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| | * Dedication is when you:Myles2022-12-06
| * | add immediate respawn to the gameWorld on linkMyles2022-12-07
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| * finish the gameEnd methodMyles2022-12-06
| * roundEnd maybe works now wheeeeMyles2022-12-06
| * more modularity and reformatting and performance!!Myles2022-12-06
| * we do a little reformattingMyles2022-12-06
| * new tp method and more commentsMyles2022-12-06
| * me when the importsMyles2022-12-06
| * Infinite snowballs (unfixed) #2CraivMan2022-12-05
| * Merge remote-tracking branch 'origin/alphatest' into alphatestCraivMan2022-12-05
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| | * add gamemode switching at end of roundMyles2022-12-05
| | * reformatting pt.2Myles2022-12-05
| | * reformatting (this may break things)Myles2022-12-05
| | * things have (maybe) been doneMyles2022-12-05
| * | Infinite snowballs (unfixed)CraivMan2022-12-05
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| * Prevented shovels from losing durability (PT 2)CraivMan2022-12-04
| * Prevented shovels from losing durabilityCraivMan2022-12-04
| * Added round logic (PT 2)CraivMan2022-12-03
| * Added round logic (PT 1)CraivMan2022-12-03
| * Merge remote-tracking branch 'origin/alphatest' into alphatestCraivMan2022-12-03
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| | * add [tumble] prefixMyles2022-12-03
| * | Added cuboid generator (clear layers)CraivMan2022-12-03
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| * carver is too good at bug fixingMyles2022-12-03
| * AAH SPIDERS EVERYWHEREMyles2022-12-03
| * slight change to start messageMyles2022-12-03
| * slight reformat in StartGame for the Game management refactorsMyles2022-12-02
| * new Game managementMyles2022-12-02
| * add PlayerDeathEvent for use in GameMyles2022-12-02
| * Merge remote-tracking branch 'origin/alphatest' into alphatestMyles2022-12-02
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| | * add more things to do (yay!)Myles2022-12-02
| * | add init messageMyles2022-12-02
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| * I unfourtenatly cannot spellMyles2022-12-02
| * Merge remote-tracking branch 'origin/alphatest' into alphatestMyles2022-12-02
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| | * update readme with new tasksMyles2022-12-02
| * | I WILL MURDER EVER YSINGEL EMISCOLON IN TEH WEORLDMyles2022-12-02
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| * imagine spellingMyles2022-12-02
| * I CANT DO THISMyles2022-12-02
| * VARIABLE TYPESMyles2022-12-02
| * begin the game object (eventual replacement for gamemanager)Myles2022-12-02
| * return statements exist?Myles2022-12-01
| * start on methodized gameMyles2022-12-01
| * I would neverMyles2022-12-01
| * oopsies forgot important thingsMyles2022-12-01
| * add todo list for @CraivMan and IMyles2022-12-01
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* add some static testing generation in the GameManagerMyles2022-11-27
* add cyl support in generatorMyles2022-11-27
* change startgame messageMyles2022-11-27
* add a circle generator (ew math)Myles2022-11-27
* more refactoring rel. TumbleManagerMyles2022-11-27
* reformat StartGame and integrate with GameManagerMyles2022-11-27