diff options
-rw-r--r-- | src/main/java/com/MylesAndMore/tumble/Game.java | 16 | ||||
-rw-r--r-- | src/main/java/com/MylesAndMore/tumble/api/Layers.java | 29 |
2 files changed, 36 insertions, 9 deletions
diff --git a/src/main/java/com/MylesAndMore/tumble/Game.java b/src/main/java/com/MylesAndMore/tumble/Game.java index 2dd22e2..01c3542 100644 --- a/src/main/java/com/MylesAndMore/tumble/Game.java +++ b/src/main/java/com/MylesAndMore/tumble/Game.java @@ -274,7 +274,7 @@ public class Game { // Similar generation to shovels, except there are three layers if (Random.nextInt(4) == 0) { // Circular layer - Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getMaterialList()); + Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getSafeMaterialList()); layer.setY(layer.getY() - 6); Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getMaterialList()); layer.setY(layer.getY() - 6); @@ -282,7 +282,7 @@ public class Game { } else if (Random.nextInt(4) == 1) { // Square layer - Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getMaterialList()); + Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getSafeMaterialList()); layer.setY(layer.getY() - 6); Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getMaterialList()); layer.setY(layer.getY() - 6); @@ -290,7 +290,7 @@ public class Game { } else if (Random.nextInt(4) == 2) { // Multi-tiered circle - Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getMaterialList()); + Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getSafeMaterialList()); Generator.generateLayer(layer, 13, 1, Material.AIR); layer.setY(layer.getY() - 1); Generator.generateClumps(Generator.generateLayer(layer, 13, 1, Material.GRANITE), layers.getMaterialList()); @@ -299,7 +299,7 @@ public class Game { Generator.generateClumps(Generator.generateLayer(layer, 4, 1, Material.LIME_GLAZED_TERRACOTTA), layers.getMaterialList()); layer.setY(layer.getY() - 6); - Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getMaterialList()); + Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getSafeMaterialList()); Generator.generateLayer(layer, 13, 1, Material.AIR); layer.setY(layer.getY() - 1); Generator.generateClumps(Generator.generateLayer(layer, 13, 1, Material.GRANITE), layers.getMaterialList()); @@ -308,7 +308,7 @@ public class Game { Generator.generateClumps(Generator.generateLayer(layer, 4, 1, Material.LIME_GLAZED_TERRACOTTA), layers.getMaterialList()); layer.setY(layer.getY() - 6); - Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getMaterialList()); + Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getSafeMaterialList()); Generator.generateLayer(layer, 13, 1, Material.AIR); layer.setY(layer.getY() - 1); Generator.generateClumps(Generator.generateLayer(layer, 13, 1, Material.GRANITE), layers.getMaterialList()); @@ -318,7 +318,7 @@ public class Game { } else { // Multi-tiered square - Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getMaterialList()); + Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getSafeMaterialList()); Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.AIR); layer.setY(layer.getY() - 1); Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.GRANITE), layers.getMaterialList()); @@ -327,7 +327,7 @@ public class Game { Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 7, layer.getY(), layer.getZ() - 7), new Location(layer.getWorld(), layer.getX() + 7, layer.getY(), layer.getZ() + 7), Material.LIME_GLAZED_TERRACOTTA), layers.getMaterialList()); layer.setY(layer.getY() - 6); - Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getMaterialList()); + Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getSafeMaterialList()); Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.AIR); layer.setY(layer.getY() - 1); Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.GRANITE), layers.getMaterialList()); @@ -336,7 +336,7 @@ public class Game { Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 7, layer.getY(), layer.getZ() - 7), new Location(layer.getWorld(), layer.getX() + 7, layer.getY(), layer.getZ() + 7), Material.LIME_GLAZED_TERRACOTTA), layers.getMaterialList()); layer.setY(layer.getY() - 6); - Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getMaterialList()); + Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getSafeMaterialList()); Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.AIR); layer.setY(layer.getY() - 1); Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.GRANITE), layers.getMaterialList()); diff --git a/src/main/java/com/MylesAndMore/tumble/api/Layers.java b/src/main/java/com/MylesAndMore/tumble/api/Layers.java index dad5ea8..33ad21e 100644 --- a/src/main/java/com/MylesAndMore/tumble/api/Layers.java +++ b/src/main/java/com/MylesAndMore/tumble/api/Layers.java @@ -59,6 +59,30 @@ public class Layers { matList.add(gen16); // Troll glass layer matList.add(gen11); + + safeMatList.add(gen1); + safeMatList.add(gen2); + safeMatList.add(gen4); + safeMatList.add(gen5); + safeMatList.add(gen7); + safeMatList.add(gen9); + safeMatList.add(gen10); + safeMatList.add(gen1); + safeMatList.add(gen2); + safeMatList.add(gen4); + safeMatList.add(gen5); + safeMatList.add(gen7); + safeMatList.add(gen9); + safeMatList.add(gen10); + safeMatList.add(gen1); + safeMatList.add(gen2); + safeMatList.add(gen4); + safeMatList.add(gen5); + safeMatList.add(gen7); + safeMatList.add(gen9); + safeMatList.add(gen10); + // Troll glass layer + safeMatList.add(gen11); } // Define Random class @@ -70,6 +94,7 @@ public class Layers { return matList.get(random.nextInt(matList.size())); } + public List<Material> getSafeMaterialList() { return safeMatList.get(random.nextInt(safeMatList.size())); } // Begin lists @@ -93,7 +118,7 @@ public class Layers { add(Material.GRASS_BLOCK); add(Material.GRASS_BLOCK); add(Material.GRASS_BLOCK); - // add(Material.COBWEB); + add(Material.COBWEB); }}; private final List<Material> gen1 = new ArrayList<>() {{ @@ -340,4 +365,6 @@ public class Layers { private final List<List<Material>> matList = new ArrayList<>(); + private final List<List<Material>> safeMatList = new ArrayList<>(); + } |