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Diffstat (limited to 'src/main/java/com/MylesAndMore/tumble/GameManager.java')
-rw-r--r--src/main/java/com/MylesAndMore/tumble/GameManager.java60
1 files changed, 0 insertions, 60 deletions
diff --git a/src/main/java/com/MylesAndMore/tumble/GameManager.java b/src/main/java/com/MylesAndMore/tumble/GameManager.java
deleted file mode 100644
index a778c7d..0000000
--- a/src/main/java/com/MylesAndMore/tumble/GameManager.java
+++ /dev/null
@@ -1,60 +0,0 @@
-package com.MylesAndMore.tumble;
-
-import com.MylesAndMore.tumble.api.Generator;
-import org.bukkit.Bukkit;
-import org.bukkit.Location;
-import org.bukkit.Material;
-import org.bukkit.entity.Player;
-import org.bukkit.inventory.ItemStack;
-
-import java.util.List;
-import java.util.Objects;
-
-public class GameManager {
- public static boolean createGame(String gameType) {
- if (Objects.equals(gameType, "shovels")) {
- // Generate layers
- Location layer = Bukkit.getWorld(TumbleManager.getGameWorld()).getSpawnLocation();
- layer.setY(layer.getY() - 1);
- Generator.generateLayer(layer, 17, 1, Material.SNOW_BLOCK);
- Generator.generateLayer(layer, 13, 1, Material.AIR);
- layer.setY(layer.getY() - 1);
- Generator.generateLayer(layer, 13, 1, Material.GRASS_BLOCK);
- layer.setY(layer.getY() - 1);
- Generator.generateLayer(layer, 4, 1, Material.PODZOL);
- layer.setY(layer.getY() + 1);
- Generator.generateLayer(layer, 4, 2, Material.GRASS);
- // Give players diamond shovels
- giveItems(new ItemStack(Material.DIAMOND_SHOVEL));
- // Pass on the game type
-
- }
- else if (Objects.equals(gameType, "snowballs")) {
- // Generate three layers
- // (Will make this customizable in later versions)
- // Remember, the snowballs don't interact with players!
-
- // Give players infinite snowballs
-
- // Pass on the game type
- }
- else if (Objects.equals(gameType, "mixed")) {
- // Randomly select rounds from above
-
- // Pass on the game type
- }
- else {
- return false;
- }
- return true;
- }
-
- public static void giveItems(ItemStack itemStack) {
- for (List<Player> playersWithoutItem = TumbleManager.getPlayersInLobby(); playersWithoutItem.size() > 0; playersWithoutItem.remove(0)) {
- // Get a singular player from the player list
- Player playerWithoutItem = playersWithoutItem.get(0);
- // Give that player the specified item
- playerWithoutItem.getInventory().addItem(itemStack);
- }
- }
-}