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/**
* Utility function that works like `Object.apply`, but copies getters and setters properly as well. Additionally gives
* the option to exclude properties by name.
*/
export declare const copyProps: (dest: object, src: object, exclude?: string[]) => void;
/**
* Returns the full chain of prototypes up until Object.prototype given a starting object. The order of prototypes will
* be closest to farthest in the chain.
*/
export declare const protoChain: (obj: object, currentChain?: object[]) => object[];
/**
* Identifies the nearest ancestor common to all the given objects in their prototype chains. For most unrelated
* objects, this function should return Object.prototype.
*/
export declare const nearestCommonProto: (...objs: object[]) => object | undefined;
/**
* Creates a new prototype object that is a mixture of the given prototypes. The mixing is achieved by first
* identifying the nearest common ancestor and using it as the prototype for a new object. Then all properties/methods
* downstream of this prototype (ONLY downstream) are copied into the new object.
*
* The resulting prototype is more performant than softMixProtos(...), as well as ES5 compatible. However, it's not as
* flexible as updates to the source prototypes aren't captured by the mixed result. See softMixProtos for why you may
* want to use that instead.
*/
export declare const hardMixProtos: (ingredients: any[], constructor: Function | null, exclude?: string[]) => object;
export declare const unique: <T>(arr: T[]) => T[];
export declare const flatten: <T>(arr: T[][]) => T[];
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