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authorMyles <mylesandmore9@gmail.com>2022-12-10 14:59:58 -0600
committerMyles <mylesandmore9@gmail.com>2022-12-10 14:59:58 -0600
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THE CLUMPS WORK
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@@ -5,8 +5,9 @@ once this list is complete and all bugs are fixed, we *should* be ready for rele
## generation
-- [ ] layers should be able to generate w/ "clumps" of blocks; instead of only one material as a whole
- - [ ] the clump size should be customizable (for later); be able to set a min/max val and it will choose randomly per each clump (not in config file yet, just internally)
+- [x] layers should be able to generate w/ "clumps" of blocks; instead of only one material as a whole
+ - [x] the clump size should be customizable (for later); be able to set a min/max val and it will choose randomly per each clump (not in config file yet, just internally)
+ - *Note: this is done through the amount of times each Material shows up in the List--there's no config for it.*
- [ ] make shovels generation actually work properly
- make different types of platforms (square, circle, multi-tiered, etc.); still should be pseudo-random
- [ ] make snowballs generation actually work properly (shocker)
@@ -18,7 +19,7 @@ once this list is complete and all bugs are fixed, we *should* be ready for rele
- [x] make it so that you can't move until the game begins
- [x] make the game blocks breakable very fast, but **not instantly--very important for balancing!!**
- Basically, just set a "cooldown" on both snowballs and shovels--not a long one--but one at that
-- [ ] add infinite snowballs in the gamemanager for tumble mode
+- [x] add infinite snowballs in the gamemanager for tumble mode
- [x] make it so that you can't remove any of the game items from your inventory
- [x] make snowballs actually break blocks (duh)
- [x] make the randomized mode logic