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author | Myles <43725835+MylesAndMore@users.noreply.github.com> | 2022-12-02 14:48:56 -0600 |
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committer | GitHub <noreply@github.com> | 2022-12-02 14:48:56 -0600 |
commit | fc6d55c3fcdc23c841d0e61f1e9f46b04a815c95 (patch) | |
tree | c66324a82c84556f6aef8f4d0448ca758659c458 /src/main | |
parent | c4fc5e933f3651dd4ee9431d19bb70f3eef5abb8 (diff) | |
download | Tumble-fc6d55c3fcdc23c841d0e61f1e9f46b04a815c95.tar.gz Tumble-fc6d55c3fcdc23c841d0e61f1e9f46b04a815c95.tar.bz2 Tumble-fc6d55c3fcdc23c841d0e61f1e9f46b04a815c95.zip |
VARIABLE TYPES
Diffstat (limited to 'src/main')
-rw-r--r-- | src/main/java/com/MylesAndMore/tumble/Game.java | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/main/java/com/MylesAndMore/tumble/Game.java b/src/main/java/com/MylesAndMore/tumble/Game.java index dcc3a78..6135cfd 100644 --- a/src/main/java/com/MylesAndMore/tumble/Game.java +++ b/src/main/java/com/MylesAndMore/tumble/Game.java @@ -50,9 +50,9 @@ public final class Game { // Define the game world's spawnpoint as a new Location Location gameSpawn = new Location(gameWorld.getSpawnLocation()); // Get the X, Y, and Z coords of that location - Location x = gameSpawn.getX(); - Location y = gameSpawn.getY(); - Location z = gameSpawn.getZ(); + int x = gameSpawn.getX(); + int y = gameSpawn.getY(); + int z = gameSpawn.getZ(); // Create Locations to scatter players around the first layer // These are just edited off the original spawn location; // they assume that the first layer has a radius of 17 blocks (it always will w/ the current generator code) |