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authorMyles <mylesandmore9@gmail.com>2024-08-02 19:07:09 -0500
committerMyles <mylesandmore9@gmail.com>2024-08-02 19:07:09 -0500
commitb093175bb7fd180163b3c322e5ee9052f10f184e (patch)
tree64027c6639852cbd5dcd6b8e5668ba1ca945d08b /README.md
parente6f5e922cbecf2ad64193e403631b4f790f49754 (diff)
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layers.yml fixes, more Generator updatesHEADmain
- fix layer weights not being accounted for - use 1.17+ path material - update readme with new layer yaml format - improve clump generation - join command fix
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1 files changed, 5 insertions, 8 deletions
diff --git a/README.md b/README.md
index 0f208d5..282e471 100644
--- a/README.md
+++ b/README.md
@@ -108,14 +108,11 @@ Stores data about the layers that will be generated in the game.
Layers are stored using the following format:
```yaml
ores: # User-specified name of the layer
- weight: 5 # Optional integer weight of the layer (1-...), used to determine how often it will be selected
- materials: # List of materials (blocks) that will be used to generate the layer
- - material: COBBLESTONE
- weight: 5 # Optional integer weight of the material (1-...), used to determine how often it will be selected within the layer
- - material: COAL_ORE
- weight: 3
- - material: IRON_ORE
- # No weight specified, defaults to 1
+ weight: 5 # Optional integer weight of the layer (1-...), used to determine how often it will be selected
+ materials: # List of materials (blocks) that will be used to generate the layer
+ - COBBLESTONE 6 # Optional integer weight of the material (1-...), used to determine how often it will be selected within the layer
+ - COAL_ORE 3
+ - IRON_ORE # No weight specified, defaults to 1
# More materials...
```