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+'use strict';
+
+const { DefaultRestOptions, DefaultUserAgentAppendix } = require('@discordjs/rest');
+const { toSnakeCase } = require('./Transformers');
+const { version } = require('../../package.json');
+
+// TODO(ckohen): switch order of params so full manager is first and "type" is optional
+/**
+ * @typedef {Function} CacheFactory
+ * @param {Function} managerType The base manager class the cache is being requested from.
+ * @param {Function} holds The class that the cache will hold.
+ * @param {Function} manager The fully extended manager class the cache is being requested from.
+ * @returns {Collection} A Collection used to store the cache of the manager.
+ */
+
+/**
+ * Options for a client.
+ * @typedef {Object} ClientOptions
+ * @property {number|number[]|string} [shards] The shard's id to run, or an array of shard ids. If not specified,
+ * the client will spawn {@link ClientOptions#shardCount} shards. If set to `auto`, it will fetch the
+ * recommended amount of shards from Discord and spawn that amount
+ * @property {number} [closeTimeout=5_000] The amount of time in milliseconds to wait for the close frame to be received
+ * from the WebSocket. Don't have this too high/low. Its best to have it between 2_000-6_000 ms.
+ * @property {number} [shardCount=1] The total amount of shards used by all processes of this bot
+ * (e.g. recommended shard count, shard count of the ShardingManager)
+ * @property {CacheFactory} [makeCache] Function to create a cache.
+ * You can use your own function, or the {@link Options} class to customize the Collection used for the cache.
+ * <warn>Overriding the cache used in `GuildManager`, `ChannelManager`, `GuildChannelManager`, `RoleManager`,
+ * and `PermissionOverwriteManager` is unsupported and **will** break functionality</warn>
+ * @property {MessageMentionOptions} [allowedMentions] The default value for {@link BaseMessageOptions#allowedMentions}
+ * @property {Partials[]} [partials] Structures allowed to be partial. This means events can be emitted even when
+ * they're missing all the data for a particular structure. See the "Partial Structures" topic on the
+ * [guide](https://discordjs.guide/popular-topics/partials.html) for some
+ * important usage information, as partials require you to put checks in place when handling data.
+ * @property {boolean} [failIfNotExists=true] The default value for {@link MessageReplyOptions#failIfNotExists}
+ * @property {PresenceData} [presence={}] Presence data to use upon login
+ * @property {IntentsResolvable} intents Intents to enable for this connection
+ * @property {number} [waitGuildTimeout=15_000] Time in milliseconds that clients with the
+ * {@link GatewayIntentBits.Guilds} gateway intent should wait for missing guilds to be received before being ready.
+ * @property {SweeperOptions} [sweepers=this.DefaultSweeperSettings] Options for cache sweeping
+ * @property {WebsocketOptions} [ws] Options for the WebSocket
+ * @property {RESTOptions} [rest] Options for the REST manager
+ * @property {Function} [jsonTransformer] A function used to transform outgoing json data
+ */
+
+/**
+ * Options for {@link Sweepers} defining the behavior of cache sweeping
+ * @typedef {Object<SweeperKey, SweepOptions>} SweeperOptions
+ */
+
+/**
+ * Options for sweeping a single type of item from cache
+ * @typedef {Object} SweepOptions
+ * @property {number} interval The interval (in seconds) at which to perform sweeping of the item
+ * @property {number} [lifetime] How long an item should stay in cache until it is considered sweepable.
+ * <warn>This property is only valid for the `invites`, `messages`, and `threads` keys. The `filter` property
+ * is mutually exclusive to this property and takes priority</warn>
+ * @property {GlobalSweepFilter} filter The function used to determine the function passed to the sweep method
+ * <info>This property is optional when the key is `invites`, `messages`, or `threads` and `lifetime` is set</info>
+ */
+
+/**
+ * A function to determine what strategy to use for sharding internally.
+ * ```js
+ * (manager) => new WorkerShardingStrategy(manager, { shardsPerWorker: 2 })
+ * ```
+ * @typedef {Function} BuildStrategyFunction
+ * @param {WSWebSocketManager} manager The WebSocketManager that is going to initiate the sharding
+ * @returns {IShardingStrategy} The strategy to use for sharding
+ */
+
+/**
+ * A function to change the concurrency handling for shard identifies of this manager
+ * ```js
+ * async (manager) => {
+ * const gateway = await manager.fetchGatewayInformation();
+ * return new SimpleIdentifyThrottler(gateway.session_start_limit.max_concurrency);
+ * }
+ * ```
+ * @typedef {Function} IdentifyThrottlerFunction
+ * @param {WSWebSocketManager} manager The WebSocketManager that is going to initiate the sharding
+ * @returns {Awaitable<IIdentifyThrottler>} The identify throttler that this ws manager will use
+ */
+
+/**
+ * WebSocket options (these are left as snake_case to match the API)
+ * @typedef {Object} WebsocketOptions
+ * @property {number} [large_threshold=50] Number of members in a guild after which offline users will no longer be
+ * sent in the initial guild member list, must be between 50 and 250
+ * @property {number} [version=10] The Discord gateway version to use <warn>Changing this can break the library;
+ * only set this if you know what you are doing</warn>
+ * @property {BuildStrategyFunction} [buildStrategy] Builds the strategy to use for sharding
+ * @property {IdentifyThrottlerFunction} [buildIdentifyThrottler] Builds the identify throttler to use for sharding
+ */
+
+/**
+ * Contains various utilities for client options.
+ */
+class Options extends null {
+ /**
+ * The default user agent appendix.
+ * @type {string}
+ * @memberof Options
+ * @private
+ */
+ static userAgentAppendix = `discord.js/${version} ${DefaultUserAgentAppendix}`.trimEnd();
+
+ /**
+ * The default client options.
+ * @returns {ClientOptions}
+ */
+ static createDefault() {
+ return {
+ closeTimeout: 5_000,
+ waitGuildTimeout: 15_000,
+ shardCount: 1,
+ makeCache: this.cacheWithLimits(this.DefaultMakeCacheSettings),
+ partials: [],
+ failIfNotExists: true,
+ presence: {},
+ sweepers: this.DefaultSweeperSettings,
+ ws: {
+ large_threshold: 50,
+ version: 10,
+ },
+ rest: {
+ ...DefaultRestOptions,
+ userAgentAppendix: this.userAgentAppendix,
+ },
+ jsonTransformer: toSnakeCase,
+ };
+ }
+
+ /**
+ * Create a cache factory using predefined settings to sweep or limit.
+ * @param {Object<string, LimitedCollectionOptions|number>} [settings={}] Settings passed to the relevant constructor.
+ * If no setting is provided for a manager, it uses Collection.
+ * If a number is provided for a manager, it uses that number as the max size for a LimitedCollection.
+ * If LimitedCollectionOptions are provided for a manager, it uses those settings to form a LimitedCollection.
+ * @returns {CacheFactory}
+ * @example
+ * // Store up to 200 messages per channel and 200 members per guild, always keeping the client member.
+ * Options.cacheWithLimits({
+ * MessageManager: 200,
+ * GuildMemberManager: {
+ * maxSize: 200,
+ * keepOverLimit: (member) => member.id === client.user.id,
+ * },
+ * });
+ */
+ static cacheWithLimits(settings = {}) {
+ const { Collection } = require('@discordjs/collection');
+ const LimitedCollection = require('./LimitedCollection');
+
+ return (managerType, _, manager) => {
+ const setting = settings[manager.name] ?? settings[managerType.name];
+ /* eslint-disable-next-line eqeqeq */
+ if (setting == null) {
+ return new Collection();
+ }
+ if (typeof setting === 'number') {
+ if (setting === Infinity) {
+ return new Collection();
+ }
+ return new LimitedCollection({ maxSize: setting });
+ }
+ /* eslint-disable-next-line eqeqeq */
+ const noLimit = setting.maxSize == null || setting.maxSize === Infinity;
+ if (noLimit) {
+ return new Collection();
+ }
+ return new LimitedCollection(setting);
+ };
+ }
+
+ /**
+ * Create a cache factory that always caches everything.
+ * @returns {CacheFactory}
+ */
+ static cacheEverything() {
+ const { Collection } = require('@discordjs/collection');
+ return () => new Collection();
+ }
+
+ /**
+ * The default settings passed to {@link ClientOptions.makeCache}.
+ * The caches that this changes are:
+ * * `MessageManager` - Limit to 200 messages
+ * <info>If you want to keep default behavior and add on top of it you can use this object and add on to it, e.g.
+ * `makeCache: Options.cacheWithLimits({ ...Options.DefaultMakeCacheSettings, ReactionManager: 0 })`</info>
+ * @type {Object<string, LimitedCollectionOptions|number>}
+ */
+ static get DefaultMakeCacheSettings() {
+ return {
+ MessageManager: 200,
+ };
+ }
+
+ /**
+ * The default settings passed to {@link ClientOptions.sweepers}.
+ * The sweepers that this changes are:
+ * * `threads` - Sweep archived threads every hour, removing those archived more than 4 hours ago
+ * <info>If you want to keep default behavior and add on top of it you can use this object and add on to it, e.g.
+ * `sweepers: { ...Options.DefaultSweeperSettings, messages: { interval: 300, lifetime: 600 } }`</info>
+ * @type {SweeperOptions}
+ */
+ static get DefaultSweeperSettings() {
+ return {
+ threads: {
+ interval: 3600,
+ lifetime: 14400,
+ },
+ };
+ }
+}
+
+module.exports = Options;
+
+/**
+ * @external RESTOptions
+ * @see {@link https://discord.js.org/docs/packages/rest/stable/RESTOptions:Interface}
+ */
+
+/**
+ * @external WSWebSocketManager
+ * @see {@link https://discord.js.org/docs/packages/ws/stable/WebSocketManager:Class}
+ */
+
+/**
+ * @external IShardingStrategy
+ * @see {@link https://discord.js.org/docs/packages/ws/stable/IShardingStrategy:Interface}
+ */
+
+/**
+ * @external IIdentifyThrottler
+ * @see {@link https://discord.js.org/docs/packages/ws/stable/IIdentifyThrottler:Interface}
+ */