diff options
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 7 |
1 files changed, 4 insertions, 3 deletions
@@ -5,8 +5,9 @@ once this list is complete and all bugs are fixed, we *should* be ready for rele ## generation -- [ ] layers should be able to generate w/ "clumps" of blocks; instead of only one material as a whole - - [ ] the clump size should be customizable (for later); be able to set a min/max val and it will choose randomly per each clump (not in config file yet, just internally) +- [x] layers should be able to generate w/ "clumps" of blocks; instead of only one material as a whole + - [x] the clump size should be customizable (for later); be able to set a min/max val and it will choose randomly per each clump (not in config file yet, just internally) + - *Note: this is done through the amount of times each Material shows up in the List--there's no config for it.* - [ ] make shovels generation actually work properly - make different types of platforms (square, circle, multi-tiered, etc.); still should be pseudo-random - [ ] make snowballs generation actually work properly (shocker) @@ -18,7 +19,7 @@ once this list is complete and all bugs are fixed, we *should* be ready for rele - [x] make it so that you can't move until the game begins - [x] make the game blocks breakable very fast, but **not instantly--very important for balancing!!** - Basically, just set a "cooldown" on both snowballs and shovels--not a long one--but one at that -- [ ] add infinite snowballs in the gamemanager for tumble mode +- [x] add infinite snowballs in the gamemanager for tumble mode - [x] make it so that you can't remove any of the game items from your inventory - [x] make snowballs actually break blocks (duh) - [x] make the randomized mode logic |