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author | Myles <mylesandmore9@gmail.com> | 2022-12-11 16:32:32 -0600 |
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committer | Myles <mylesandmore9@gmail.com> | 2022-12-11 16:32:32 -0600 |
commit | 143d998a9d6df2ce69594e90e88cc9e9be8c48a1 (patch) | |
tree | 7ba24711700b73a07948d7e3f82d2ab46ea4c737 /README.md | |
parent | b3a697e36b2f86ac215ee766c2b6f7ddf123e0fb (diff) | |
download | Tumble-143d998a9d6df2ce69594e90e88cc9e9be8c48a1.tar.gz Tumble-143d998a9d6df2ce69594e90e88cc9e9be8c48a1.tar.bz2 Tumble-143d998a9d6df2ce69594e90e88cc9e9be8c48a1.zip |
add new layer types and gen types
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -8,9 +8,9 @@ once this list is complete and all bugs are fixed, we *should* be ready for rele - [x] layers should be able to generate w/ "clumps" of blocks; instead of only one material as a whole - [x] the clump size should be customizable (for later); be able to set a min/max val and it will choose randomly per each clump (not in config file yet, just internally) - *Note: this is done through the amount of times each Material shows up in the List--there's no config for it.* -- [ ] make shovels generation actually work properly +- [x] make shovels generation actually work properly - make different types of platforms (square, circle, multi-tiered, etc.); still should be pseudo-random -- [ ] make snowballs generation actually work properly (shocker) +- [x] make snowballs generation actually work properly (shocker) - make three layers generate (same layer types as shovels, just multiple of them) ## game realism |