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author | Myles <mylesandmore9@gmail.com> | 2022-11-26 23:01:43 -0600 |
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committer | Myles <mylesandmore9@gmail.com> | 2022-11-26 23:01:43 -0600 |
commit | e558abe7b1e5fd3136796831a431e4e25757852f (patch) | |
tree | 01879dbf3a0de086ef3b091bf0136d98d36ee4d0 /src/main | |
parent | 742b3e3ea85a93e170b7a8fa65b19c2dfc304499 (diff) | |
download | Tumble-e558abe7b1e5fd3136796831a431e4e25757852f.tar.gz Tumble-e558abe7b1e5fd3136796831a431e4e25757852f.tar.bz2 Tumble-e558abe7b1e5fd3136796831a431e4e25757852f.zip |
oops forgot to steal my own code
to make it better!
(players are now teleported from lobby -> game spawn instead of set coords, just to make it more customizable)
Diffstat (limited to 'src/main')
-rw-r--r-- | src/main/java/com/MylesAndMore/tumble/commands/StartGame.java | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/main/java/com/MylesAndMore/tumble/commands/StartGame.java b/src/main/java/com/MylesAndMore/tumble/commands/StartGame.java index 6a417f8..a814556 100644 --- a/src/main/java/com/MylesAndMore/tumble/commands/StartGame.java +++ b/src/main/java/com/MylesAndMore/tumble/commands/StartGame.java @@ -3,7 +3,6 @@ package com.MylesAndMore.tumble.commands; import com.MylesAndMore.tumble.PluginManager; import org.bukkit.Bukkit; import org.bukkit.ChatColor; -import org.bukkit.Location; import org.bukkit.command.Command; import org.bukkit.command.CommandExecutor; import org.bukkit.command.CommandSender; @@ -41,8 +40,8 @@ public class StartGame implements CommandExecutor { while (playersInLobby.size() > 0) { // Get a singular player from the player list Player aPlayer = playersInLobby.get(0); - // Teleport that player to the coordinates 0, 80, 0 in the gameWorld - aPlayer.teleport(new Location(Bukkit.getWorld(gameWorld), 0, 60, 0)); + // Teleport that player to the spawn of the gameWorld + aPlayer.teleport(Bukkit.getWorld(PluginManager.getPlugin().getConfig().getString("gameWorld")).getSpawnLocation()); // Update the list of players still in the lobby playersInLobby = Bukkit.getServer().getWorld(lobbyWorld).getPlayers(); } |