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| * | add immediate respawn to the gameWorld on linkMyles2022-12-07
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| * finish the gameEnd methodMyles2022-12-06
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| * roundEnd maybe works now wheeeeMyles2022-12-06
| | | | | | | | also more reformatting because I will never be satisfied with my code
| * more modularity and reformatting and performance!!Myles2022-12-06
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| * we do a little reformattingMyles2022-12-06
| | | | | | | | | | of the ItemDamage event to keep it all in one location sorry Carver, it's just easier to read :)
| * new tp method and more commentsMyles2022-12-06
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| * me when the importsMyles2022-12-06
| | | | | | | | are unused
| * Infinite snowballs (unfixed) #2CraivMan2022-12-05
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| * Merge remote-tracking branch 'origin/alphatest' into alphatestCraivMan2022-12-05
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| | * add gamemode switching at end of roundMyles2022-12-05
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| | * reformatting pt.2Myles2022-12-05
| | | | | | | | | | | | this one *shouldn't* break everything (but that's what they all say)
| | * reformatting (this may break things)Myles2022-12-05
| | | | | | | | | | | | | | | | | | removed some flagged imports and changed some of the regen code might need to revert the commit...
| | * things have (maybe) been doneMyles2022-12-05
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| * | Infinite snowballs (unfixed)CraivMan2022-12-05
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| * Prevented shovels from losing durability (PT 2)CraivMan2022-12-04
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| * Prevented shovels from losing durabilityCraivMan2022-12-04
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| * Added round logic (PT 2)CraivMan2022-12-03
| | | | | | | | I did this all (100% without myles)
| * Added round logic (PT 1)CraivMan2022-12-03
| | | | | | | | I did this all (100% without Myles)
| * Merge remote-tracking branch 'origin/alphatest' into alphatestCraivMan2022-12-03
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| | * add [tumble] prefixMyles2022-12-03
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| * | Added cuboid generator (clear layers)CraivMan2022-12-03
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| * carver is too good at bug fixingMyles2022-12-03
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| * AAH SPIDERS EVERYWHEREMyles2022-12-03
| | | | | | | | (bug fixes)
| * slight change to start messageMyles2022-12-03
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| * slight reformat in StartGame for the Game management refactorsMyles2022-12-02
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| * new Game managementMyles2022-12-02
| | | | | | | | | | | | | | | | | | GameManager.java has been superseded by Game.java this is where the game will be managed from now on; created, scores tracked, ended, etc (this was way harder than it looks to code...) AND IT STILL DOESNT WORK AOIFHJRGRI HRSDO
| * add PlayerDeathEvent for use in GameMyles2022-12-02
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| * Merge remote-tracking branch 'origin/alphatest' into alphatestMyles2022-12-02
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| | * add more things to do (yay!)Myles2022-12-02
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| * | add init messageMyles2022-12-02
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| * I unfourtenatly cannot spellMyles2022-12-02
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| * Merge remote-tracking branch 'origin/alphatest' into alphatestMyles2022-12-02
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| | * update readme with new tasksMyles2022-12-02
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| * | I WILL MURDER EVER YSINGEL EMISCOLON IN TEH WEORLDMyles2022-12-02
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| * imagine spellingMyles2022-12-02
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| * I CANT DO THISMyles2022-12-02
| | | | | | | | | | by that I mean editing without an ide seriously the chromebook is AWFUL :((((
| * VARIABLE TYPESMyles2022-12-02
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| * begin the game object (eventual replacement for gamemanager)Myles2022-12-02
| | | | | | also added another field in the TumbleManager for getting the game type
| * return statements exist?Myles2022-12-01
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| * start on methodized gameMyles2022-12-01
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| * I would neverMyles2022-12-01
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| * oopsies forgot important thingsMyles2022-12-01
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| * add todo list for @CraivMan and IMyles2022-12-01
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* add some static testing generation in the GameManagerMyles2022-11-27
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* add cyl support in generatorMyles2022-11-27
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* change startgame messageMyles2022-11-27
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* add a circle generator (ew math)Myles2022-11-27
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* more refactoring rel. TumbleManagerMyles2022-11-27
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* reformat StartGame and integrate with GameManagerMyles2022-11-27
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* create GameManagerMyles2022-11-27
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