an integer.'); + } + } + + // Make sure this many shards haven't already been spawned + if (this.shards.size >= amount) throw new DiscordjsError(ErrorCodes.ShardingAlreadySpawned, this.shards.size); + if (this.shardList === 'auto' || this.totalShards === 'auto' || this.totalShards !== amount) { + this.shardList = [...Array(amount).keys()]; + } + if (this.totalShards === 'auto' || this.totalShards !== amount) { + this.totalShards = amount; + } + + if (this.shardList.some(shardId => shardId >= amount)) { + throw new DiscordjsRangeError( + ErrorCodes.ClientInvalidOption, + 'Amount of shards', + 'bigger than the highest shardId in the shardList option.', + ); + } + + // Spawn the shards + for (const shardId of this.shardList) { + const promises = []; + const shard = this.createShard(shardId); + promises.push(shard.spawn(timeout)); + if (delay > 0 && this.shards.size !== this.shardList.length) promises.push(sleep(delay)); + await Promise.all(promises); // eslint-disable-line no-await-in-loop + } + + return this.shards; + } + + /** + * Sends a message to all shards. + * @param {*} message Message to be sent to the shards + * @returns {Promise<Shard[]>} + */ + broadcast(message) { + const promises = []; + for (const shard of this.shards.values()) promises.push(shard.send(message)); + return Promise.all(promises); + } + + /** + * Options for {@link ShardingManager#broadcastEval} and {@link ShardClientUtil#broadcastEval}. + * @typedef {Object} BroadcastEvalOptions + * @property {number} [shard] Shard to run script on, all if undefined + * @property {*} [context] The JSON-serializable values to call the script with + */ + + /** + * Evaluates a script on all shards, or a given shard, in the context of the {@link Client}s. + * @param {Function} script JavaScript to run on each shard + * @param {BroadcastEvalOptions} [options={}] The options for the broadcast + * @returns {Promise<*|Array<*>>} Results of the script execution + */ + broadcastEval(script, options = {}) { + if (typeof script !== 'function') { + return Promise.reject(new DiscordjsTypeError(ErrorCodes.ShardingInvalidEvalBroadcast)); + } + return this._performOnShards('eval', [`(${script})(this, ${JSON.stringify(options.context)})`], options.shard); + } + + /** + * Fetches a client property value of each shard, or a given shard. + * @param {string} prop Name of the client property to get, using periods for nesting + * @param {number} [shard] Shard to fetch property from, all if undefined + * @returns {Promise<*|Array<*>>} + * @example + * manager.fetchClientValues('guilds.cache.size') + * .then(results => console.log(`${results.reduce((prev, val) => prev + val, 0)} total guilds`)) + * .catch(console.error); + */ + fetchClientValues(prop, shard) { + return this._performOnShards('fetchClientValue', [prop], shard); + } + + /** + * Runs a method with given arguments on all shards, or a given shard. + * @param {string} method Method name to run on each shard + * @param {Array<*>} args Arguments to pass through to the method call + * @param {number} [shard] Shard to run on, all if undefined + * @returns {Promise<*|Array<*>>} Results of the method execution + * @private + */ + _performOnShards(method, args, shard) { + if (this.shards.size === 0) return Promise.reject(new DiscordjsError(ErrorCodes.ShardingNoShards)); + + if (typeof shard === 'number') { + if (this.shards.has(shard)) return this.shards.get(shard)[method](...args); + return Promise.reject(new DiscordjsError(ErrorCodes.ShardingShardNotFound, shard)); + } + + if (this.shards.size !== this.shardList.length) { + return Promise.reject(new DiscordjsError(ErrorCodes.ShardingInProcess)); + } + + const promises = []; + for (const sh of this.shards.values()) promises.push(sh[method](...args)); + return Promise.all(promises); + } + + /** + * Options used to respawn all shards. + * @typedef {Object} MultipleShardRespawnOptions + * @property {number} [shardDelay=5000] How long to wait between shards (in milliseconds) + * @property {number} [respawnDelay=500] How long to wait between killing a shard's process and restarting it + * (in milliseconds) + * @property {number} [timeout=30000] The amount in milliseconds to wait for a shard to become ready before + * continuing to another (`-1` or `Infinity` for no wait) + */ + + /** + * Kills all running shards and respawns them. + * @param {MultipleShardRespawnOptions} [options] Options for respawning shards + * @returns {Promise<Collection<number, Shard>>} + */ + async respawnAll({ shardDelay = 5_000, respawnDelay = 500, timeout = 30_000 } = {}) { + let s = 0; + for (const shard of this.shards.values()) { + const promises = [shard.respawn({ delay: respawnDelay, timeout })]; + if (++s < this.shards.size && shardDelay > 0) promises.push(sleep(shardDelay)); + await Promise.all(promises); // eslint-disable-line no-await-in-loop + } + return this.shards; + } +} + +module.exports = ShardingManager; |