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-rw-r--r--src/main/java/com/MylesAndMore/tumble/Game.java16
-rw-r--r--src/main/java/com/MylesAndMore/tumble/api/Layers.java29
2 files changed, 36 insertions, 9 deletions
diff --git a/src/main/java/com/MylesAndMore/tumble/Game.java b/src/main/java/com/MylesAndMore/tumble/Game.java
index 2dd22e2..01c3542 100644
--- a/src/main/java/com/MylesAndMore/tumble/Game.java
+++ b/src/main/java/com/MylesAndMore/tumble/Game.java
@@ -274,7 +274,7 @@ public class Game {
// Similar generation to shovels, except there are three layers
if (Random.nextInt(4) == 0) {
// Circular layer
- Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getMaterialList());
+ Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getSafeMaterialList());
layer.setY(layer.getY() - 6);
Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getMaterialList());
layer.setY(layer.getY() - 6);
@@ -282,7 +282,7 @@ public class Game {
}
else if (Random.nextInt(4) == 1) {
// Square layer
- Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getMaterialList());
+ Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getSafeMaterialList());
layer.setY(layer.getY() - 6);
Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getMaterialList());
layer.setY(layer.getY() - 6);
@@ -290,7 +290,7 @@ public class Game {
}
else if (Random.nextInt(4) == 2) {
// Multi-tiered circle
- Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getMaterialList());
+ Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getSafeMaterialList());
Generator.generateLayer(layer, 13, 1, Material.AIR);
layer.setY(layer.getY() - 1);
Generator.generateClumps(Generator.generateLayer(layer, 13, 1, Material.GRANITE), layers.getMaterialList());
@@ -299,7 +299,7 @@ public class Game {
Generator.generateClumps(Generator.generateLayer(layer, 4, 1, Material.LIME_GLAZED_TERRACOTTA), layers.getMaterialList());
layer.setY(layer.getY() - 6);
- Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getMaterialList());
+ Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getSafeMaterialList());
Generator.generateLayer(layer, 13, 1, Material.AIR);
layer.setY(layer.getY() - 1);
Generator.generateClumps(Generator.generateLayer(layer, 13, 1, Material.GRANITE), layers.getMaterialList());
@@ -308,7 +308,7 @@ public class Game {
Generator.generateClumps(Generator.generateLayer(layer, 4, 1, Material.LIME_GLAZED_TERRACOTTA), layers.getMaterialList());
layer.setY(layer.getY() - 6);
- Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getMaterialList());
+ Generator.generateClumps(Generator.generateLayer(layer, 17, 1, Material.STONE), layers.getSafeMaterialList());
Generator.generateLayer(layer, 13, 1, Material.AIR);
layer.setY(layer.getY() - 1);
Generator.generateClumps(Generator.generateLayer(layer, 13, 1, Material.GRANITE), layers.getMaterialList());
@@ -318,7 +318,7 @@ public class Game {
}
else {
// Multi-tiered square
- Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getMaterialList());
+ Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getSafeMaterialList());
Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.AIR);
layer.setY(layer.getY() - 1);
Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.GRANITE), layers.getMaterialList());
@@ -327,7 +327,7 @@ public class Game {
Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 7, layer.getY(), layer.getZ() - 7), new Location(layer.getWorld(), layer.getX() + 7, layer.getY(), layer.getZ() + 7), Material.LIME_GLAZED_TERRACOTTA), layers.getMaterialList());
layer.setY(layer.getY() - 6);
- Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getMaterialList());
+ Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getSafeMaterialList());
Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.AIR);
layer.setY(layer.getY() - 1);
Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.GRANITE), layers.getMaterialList());
@@ -336,7 +336,7 @@ public class Game {
Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 7, layer.getY(), layer.getZ() - 7), new Location(layer.getWorld(), layer.getX() + 7, layer.getY(), layer.getZ() + 7), Material.LIME_GLAZED_TERRACOTTA), layers.getMaterialList());
layer.setY(layer.getY() - 6);
- Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getMaterialList());
+ Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 17, layer.getY(), layer.getZ() - 17), new Location(layer.getWorld(), layer.getX() + 17, layer.getY(), layer.getZ() + 17), Material.STONE), layers.getSafeMaterialList());
Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.AIR);
layer.setY(layer.getY() - 1);
Generator.generateClumps(Generator.generateCuboid(new Location(layer.getWorld(), layer.getX() - 13, layer.getY(), layer.getZ() - 13), new Location(layer.getWorld(), layer.getX() + 13, layer.getY(), layer.getZ() + 13), Material.GRANITE), layers.getMaterialList());
diff --git a/src/main/java/com/MylesAndMore/tumble/api/Layers.java b/src/main/java/com/MylesAndMore/tumble/api/Layers.java
index dad5ea8..33ad21e 100644
--- a/src/main/java/com/MylesAndMore/tumble/api/Layers.java
+++ b/src/main/java/com/MylesAndMore/tumble/api/Layers.java
@@ -59,6 +59,30 @@ public class Layers {
matList.add(gen16);
// Troll glass layer
matList.add(gen11);
+
+ safeMatList.add(gen1);
+ safeMatList.add(gen2);
+ safeMatList.add(gen4);
+ safeMatList.add(gen5);
+ safeMatList.add(gen7);
+ safeMatList.add(gen9);
+ safeMatList.add(gen10);
+ safeMatList.add(gen1);
+ safeMatList.add(gen2);
+ safeMatList.add(gen4);
+ safeMatList.add(gen5);
+ safeMatList.add(gen7);
+ safeMatList.add(gen9);
+ safeMatList.add(gen10);
+ safeMatList.add(gen1);
+ safeMatList.add(gen2);
+ safeMatList.add(gen4);
+ safeMatList.add(gen5);
+ safeMatList.add(gen7);
+ safeMatList.add(gen9);
+ safeMatList.add(gen10);
+ // Troll glass layer
+ safeMatList.add(gen11);
}
// Define Random class
@@ -70,6 +94,7 @@ public class Layers {
return matList.get(random.nextInt(matList.size()));
}
+ public List<Material> getSafeMaterialList() { return safeMatList.get(random.nextInt(safeMatList.size())); }
// Begin lists
@@ -93,7 +118,7 @@ public class Layers {
add(Material.GRASS_BLOCK);
add(Material.GRASS_BLOCK);
add(Material.GRASS_BLOCK);
- // add(Material.COBWEB);
+ add(Material.COBWEB);
}};
private final List<Material> gen1 = new ArrayList<>() {{
@@ -340,4 +365,6 @@ public class Layers {
private final List<List<Material>> matList = new ArrayList<>();
+ private final List<List<Material>> safeMatList = new ArrayList<>();
+
}