Commit message (Collapse) | Author | Age | |
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* | Merge remote-tracking branch 'origin/alphatest' into alphatest | CraivMan | 2022-12-05 |
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| * | add gamemode switching at end of round | Myles | 2022-12-05 |
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| * | reformatting pt.2 | Myles | 2022-12-05 |
| | | | | | | | | this one *shouldn't* break everything (but that's what they all say) | ||
| * | reformatting (this may break things) | Myles | 2022-12-05 |
| | | | | | | | | | | | | removed some flagged imports and changed some of the regen code might need to revert the commit... | ||
| * | things have (maybe) been done | Myles | 2022-12-05 |
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* | | Infinite snowballs (unfixed) | CraivMan | 2022-12-05 |
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* | Prevented shovels from losing durability (PT 2) | CraivMan | 2022-12-04 |
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* | Prevented shovels from losing durability | CraivMan | 2022-12-04 |
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* | Added round logic (PT 2) | CraivMan | 2022-12-03 |
| | | | | I did this all (100% without myles) | ||
* | Added round logic (PT 1) | CraivMan | 2022-12-03 |
| | | | | I did this all (100% without Myles) | ||
* | Merge remote-tracking branch 'origin/alphatest' into alphatest | CraivMan | 2022-12-03 |
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| * | add [tumble] prefix | Myles | 2022-12-03 |
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* | | Added cuboid generator (clear layers) | CraivMan | 2022-12-03 |
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* | carver is too good at bug fixing | Myles | 2022-12-03 |
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* | AAH SPIDERS EVERYWHERE | Myles | 2022-12-03 |
| | | | | (bug fixes) | ||
* | slight change to start message | Myles | 2022-12-03 |
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* | slight reformat in StartGame for the Game management refactors | Myles | 2022-12-02 |
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* | new Game management | Myles | 2022-12-02 |
| | | | | | | | | | GameManager.java has been superseded by Game.java this is where the game will be managed from now on; created, scores tracked, ended, etc (this was way harder than it looks to code...) AND IT STILL DOESNT WORK AOIFHJRGRI HRSDO | ||
* | add PlayerDeathEvent for use in Game | Myles | 2022-12-02 |
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* | Merge remote-tracking branch 'origin/alphatest' into alphatest | Myles | 2022-12-02 |
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| * | add more things to do (yay!) | Myles | 2022-12-02 |
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* | | add init message | Myles | 2022-12-02 |
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* | I unfourtenatly cannot spell | Myles | 2022-12-02 |
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* | Merge remote-tracking branch 'origin/alphatest' into alphatest | Myles | 2022-12-02 |
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| * | update readme with new tasks | Myles | 2022-12-02 |
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* | | I WILL MURDER EVER YSINGEL EMISCOLON IN TEH WEORLD | Myles | 2022-12-02 |
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* | imagine spelling | Myles | 2022-12-02 |
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* | I CANT DO THIS | Myles | 2022-12-02 |
| | | | | | by that I mean editing without an ide seriously the chromebook is AWFUL :(((( | ||
* | VARIABLE TYPES | Myles | 2022-12-02 |
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* | begin the game object (eventual replacement for gamemanager) | Myles | 2022-12-02 |
| | | | also added another field in the TumbleManager for getting the game type | ||
* | return statements exist? | Myles | 2022-12-01 |
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* | start on methodized game | Myles | 2022-12-01 |
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* | I would never | Myles | 2022-12-01 |
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* | oopsies forgot important things | Myles | 2022-12-01 |
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* | add todo list for @CraivMan and I | Myles | 2022-12-01 |
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* | add some static testing generation in the GameManager | Myles | 2022-11-27 |
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* | add cyl support in generator | Myles | 2022-11-27 |
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* | change startgame message | Myles | 2022-11-27 |
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* | add a circle generator (ew math) | Myles | 2022-11-27 |
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* | more refactoring rel. TumbleManager | Myles | 2022-11-27 |
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* | reformat StartGame and integrate with GameManager | Myles | 2022-11-27 |
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* | create GameManager | Myles | 2022-11-27 |
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* | add gameMode to config | Myles | 2022-11-27 |
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* | methodize StartGame | Myles | 2022-11-27 |
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* | onDisable() isn't necessary, so it's removed for now | Myles | 2022-11-27 |
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* | rename 'setworld' command to 'link' | Myles | 2022-11-27 |
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* | refactor: the PluginManager was too op, so we had to nerf it | Myles | 2022-11-27 |
| | | | | it is now TumbleManager because I just realized bukkit already has something called PluginManager | ||
* | the PluginManager is too op | Myles | 2022-11-27 |
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* | reformat if/else to reflect commonality | Myles | 2022-11-27 |
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* | is it an honor to freeze the whole server thread? | Myles | 2022-11-27 |
| | | | | | | | no. anyways I was referencing the wrong world I also transitioned to a for loop because they're better and added a method to get the players in lobby |