aboutsummaryrefslogtreecommitdiff
path: root/src/main
diff options
context:
space:
mode:
Diffstat (limited to 'src/main')
-rw-r--r--src/main/java/com/MylesAndMore/tumble/Game.java6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/main/java/com/MylesAndMore/tumble/Game.java b/src/main/java/com/MylesAndMore/tumble/Game.java
index dcc3a78..6135cfd 100644
--- a/src/main/java/com/MylesAndMore/tumble/Game.java
+++ b/src/main/java/com/MylesAndMore/tumble/Game.java
@@ -50,9 +50,9 @@ public final class Game {
// Define the game world's spawnpoint as a new Location
Location gameSpawn = new Location(gameWorld.getSpawnLocation());
// Get the X, Y, and Z coords of that location
- Location x = gameSpawn.getX();
- Location y = gameSpawn.getY();
- Location z = gameSpawn.getZ();
+ int x = gameSpawn.getX();
+ int y = gameSpawn.getY();
+ int z = gameSpawn.getZ();
// Create Locations to scatter players around the first layer
// These are just edited off the original spawn location;
// they assume that the first layer has a radius of 17 blocks (it always will w/ the current generator code)