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| author | CraivMan <gamemaster370.carver@gmail.com> | 2022-12-13 21:38:10 -0600 | 
|---|---|---|
| committer | CraivMan <gamemaster370.carver@gmail.com> | 2022-12-13 21:38:10 -0600 | 
| commit | 770868d7b9d3c3692832d04511cccec88a113d56 (patch) | |
| tree | cac2893ce78231fe6c0da549e7b824ff11ca7330 | |
| parent | 647a732b3a3979f20e872a8b9379dbc1eb59f50d (diff) | |
| download | Tumble-770868d7b9d3c3692832d04511cccec88a113d56.tar.gz Tumble-770868d7b9d3c3692832d04511cccec88a113d56.tar.bz2 Tumble-770868d7b9d3c3692832d04511cccec88a113d56.zip | |
Fixed anticheat #2
| -rw-r--r-- | src/main/java/com/MylesAndMore/tumble/Game.java | 16 | ||||
| -rw-r--r-- | src/main/java/com/MylesAndMore/tumble/api/Layers.java | 29 | 
2 files changed, 36 insertions, 9 deletions
| diff --git a/src/main/java/com/MylesAndMore/tumble/Game.java b/src/main/java/com/MylesAndMore/tumble/Game.java index 2dd22e2..01c3542 100644 --- a/src/main/java/com/MylesAndMore/tumble/Game.java +++ b/src/main/java/com/MylesAndMore/tumble/Game.java @@ -274,7 +274,7 @@ public class Game {              // Similar generation to shovels, except there are three layers              if (Random.nextInt(4) == 0) {                  // Circular layer -                Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getMaterialList()); +                Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getSafeMaterialList());                  layer.setY(layer.getY() - 6);                  Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getMaterialList());                  layer.setY(layer.getY() - 6); @@ -282,7 +282,7 @@ public class Game {              }              else if (Random.nextInt(4) == 1) {                  // Square layer -                Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getMaterialList()); +                Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getSafeMaterialList());                  layer.setY(layer.getY() - 6);                  Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getMaterialList());                  layer.setY(layer.getY() - 6); @@ -290,7 +290,7 @@ public class Game {              }              else if (Random.nextInt(4) == 2) {                  // Multi-tiered circle -                Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getMaterialList()); +                Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getSafeMaterialList());                  Generator.generateLayer(layer, 13, 1, Material.AIR);                  layer.setY(layer.getY() - 1);                  Generator.generateClumps(Generator.generateLayer(layer, 13, 1, Material.GRANITE), layers.getMaterialList()); @@ -299,7 +299,7 @@ public class Game {                  Generator.generateClumps(Generator.generateLayer(layer, 4, 1, Material.LIME_GLAZED_TERRACOTTA), layers.getMaterialList());                  layer.setY(layer.getY() - 6); -                Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getMaterialList()); +                Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getSafeMaterialList());                  Generator.generateLayer(layer, 13, 1, Material.AIR);                  layer.setY(layer.getY() - 1);                  Generator.generateClumps(Generator.generateLayer(layer, 13, 1, Material.GRANITE), layers.getMaterialList()); @@ -308,7 +308,7 @@ public class Game {                  Generator.generateClumps(Generator.generateLayer(layer, 4, 1, Material.LIME_GLAZED_TERRACOTTA), layers.getMaterialList());                  layer.setY(layer.getY() - 6); -                Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getMaterialList()); +                Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getSafeMaterialList());                  Generator.generateLayer(layer, 13, 1, Material.AIR);                  layer.setY(layer.getY() - 1);                  Generator.generateClumps(Generator.generateLayer(layer, 13, 1, Material.GRANITE), layers.getMaterialList()); @@ -318,7 +318,7 @@ public class Game {              }              else {                  // Multi-tiered square -                Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getMaterialList()); +                Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getSafeMaterialList());                  Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.AIR);                  layer.setY(layer.getY() - 1);                  Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.GRANITE), layers.getMaterialList()); @@ -327,7 +327,7 @@ public class Game {                  Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 7, layer.getY(), layer.getZ() - 7), new Location(layer.getWorld(), layer.getX() + 7, layer.getY(), layer.getZ() + 7), Material.LIME_GLAZED_TERRACOTTA), layers.getMaterialList());                  layer.setY(layer.getY() - 6); -                Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getMaterialList()); +                Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getSafeMaterialList());                  Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.AIR);                  layer.setY(layer.getY() - 1);                  Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.GRANITE), layers.getMaterialList()); @@ -336,7 +336,7 @@ public class Game {                  Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 7, layer.getY(), layer.getZ() - 7), new Location(layer.getWorld(), layer.getX() + 7, layer.getY(), layer.getZ() + 7), Material.LIME_GLAZED_TERRACOTTA), layers.getMaterialList());                  layer.setY(layer.getY() - 6); -                Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getMaterialList()); +                Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getSafeMaterialList());                  Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.AIR);                  layer.setY(layer.getY() - 1);                  Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.GRANITE), layers.getMaterialList()); diff --git a/src/main/java/com/MylesAndMore/tumble/api/Layers.java b/src/main/java/com/MylesAndMore/tumble/api/Layers.java index dad5ea8..33ad21e 100644 --- a/src/main/java/com/MylesAndMore/tumble/api/Layers.java +++ b/src/main/java/com/MylesAndMore/tumble/api/Layers.java @@ -59,6 +59,30 @@ public class Layers {          matList.add(gen16);          // Troll glass layer          matList.add(gen11); + +        safeMatList.add(gen1); +        safeMatList.add(gen2); +        safeMatList.add(gen4); +        safeMatList.add(gen5); +        safeMatList.add(gen7); +        safeMatList.add(gen9); +        safeMatList.add(gen10); +        safeMatList.add(gen1); +        safeMatList.add(gen2); +        safeMatList.add(gen4); +        safeMatList.add(gen5); +        safeMatList.add(gen7); +        safeMatList.add(gen9); +        safeMatList.add(gen10); +        safeMatList.add(gen1); +        safeMatList.add(gen2); +        safeMatList.add(gen4); +        safeMatList.add(gen5); +        safeMatList.add(gen7); +        safeMatList.add(gen9); +        safeMatList.add(gen10); +        // Troll glass layer +        safeMatList.add(gen11);      }      // Define Random class @@ -70,6 +94,7 @@ public class Layers {          return matList.get(random.nextInt(matList.size()));      } +    public List<Material> getSafeMaterialList() { return safeMatList.get(random.nextInt(safeMatList.size())); }      // Begin lists @@ -93,7 +118,7 @@ public class Layers {          add(Material.GRASS_BLOCK);          add(Material.GRASS_BLOCK);          add(Material.GRASS_BLOCK); -        // add(Material.COBWEB); +        add(Material.COBWEB);      }};      private final List<Material> gen1 = new ArrayList<>() {{ @@ -340,4 +365,6 @@ public class Layers {      private final List<List<Material>> matList = new ArrayList<>(); +    private final List<List<Material>> safeMatList = new ArrayList<>(); +  } | 
