Commit message (Collapse) | Author | Age | |
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* | refactoring! | MylesAndMore | 2023-06-17 |
| | | | | it's been a while, I thought I would clean up the code a bit and test to make sure everything works on 1.20 :) | ||
* | Fix "kicked for flying" bug (for real this time) | Myles | 2023-02-02 |
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* | Fix "kicked for flying" bug | Myles | 2023-02-02 |
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* | Fix "kicked for flying" bug | Myles | 2023-02-02 |
| | | | It's been too long | ||
* | oops I forgot some | Myles | 2022-12-13 |
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* | Merge remote-tracking branch 'origin/alpha' into alphatest | Myles | 2022-12-13 |
|\ | | | | | | | | | # Conflicts: # src/main/java/com/MylesAndMore/tumble/api/Layers.java | ||
| * | Fixed anticheat #2 | CraivMan | 2022-12-13 |
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| * | Fixed Anticheat Kick by removing some blocks | CraivMan | 2022-12-13 |
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* | | refactoring to prep for release!! | Myles | 2022-12-12 |
|/ | | | | | | | | | - refactor a bit of code - add a bit more documentations - remove music code--we can't redistribute the music in a pack :( - remove old readme--writing the new docs tonight or tmrw we got this! | ||
* | fix (hopefully the last!) bugs | Myles | 2022-12-11 |
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* | add new layer types and gen types | Myles | 2022-12-11 |
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* | make rounds timed | Myles | 2022-12-11 |
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* | fix bugs | Myles | 2022-12-11 |
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* | musik | Myles | 2022-12-10 |
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* | THE CLUMPS WORK | Myles | 2022-12-10 |
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* | 1AM COMMIT LETS GOOOO | Myles | 2022-12-10 |
| | | | | | | | | - fixed about 20 bugs, glitches, exploits, you name it--Jacob can break anything (not even joking, did my first *real* playtest; it was...valuable...we'll leave it at that) - added some sort of block balancing (want to improve on it later maybe?) - change the prefix back to lowercase because we're emo or something (COMMONALITY SHUT UP) - game env is now more controlled (thanks Jacob) - can I go to bed now | ||
* | LITERAL WEIRDEST BUG I HAVE EVER EXPERIENCED | Myles | 2022-12-08 |
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* | fix (most of) the bugs | Myles | 2022-12-08 |
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* | program autostart logic | Myles | 2022-12-08 |
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* | convert chat message to actionbar | Myles | 2022-12-08 |
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* | add even *more* things to do (yay!!) | Myles | 2022-12-08 |
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* | rewrite basically an entire method (rip my sanity) | Myles | 2022-12-07 |
| | | | | | | | | | you can now specify what type of game in the cmd and not just the config file (although the config file still works) but now testing should be easier! and also flexibility is cool I wonder how many bugs this will cause in the future... | ||
* | add feature: seperate winning player tp | Myles | 2022-12-07 |
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* | THE COUNTDOWN IS THE BEST THING I'VE ADDED | Myles | 2022-12-07 |
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* | bug fixes and duplicate game glitch fixed | Myles | 2022-12-07 |
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* | prevent players from joining during a game | Myles | 2022-12-07 |
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* | prevent players from moving before game begins | Myles | 2022-12-07 |
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* | parity and other gameplay changes | Myles | 2022-12-07 |
| | | | | | | now uses titles (mostly) instead of broadcast text when broadcast text is used, it is only sent to the game's players a few sounds have been added | ||
* | look we have fancy titles now! | Myles | 2022-12-06 |
| | | | | | and just a *quick* side note, everything actually works now basically: bug fixes, title, more user feedback, the usual | ||
* | add delay in gameEnd | Myles | 2022-12-06 |
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* | Dedication is when you: | Myles | 2022-12-06 |
| | | | | | Forget about ONE PART of the method so then you get on your phone in the GitHub web ui and change it (much harder than it seems!!) Added change game modes to game end | ||
* | finish the gameEnd method | Myles | 2022-12-06 |
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* | roundEnd maybe works now wheeee | Myles | 2022-12-06 |
| | | | | also more reformatting because I will never be satisfied with my code | ||
* | more modularity and reformatting and performance!! | Myles | 2022-12-06 |
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* | we do a little reformatting | Myles | 2022-12-06 |
| | | | | | of the ItemDamage event to keep it all in one location sorry Carver, it's just easier to read :) | ||
* | new tp method and more comments | Myles | 2022-12-06 |
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* | Infinite snowballs (unfixed) #2 | CraivMan | 2022-12-05 |
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* | Merge remote-tracking branch 'origin/alphatest' into alphatest | CraivMan | 2022-12-05 |
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| * | add gamemode switching at end of round | Myles | 2022-12-05 |
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| * | reformatting pt.2 | Myles | 2022-12-05 |
| | | | | | | | | this one *shouldn't* break everything (but that's what they all say) | ||
| * | reformatting (this may break things) | Myles | 2022-12-05 |
| | | | | | | | | | | | | removed some flagged imports and changed some of the regen code might need to revert the commit... | ||
* | | Infinite snowballs (unfixed) | CraivMan | 2022-12-05 |
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* | Prevented shovels from losing durability (PT 2) | CraivMan | 2022-12-04 |
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* | Prevented shovels from losing durability | CraivMan | 2022-12-04 |
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* | Added round logic (PT 2) | CraivMan | 2022-12-03 |
| | | | | I did this all (100% without myles) | ||
* | Added round logic (PT 1) | CraivMan | 2022-12-03 |
| | | | | I did this all (100% without Myles) | ||
* | carver is too good at bug fixing | Myles | 2022-12-03 |
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* | AAH SPIDERS EVERYWHERE | Myles | 2022-12-03 |
| | | | | (bug fixes) | ||
* | new Game management | Myles | 2022-12-02 |
| | | | | | | | | | GameManager.java has been superseded by Game.java this is where the game will be managed from now on; created, scores tracked, ended, etc (this was way harder than it looks to code...) AND IT STILL DOESNT WORK AOIFHJRGRI HRSDO | ||
* | imagine spelling | Myles | 2022-12-02 |
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