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authorsowgro <tpoke.ferrari@gmail.com>2024-06-13 17:03:26 -0400
committersowgro <tpoke.ferrari@gmail.com>2024-06-13 17:03:26 -0400
commit39ce49b6c25492bd1268c8ce9bba2731f013aab2 (patch)
treee7b6a9f332f9f8f26c426b5b86e83300bce4bd95 /src
parent0caa663a5ff175af4785247ce81b2ebb12cd0a07 (diff)
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Fix bug where gamemode would be switched before the player was in the world
Diffstat (limited to 'src')
-rw-r--r--src/main/java/com/MylesAndMore/Tumble/game/Game.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main/java/com/MylesAndMore/Tumble/game/Game.java b/src/main/java/com/MylesAndMore/Tumble/game/Game.java
index c530489..9bb2bc8 100644
--- a/src/main/java/com/MylesAndMore/Tumble/game/Game.java
+++ b/src/main/java/com/MylesAndMore/Tumble/game/Game.java
@@ -69,9 +69,9 @@ public class Game {
private void roundStart() {
gameState = GameState.STARTING;
playersAlive = new ArrayList<>(gamePlayers);
+ scatterPlayers(gamePlayers);
// Put all players in spectator to prevent them from getting kicked for flying
setGamemode(gamePlayers, GameMode.SPECTATOR);
- scatterPlayers(gamePlayers);
clearInventories(gamePlayers);
clearArena();
prepareGameType(type);