aboutsummaryrefslogtreecommitdiff
path: root/src/main/java/com
diff options
context:
space:
mode:
authorMyles <mylesandmore9@gmail.com>2022-11-26 23:01:43 -0600
committerMyles <mylesandmore9@gmail.com>2022-11-26 23:01:43 -0600
commite558abe7b1e5fd3136796831a431e4e25757852f (patch)
tree01879dbf3a0de086ef3b091bf0136d98d36ee4d0 /src/main/java/com
parent742b3e3ea85a93e170b7a8fa65b19c2dfc304499 (diff)
downloadTumble-e558abe7b1e5fd3136796831a431e4e25757852f.tar.gz
Tumble-e558abe7b1e5fd3136796831a431e4e25757852f.tar.bz2
Tumble-e558abe7b1e5fd3136796831a431e4e25757852f.zip
oops forgot to steal my own code
to make it better! (players are now teleported from lobby -> game spawn instead of set coords, just to make it more customizable)
Diffstat (limited to 'src/main/java/com')
-rw-r--r--src/main/java/com/MylesAndMore/tumble/commands/StartGame.java5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/main/java/com/MylesAndMore/tumble/commands/StartGame.java b/src/main/java/com/MylesAndMore/tumble/commands/StartGame.java
index 6a417f8..a814556 100644
--- a/src/main/java/com/MylesAndMore/tumble/commands/StartGame.java
+++ b/src/main/java/com/MylesAndMore/tumble/commands/StartGame.java
@@ -3,7 +3,6 @@ package com.MylesAndMore.tumble.commands;
import com.MylesAndMore.tumble.PluginManager;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
-import org.bukkit.Location;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
@@ -41,8 +40,8 @@ public class StartGame implements CommandExecutor {
while (playersInLobby.size() > 0) {
// Get a singular player from the player list
Player aPlayer = playersInLobby.get(0);
- // Teleport that player to the coordinates 0, 80, 0 in the gameWorld
- aPlayer.teleport(new Location(Bukkit.getWorld(gameWorld), 0, 60, 0));
+ // Teleport that player to the spawn of the gameWorld
+ aPlayer.teleport(Bukkit.getWorld(PluginManager.getPlugin().getConfig().getString("gameWorld")).getSpawnLocation());
// Update the list of players still in the lobby
playersInLobby = Bukkit.getServer().getWorld(lobbyWorld).getPlayers();
}