summaryrefslogtreecommitdiff
path: root/node_modules/discord.js/src/structures/Guild.js
diff options
context:
space:
mode:
Diffstat (limited to 'node_modules/discord.js/src/structures/Guild.js')
-rw-r--r--node_modules/discord.js/src/structures/Guild.js1367
1 files changed, 1367 insertions, 0 deletions
diff --git a/node_modules/discord.js/src/structures/Guild.js b/node_modules/discord.js/src/structures/Guild.js
new file mode 100644
index 0000000..f07e9b4
--- /dev/null
+++ b/node_modules/discord.js/src/structures/Guild.js
@@ -0,0 +1,1367 @@
+'use strict';
+
+const { Collection } = require('@discordjs/collection');
+const { makeURLSearchParams } = require('@discordjs/rest');
+const { ChannelType, GuildPremiumTier, Routes, GuildFeature } = require('discord-api-types/v10');
+const AnonymousGuild = require('./AnonymousGuild');
+const GuildAuditLogs = require('./GuildAuditLogs');
+const { GuildOnboarding } = require('./GuildOnboarding');
+const GuildPreview = require('./GuildPreview');
+const GuildTemplate = require('./GuildTemplate');
+const Integration = require('./Integration');
+const Webhook = require('./Webhook');
+const WelcomeScreen = require('./WelcomeScreen');
+const { DiscordjsError, DiscordjsTypeError, ErrorCodes } = require('../errors');
+const AutoModerationRuleManager = require('../managers/AutoModerationRuleManager');
+const GuildApplicationCommandManager = require('../managers/GuildApplicationCommandManager');
+const GuildBanManager = require('../managers/GuildBanManager');
+const GuildChannelManager = require('../managers/GuildChannelManager');
+const GuildEmojiManager = require('../managers/GuildEmojiManager');
+const GuildInviteManager = require('../managers/GuildInviteManager');
+const GuildMemberManager = require('../managers/GuildMemberManager');
+const GuildScheduledEventManager = require('../managers/GuildScheduledEventManager');
+const GuildStickerManager = require('../managers/GuildStickerManager');
+const PresenceManager = require('../managers/PresenceManager');
+const RoleManager = require('../managers/RoleManager');
+const StageInstanceManager = require('../managers/StageInstanceManager');
+const VoiceStateManager = require('../managers/VoiceStateManager');
+const DataResolver = require('../util/DataResolver');
+const Status = require('../util/Status');
+const SystemChannelFlagsBitField = require('../util/SystemChannelFlagsBitField');
+const { discordSort, getSortableGroupTypes } = require('../util/Util');
+
+/**
+ * Represents a guild (or a server) on Discord.
+ * <info>It's recommended to see if a guild is available before performing operations or reading data from it. You can
+ * check this with {@link Guild#available}.</info>
+ * @extends {AnonymousGuild}
+ */
+class Guild extends AnonymousGuild {
+ constructor(client, data) {
+ super(client, data, false);
+
+ /**
+ * A manager of the application commands belonging to this guild
+ * @type {GuildApplicationCommandManager}
+ */
+ this.commands = new GuildApplicationCommandManager(this);
+
+ /**
+ * A manager of the members belonging to this guild
+ * @type {GuildMemberManager}
+ */
+ this.members = new GuildMemberManager(this);
+
+ /**
+ * A manager of the channels belonging to this guild
+ * @type {GuildChannelManager}
+ */
+ this.channels = new GuildChannelManager(this);
+
+ /**
+ * A manager of the bans belonging to this guild
+ * @type {GuildBanManager}
+ */
+ this.bans = new GuildBanManager(this);
+
+ /**
+ * A manager of the roles belonging to this guild
+ * @type {RoleManager}
+ */
+ this.roles = new RoleManager(this);
+
+ /**
+ * A manager of the presences belonging to this guild
+ * @type {PresenceManager}
+ */
+ this.presences = new PresenceManager(this.client);
+
+ /**
+ * A manager of the voice states of this guild
+ * @type {VoiceStateManager}
+ */
+ this.voiceStates = new VoiceStateManager(this);
+
+ /**
+ * A manager of the stage instances of this guild
+ * @type {StageInstanceManager}
+ */
+ this.stageInstances = new StageInstanceManager(this);
+
+ /**
+ * A manager of the invites of this guild
+ * @type {GuildInviteManager}
+ */
+ this.invites = new GuildInviteManager(this);
+
+ /**
+ * A manager of the scheduled events of this guild
+ * @type {GuildScheduledEventManager}
+ */
+ this.scheduledEvents = new GuildScheduledEventManager(this);
+
+ /**
+ * A manager of the auto moderation rules of this guild.
+ * @type {AutoModerationRuleManager}
+ */
+ this.autoModerationRules = new AutoModerationRuleManager(this);
+
+ if (!data) return;
+ if (data.unavailable) {
+ /**
+ * Whether the guild is available to access. If it is not available, it indicates a server outage
+ * @type {boolean}
+ */
+ this.available = false;
+ } else {
+ this._patch(data);
+ if (!data.channels) this.available = false;
+ }
+
+ /**
+ * The id of the shard this Guild belongs to.
+ * @type {number}
+ */
+ this.shardId = data.shardId;
+ }
+
+ /**
+ * The Shard this Guild belongs to.
+ * @type {WebSocketShard}
+ * @readonly
+ */
+ get shard() {
+ return this.client.ws.shards.get(this.shardId);
+ }
+
+ _patch(data) {
+ super._patch(data);
+ this.id = data.id;
+ if ('name' in data) this.name = data.name;
+ if ('icon' in data) this.icon = data.icon;
+ if ('unavailable' in data) {
+ this.available = !data.unavailable;
+ } else {
+ this.available ??= true;
+ }
+
+ if ('discovery_splash' in data) {
+ /**
+ * The hash of the guild discovery splash image
+ * @type {?string}
+ */
+ this.discoverySplash = data.discovery_splash;
+ }
+
+ if ('member_count' in data) {
+ /**
+ * The full amount of members in this guild
+ * @type {number}
+ */
+ this.memberCount = data.member_count;
+ }
+
+ if ('large' in data) {
+ /**
+ * Whether the guild is "large" (has more than {@link WebsocketOptions large_threshold} members, 50 by default)
+ * @type {boolean}
+ */
+ this.large = Boolean(data.large);
+ }
+
+ if ('premium_progress_bar_enabled' in data) {
+ /**
+ * Whether this guild has its premium (boost) progress bar enabled
+ * @type {boolean}
+ */
+ this.premiumProgressBarEnabled = data.premium_progress_bar_enabled;
+ }
+
+ if ('application_id' in data) {
+ /**
+ * The id of the application that created this guild (if applicable)
+ * @type {?Snowflake}
+ */
+ this.applicationId = data.application_id;
+ }
+
+ if ('afk_timeout' in data) {
+ /**
+ * The time in seconds before a user is counted as "away from keyboard"
+ * @type {?number}
+ */
+ this.afkTimeout = data.afk_timeout;
+ }
+
+ if ('afk_channel_id' in data) {
+ /**
+ * The id of the voice channel where AFK members are moved
+ * @type {?Snowflake}
+ */
+ this.afkChannelId = data.afk_channel_id;
+ }
+
+ if ('system_channel_id' in data) {
+ /**
+ * The system channel's id
+ * @type {?Snowflake}
+ */
+ this.systemChannelId = data.system_channel_id;
+ }
+
+ if ('premium_tier' in data) {
+ /**
+ * The premium tier of this guild
+ * @type {GuildPremiumTier}
+ */
+ this.premiumTier = data.premium_tier;
+ }
+
+ if ('widget_enabled' in data) {
+ /**
+ * Whether widget images are enabled on this guild
+ * @type {?boolean}
+ */
+ this.widgetEnabled = data.widget_enabled;
+ } else {
+ this.widgetEnabled ??= null;
+ }
+
+ if ('widget_channel_id' in data) {
+ /**
+ * The widget channel's id, if enabled
+ * @type {?string}
+ */
+ this.widgetChannelId = data.widget_channel_id;
+ } else {
+ this.widgetChannelId ??= null;
+ }
+
+ if ('explicit_content_filter' in data) {
+ /**
+ * The explicit content filter level of the guild
+ * @type {GuildExplicitContentFilter}
+ */
+ this.explicitContentFilter = data.explicit_content_filter;
+ }
+
+ if ('mfa_level' in data) {
+ /**
+ * The required MFA level for this guild
+ * @type {GuildMFALevel}
+ */
+ this.mfaLevel = data.mfa_level;
+ }
+
+ if ('joined_at' in data) {
+ /**
+ * The timestamp the client user joined the guild at
+ * @type {number}
+ */
+ this.joinedTimestamp = Date.parse(data.joined_at);
+ }
+
+ if ('default_message_notifications' in data) {
+ /**
+ * The default message notification level of the guild
+ * @type {GuildDefaultMessageNotifications}
+ */
+ this.defaultMessageNotifications = data.default_message_notifications;
+ }
+
+ if ('system_channel_flags' in data) {
+ /**
+ * The value set for the guild's system channel flags
+ * @type {Readonly<SystemChannelFlagsBitField>}
+ */
+ this.systemChannelFlags = new SystemChannelFlagsBitField(data.system_channel_flags).freeze();
+ }
+
+ if ('max_members' in data) {
+ /**
+ * The maximum amount of members the guild can have
+ * @type {?number}
+ */
+ this.maximumMembers = data.max_members;
+ } else {
+ this.maximumMembers ??= null;
+ }
+
+ if ('max_presences' in data) {
+ /**
+ * The maximum amount of presences the guild can have (this is `null` for all but the largest of guilds)
+ * <info>You will need to fetch the guild using {@link Guild#fetch} if you want to receive this parameter</info>
+ * @type {?number}
+ */
+ this.maximumPresences = data.max_presences;
+ } else {
+ this.maximumPresences ??= null;
+ }
+
+ if ('max_video_channel_users' in data) {
+ /**
+ * The maximum amount of users allowed in a video channel.
+ * @type {?number}
+ */
+ this.maxVideoChannelUsers = data.max_video_channel_users;
+ } else {
+ this.maxVideoChannelUsers ??= null;
+ }
+
+ if ('max_stage_video_channel_users' in data) {
+ /**
+ * The maximum amount of users allowed in a stage video channel.
+ * @type {?number}
+ */
+ this.maxStageVideoChannelUsers = data.max_stage_video_channel_users;
+ } else {
+ this.maxStageVideoChannelUsers ??= null;
+ }
+
+ if ('approximate_member_count' in data) {
+ /**
+ * The approximate amount of members the guild has
+ * <info>You will need to fetch the guild using {@link Guild#fetch} if you want to receive this parameter</info>
+ * @type {?number}
+ */
+ this.approximateMemberCount = data.approximate_member_count;
+ } else {
+ this.approximateMemberCount ??= null;
+ }
+
+ if ('approximate_presence_count' in data) {
+ /**
+ * The approximate amount of presences the guild has
+ * <info>You will need to fetch the guild using {@link Guild#fetch} if you want to receive this parameter</info>
+ * @type {?number}
+ */
+ this.approximatePresenceCount = data.approximate_presence_count;
+ } else {
+ this.approximatePresenceCount ??= null;
+ }
+
+ /**
+ * The use count of the vanity URL code of the guild, if any
+ * <info>You will need to fetch this parameter using {@link Guild#fetchVanityData} if you want to receive it</info>
+ * @type {?number}
+ */
+ this.vanityURLUses ??= null;
+
+ if ('rules_channel_id' in data) {
+ /**
+ * The rules channel's id for the guild
+ * @type {?Snowflake}
+ */
+ this.rulesChannelId = data.rules_channel_id;
+ }
+
+ if ('public_updates_channel_id' in data) {
+ /**
+ * The community updates channel's id for the guild
+ * @type {?Snowflake}
+ */
+ this.publicUpdatesChannelId = data.public_updates_channel_id;
+ }
+
+ if ('preferred_locale' in data) {
+ /**
+ * The preferred locale of the guild, defaults to `en-US`
+ * @type {Locale}
+ */
+ this.preferredLocale = data.preferred_locale;
+ }
+
+ if ('safety_alerts_channel_id' in data) {
+ /**
+ * The safety alerts channel's id for the guild
+ * @type {?Snowflake}
+ */
+ this.safetyAlertsChannelId = data.safety_alerts_channel_id;
+ } else {
+ this.safetyAlertsChannelId ??= null;
+ }
+
+ if (data.channels) {
+ this.channels.cache.clear();
+ for (const rawChannel of data.channels) {
+ this.client.channels._add(rawChannel, this);
+ }
+ }
+
+ if (data.threads) {
+ for (const rawThread of data.threads) {
+ this.client.channels._add(rawThread, this);
+ }
+ }
+
+ if (data.roles) {
+ this.roles.cache.clear();
+ for (const role of data.roles) this.roles._add(role);
+ }
+
+ if (data.members) {
+ this.members.cache.clear();
+ for (const guildUser of data.members) this.members._add(guildUser);
+ }
+
+ if ('owner_id' in data) {
+ /**
+ * The user id of this guild's owner
+ * @type {Snowflake}
+ */
+ this.ownerId = data.owner_id;
+ }
+
+ if (data.presences) {
+ for (const presence of data.presences) {
+ this.presences._add(Object.assign(presence, { guild: this }));
+ }
+ }
+
+ if (data.stage_instances) {
+ this.stageInstances.cache.clear();
+ for (const stageInstance of data.stage_instances) {
+ this.stageInstances._add(stageInstance);
+ }
+ }
+
+ if (data.guild_scheduled_events) {
+ this.scheduledEvents.cache.clear();
+ for (const scheduledEvent of data.guild_scheduled_events) {
+ this.scheduledEvents._add(scheduledEvent);
+ }
+ }
+
+ if (data.voice_states) {
+ this.voiceStates.cache.clear();
+ for (const voiceState of data.voice_states) {
+ this.voiceStates._add(voiceState);
+ }
+ }
+
+ if (!this.emojis) {
+ /**
+ * A manager of the emojis belonging to this guild
+ * @type {GuildEmojiManager}
+ */
+ this.emojis = new GuildEmojiManager(this);
+ if (data.emojis) for (const emoji of data.emojis) this.emojis._add(emoji);
+ } else if (data.emojis) {
+ this.client.actions.GuildEmojisUpdate.handle({
+ guild_id: this.id,
+ emojis: data.emojis,
+ });
+ }
+
+ if (!this.stickers) {
+ /**
+ * A manager of the stickers belonging to this guild
+ * @type {GuildStickerManager}
+ */
+ this.stickers = new GuildStickerManager(this);
+ if (data.stickers) for (const sticker of data.stickers) this.stickers._add(sticker);
+ } else if (data.stickers) {
+ this.client.actions.GuildStickersUpdate.handle({
+ guild_id: this.id,
+ stickers: data.stickers,
+ });
+ }
+ }
+
+ /**
+ * The time the client user joined the guild
+ * @type {Date}
+ * @readonly
+ */
+ get joinedAt() {
+ return new Date(this.joinedTimestamp);
+ }
+
+ /**
+ * The URL to this guild's discovery splash image.
+ * @param {ImageURLOptions} [options={}] Options for the image URL
+ * @returns {?string}
+ */
+ discoverySplashURL(options = {}) {
+ return this.discoverySplash && this.client.rest.cdn.discoverySplash(this.id, this.discoverySplash, options);
+ }
+
+ /**
+ * Fetches the owner of the guild.
+ * If the member object isn't needed, use {@link Guild#ownerId} instead.
+ * @param {BaseFetchOptions} [options] The options for fetching the member
+ * @returns {Promise<GuildMember>}
+ */
+ async fetchOwner(options) {
+ if (!this.ownerId) {
+ throw new DiscordjsError(ErrorCodes.FetchOwnerId);
+ }
+ const member = await this.members.fetch({ ...options, user: this.ownerId });
+ return member;
+ }
+
+ /**
+ * AFK voice channel for this guild
+ * @type {?VoiceChannel}
+ * @readonly
+ */
+ get afkChannel() {
+ return this.client.channels.resolve(this.afkChannelId);
+ }
+
+ /**
+ * System channel for this guild
+ * @type {?TextChannel}
+ * @readonly
+ */
+ get systemChannel() {
+ return this.client.channels.resolve(this.systemChannelId);
+ }
+
+ /**
+ * Widget channel for this guild
+ * @type {?(TextChannel|NewsChannel|VoiceChannel|StageChannel|ForumChannel)}
+ * @readonly
+ */
+ get widgetChannel() {
+ return this.client.channels.resolve(this.widgetChannelId);
+ }
+
+ /**
+ * Rules channel for this guild
+ * @type {?TextChannel}
+ * @readonly
+ */
+ get rulesChannel() {
+ return this.client.channels.resolve(this.rulesChannelId);
+ }
+
+ /**
+ * Public updates channel for this guild
+ * @type {?TextChannel}
+ * @readonly
+ */
+ get publicUpdatesChannel() {
+ return this.client.channels.resolve(this.publicUpdatesChannelId);
+ }
+
+ /**
+ * Safety alerts channel for this guild
+ * @type {?TextChannel}
+ * @readonly
+ */
+ get safetyAlertsChannel() {
+ return this.client.channels.resolve(this.safetyAlertsChannelId);
+ }
+
+ /**
+ * The maximum bitrate available for this guild
+ * @type {number}
+ * @readonly
+ */
+ get maximumBitrate() {
+ if (this.features.includes(GuildFeature.VIPRegions)) {
+ return 384_000;
+ }
+
+ switch (this.premiumTier) {
+ case GuildPremiumTier.Tier1:
+ return 128_000;
+ case GuildPremiumTier.Tier2:
+ return 256_000;
+ case GuildPremiumTier.Tier3:
+ return 384_000;
+ default:
+ return 96_000;
+ }
+ }
+
+ /**
+ * Fetches a collection of integrations to this guild.
+ * Resolves with a collection mapping integrations by their ids.
+ * @returns {Promise<Collection<Snowflake|string, Integration>>}
+ * @example
+ * // Fetch integrations
+ * guild.fetchIntegrations()
+ * .then(integrations => console.log(`Fetched ${integrations.size} integrations`))
+ * .catch(console.error);
+ */
+ async fetchIntegrations() {
+ const data = await this.client.rest.get(Routes.guildIntegrations(this.id));
+ return data.reduce(
+ (collection, integration) => collection.set(integration.id, new Integration(this.client, integration, this)),
+ new Collection(),
+ );
+ }
+
+ /**
+ * Fetches a collection of templates from this guild.
+ * Resolves with a collection mapping templates by their codes.
+ * @returns {Promise<Collection<string, GuildTemplate>>}
+ */
+ async fetchTemplates() {
+ const templates = await this.client.rest.get(Routes.guildTemplates(this.id));
+ return templates.reduce((col, data) => col.set(data.code, new GuildTemplate(this.client, data)), new Collection());
+ }
+
+ /**
+ * Fetches the welcome screen for this guild.
+ * @returns {Promise<WelcomeScreen>}
+ */
+ async fetchWelcomeScreen() {
+ const data = await this.client.rest.get(Routes.guildWelcomeScreen(this.id));
+ return new WelcomeScreen(this, data);
+ }
+
+ /**
+ * Creates a template for the guild.
+ * @param {string} name The name for the template
+ * @param {string} [description] The description for the template
+ * @returns {Promise<GuildTemplate>}
+ */
+ async createTemplate(name, description) {
+ const data = await this.client.rest.post(Routes.guildTemplates(this.id), { body: { name, description } });
+ return new GuildTemplate(this.client, data);
+ }
+
+ /**
+ * Obtains a guild preview for this guild from Discord.
+ * @returns {Promise<GuildPreview>}
+ */
+ async fetchPreview() {
+ const data = await this.client.rest.get(Routes.guildPreview(this.id));
+ return new GuildPreview(this.client, data);
+ }
+
+ /**
+ * An object containing information about a guild's vanity invite.
+ * @typedef {Object} Vanity
+ * @property {?string} code Vanity invite code
+ * @property {number} uses How many times this invite has been used
+ */
+
+ /**
+ * Fetches the vanity URL invite object to this guild.
+ * Resolves with an object containing the vanity URL invite code and the use count
+ * @returns {Promise<Vanity>}
+ * @example
+ * // Fetch invite data
+ * guild.fetchVanityData()
+ * .then(res => {
+ * console.log(`Vanity URL: https://discord.gg/${res.code} with ${res.uses} uses`);
+ * })
+ * .catch(console.error);
+ */
+ async fetchVanityData() {
+ const data = await this.client.rest.get(Routes.guildVanityUrl(this.id));
+ this.vanityURLCode = data.code;
+ this.vanityURLUses = data.uses;
+
+ return data;
+ }
+
+ /**
+ * Fetches all webhooks for the guild.
+ * @returns {Promise<Collection<Snowflake, Webhook>>}
+ * @example
+ * // Fetch webhooks
+ * guild.fetchWebhooks()
+ * .then(webhooks => console.log(`Fetched ${webhooks.size} webhooks`))
+ * .catch(console.error);
+ */
+ async fetchWebhooks() {
+ const apiHooks = await this.client.rest.get(Routes.guildWebhooks(this.id));
+ const hooks = new Collection();
+ for (const hook of apiHooks) hooks.set(hook.id, new Webhook(this.client, hook));
+ return hooks;
+ }
+
+ /**
+ * Fetches the guild widget data, requires the widget to be enabled.
+ * @returns {Promise<Widget>}
+ * @example
+ * // Fetches the guild widget data
+ * guild.fetchWidget()
+ * .then(widget => console.log(`The widget shows ${widget.channels.size} channels`))
+ * .catch(console.error);
+ */
+ fetchWidget() {
+ return this.client.fetchGuildWidget(this.id);
+ }
+
+ /**
+ * Data for the Guild Widget Settings object
+ * @typedef {Object} GuildWidgetSettings
+ * @property {boolean} enabled Whether the widget is enabled
+ * @property {?(TextChannel|NewsChannel|VoiceChannel|StageChannel|ForumChannel)} channel The widget invite channel
+ */
+
+ /**
+ * The Guild Widget Settings object
+ * @typedef {Object} GuildWidgetSettingsData
+ * @property {boolean} enabled Whether the widget is enabled
+ * @property {?(TextChannel|NewsChannel|VoiceChannel|StageChannel|ForumChannel|Snowflake)} channel
+ * The widget invite channel
+ */
+
+ /**
+ * Fetches the guild widget settings.
+ * @returns {Promise<GuildWidgetSettings>}
+ * @example
+ * // Fetches the guild widget settings
+ * guild.fetchWidgetSettings()
+ * .then(widget => console.log(`The widget is ${widget.enabled ? 'enabled' : 'disabled'}`))
+ * .catch(console.error);
+ */
+ async fetchWidgetSettings() {
+ const data = await this.client.rest.get(Routes.guildWidgetSettings(this.id));
+ this.widgetEnabled = data.enabled;
+ this.widgetChannelId = data.channel_id;
+ return {
+ enabled: data.enabled,
+ channel: data.channel_id ? this.channels.cache.get(data.channel_id) : null,
+ };
+ }
+
+ /**
+ * Options used to fetch audit logs.
+ * @typedef {Object} GuildAuditLogsFetchOptions
+ * @property {Snowflake|GuildAuditLogsEntry} [before] Consider only entries before this entry
+ * @property {Snowflake|GuildAuditLogsEntry} [after] Consider only entries after this entry
+ * @property {number} [limit] The number of entries to return
+ * @property {UserResolvable} [user] Only return entries for actions made by this user
+ * @property {?AuditLogEvent} [type] Only return entries for this action type
+ */
+
+ /**
+ * Fetches audit logs for this guild.
+ * @param {GuildAuditLogsFetchOptions} [options={}] Options for fetching audit logs
+ * @returns {Promise<GuildAuditLogs>}
+ * @example
+ * // Output audit log entries
+ * guild.fetchAuditLogs()
+ * .then(audit => console.log(audit.entries.first()))
+ * .catch(console.error);
+ */
+ async fetchAuditLogs({ before, after, limit, user, type } = {}) {
+ const query = makeURLSearchParams({
+ before: before?.id ?? before,
+ after: after?.id ?? after,
+ limit,
+ action_type: type,
+ });
+
+ if (user) {
+ const userId = this.client.users.resolveId(user);
+ if (!userId) throw new DiscordjsTypeError(ErrorCodes.InvalidType, 'user', 'UserResolvable');
+ query.set('user_id', userId);
+ }
+
+ const data = await this.client.rest.get(Routes.guildAuditLog(this.id), { query });
+ return new GuildAuditLogs(this, data);
+ }
+
+ /**
+ * Fetches the guild onboarding data for this guild.
+ * @returns {Promise<GuildOnboarding>}
+ */
+ async fetchOnboarding() {
+ const data = await this.client.rest.get(Routes.guildOnboarding(this.id));
+ return new GuildOnboarding(this.client, data);
+ }
+
+ /**
+ * The data for editing a guild.
+ * @typedef {Object} GuildEditOptions
+ * @property {string} [name] The name of the guild
+ * @property {?GuildVerificationLevel} [verificationLevel] The verification level of the guild
+ * @property {?GuildDefaultMessageNotifications} [defaultMessageNotifications] The default message
+ * notification level of the guild
+ * @property {?GuildExplicitContentFilter} [explicitContentFilter] The level of the explicit content filter
+ * @property {?VoiceChannelResolvable} [afkChannel] The AFK channel of the guild
+ * @property {number} [afkTimeout] The AFK timeout of the guild
+ * @property {?(BufferResolvable|Base64Resolvable)} [icon] The icon of the guild
+ * @property {GuildMemberResolvable} [owner] The owner of the guild
+ * @property {?(BufferResolvable|Base64Resolvable)} [splash] The invite splash image of the guild
+ * @property {?(BufferResolvable|Base64Resolvable)} [discoverySplash] The discovery splash image of the guild
+ * @property {?(BufferResolvable|Base64Resolvable)} [banner] The banner of the guild
+ * @property {?TextChannelResolvable} [systemChannel] The system channel of the guild
+ * @property {SystemChannelFlagsResolvable} [systemChannelFlags] The system channel flags of the guild
+ * @property {?TextChannelResolvable} [rulesChannel] The rules channel of the guild
+ * @property {?TextChannelResolvable} [publicUpdatesChannel] The community updates channel of the guild
+ * @property {?TextChannelResolvable} [safetyAlertsChannel] The safety alerts channel of the guild
+ * @property {?string} [preferredLocale] The preferred locale of the guild
+ * @property {GuildFeature[]} [features] The features of the guild
+ * @property {?string} [description] The discovery description of the guild
+ * @property {boolean} [premiumProgressBarEnabled] Whether the guild's premium progress bar is enabled
+ * @property {string} [reason] Reason for editing this guild
+ */
+
+ /**
+ * Data that can be resolved to a Text Channel object. This can be:
+ * * A TextChannel
+ * * A Snowflake
+ * @typedef {TextChannel|Snowflake} TextChannelResolvable
+ */
+
+ /**
+ * Data that can be resolved to a Voice Channel object. This can be:
+ * * A VoiceChannel
+ * * A Snowflake
+ * @typedef {VoiceChannel|Snowflake} VoiceChannelResolvable
+ */
+
+ /**
+ * Updates the guild with new information - e.g. a new name.
+ * @param {GuildEditOptions} options The options to provide
+ * @returns {Promise<Guild>}
+ * @example
+ * // Set the guild name
+ * guild.edit({
+ * name: 'Discord Guild',
+ * })
+ * .then(updated => console.log(`New guild name ${updated}`))
+ * .catch(console.error);
+ */
+ async edit({
+ verificationLevel,
+ defaultMessageNotifications,
+ explicitContentFilter,
+ afkChannel,
+ afkTimeout,
+ icon,
+ owner,
+ splash,
+ discoverySplash,
+ banner,
+ systemChannel,
+ systemChannelFlags,
+ rulesChannel,
+ publicUpdatesChannel,
+ preferredLocale,
+ premiumProgressBarEnabled,
+ safetyAlertsChannel,
+ ...options
+ }) {
+ const data = await this.client.rest.patch(Routes.guild(this.id), {
+ body: {
+ ...options,
+ verification_level: verificationLevel,
+ default_message_notifications: defaultMessageNotifications,
+ explicit_content_filter: explicitContentFilter,
+ afk_channel_id: afkChannel && this.client.channels.resolveId(afkChannel),
+ afk_timeout: afkTimeout,
+ icon: icon && (await DataResolver.resolveImage(icon)),
+ owner_id: owner && this.client.users.resolveId(owner),
+ splash: splash && (await DataResolver.resolveImage(splash)),
+ discovery_splash: discoverySplash && (await DataResolver.resolveImage(discoverySplash)),
+ banner: banner && (await DataResolver.resolveImage(banner)),
+ system_channel_id: systemChannel && this.client.channels.resolveId(systemChannel),
+ system_channel_flags:
+ systemChannelFlags === undefined ? undefined : SystemChannelFlagsBitField.resolve(systemChannelFlags),
+ rules_channel_id: rulesChannel && this.client.channels.resolveId(rulesChannel),
+ public_updates_channel_id: publicUpdatesChannel && this.client.channels.resolveId(publicUpdatesChannel),
+ preferred_locale: preferredLocale,
+ premium_progress_bar_enabled: premiumProgressBarEnabled,
+ safety_alerts_channel_id: safetyAlertsChannel && this.client.channels.resolveId(safetyAlertsChannel),
+ },
+ reason: options.reason,
+ });
+
+ return this.client.actions.GuildUpdate.handle(data).updated;
+ }
+
+ /**
+ * Welcome channel data
+ * @typedef {Object} WelcomeChannelData
+ * @property {string} description The description to show for this welcome channel
+ * @property {TextChannel|NewsChannel|ForumChannel|Snowflake} channel The channel to link for this welcome channel
+ * @property {EmojiIdentifierResolvable} [emoji] The emoji to display for this welcome channel
+ */
+
+ /**
+ * Welcome screen edit data
+ * @typedef {Object} WelcomeScreenEditOptions
+ * @property {boolean} [enabled] Whether the welcome screen is enabled
+ * @property {string} [description] The description for the welcome screen
+ * @property {WelcomeChannelData[]} [welcomeChannels] The welcome channel data for the welcome screen
+ */
+
+ /**
+ * Data that can be resolved to a GuildTextChannel object. This can be:
+ * * A TextChannel
+ * * A NewsChannel
+ * * A Snowflake
+ * @typedef {TextChannel|NewsChannel|Snowflake} GuildTextChannelResolvable
+ */
+
+ /**
+ * Data that can be resolved to a GuildVoiceChannel object. This can be:
+ * * A VoiceChannel
+ * * A StageChannel
+ * * A Snowflake
+ * @typedef {VoiceChannel|StageChannel|Snowflake} GuildVoiceChannelResolvable
+ */
+
+ /**
+ * Updates the guild's welcome screen
+ * @param {WelcomeScreenEditOptions} options The options to provide
+ * @returns {Promise<WelcomeScreen>}
+ * @example
+ * guild.editWelcomeScreen({
+ * description: 'Hello World',
+ * enabled: true,
+ * welcomeChannels: [
+ * {
+ * description: 'foobar',
+ * channel: '222197033908436994',
+ * }
+ * ],
+ * })
+ */
+ async editWelcomeScreen(options) {
+ const { enabled, description, welcomeChannels } = options;
+ const welcome_channels = welcomeChannels?.map(welcomeChannelData => {
+ const emoji = this.emojis.resolve(welcomeChannelData.emoji);
+ return {
+ emoji_id: emoji?.id,
+ emoji_name: emoji?.name ?? welcomeChannelData.emoji,
+ channel_id: this.channels.resolveId(welcomeChannelData.channel),
+ description: welcomeChannelData.description,
+ };
+ });
+
+ const patchData = await this.client.rest.patch(Routes.guildWelcomeScreen(this.id), {
+ body: {
+ welcome_channels,
+ description,
+ enabled,
+ },
+ });
+ return new WelcomeScreen(this, patchData);
+ }
+
+ /**
+ * Edits the level of the explicit content filter.
+ * @param {?GuildExplicitContentFilter} explicitContentFilter The new level of the explicit content filter
+ * @param {string} [reason] Reason for changing the level of the guild's explicit content filter
+ * @returns {Promise<Guild>}
+ */
+ setExplicitContentFilter(explicitContentFilter, reason) {
+ return this.edit({ explicitContentFilter, reason });
+ }
+
+ /**
+ * Edits the setting of the default message notifications of the guild.
+ * @param {?GuildDefaultMessageNotifications} defaultMessageNotifications
+ * The new default message notification level of the guild
+ * @param {string} [reason] Reason for changing the setting of the default message notifications
+ * @returns {Promise<Guild>}
+ */
+ setDefaultMessageNotifications(defaultMessageNotifications, reason) {
+ return this.edit({ defaultMessageNotifications, reason });
+ }
+
+ /**
+ * Edits the flags of the default message notifications of the guild.
+ * @param {SystemChannelFlagsResolvable} systemChannelFlags The new flags for the default message notifications
+ * @param {string} [reason] Reason for changing the flags of the default message notifications
+ * @returns {Promise<Guild>}
+ */
+ setSystemChannelFlags(systemChannelFlags, reason) {
+ return this.edit({ systemChannelFlags, reason });
+ }
+
+ /**
+ * Edits the name of the guild.
+ * @param {string} name The new name of the guild
+ * @param {string} [reason] Reason for changing the guild's name
+ * @returns {Promise<Guild>}
+ * @example
+ * // Edit the guild name
+ * guild.setName('Discord Guild')
+ * .then(updated => console.log(`Updated guild name to ${updated.name}`))
+ * .catch(console.error);
+ */
+ setName(name, reason) {
+ return this.edit({ name, reason });
+ }
+
+ /**
+ * Edits the verification level of the guild.
+ * @param {?GuildVerificationLevel} verificationLevel The new verification level of the guild
+ * @param {string} [reason] Reason for changing the guild's verification level
+ * @returns {Promise<Guild>}
+ * @example
+ * // Edit the guild verification level
+ * guild.setVerificationLevel(1)
+ * .then(updated => console.log(`Updated guild verification level to ${guild.verificationLevel}`))
+ * .catch(console.error);
+ */
+ setVerificationLevel(verificationLevel, reason) {
+ return this.edit({ verificationLevel, reason });
+ }
+
+ /**
+ * Edits the AFK channel of the guild.
+ * @param {?VoiceChannelResolvable} afkChannel The new AFK channel
+ * @param {string} [reason] Reason for changing the guild's AFK channel
+ * @returns {Promise<Guild>}
+ * @example
+ * // Edit the guild AFK channel
+ * guild.setAFKChannel(channel)
+ * .then(updated => console.log(`Updated guild AFK channel to ${guild.afkChannel.name}`))
+ * .catch(console.error);
+ */
+ setAFKChannel(afkChannel, reason) {
+ return this.edit({ afkChannel, reason });
+ }
+
+ /**
+ * Edits the system channel of the guild.
+ * @param {?TextChannelResolvable} systemChannel The new system channel
+ * @param {string} [reason] Reason for changing the guild's system channel
+ * @returns {Promise<Guild>}
+ * @example
+ * // Edit the guild system channel
+ * guild.setSystemChannel(channel)
+ * .then(updated => console.log(`Updated guild system channel to ${guild.systemChannel.name}`))
+ * .catch(console.error);
+ */
+ setSystemChannel(systemChannel, reason) {
+ return this.edit({ systemChannel, reason });
+ }
+
+ /**
+ * Edits the AFK timeout of the guild.
+ * @param {number} afkTimeout The time in seconds that a user must be idle to be considered AFK
+ * @param {string} [reason] Reason for changing the guild's AFK timeout
+ * @returns {Promise<Guild>}
+ * @example
+ * // Edit the guild AFK channel
+ * guild.setAFKTimeout(60)
+ * .then(updated => console.log(`Updated guild AFK timeout to ${guild.afkTimeout}`))
+ * .catch(console.error);
+ */
+ setAFKTimeout(afkTimeout, reason) {
+ return this.edit({ afkTimeout, reason });
+ }
+
+ /**
+ * Sets a new guild icon.
+ * @param {?(Base64Resolvable|BufferResolvable)} icon The new icon of the guild
+ * @param {string} [reason] Reason for changing the guild's icon
+ * @returns {Promise<Guild>}
+ * @example
+ * // Edit the guild icon
+ * guild.setIcon('./icon.png')
+ * .then(updated => console.log('Updated the guild icon'))
+ * .catch(console.error);
+ */
+ setIcon(icon, reason) {
+ return this.edit({ icon, reason });
+ }
+
+ /**
+ * Sets a new owner of the guild.
+ * @param {GuildMemberResolvable} owner The new owner of the guild
+ * @param {string} [reason] Reason for setting the new owner
+ * @returns {Promise<Guild>}
+ * @example
+ * // Edit the guild owner
+ * guild.setOwner(guild.members.cache.first())
+ * .then(guild => guild.fetchOwner())
+ * .then(owner => console.log(`Updated the guild owner to ${owner.displayName}`))
+ * .catch(console.error);
+ */
+ setOwner(owner, reason) {
+ return this.edit({ owner, reason });
+ }
+
+ /**
+ * Sets a new guild invite splash image.
+ * @param {?(Base64Resolvable|BufferResolvable)} splash The new invite splash image of the guild
+ * @param {string} [reason] Reason for changing the guild's invite splash image
+ * @returns {Promise<Guild>}
+ * @example
+ * // Edit the guild splash
+ * guild.setSplash('./splash.png')
+ * .then(updated => console.log('Updated the guild splash'))
+ * .catch(console.error);
+ */
+ setSplash(splash, reason) {
+ return this.edit({ splash, reason });
+ }
+
+ /**
+ * Sets a new guild discovery splash image.
+ * @param {?(Base64Resolvable|BufferResolvable)} discoverySplash The new discovery splash image of the guild
+ * @param {string} [reason] Reason for changing the guild's discovery splash image
+ * @returns {Promise<Guild>}
+ * @example
+ * // Edit the guild discovery splash
+ * guild.setDiscoverySplash('./discoverysplash.png')
+ * .then(updated => console.log('Updated the guild discovery splash'))
+ * .catch(console.error);
+ */
+ setDiscoverySplash(discoverySplash, reason) {
+ return this.edit({ discoverySplash, reason });
+ }
+
+ /**
+ * Sets a new guild banner.
+ * @param {?(Base64Resolvable|BufferResolvable)} banner The new banner of the guild
+ * @param {string} [reason] Reason for changing the guild's banner
+ * @returns {Promise<Guild>}
+ * @example
+ * guild.setBanner('./banner.png')
+ * .then(updated => console.log('Updated the guild banner'))
+ * .catch(console.error);
+ */
+ setBanner(banner, reason) {
+ return this.edit({ banner, reason });
+ }
+
+ /**
+ * Edits the rules channel of the guild.
+ * @param {?TextChannelResolvable} rulesChannel The new rules channel
+ * @param {string} [reason] Reason for changing the guild's rules channel
+ * @returns {Promise<Guild>}
+ * @example
+ * // Edit the guild rules channel
+ * guild.setRulesChannel(channel)
+ * .then(updated => console.log(`Updated guild rules channel to ${guild.rulesChannel.name}`))
+ * .catch(console.error);
+ */
+ setRulesChannel(rulesChannel, reason) {
+ return this.edit({ rulesChannel, reason });
+ }
+
+ /**
+ * Edits the community updates channel of the guild.
+ * @param {?TextChannelResolvable} publicUpdatesChannel The new community updates channel
+ * @param {string} [reason] Reason for changing the guild's community updates channel
+ * @returns {Promise<Guild>}
+ * @example
+ * // Edit the guild community updates channel
+ * guild.setPublicUpdatesChannel(channel)
+ * .then(updated => console.log(`Updated guild community updates channel to ${guild.publicUpdatesChannel.name}`))
+ * .catch(console.error);
+ */
+ setPublicUpdatesChannel(publicUpdatesChannel, reason) {
+ return this.edit({ publicUpdatesChannel, reason });
+ }
+
+ /**
+ * Edits the preferred locale of the guild.
+ * @param {?Locale} preferredLocale The new preferred locale of the guild
+ * @param {string} [reason] Reason for changing the guild's preferred locale
+ * @returns {Promise<Guild>}
+ * @example
+ * // Edit the guild preferred locale
+ * guild.setPreferredLocale('en-US')
+ * .then(updated => console.log(`Updated guild preferred locale to ${guild.preferredLocale}`))
+ * .catch(console.error);
+ */
+ setPreferredLocale(preferredLocale, reason) {
+ return this.edit({ preferredLocale, reason });
+ }
+
+ /**
+ * Edits the enabled state of the guild's premium progress bar
+ * @param {boolean} [enabled=true] The new enabled state of the guild's premium progress bar
+ * @param {string} [reason] Reason for changing the state of the guild's premium progress bar
+ * @returns {Promise<Guild>}
+ */
+ setPremiumProgressBarEnabled(enabled = true, reason) {
+ return this.edit({ premiumProgressBarEnabled: enabled, reason });
+ }
+
+ /**
+ * Edits the safety alerts channel of the guild.
+ * @param {?TextChannelResolvable} safetyAlertsChannel The new safety alerts channel
+ * @param {string} [reason] Reason for changing the guild's safety alerts channel
+ * @returns {Promise<Guild>}
+ * @example
+ * // Edit the guild safety alerts channel
+ * guild.setSafetyAlertsChannel(channel)
+ * .then(updated => console.log(`Updated guild safety alerts channel to ${updated.safetyAlertsChannel.name}`))
+ * .catch(console.error);
+ */
+ setSafetyAlertsChannel(safetyAlertsChannel, reason) {
+ return this.edit({ safetyAlertsChannel, reason });
+ }
+
+ /**
+ * Edits the guild's widget settings.
+ * @param {GuildWidgetSettingsData} settings The widget settings for the guild
+ * @param {string} [reason] Reason for changing the guild's widget settings
+ * @returns {Promise<Guild>}
+ */
+ async setWidgetSettings(settings, reason) {
+ await this.client.rest.patch(Routes.guildWidgetSettings(this.id), {
+ body: {
+ enabled: settings.enabled,
+ channel_id: this.channels.resolveId(settings.channel),
+ },
+ reason,
+ });
+ return this;
+ }
+
+ /**
+ * Sets the guild's MFA level
+ * <info>An elevated MFA level requires guild moderators to have 2FA enabled.</info>
+ * @param {GuildMFALevel} level The MFA level
+ * @param {string} [reason] Reason for changing the guild's MFA level
+ * @returns {Promise<Guild>}
+ * @example
+ * // Set the MFA level of the guild to Elevated
+ * guild.setMFALevel(GuildMFALevel.Elevated)
+ * .then(guild => console.log("Set guild's MFA level to Elevated"))
+ * .catch(console.error);
+ */
+ async setMFALevel(level, reason) {
+ await this.client.rest.post(Routes.guildMFA(this.id), {
+ body: {
+ level,
+ },
+ reason,
+ });
+ return this;
+ }
+
+ /**
+ * Leaves the guild.
+ * @returns {Promise<Guild>}
+ * @example
+ * // Leave a guild
+ * guild.leave()
+ * .then(guild => console.log(`Left the guild: ${guild.name}`))
+ * .catch(console.error);
+ */
+ async leave() {
+ if (this.ownerId === this.client.user.id) throw new DiscordjsError(ErrorCodes.GuildOwned);
+ await this.client.rest.delete(Routes.userGuild(this.id));
+ return this;
+ }
+
+ /**
+ * Deletes the guild.
+ * @returns {Promise<Guild>}
+ * @example
+ * // Delete a guild
+ * guild.delete()
+ * .then(g => console.log(`Deleted the guild ${g}`))
+ * .catch(console.error);
+ */
+ async delete() {
+ await this.client.rest.delete(Routes.guild(this.id));
+ return this;
+ }
+
+ /**
+ * Sets whether this guild's invites are disabled.
+ * @param {boolean} [disabled=true] Whether the invites are disabled
+ * @returns {Promise<Guild>}
+ */
+ async disableInvites(disabled = true) {
+ const features = this.features.filter(feature => feature !== GuildFeature.InvitesDisabled);
+ if (disabled) features.push(GuildFeature.InvitesDisabled);
+ return this.edit({ features });
+ }
+
+ /**
+ * Whether this guild equals another guild. It compares all properties, so for most operations
+ * it is advisable to just compare `guild.id === guild2.id` as it is much faster and is often
+ * what most users need.
+ * @param {Guild} guild The guild to compare with
+ * @returns {boolean}
+ */
+ equals(guild) {
+ return (
+ guild &&
+ guild instanceof this.constructor &&
+ this.id === guild.id &&
+ this.available === guild.available &&
+ this.splash === guild.splash &&
+ this.discoverySplash === guild.discoverySplash &&
+ this.name === guild.name &&
+ this.memberCount === guild.memberCount &&
+ this.large === guild.large &&
+ this.icon === guild.icon &&
+ this.ownerId === guild.ownerId &&
+ this.verificationLevel === guild.verificationLevel &&
+ (this.features === guild.features ||
+ (this.features.length === guild.features.length &&
+ this.features.every((feat, i) => feat === guild.features[i])))
+ );
+ }
+
+ toJSON() {
+ const json = super.toJSON({
+ available: false,
+ createdTimestamp: true,
+ nameAcronym: true,
+ presences: false,
+ voiceStates: false,
+ });
+ json.iconURL = this.iconURL();
+ json.splashURL = this.splashURL();
+ json.discoverySplashURL = this.discoverySplashURL();
+ json.bannerURL = this.bannerURL();
+ return json;
+ }
+
+ /**
+ * The voice state adapter for this guild that can be used with @discordjs/voice to play audio in voice
+ * and stage channels.
+ * @type {Function}
+ * @readonly
+ */
+ get voiceAdapterCreator() {
+ return methods => {
+ this.client.voice.adapters.set(this.id, methods);
+ return {
+ sendPayload: data => {
+ if (this.shard.status !== Status.Ready) return false;
+ this.shard.send(data);
+ return true;
+ },
+ destroy: () => {
+ this.client.voice.adapters.delete(this.id);
+ },
+ };
+ };
+ }
+
+ /**
+ * Creates a collection of this guild's roles, sorted by their position and ids.
+ * @returns {Collection<Snowflake, Role>}
+ * @private
+ */
+ _sortedRoles() {
+ return discordSort(this.roles.cache);
+ }
+
+ /**
+ * Creates a collection of this guild's or a specific category's channels, sorted by their position and ids.
+ * @param {GuildChannel} [channel] Category to get the channels of
+ * @returns {Collection<Snowflake, GuildChannel>}
+ * @private
+ */
+ _sortedChannels(channel) {
+ const channelIsCategory = channel.type === ChannelType.GuildCategory;
+ const types = getSortableGroupTypes(channel.type);
+ return discordSort(
+ this.channels.cache.filter(c => types.includes(c.type) && (channelIsCategory || c.parentId === channel.parentId)),
+ );
+ }
+}
+
+exports.Guild = Guild;
+
+/**
+ * @external APIGuild
+ * @see {@link https://discord.com/developers/docs/resources/guild#guild-object}
+ */